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#AutoIt3Wrapper_AU3Check_Parameters=-q -d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6 -w 7

#include "GuiChildTabUDF.au3"

Global $__iFlashWindowEx = 0 ; ..see _WM_SETCURSOR()

tabGUI_OPTs("RandomColor", 1) ; ..to add coloring to the GUIs, for debug. ( Default is 0 )
tabGUI_OPTs("SetCtrlDbgCreateWidth", 1) ; tells the UDF to leave some space for the debug buttons ( see tabGUI_CtrlDbgCreate() ). ( Default is 0 )

Func tabGUI_Example()

    ; tabGUI_Create() has the same parameters as GUICreate()
    ; ..just skip the styles, as those are handled by the function.
    tabGUI_Create("Parent/Children Example") ; the first GUI will have to be the parent

    tabGUI_CtrlDbgCreate("Show GUI array") ;    All these are
    tabGUI_CtrlDbgCreate("Show OPT array") ;    for debug and
    tabGUI_CtrlDbgCreate("Swap GUIs/LABELs") ;  are not needed
    tabGUI_CtrlDbgCreate("Can Drag child") ;    to use the UDF
    tabGUI_CtrlDbgCreate("Self CPU usage") ; These are called after a GUI is present.

    ; search for "SetResizing:" to understand the TITLE modification ( used for tabGUI_DockStr2Int() )
    tabGUI_Create("SetResizing:LBWH;1", 400, 400, 20, 20) ; all other GUI will be child

    tabGUI_Create("2", 400, 400, 60, 60)

    ; multiple child in child example
    ; ..skip the width and heigth, to have the function calculate the values.
    tabGUI_Create("3", Default, Default, 200, 230)
    tabGUI_Create("4", Default, Default, 20, 20, Default, Default, $__a_tabGUI[@extended][$eGui_HWindowSelf])
    tabGUI_Create("5", Default, Default, 20, 20, Default, Default, $__a_tabGUI[@extended][$eGui_HWindowSelf])
    Local $hGUI = tabGUI_Create("6", Default, Default, 20, 20, Default, Default, $__a_tabGUI[@extended][$eGui_HWindowSelf])
    ; ..the function returns the windows handle, just like GUICreate() would.
    ConsoleWrite('$hGUI = ' & $hGUI & ' - @extended: ' & @extended & ' ( @extended returns the GUI index in the array )' & @CRLF)

    GUISetState(@SW_SHOW, $__a_tabGUI[1][$eGui_HWindowSelf]) ; Time to show the parent GUI
    GUISwitch($__a_tabGUI[1][$eGui_HWindowSelf]) ;             and get focus.

    GUIRegisterMsg($WM_SETCURSOR, "_WM_SETCURSOR") ; for _WinAPI_FlashWindowEx()

    While 1
        Sleep(1000000) ; ..no need to sleep() a minimum in this loop, as is just there to not close the script in this example.
EndFunc   ;==>tabGUI_Example

Func addSomeControls() ; ..some controls to add to the example
    GUICtrlCreateButton("bttn 1", 10, 10, 55, 25)
    GUICtrlSetOnEvent(-1, "addSomeEvents")
    GUICtrlCreateButton("bttn 2", 10, 35, 55, 25)
    GUICtrlSetOnEvent(-1, "addSomeEvents")
    GUICtrlCreateTab(10, 70, 380, 320)
    GUICtrlSetOnEvent(-1, "addSomeEvents")
EndFunc   ;==>addSomeControls

Func addSomeEvents()
;~  $__iFlashWindowEx = TimerInit()
    MsgBox(0, "your ""OnEvent""", "@GUI_CtrlId = " & @GUI_CtrlId, 1, $__a_tabGUI[1][$eGui_HWindowSelf])
;~  $__iFlashWindowEx = 0
EndFunc   ;==>addSomeEvents

Func _WM_SETCURSOR($hWnd, $iMsg, $wParam, $lParam)
    #forceref $hWnd, $iMsg, $wParam

    ;       FYI: this is meant to flash the Parent GUI of a MsgBox(),
    ;                   so the MsgBox() needs a Parent GUI declaration.

