96 posts in this topic
If possible please add or edit the comments to explain how this works.
;includes functions from other things
Global $win_title ;name of the window
Global $area_x ;
Global $area_y ;
Global $area_w ;
Global $area_h ;
Global $cursor ;
Global $rect_file ;
Global $hbmpscreen ;
Global $i= 1043 ;moves the rect
Global $ii= 378 ;moves the rect
Global $x=1044 ;inner rect offset
Global $y=501 ;inner rect offset
Global $hbmprect ;image inside rect
Global $hscreen ;image whole screen
;display hotkeys on screen
ToolTip("Press F1 to scan | Press ESC to Exit",0,0)
;infinite loop to keep prog running
;~ reads your screen area:
;~ converts screen captured into bmp
;~ . Loads converted bmp to be read
;~ compares the bmp of your scanned screen to the actual screen that is being displayed
$hscreen = _ScreenCapture_CaptureWnd("", WinGetHandle($win_title), $area_x, $area_y, $area_x + $area_w, $area_y + $area_h, $cursor)
;converts screen into bmp
;loads converted screen
;compares savedBMP to current screen
;If( below code ) = ( below code ) Then
If _GDIPlus_BitmapGetPixel($hbmpscreen, ($i + $x) - $area_x, ($ii + $y) - $area_y) = _GDIPlus_BitmapGetPixel($hbmprect, $x, $y) Then
;display message box titled found with a message of found
;if above is not correct then
I am making a program in which I use Bass audio library (with the wrapper for autoit that I found here on forums I think) because of its support for dx effects.
My problem, though, is that when effects as reverb or echo/delay are added, the channel length is not extended as to fit the tail of the effect, so if the file was really short, you wouldn't even hear the reverb at all.
I've tried setting the buffer parameter even to 60k ms, updating the channel length to 60k ms, but nothing makes it so that the effects aren't being cut off.
I've heard that I could add silence manually to wave files by adding the chr(0) characters, but haven't had any luck doing that, either.
What I'm doing:
initialize bass use streamCreateFile to load the wave file with the fx flag and length parameter set to 60000 set the config buffer to 60000 use channel set fx to add dx8 reverb use channel play to play the sound use bass update to update the length to 60000
I even tried having only silence in one wave file and tried joining two wave files together, but that didn't work either.
Any help would be very much appreciated.
Hello everybody, so I might found a bug in _ArraySearch:
#include <Array.au3> Local $abc = ["b", "b"] $h = "+---------------------------------+" & @CRLF ConsoleWrite($h) For $i = 0 To 1 $abc = 0 out() $abc = 1 out() $abc = -1 out() $abc = "Abc" out() $abc = "Hello" Next Func txt() Return "$abc = [" & $abc & ", " & $abc & "]" & @CRLF & _ "> _ArraySearch($abc,""Hello"") = " EndFunc ;==>txt Func shouldoutput($ans) Return "_ArraySearch Should return: " & ($ans ? 1 : -1) EndFunc ;==>shouldoutput Func out() ConsoleWrite("> " & txt() & _ArraySearch($abc, "Hello") & @CRLF & "> " & shouldoutput($abc == "Hello") & @CRLF & $h) EndFunc ;==>out Exit Sorry for this messy script
What's the best way to receive file from a desktop app?
app.exe will execute a cmd with "au3file.exe /path/of/the/file.xml" and the au3file.exe will get and delete that. Or else? THE MOST IMPORTANT PART OF THE QUESTION
And best way to transfer file to a desktop app?
au3file.exe do a $_POST request and the app.exe MUST HAVE a local HTTP server that can receive $_POST, but it looks heavy 'cause the app must have a server such XAMPP. au3file.exe execute a cmd with "app.exe /path/of/the/file.xml" and the app.exe will now get that file and delete. Or else?
Hi Autoit Community,
do someone know, if is possible to creat an 3D-ModelSearch script ?