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Hello,
I need to make a GUI with checkboxes.
I made an example of how it should look. An example attached to the post.
How to make sure that when you check the Root item, child items are checked to?

And when checked with any of the child items, did the Root item also get checked?

The code does not have to see what it looks like. The main thing that would be convenient to add new items and make the GUI wiyh checkboxes.

Thank you!

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <TreeViewConstants.au3>
#include <GuiTreeView.au3>
#include <MsgBoxConstants.au3>
#include <Array.au3>
#include <StringConstants.au3>

; The number of items will be added
Local $aItem_LIst1[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst2[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6", "Item 7", "Item 8", "Item 9", "Item 10", "Item 11"]
Local $aItem_LIst3[] = ["Item 1", "Item 2", "Item 3", "Item 4"]
Local $aItem_LIst4[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5" ,"Item 6"]
Local $aItem_LIst5[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6", "Item 7", "Item 8", "Item 9", "Item 10"]
Local $aItem_LIst6[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst7[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst8[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst9[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst10[] = ["Item 1", "Item 2"]

Local $aPool[][] = [["Root item 1", $aItem_LIst1], _
                ["Root item 2", $aItem_LIst2], _
                ["Root item 3", $aItem_LIst3], _
                ["Root item 4", $aItem_LIst4], _
                ["Root item 5", $aItem_LIst5], _
                ["Root item 6", $aItem_LIst6], _
                ["Root item 7", $aItem_LIst7], _
                ["Root item 8", $aItem_LIst8], _
                ["Root item 9", $aItem_LIst9], _
                ["Root item 10", $aItem_LIst10]]


Local $hGUI = GuiCreate("Checkbox Tree", 240, 300, -1, -1)
Local $idButton = GUICtrlCreateButton("Action", 130, 250, 85, 25)
Local $idTreeView = GUICtrlCreateTreeView(16, 16, 200, 200, BitOR($GUI_SS_DEFAULT_TREEVIEW, $TVS_CHECKBOXES), $WS_EX_DLGMODALFRAME+$WS_EX_CLIENTEDGE)

#cs
The array created by this loop shows:
1 column - The name of the root item
2 column - root item ID
3 column - Name of child item
4 column - child item ID
5 column - Handle of a child item
6 column - Is child item is checked
#ce

Local $aItem_Controls[0][6]
For $i = 0 to UBound($aPool)-1
    $idRoot = GUICtrlCreateTreeViewItem($aPool[$i][0], $idTreeView)
    $aTemp = $aPool[$i][1]
    For $j = 0 to UBound($aTemp)-1
        $id_ChildItem = GUICtrlCreateTreeViewItem($aTemp[$j], $idRoot)
        $sList_Push = $aPool[$i][0]&"|"&$idRoot&"|"&$aTemp[$j]&"|"&$id_ChildItem&"|"&GUICtrlGetHandle($id_ChildItem)
        _ArrayAdd($aItem_Controls, $sList_Push)
    Next
Next

GUISetState(@SW_SHOW)
WinActivate($hGUI)

While 1
    $nMsg = GUIGetMsg()
        Switch $nMsg
            Case $GUI_EVENT_CLOSE
                Exit
            Case $idButton; Mark a few items and click Action
                For $i = 0 to UBound($aItem_Controls) -1
                    $aItem_Controls[$i][5] = BitAND(GUICtrlRead($aItem_Controls[$i][3]), $GUI_CHECKED)
                Next
                _ArrayDisplay($aItem_Controls)
    EndSwitch
WEnd

 

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Ipopraw,

Look at my GUITreeViewEx UDF (the link is in my sig) as this is exactly what it does.

M23


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

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GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
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Posted (edited)
19 hours ago, Melba23 said:

Ipopraw,

Look at my GUITreeViewEx UDF (the link is in my sig) as this is exactly what it does.

M23

Thanks for the library! Works good.
What can I do next? I need the names of the checked items (Without root items).

