Trolleule Posted April 14, 2016 Posted April 14, 2016 (edited) Hi, iam not able to "activate" (the blue border of the edit control should be displayed) the created input control when clicking on a listview item. All i want is, when the edit control is created, it's active (blue border displayed) and you can directly write in it (cursor at the end), but i can't get it work. Can someone help? expandcollapse popup#include <GuiConstantsEx.au3> #include <GuiListView.au3> #include <GuiImageList.au3> #include <WindowsConstants.au3> #include <GuiEdit.au3> #include <Misc.au3> Global $Debug_LV = False ; Check ClassName being passed to ListView functions, set to True and use a handle to another control to see it work Global $bChanged = False, $hDLL = DllOpen("user32.dll") Global $aClick_Info[2] Global $hListView, $hTmp_Edit Global $GUI, $hImage $GUI = GUICreate("(UDF Created) ListView Create", 400, 300) $hListView = _GUICtrlListView_Create($GUI, "", 2, 2, 394, 268) _GUICtrlListView_SetExtendedListViewStyle($hListView, BitOR($LVS_EX_GRIDLINES, $LVS_EX_FULLROWSELECT, $LVS_EX_SUBITEMIMAGES)) GUISetState() GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") ; Load images $hImage = _GUIImageList_Create() _GUIImageList_Add($hImage, _GUICtrlListView_CreateSolidBitMap($hListView, 0xFF0000, 16, 16)) _GUIImageList_Add($hImage, _GUICtrlListView_CreateSolidBitMap($hListView, 0x00FF00, 16, 16)) _GUIImageList_Add($hImage, _GUICtrlListView_CreateSolidBitMap($hListView, 0x0000FF, 16, 16)) _GUICtrlListView_SetImageList($hListView, $hImage, 1) ; Add columns _GUICtrlListView_InsertColumn($hListView, 0, "Column 1", 100) _GUICtrlListView_InsertColumn($hListView, 1, "Column 2", 100) _GUICtrlListView_InsertColumn($hListView, 2, "Column 3", 100) ; Add items _GUICtrlListView_AddItem($hListView, "Row 1: Col 1", 0) _GUICtrlListView_AddSubItem($hListView, 0, "Row 1: Col 2", 1) _GUICtrlListView_AddSubItem($hListView, 0, "Row 1: Col 3", 2) _GUICtrlListView_AddItem($hListView, "Row 2: Col 1", 1) _GUICtrlListView_AddSubItem($hListView, 1, "Row 2: Col 2", 1) _GUICtrlListView_AddItem($hListView, "Row 3: Col 1", 2) ; Loop until user exits Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete() Func WM_NOTIFY($hWnd, $iMsg, $iwParam, $ilParam) #forceref $hWnd, $iMsg, $iwParam Local $hWndFrom, $iIDFrom, $iCode, $tNMHDR, $hWndListView, $tInfo $hWndListView = $hListView If Not IsHWnd($hListView) Then $hWndListView = GUICtrlGetHandle($hListView) $tNMHDR = DllStructCreate($tagNMHDR, $ilParam) $hWndFrom = HWnd(DllStructGetData($tNMHDR, "hWndFrom")) $iIDFrom = DllStructGetData($tNMHDR, "IDFrom") $iCode = DllStructGetData($tNMHDR, "Code") Switch $hWndFrom Case $hWndListView Switch $iCode Case $NM_CLICK ; Sent by a list-view control when the user clicks an item with the left mouse button Local $iIndex, $iSubItem, $sTmp_Text, $aRect, $aPos $tInfo = DllStructCreate($tagNMITEMACTIVATE, $ilParam) $iIndex = DllStructGetData($tInfo, "Index") $iSubItem = DllStructGetData($tInfo, "SubItem") ; make sure user clicks on the listview & only the activate If $iIndex <> -1 And Not $bChanged Then $bChanged = True Local $iTimer = TimerInit() Local $iCounter = 1 Local $DOUBLE_CLICK_TIME_DELTA = 1200 While 1 If _IsPressed("01", $hDLL) Then $iCounter+=1 ConsoleWrite("_IsPressed - clicked." & @CRLF) ; Wait until key is released. While _IsPressed("01", $hDLL) WEnd ConsoleWrite("counter: " & $iCounter & " timer: " & TimerDiff($iTimer) & @CRLF) EndIf If $iCounter = 2 And TimerDiff($iTimer) < $DOUBLE_CLICK_TIME_DELTA Then ConsoleWrite("yes." & @CRLF) ExitLoop EndIf If TimerDiff($iTimer) > $DOUBLE_CLICK_TIME_DELTA Then ConsoleWrite("over." & @CRLF) $bChanged = False Return 1 EndIf WEnd GUICtrlDelete($hTmp_Edit) $aClick_Info[0] = $iIndex $aClick_Info[1] = $iSubItem ;~ GUISetAccelerators($aAccelKeys) $sTmp_Text = _GUICtrlListView_GetItemText($hWndListView, $iIndex, $iSubItem) ConsoleWrite("item: " & $iIndex & " subitem: " & $iSubItem & " text: " & $sTmp_Text & @CRLF) If $iSubItem = 0 Then $aRect = _GUICtrlListView_GetItemRect($hWndListView, $iIndex, 2) Else $aRect = _GUICtrlListView_GetSubItemRect($hWndListView, $iIndex, $iSubItem) EndIf $aPos = ControlGetPos("", "", $hWndListView) ConsoleWrite("Information :" & StringFormat("Item 2 Rectangle : [%d, %d, %d, %d]", $aRect[0]+ $aPos[0], $aRect[1]+ $aPos[1], $aRect[2], $aRect[3]) & @CRLF) $hTmp_Edit = GUICtrlCreateEdit($sTmp_Text, $aRect[0] + $aPos[0], $aRect[1] + $aPos[1], $aRect[2] - $aRect[0], $aRect[3] - $aRect[1], 0) GUICtrlSetState($hTmp_Edit, $GUI_FOCUS+$GUI_SHOW+$Gui_ontop) _GUICtrlEdit_SetSel(GUICtrlGetHandle($hTmp_Edit), 2, 15) EndIf EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY Edited April 14, 2016 by Trolleule
Moderators Melba23 Posted April 15, 2016 Moderators Posted April 15, 2016 Trolleule, The way I do it in my GUIListViewEx UDF is to set a flag inside the handler which is detected by another function in the idle loop - that way you do not stay too long inside the handler, which can lead to all sorts of problems. Take look at the UDF code - the functions involved are _GUIListViewEx_WM_NOTIFY_Handler & _GUIListViewEx_EditOnClick. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area
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