    ;       If the 0xFFFE guess don't work, or just wanna save CPU cycles, then you'll need a trigger.
    ;       Maybe something like this below.
;~  If $__iFlashWindowEx = 0 Then Return $GUI_RUNDEFMSG
;~  If TimerDiff($__iFlashWindowEx) < 100 Then Return $GUI_RUNDEFMSG

    Local Static $hTimerTooSoon = TimerInit(), $hTimerWaitAMoment = TimerInit()
    If _WinAPI_LoWord($lParam) <> 0xFFFE Then
        $hTimerWaitAMoment = TimerInit()
        Return $GUI_RUNDEFMSG
    If TimerDiff($hTimerWaitAMoment) < 200 Then Return $GUI_RUNDEFMSG

    If TimerDiff($hTimerTooSoon) < 500 Then Return $GUI_RUNDEFMSG
    Local $mouse = _WinAPI_HiWord($lParam) ; https://docs.microsoft.com/en-us/windows/win32/menurc/wm-setcursor

    ; https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousemove
    Local Const $MK_LBUTTON = 0x0001
    Local Const $MK_RBUTTON = 0x0002
    Local Const $MK_MBUTTON = 0x0010
    Local Const $MK_XBUTTON1 = 0x0020
    Local Const $MK_XBUTTON2 = 0x0040
;~  If BitAND($mouse, $MK_LBUTTON) Then ConsoleWrite('- clicked MK_LBUTTON' & @CRLF)
;~  If BitAND($mouse, $MK_RBUTTON) Then ConsoleWrite('- clicked MK_RBUTTON' & @CRLF)
;~  If BitAND($mouse, $MK_MBUTTON) Then ConsoleWrite('- clicked MK_MBUTTON' & @CRLF)
;~  If BitAND($mouse, $MK_XBUTTON1) Then ConsoleWrite('- clicked MK_XBUTTON1' & @CRLF)
;~  If BitAND($mouse, $MK_XBUTTON2) Then ConsoleWrite('- clicked MK_XBUTTON2' & @CRLF)

    If BitAND($mouse, $MK_LBUTTON) Or BitAND($mouse, $MK_RBUTTON) Or _
            BitAND($mouse, $MK_MBUTTON) Or BitAND($mouse, $MK_XBUTTON1) Or _
            BitAND($mouse, $MK_XBUTTON2) Then
        $hTimerTooSoon = TimerInit()
        _WinAPI_MessageBeep(4) ; mimic what windows does by default when
        _WinAPI_FlashWindowEx($hWnd, 3, 6, 50) ; clicking the title.

        _WinAPI_FlashWindowEx(WinGetHandle("[CLASS:#32770;]"), 3, 6, 50)
        ; ..this works on the MsgBox() because is the "on top" in the Z order
        ;                           as the code just created it ( and it *is* on top ).


EndFunc   ;==>_WM_SETCURSOR

This is a post of example(s).

The code started due to the observation that controls don't look the same when in a tab control.
Digging thru the forum I found chunks of code so I smash them together to solve my issues.

The "UDF" is more of an useful include than an UDF, but it shows how to use Child GUIs instead of a TAB control.
In each child GUI you can have a GUICtrlCreateTab(). ( something that I did not realize until I browse the Wiki )
Working on the code I found myself having to GUIRegisterMsg(). Then why not register more and do more.
Took me about a month to discover how to put it together. Then I'm like "this would make a good example".

So try it out, use what you need ( or as is ). Hopefully it'll save you the learning curve. The code is in the downloads section.
( I'm a copy and paste kind of coder, so racking my brain is not my forte. But at times, is what it takes to get working code ) :)

PS: if you find a better way to do something or a gross misinterpretation in the code, do share. ( so I can copy and paste ) :D

Edited by argumentum
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