sudeepjd Posted December 11, 2020 Posted December 11, 2020 (edited) I am looking for a way to pull up a Child GUI Window that users can enter information into and return that information to the main for loop which is running off an array. However, I have been unable to do so because the For loop continues even though the child window is open. If I put in another while loop inside the child window function, I am not able to poll the windows for the events looking for the close button getting clicked. I have put together a simple test application that shows this. Any help with holding the main loop while the child window is open and returning when the Close button is clicked is appreciated. In the below example, the child window contains a single text box, however, on my main application the Child GUI is much more complex with multiple pieces of information being returned. expandcollapse popup#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <Array.au3> AutoItSetOption("GUIOnEventMode", 1) Global $hGUI, $hChild Global $childClose = False Global $childValue OpenMainGUI() While Sleep(100) ConsoleWrite("Main Loop") WEnd Func OpenMainGUI() ; Create a GUI with various controls. Local $hGUI = GUICreate("Example", 400, 100) $btnMain = GUICtrlCreateButton("Open", 10, 10, 100, 30) ; Display the GUI. GUISetState(@SW_SHOW, $hGUI) ; Events GUISetOnEvent($GUI_EVENT_CLOSE, "_ExitMain", $hGUI) GUICtrlSetOnEvent($btnMain, "createChildren") EndFunc ;==>Example Func createChildren() For $i = 1 to 5 createChild($i) ConsoleWrite($i & " - " & $childValue & @CRLF) Next EndFunc Func createChild($valInp) $childClose = False $hChild = GUICreate("Child GUI", 210, 72, -1, -1, -1, -1, $hGUI) $txtOperation = GUICtrlCreateInput($valInp, 10, 10, 100, 20) $btnCloseChild = GUICtrlCreateButton("Close", 10, 40, 100, 30) GUICtrlSetOnEvent($btnCloseChild, "_ExitChild") ; Display Child GUISetState(@SW_SHOW) ;Wait here till Close button is clicked While $childClose = False ConsoleWrite("Stuck in this loop..." & @LF) Sleep(100) $aMsg = GUIGetMsg(1) If $aMsg[0] >0 Then _ArrayDisplay($aMsg) Wend EndFunc Func _ExitMain() Exit EndFunc Func _ExitChild() ConsoleWrite("Exit Child Called") $childValue = GUICtrlRead($txtOperation) $childClose = True GUIDelete($hChild) EndFunc Thanks in advance for any help offered. My other alternative is to create a separate EXE for the child window and use ShellExecuteWait to wait for the child window to close before the loop continues, but I am hoping to avoid doing that. Edited December 11, 2020 by sudeepjd
Nine Posted December 11, 2020 Posted December 11, 2020 (edited) There is multiple problems with your script. 1- You cannot have 2 embedded loops within an overall GUI 2- GUIGetMsg does not work on AutoItSetOption("GUIOnEventMode", 1) 3- You are launching 5 child GUIs, but you only keep one reference (to the last) You should revise your design, I do not see the need to start so many child. And using shell to run your child windows and exchanging info from child to main, well, good luck to you. My suggestion make it work with a single child first. If you absolutely need multiple child, you will need to use an array to hold all child controls. Please see tutorial : https://www.autoitscript.com/wiki/Managing_Multiple_GUIs Edited December 11, 2020 by Nine “They did not know it was impossible, so they did it” ― Mark Twain Spoiler Block all input without UAC Save/Retrieve Images to/from Text Monitor Management (VCP commands) Tool to search in text (au3) files Date Range Picker Virtual Desktop Manager Sudoku Game 2020 Overlapped Named Pipe IPC HotString 2.0 - Hot keys with string x64 Bitwise Operations Multi-keyboards HotKeySet Recursive Array Display Fast and simple WCD IPC Multiple Folders Selector Printer Manager GIF Animation (cached) Debug Messages Monitor UDF Screen Scraping Round Corner GUI UDF Multi-Threading Made Easy Interface Object based on Tag
