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crashdemons

Iris-shaped OSK v9

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crashdemons

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Because I was inspired by the "virtual keyboard" shown in Far Cry Instincts Evolution (xbx) and other places - I decided to write something like it in GDI+

Now, mine doesn't look exactly [nearly] like the one in the game, but you can see it's iris-like resemblence and conceptual equivalence.

I have also modified this example so you can click the empty parts of the drawing to change keyboards (lowercase,uppercase,numeric,symbol)

There is also sound for hovering-over or selecting items. All of the sound was created through use of tapping office supplies on the desk. ^_^

I have not seen any scripts of this sort on the forum yet, but if you find one I will be happy to take a look at it.

For your viewing pleasure, I have included FUNCTION comment headers (as seen on UDF's) for the functions.

(function are currently up-to-date with version 9)

Please, PLEASE do not call the Draw/Create functions from different invents at the same time, such as a main While loop vs. a GUI event (if possible, set a bool in the event to make something happen in the prior) or vs. an Adlib; from my experience, stacked GUI events or using an event and the main execution at near the same time can have erroneous results.

(if you do that while using these keyboard functions you MAY get dimension errors or partial-drawings/mismatched keys)

I have attempted to avoid most of these problems in this example.

Why might this be useful?

If you implement this example into your scripts, it's a unique interface that can be used as decor or perhaps an On-Screen Keyboard (OSK) alternative or possibly just input interface for a GUI.

Personally, I will have to implement it into one of my personal scripts so that I can type with my controller.

Two examples are included, the main one is for a mouse, the other is for a joystick or a game controller. The joystick example has not had as much time put in to develop it.

Version 10: _IrisKB_OSK.zip

Old Screenshot:

Posted Image

5-5-13 Edit: Posted images needed fixing

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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lordicast

I thought it looked pretty neat if you maybe add some PNG to to the picture. If only we could run autoit on Windows CE we'd be in buisness! Car decks etc,,


[Cheeky]Comment[/Cheeky]

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crashdemons

Thanks for the reply, lordicast, I may add image support but first I want to nail down the CPU issue

- which means pre-drawing the text to a buffer somewhere in _Create, so that it can be quickly be drawn onto the graphic in _Draw.

However, I'm not quite sure about how I want to do this since this buffer can have no relationship to the graphics object being drawn to or it's buffer.

However, adding image support, I think, will require either:

a ) using a generic image for hot and/or cold and rotating it, or

b ) using a complete image of the circle with either a "hot" image or doing some less-than-opaque drawing on portions of it to make them appear lighter.

One of the problems with either of these, though, is that the keyboards and number of keys are variable - they aren't constant; so the images would be more like background images....

Edit: removed smiley for "b )".

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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UEZ

Nice piece of code ^_^

But why is the window fixed to be on left upper corner? Antialiasing may look better imo...

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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crashdemons

Nice piece of code ;)

But why is the window fixed to be on left upper corner? Antialiasing may look better imo...

UEZ

It's not fixed to the corner of the screen, drag the titlebar (or the graphic) - works here.

The GUI drag could be affected by the WS_EX_NOACTIVATE ExStyle, on my WinXP, this disallows the GUI from becoming active while it still takes input (MS' OSK exhibits the same ExStyle), without intervention however, the GUI doesn't appear to move when dragged

- I got around this (at least I thought, as I said - works here) by handling the Moving messages that are passed to the GUI with actual WinMove() movements.

Antialiasing would lower overall performance, besides - I want your input on the text issue, I need some way to draw the text to a pre-buffer (preferably in _Create with no association to the actual drawing) once so I can simply copy it on top of the image later, cutting CPU usage. Reasonably sure you could find a way to do this if anyone could.

Despite whether this is a problem for everyone or not, it's too high for my liking and I've narrowed it down to the actual text rendering, graphical data seems fine - so the idea is to somehow render the text once as graphics data and copy on top of the actual drawings.

Will handle antialiasing - and some other requests - after that. (rotatable keys? ugh..... ^_^ )

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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myspacee

hello crashdemons,

good script and nice idea.

I'm here to ask you help 'cause in these days i'm trying to write my own on screen keyboard.

I want to copy OSK find in 2 sony games : 'ridge racer 4' in particular.

After some research i find an abstract on internet speaking about 'twostck', original idea from Vienna university.

Reading abstract i easily find their reference site http://www.twostick.org/

So i start to write my script. I've not your GDI skill and is not so easy find help its use.

I choose to use images to simulate 'twostick' idea and result is not so bad ^_^

but with GDI i 'm sure to give speed and improve usabilty.

