It has been bugging me for a while now.
Can you view the AutoIt code from within a compiled exe. Like how you can with most .Net exe's by using a certain program.
If this is possible, how then can I secure my program (if this method exists).
I've been looking for a way to change cursor colour but not the cursor itself. I've been looking for a couple hours now and can't find anything. I also don't even know where to start, if anyone has any tips or examples please comment them.
Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
Changing and replacing tile / world data is easy. B/c tile world editor.
CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
MapParser is a C++ project that scans images for unique tiles.
MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you: Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145
You can start with example world and tiles.
Example world was made following these steps:
Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array. I removed a few of the map artifacts. More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk. This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0
In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles. Conveniently my tiles already have a transparent pixel.
See video for how that was done:
To use the example world:
First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
While creating a few excel spreadsheets using AutoIt, I came across something which to my limiting time to research the forums I don't anyone has mentioned.
The color pallettes are reversed.
Huge shock to me.
I wanted to produce a red row but kept on getting blue.
Seems like 0xFF0000 was red on the charts but when running the script, I got blue.
I then played around with the colors, and after a few tries, I finally got Red.
Reversed the FF0000 and the result is 0000FF.
So for Excel compared to Html
0000FF (Red) - Excel
0000FF (Blue) - Html
FFFF00 (Cyan) - Excel
FFFF00(Yellow) - Html
i stuck again,
Im using this function to create a treeview from root dir.
;https://autoit.de/index.php?thread/86082-treeview-root-verbergen/&postID=691139#post691139 #include <File.au3> #include <WindowsConstants.au3> Global $sPath = @ScriptDir Global $hGui = GUICreate('TreeView-Example', 400, 600) Global $idTreeView = GUICtrlCreateTreeView(10, 10, 380, 580, Default, $WS_EX_CLIENTEDGE) GUISetState() _CreatePath($sPath, $idTreeView) Do Until GUIGetMsg() = -3 Func _CreatePath($sPath, $idParent) Local $aFolder, $aFiles, $idItem If StringRight($sPath, 1) <> '\' Then $sPath &= '\' $aFolder = _FileListToArray($sPath, '*', $FLTA_FOLDERS) If Not @error Then For $i = 1 To $aFolder $idItem = GUICtrlCreateTreeViewItem($aFolder[$i], $idParent) _CreatePath($sPath & $aFolder[$i], $idItem) Next EndIf $aFiles = _FileListToArray($sPath, '*', $FLTA_FILES) If @error Then Return For $i = 1 To $aFiles $idItem = GUICtrlCreateTreeViewItem($aFiles[$i], $idParent) Next EndFunc Folder Structure:
If a file exists in multiple folders, i like to color it red, if not green.
I know how to do this for files, but nut for the folders.
Because if there is only 1 file in Folder2 that is also in Folder1 that it should only color this single file red, inlcuding its whole tree.
The Folder1 and Folder2 should be red in this case, too. Other files and trees should stay green.
Basically i like to color a file and its belonging tree red if the file exists more than 1 time.