sudeepjd Posted December 11, 2020 Author Posted December 11, 2020 (edited) @Nine Thanks for looking at it. I do not want 5 child GUI's.. What I need is to have 1 Child GUI that will wait for it to get closed, before the control is passed back to the main window. My explanation, now that I read it again, is not very clear.... sorry. What I need is a method to start a Child GUI in a loop, The Child GUI will get some information passed to it from the main script (I am pulling that information from IE which the user needs, the user then enters the requisite information into the child window and clicks Close and then the control passes back to the main window which then proceeds to get the information for the next part. What I am looking for is a method to have the main loop wait while the user is entering the data on the child window, but I am not able to figure out how to get there. Once Again, thanks for looking at this for me. I have updated the above code to have a single Child Window instance instead of Creating and Deleting the ChildGUI. But the wait is still a problem. expandcollapse popup#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <Array.au3> AutoItSetOption("GUIOnEventMode", 1) Global $hGUI, $hChild Global $childClose = False Global $childValue OpenMainGUI() CreateChildGUI() While Sleep(100) ConsoleWrite("Main Loop") WEnd Func OpenMainGUI() ; Create a GUI with various controls. Local $hGUI = GUICreate("Example", 400, 100) $btnMain = GUICtrlCreateButton("Open", 10, 10, 100, 30) ; Display the GUI. GUISetState(@SW_SHOW, $hGUI) ; Events GUISetOnEvent($GUI_EVENT_CLOSE, "_ExitMain", $hGUI) GUICtrlSetOnEvent($btnMain, "createChildren") EndFunc ;==>Example Func CreateChildGUI() $hChild = GUICreate("Child GUI", 210, 72, -1, -1, -1, -1, $hGUI) Global $txtOperation = GUICtrlCreateInput("", 10, 10, 100, 20) Global $btnCloseChild = GUICtrlCreateButton("Close", 10, 40, 100, 30) GUICtrlSetOnEvent($btnCloseChild, "_ExitChild") EndFunc Func createChildren() For $i = 1 to 5 GUICtrlSetData($txtOperation, $i) GUISetState(@SW_SHOW, $hChild) ;THIS IS WHERE THE CONTROL SHOULD WAIT BEFORE CHILD IS CLOSED or $childClose = True ConsoleWrite($i & " - " & $childValue & @CRLF) Next EndFunc Func _ExitMain() Exit EndFunc Func _ExitChild() ConsoleWrite("Exit Child Called") $childValue = GUICtrlRead($txtOperation) $childClose = True GUIDelete($hChild) EndFunc Edited December 11, 2020 by sudeepjd
sudeepjd Posted December 11, 2020 Author Posted December 11, 2020 I think I figured it out... Your point of you cannot have 2 embedded loops put me in the right direction.. The code below works the way I want it to.. expandcollapse popup#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <Array.au3> AutoItSetOption("GUIOnEventMode", 1) Global $hGUI, $hChild Global $childClose = False Global $rIndex Global $routeData[][3] = [[1, 0, False], [2, 0, False], [3, 0, False]] OpenMainGUI() While Sleep(100) ;ConsoleWrite("Main Loop") WEnd Func OpenMainGUI() ; Create a GUI with various controls. Local $hGUI = GUICreate("Example", 400, 100) $btnMain = GUICtrlCreateButton("Open", 10, 10, 100, 30) ; Display the GUI. GUISetState(@SW_SHOW, $hGUI) ; Events GUISetOnEvent($GUI_EVENT_CLOSE, "_ExitMain", $hGUI) GUICtrlSetOnEvent($btnMain, "createChildren") EndFunc ;==>Example Func CreateChildGUI($iVal) $hChild = GUICreate("Child GUI", 210, 72, -1, -1, -1, -1, $hGUI) Global $txtOperation = GUICtrlCreateInput($iVal, 10, 10, 100, 20) Global $btnCloseChild = GUICtrlCreateButton("Close", 10, 40, 100, 30) GUICtrlSetOnEvent($btnCloseChild, "_ExitChild") GUISetState(@SW_SHOW, $hChild) EndFunc Func createChildren() ConsoleWrite("createChildren" & @CRLF) $showChild = False For $i = 0 to UBound($routeData)-1 ConsoleWrite($routeData[$i][2] & @CRLF) If $routeData[$i][2] = False Then $rIndex = $i CreateChildGUI($i) $showChild = True ExitLoop EndIf Next If $showChild = False Then _ArrayDisplay($routeData) EndFunc Func _ExitMain() Exit EndFunc Func _ExitChild() ConsoleWrite("Exit Child Called" & @CRLF) $routeData[$rIndex][1] = GUICtrlRead($txtOperation) $routeData[$rIndex][2] = True GUIDelete($hChild) Call("createChildren") EndFunc However, if there is a better way to do it, instead of handling the flow transfer this way, would be helpful.