I'm here to ask you permission to use part of your code, and to realize a 3x3 GDI grid

where is possible to make in evidence only one square as 'twostick' does...

I know to ask big effort, but i can't solve this task in other way.

thank you all for your time,

m.

Edited by myspacee

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crashdemons

hello crashdemons,

good script and nice idea.

I'm here to ask you help 'cause in these days i'm trying to write my own on screen keyboard.

I want to copy OSK find in 2 sony games : 'ridge racer 4' in particular.

After some research i find an abstract on internet speaking about 'twostck', original idea from Vienna university.

Reading abstract i easily find their reference site http://www.twostick.org/

So i start to write my script. I've not your GDI skill and is not so easy find help its use.

I choose to use images to simulate 'twostick' idea and result is not so bad ^_^

but with GDI i 'm sure to give speed and improve usabilty.

I'm here to ask you permission to use part of your code, and to realize a 3x3 GDI grid

where is possible to make in evidence only one square as 'twostick' does...

I know to ask big effort, but i can't solve this task in other way.

thank you all for your time,

m.

I'm not sure exactly what you want help with specifically in your project, but feel free to use any part of my code.


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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myspacee

I try to make Autoit version of twostick a novel text entry method for game controllers.

Post my script and hope someone can help me to go some step forward

http://www.megaupload.com/?d=J743869S

This version is modified for mouse use, but real one works with normal joypad

As you can see from script left analogic PAD is done, but now i seacrh a solution to

make in evidence in 3x3 grid only one square when right analogic PAD choose letter.

I'm stuck 'cause GDI is too hard to use for me,

maybe skilled Autoit user can suggest me new idea,

Thank you all,

m.

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myspacee

i love your focus effect, can you explain us how to send text in last focus ?

in my on screen keyboard script i set on top my gui to have always my gui visible,

but lost focus where i want to write, how avoid this issue ?

thank you for any info,

m.

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crashdemons

i love your focus effect, can you explain us how to send text in last focus ?

in my on screen keyboard script i set on top my gui to have always my gui visible,

but lost focus where i want to write, how avoid this issue ?

thank you for any info,

m.

It doesn't check which window was active (except when it first starts)

It uses the WS_EX_NOACTIVATE (0x08000000) Windows ExStyle to keep from being activated when it receives clicks/etc.

On occasion though it does become activated - in these occurrences I'm just activating "Progman".

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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crashdemons

Version 2 uploaded (see first post)

NOTE: I have not updated the Joystick edition, that was more a conceptual example.

(function notes need to be updated from v1)

ScreenShot: see first post or view this image.

@lordicast - background image support added, no "hot" key image overlays or PNG support yet though.

@UEZ -

A. Since you were having trouble dragging the window with the title bar, I went in favor of a fake titlebar that should be draggable via Event.

B. I added "Smoothing" but didn't notice any affect, so I commented it out.

@anonymous - The keyboard is can now be rotated CW or CCW.

@me - CPU Usage seems to have been relieved by using DrawStringEx and creating the font resources before-hand.

Because CPU usage was dropped, I also reduced the Sleep() to allow a little quicker feedback visually.

CPU Usage is still negligible while not changing.

Notes:

When using the left/right rotation buttons, click the same one again to stop rotating.

When dragging the window by the fake titlebar, click it again to release it.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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myspacee

It doesn't check which window was active (except when it first starts)

It uses the WS_EX_NOACTIVATE (0x08000000) Windows ExStyle to keep from being activated when it receives clicks/etc.

On occasion though it does become activated - in these occurrences I'm just activating "Progman".

from your script

; why WS_EX_NOACTIVATE isn't in the Control Styles reference, I don't know.
Opt("GUIOnEventMode", 1)
$hForm1 = GUICreate("IrisKB OSK", 202, 202,5,5,-1,0x08000088); added 0x00000088 for topmost toolwindow
GUISetOnEvent(-3,'Program_Close')
$cLabel1 = GUICtrlCreateLabel('GDI+ Object',0,0,202,202,-1,$GUI_WS_EX_PARENTDRAG)
GUICtrlSetOnEvent(-1,'GUI_ClickDrawing')

GUIRegisterMsg(0x0216,'GUI_Events'); for some reason WM_MOVING isn't processed while WS_EX_NOACTIVATE is applied, so I'll do this.
GUIRegisterMsg(0x0006,'GUI_Events')

...

