berrybush

Changing strings in another program

4 posts in this topic

#1 ·  Posted (edited)

Hello everyone

I have a specific program with a task that is too mundane and repetitive for a human to do. So I want to ask the pro users of this tool if this can be done with autoit.

The program is Warcraft 3's editor for making maps. When you import icons into that program, you have to manually replace the strings of the icon path with one of three possible icon paths, depending on the icon (active, passive, disabled). This process requires you to double-click an imported icon, check a box and replace part of the string. Its not a problem for a couple of icons, but when you upload more you will really see how seriously repetitive it is. 

This is simply a job for a script to check the icon and replace a string. But this requires the script to "use" this program and go through the list of imported resources in order to replace each of them.

Can anyone tell me if this is possible to do with AutoIt? Thank you!

 

 

oe-mainview.jpg

oe-replacestring1.jpg

oe-replacestring2.jpg

oe-replacestring3.jpg

oe-replacestring4.jpg

oe-finishreplace.jpg

Edited by berrybush
modify image pos

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berrybush,

Welcome to the AutoIt forums.

That looks perfectly "doable" with AutoIt - and as the script deals solely with the game editor I consider it is entirely legal. However, I would ask that you read the Forum rules carefully before you post again as it would be a pity if you strayed into banned subjects with future questions.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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On 1/16/2016 at 2:39 PM, Melba23 said:

berrybush,

Welcome to the AutoIt forums.

That looks perfectly "doable" with AutoIt - and as the script deals solely with the game editor I consider it is entirely legal. However, I would ask that you read the Forum rules carefully before you post again as it would be a pity if you strayed into banned subjects with future questions.

M23

That is great to know thanks. Can you provide some tutorials for me regarding this subject?

So I will get banned for asking this question> That seems little too much. After all I own the game and its editor legitimately and in no way I want autoscript to change the game, just to help me with something that I consider should be in the editor but its not.

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"Launching, automation or script interaction with games or game servers, regardless of the game."
As soon as you try to automate the game itself you will be in trouble.
This discussion has been held so many times that a strict policy was implemented. It has the big advantage that there is no gray area and users know in advance where the border is.

There are a lot of different functions you would need: Win* functions to interact with the window, Ctrl* functions to interact with controls to select an item, input data etc. If you tell us what you want to do first then we can tell you how to start.
Do you want to launch the editor with the AutoIt script?

 


My UDFs and Tutorials:

Spoiler

UDFs:
Active Directory (NEW 2017-04-18 - Version 1.4.8.0) - Download - General Help & Support - Example Scripts - Wiki
OutlookEX (NEW 2017-02-27 - Version 1.3.1.0) - Download - General Help & Support - Example Scripts - Wiki
ExcelChart (2015-04-01 - Version 0.4.0.0) - Download - General Help & Support - Example Scripts
Excel - Example Scripts - Wiki
Word - Wiki
PowerPoint (2015-06-06 - Version 0.0.5.0) - Download - General Help & Support

Tutorials:
ADO - Wiki

 

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