Nine Posted December 11, 2020 Posted December 11, 2020 Not exactly sure what are your intentions here. ATM, the behavior of your script is that when you click open from the main GUI, it will show 3 times the same child GUI. After the 3 GUIs are shown and closed, there is nothing more you can do except quitting the script. Is that what you expect (want) ? “They did not know it was impossible, so they did it” ― Mark Twain Spoiler Block all input without UAC Save/Retrieve Images to/from Text Monitor Management (VCP commands) Tool to search in text (au3) files Date Range Picker Virtual Desktop Manager Sudoku Game 2020 Overlapped Named Pipe IPC HotString 2.0 - Hot keys with string x64 Bitwise Operations Multi-keyboards HotKeySet Recursive Array Display Fast and simple WCD IPC Multiple Folders Selector Printer Manager GIF Animation (cached) Debug Messages Monitor UDF Screen Scraping Round Corner GUI UDF Multi-Threading Made Easy Interface Object based on Tag
jugador Posted December 11, 2020 Posted December 11, 2020 Or you can do it this way expandcollapse popup#include <GUIConstantsEx.au3> #include <Array.au3> Global $hGUI, $hChild = -999 Global $txtOperation, $btnCloseChild OpenMainGUI() Func OpenMainGUI() $hGUI = GUICreate("Example", 400, 100) Local $btnMain = GUICtrlCreateButton("Open", 10, 10, 100, 30) Local $aMax = 4 Local $routeData[$aMax - 1][2] Local $counter = 1 GUISetState(@SW_SHOW, $hGUI) Local $nMsg While 1 $nMsg = GUIGetMsg(1) Switch $nMsg[1] Case $hGUI Switch $nMsg[0] Case $GUI_EVENT_CLOSE ExitLoop Case $btnMain ($counter < $aMax ? CreateChildGUI($counter) : _ArrayDisplay($routeData) ) EndSwitch Case $hChild Switch $nMsg[0] Case $btnCloseChild $routeData[$counter - 1][0] = $counter - 1 $routeData[$counter - 1][1] = GUICtrlRead($txtOperation) GUIDelete($hChild) $counter += 1 If $counter < $aMax Then CreateChildGUI($counter) EndSwitch EndSwitch WEnd GUIDelete($hGUI) EndFunc Func CreateChildGUI($iVal) $hChild = GUICreate("Child GUI", 210, 72, -1, -1, -1, -1, $hGUI) $txtOperation = GUICtrlCreateInput($iVal, 10, 10, 100, 20) $btnCloseChild = GUICtrlCreateButton("Close", 10, 40, 100, 30) GUISetState(@SW_SHOW, $hChild) EndFunc
sudeepjd Posted December 12, 2020 Author Posted December 12, 2020 (edited) 11 hours ago, Nine said: Not exactly sure what are your intentions here. ATM, the behavior of your script is that when you click open from the main GUI, it will show 3 times the same child GUI. After the 3 GUIs are shown and closed, there is nothing more you can do except quitting the script. Is that what you expect (want) ? Yes.. that is what I am looking for.. The data being requested and entered will be different each time, from the same GUI window. Kind of like a custom Inputbox feature. In an Inputbox the script waits for the user to enter the data and then passes the input back into the script. Since I need to have the user enter a lot more information, the Child GUI needs to be a custom one.. and the main script needs to wait until the user has finished entering the data into the child GUI and hit Close. I found what I was looking