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <TreeViewConstants.au3>
#include <GuiTreeView.au3>
#include <MsgBoxConstants.au3>
#include <Array.au3>
#include <StringConstants.au3>
#include "GUITreeViewEx.au3"

; The number of items will be added
Local $aItem_LIst1[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst2[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6", "Item 7", "Item 8", "Item 9", "Item 10", "Item 11"]
Local $aItem_LIst3[] = ["Item 1", "Item 2", "Item 3", "Item 4"]
Local $aItem_LIst4[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5" ,"Item 6"]
Local $aItem_LIst5[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6", "Item 7", "Item 8", "Item 9", "Item 10"]
Local $aItem_LIst6[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst7[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst8[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst9[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst10[] = ["Item 1", "Item 2"]

Local $aPool[][] = [["Root item 1", $aItem_LIst1], _
                ["Root item 2", $aItem_LIst2], _
                ["Root item 3", $aItem_LIst3], _
                ["Root item 4", $aItem_LIst4], _
                ["Root item 5", $aItem_LIst5], _
                ["Root item 6", $aItem_LIst6], _
                ["Root item 7", $aItem_LIst7], _
                ["Root item 8", $aItem_LIst8], _
                ["Root item 9", $aItem_LIst9], _
                ["Root item 10", $aItem_LIst10]]

Local $hGUI = GuiCreate("Checkbox Tree", 240, 300, -1, -1)
Local $idButton = GUICtrlCreateButton("Action", 130, 250, 85, 25)
Local $idTreeView = GUICtrlCreateTreeView(16, 16, 200, 200, BitOR($GUI_SS_DEFAULT_TREEVIEW, $TVS_CHECKBOXES), $WS_EX_DLGMODALFRAME+$WS_EX_CLIENTEDGE)


Local $sTV_Data_1 = ""
For $i = 0 to UBound($aPool)-1
    $sTV_Data_1 &= $aPool[$i][0]&"|"
    $aTemp = $aPool[$i][1]
    For $j = 0 to Ubound($aTemp)-1
        $sTV_Data_1 &= "~"&$aTemp[$j]&"|"
    Next
Next

$sTV_Data_1 = StringTrimRight($sTV_Data_1, 1)

_GUITreeViewEx_LoadTV($idTreeView, $sTV_Data_1)

GUISetState(@SW_SHOW)
WinActivate($hGUI)

_GUITreeViewEx_InitTV($idTreeView)
_GUITreeViewEx_RegMsg()

While 1
    $nMsg = GUIGetMsg()
        Switch $nMsg
            Case $GUI_EVENT_CLOSE
                Exit
            Case $idButton
                MsgBox($MB_SYSTEMMODAL, "Checked", _GUITreeViewEx_SaveTV($idTreeView, @CRLF))
        EndSwitch
    _GUITreeViewEx_AutoCheck()
WEnd

 

Edited by Ipopraw

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Done. It will suit me. My question can be considered closed.
If you have interesting ideas how else to solve this problem, continue the topic.

I can give an idea, output to the GUI how many checked items, like: 4/30 items checked.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <TreeViewConstants.au3>
#include <GuiTreeView.au3>
#include <MsgBoxConstants.au3>
#include <Array.au3>
#include <StringConstants.au3>
#include "GUITreeViewEx.au3"

; The number of items will be added
Local $aItem_LIst1[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst2[] = ["Item 21", "Item 22", "Item 23", "Item 24", "Item 25", "Item 26", "Item 27", "Item 28", "Item 29", "Item 210", "Item 211"]
Local $aItem_LIst3[] = ["Item 31", "Item 32", "Item 33", "Item 34"]
Local $aItem_LIst4[] = ["Item 41", "Item 42", "Item 43", "Item 44", "Item 45" ,"Item 46"]
Local $aItem_LIst5[] = ["Item 51", "Item 52", "Item 53", "Item 54", "Item 55", "Item 56", "Item 57", "Item 58", "Item 59", "Item 510"]
Local $aItem_LIst6[] = ["Item 61", "Item 62", "Item 63", "Item 64", "Item 65", "Item 66"]
Local $aItem_LIst7[] = ["Item 71", "Item 72", "Item 73", "Item 74", "Item 75", "Item 76"]
Local $aItem_LIst8[] = ["Item 81", "Item 82", "Item 83", "Item 84", "Item 85", "Item 86"]
Local $aItem_LIst9[] = ["Item 91", "Item 92", "Item 93", "Item 94", "Item 95", "Item 96"]
Local $aItem_LIst10[] = ["Item 101", "Item 102"]

Local $aPool[][] = [["Root item 1", $aItem_LIst1], _
                ["Root item 2", $aItem_LIst2], _
                ["Root item 3", $aItem_LIst3], _
                ["Root item 4", $aItem_LIst4], _
                ["Root item 5", $aItem_LIst5], _
                ["Root item 6", $aItem_LIst6], _
                ["Root item 7", $aItem_LIst7], _
                ["Root item 8", $aItem_LIst8], _
                ["Root item 9", $aItem_LIst9], _
                ["Root item 10", $aItem_LIst10]]

Local $hGUI = GuiCreate("Checkbox Tree", 240, 300, -1, -1)
Local $idButton = GUICtrlCreateButton("Action", 130, 250, 85, 25)
Local $idTreeView = GUICtrlCreateTreeView(16, 16, 200, 200, BitOR($GUI_SS_DEFAULT_TREEVIEW, $TVS_CHECKBOXES), $WS_EX_DLGMODALFRAME+$WS_EX_CLIENTEDGE)


Local $sTV_Data_1 = ""
For $i = 0 to UBound($aPool)-1
    $sTV_Data_1 &= $aPool[$i][0]&"|"
    $aTemp = $aPool[$i][1]
    For $j = 0 to Ubound($aTemp)-1
        $sTV_Data_1 &= "~"&$aTemp[$j]&"|"
    Next
Next
$sTV_Data_1 = StringTrimRight($sTV_Data_1, 1)

_GUITreeViewEx_LoadTV($idTreeView, $sTV_Data_1)

GUISetState(@SW_SHOW)
WinActivate($hGUI)

_GUITreeViewEx_InitTV($idTreeView)
_GUITreeViewEx_RegMsg()

While 1
    $nMsg = GUIGetMsg()
        Switch $nMsg
            Case $GUI_EVENT_CLOSE
                Exit
            Case $idButton
                Get_Items()
        EndSwitch
    _GUITreeViewEx_AutoCheck()
WEnd

Func Get_Items()
    $aChecked = StringSplit(_GUITreeViewEx_SaveTV($idTreeView, @CR), @CR)

    Local $sDeleteRows = ""
    For $i = 1 To Ubound($aChecked)-1
        $sTempStr = StringRegExp($aChecked[$i], "#", $STR_REGEXPMATCH)
        If Not $sTempStr Then
            $sDeleteRows &= $i & ";"
        EndIf
    Next
    $sDeleteRows = StringTrimRight($sDeleteRows, 1) ;Remove last ";".
    _ArrayDelete($aChecked, $sDeleteRows)

    Local $sDeleteRows = ""
    For $i = 1 To Ubound($aChecked)-1
        $sTempStr = StringRegExp($aChecked[$i], "~", $STR_REGEXPMATCH)
        If Not $sTempStr Then
            $sDeleteRows &= $i & ";"
        EndIf
    Next
    $sDeleteRows = StringTrimRight($sDeleteRows, 1) ;Remove last ";".
    _ArrayDelete($aChecked, $sDeleteRows)

    For $i = 1 to Ubound($aChecked)-1
        $aChecked[$i] = StringTrimLeft($aChecked[$i], 2)
    Next

    _ArrayDelete($aChecked, 0)
    _ArrayDisplay($aChecked)
EndFunc

 

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I was trying to find a way to do it with the original code, but i may have stumped into a bug.