for on another post.. And your note on GUIGetMsg does not work on OnEventMode and that the _ArrayDisplay via the __ArrayDisplay_Share also works the same way. I need to disable and re-enable GUIOnEventMode to get what I am looking for to work. Here is my working code sample, for anyone else who comes along this type of a problem. expandcollapse popup#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <Array.au3> AutoItSetOption("GUIOnEventMode", 1) Global $hGUI OpenMainGUI() While Sleep(100) ;Main Loop Wend Func OpenMainGUI() ; Create a GUI with various controls. Local $hGUI = GUICreate("Example", 400, 100) $btnMain = GUICtrlCreateButton("Open", 10, 10, 100, 30) ; Display the GUI. GUISetState(@SW_SHOW, $hGUI) ; Events GUISetOnEvent($GUI_EVENT_CLOSE, "_ExitMain", $hGUI) GUICtrlSetOnEvent($btnMain, "createChildren") EndFunc ;==>OpenMainGUI Func createChildren() For $i = 1 to 5 $out = createChild($i) ConsoleWrite($i & " - " & $out & @CRLF) Next EndFunc ;==>createChildren() Func createChild($valInp) ;Move On Event Mode to MessageLoop Mode AutoItSetOption('GUIOnEventMode', 0) $hChild = GUICreate("Child GUI", 210, 72, -1, -1, -1, -1, $hGUI) $txtOperation = GUICtrlCreateInput($valInp, 10, 10, 100, 20) $btnCloseChild = GUICtrlCreateButton("Close", 10, 40, 100, 30) ; Display Child GUISetState(@SW_SHOW, $hChild) While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE $retValue = "Skip" ExitLoop Case $btnCloseChild $retValue = GUICtrlRead($txtOperation) ExitLoop EndSwitch WEnd GUIDelete($hChild) ;Restore On Event Mode AutoItSetOption('GUIOnEventMode', 1) Return $retValue EndFunc ;==>CreateChild Func _ExitMain() Exit EndFunc @Nine Thank you for your time. You and the other AutoIt experts here on the forum are a blessing. I have been working with AutoIT for over 10 years now and I get stuck with it sometimes and the community here helps a lot. Edited December 12, 2020 by sudeepjd
sudeepjd Posted December 12, 2020 Author Posted December 12, 2020 (edited) @jugador Thanks.. However, my entire program is in EventMode over the MessageLoop mode.. and it is quite large. And I need to hand back the input from the child GUI so this may not work directly for me... But the combination does. Thanks again though. Edited December 12, 2020 by sudeepjd
Nine Posted December 12, 2020 Posted December 12, 2020 @sudeepjd I like what you have done with your script, it is definitely cleaner now. Congrats. sudeepjd 1 “They did not know it was impossible, so they did it” ― Mark Twain Spoiler Block all input without UAC Save/Retrieve Images to/from Text Monitor Management (VCP commands) Tool to search in text (au3) files Date Range Picker Virtual Desktop Manager Sudoku Game 2020 Overlapped Named Pipe IPC HotString 2.0 - Hot keys with string x64 Bitwise Operations Multi-keyboards HotKeySet Recursive Array Display Fast and simple WCD IPC Multiple Folders Selector Printer Manager GIF Animation (cached) Debug Messages Monitor UDF Screen Scraping Round Corner GUI UDF Multi-Threading Made Easy Interface Object based on Tag
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