So this code checks all child items, but also the first parent in the list.

It's related to the zero-based check, and i don't know how to solve it.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <TreeViewConstants.au3>
#include <GuiTreeView.au3>
#include <MsgBoxConstants.au3>
#include <Array.au3>
#include <StringConstants.au3>

; The number of items will be added
Local $aItem_LIst1[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst2[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6", "Item 7", "Item 8", "Item 9", "Item 10", "Item 11"]
Local $aItem_LIst3[] = ["Item 1", "Item 2", "Item 3", "Item 4"]
Local $aItem_LIst4[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5" ,"Item 6"]
Local $aItem_LIst5[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6", "Item 7", "Item 8", "Item 9", "Item 10"]
Local $aItem_LIst6[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst7[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst8[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst9[] = ["Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"]
Local $aItem_LIst10[] = ["Item 1", "Item 2"]

Local $aPool[][] = [["Root item 1", $aItem_LIst1], _
                ["Root item 2", $aItem_LIst2], _
                ["Root item 3", $aItem_LIst3], _
                ["Root item 4", $aItem_LIst4], _
                ["Root item 5", $aItem_LIst5], _
                ["Root item 6", $aItem_LIst6], _
                ["Root item 7", $aItem_LIst7], _
                ["Root item 8", $aItem_LIst8], _
                ["Root item 9", $aItem_LIst9], _
                ["Root item 10", $aItem_LIst10]]


Local $hGUI = GuiCreate("Checkbox Tree", 240, 500, -1, -1)
Local $idButton = GUICtrlCreateButton("Action", 130, 450, 85, 25)
Local $idTreeView = GUICtrlCreateTreeView(16, 16, 200, 400, BitOR($GUI_SS_DEFAULT_TREEVIEW, $TVS_CHECKBOXES), $WS_EX_DLGMODALFRAME+$WS_EX_CLIENTEDGE)
Local $ItemState, $ItemHdl, $Count

Local $aItem_Controls[0][6]
For $i = 0 to UBound($aPool)-1
    $idRoot = GUICtrlCreateTreeViewItem($aPool[$i][0], $idTreeView)
    $aTemp = $aPool[$i][1]
    For $j = 0 to UBound($aTemp)-1
        $id_ChildItem = GUICtrlCreateTreeViewItem($aTemp[$j], $idRoot)
        $sList_Push = $aPool[$i][0]&"|"&$idRoot&"|"&$aTemp[$j]&"|"&$id_ChildItem&"|"&GUICtrlGetHandle($id_ChildItem)
        _ArrayAdd($aItem_Controls, $sList_Push)
    Next
Next

GUISetState(@SW_SHOW)
WinActivate($hGUI)

While 1
    $nMsg = GUIGetMsg()
        Switch $nMsg
            Case $GUI_EVENT_CLOSE
                Exit
        EndSwitch
;=============================================================================
$ItemHdl = _GUICtrlTreeView_GetSelection($idTreeView)
$ItemState = _GUICtrlTreeView_GetState($idTreeView, $ItemHdl)
ConsoleWrite($ItemHdl&' - '&$ItemState &@CRLF)
If $ItemState = '8290' Or $ItemState = '8194' Then
_GUICtrlTreeView_Expand($idTreeView, $ItemHdl, True)
ConsoleWrite($ItemState&' - '&$ItemHdl &@CRLF)
$Count = _GUICtrlTreeView_GetChildCount($idTreeView, $ItemHdl)
For $c = 0 To $Count
    _GUICtrlTreeView_SetCheckedByIndex($idTreeView, $ItemHdl, $c, True)
Next
_GUICtrlTreeView_SetChecked($idTreeView, $ItemHdl, False)
EndIf
Sleep(100)
WEnd

 


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