Func GUI_Events($hWnd, $Msg, $wParam, $lParam)
    Switch $Msg
        Case 0x0006
            ConsoleWrite('activated'&@CRLF)
            If Not (BitAND(GUIGetStyle($hForm1),0x08000000)=0x08000000) Then
                GUISetStyle(-1,0x08000088,$hForm1)
                WinActivate('classname=Progman'); as good as anything to activate
            EndIf
        Case 0x0216; for some reason I have to handle this myself since WS_EX_NOACTIVATE is applied
            Local $stc=DllStructCreate($tagRECT,$lParam)
            WinMove($hForm1,'',DllStructGetData($stc,1),DllStructGetData($stc,2))
            $stc=0
    EndSwitch
    Return $GUI_RUNDEFMSG
EndFunc

Is this the core fo your solution ?

reading now about WS_EX_NOACTIVATE that 'isn't in the Control Styles reference'

Want to apply to small example to understand your solution,

Have you time to make little exaple for a GUI with this control ?

m.

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crashdemons

Have you time to make little exaple for a GUI with this control ?

This will show the point of not being able to activate the window (notice the titlebar stays the "inactive" color even when clicked)

#include <WindowsConstants.au3>
$_NOACTIVATE=0x08000000
Opt('GUIOnEventMode',1)
Opt('wintitlematchmode', 4)
GUIRegisterMsg($WM_ACTIVATE,'WM_EVENTS')
$hForm1=GUICreate('GUI',200,200,-1,-1,-1,$_NOACTIVATE)
GUICtrlCreateLabel("Can't Touch This",0,0,200,20)
GUISetOnEvent(-3,'Close')
GUISetState()
Sleep(250)
WinActivate('classname=Progman')
While True
    Sleep(300)
WEnd
Func Close()
    Exit
EndFunc
Func WM_EVENTS($hWndGUI, $MsgID, $WParam, $LParam)
    Switch $MsgID
        Case $WM_ACTIVATE
            GUISetStyle(-1,0x08000000,$hForm1); this may just be paranoia
            WinActivate('classname=Progman')
    EndSwitch
EndFunc

This example will not, however, fix problems associated with this method (window not moving until dragging ends, etc.)

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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myspacee

So if i understand well, to have a GUI always on top, but without focus i can :

#include <WindowsConstants.au3>
$_NOACTIVATE=0x08000000
Opt('GUIOnEventMode',1)
Opt('wintitlematchmode', 4)
GUIRegisterMsg($WM_ACTIVATE,'WM_EVENTS')
$hForm1=GUICreate('GUI',200,200,-1,-1,-1,$_NOACTIVATE)
GUICtrlCreateLabel("Can't Touch This",0,0,200,20)
GUISetOnEvent(-3,'Close')
GUISetState()
WinSetOnTop('GUI', "", 1);<----------------------
Sleep(250)
WinActivate('classname=Progman')

HotKeySet("{PGUP}", "send_a_key");<----------------------

While True
    Sleep(300)
WEnd

Func Close()
    Exit
EndFunc

Func WM_EVENTS($hWndGUI, $MsgID, $WParam, $LParam)
    Switch $MsgID
        Case $WM_ACTIVATE
            GUISetStyle(-1,0x08000000,$hForm1); this may just be paranoia
            WinActivate('classname=Progman')
    EndSwitch
EndFunc


Func send_a_key();<----------------------
    Send("a",1)
EndFunc

where <---------------------- are my modification to send a letter when an event occours ?

is right or need some optimization ?

m.

Edited by myspacee

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Authenticity

Awesome, thanks for the share. ;]

I think that removing the buttons' CS_DBLCLKS is better, in my opinion. *)

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crashdemons

Awesome, thanks for the share. ;]

I think that removing the buttons' CS_DBLCLKS is better, in my opinion. *)

Do you mind explaining When, Where, Why, and What you mean by that statement?

If I have more detail I may be able to reach some improvements for the current script.

[doubt]

The only vague guesses I have for your statement without doing hard research is something considering allowing the rotation buttons to be double-clicked; eg: only one movement. (they are the only "buttons" on the GUI)

However, I could be terribly wrong ...

Another possible use for double-clicking would be the control under the Graphics object - which would allow some quicker character entry.

[/doubt]

Disregard the above guesses, its too early/late to be accurate.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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Authenticity

Sorry for being not clear or worse. Please refer to this topic. I think that there is no need for double click event here and using this class style give delay to determine whether this is a double click event or a single click and I don't see any reason to use it, but it's your decision.

Edited by Authenticity

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crashdemons

I think that there is no need for double click event here ...

I'm not using a double-click event anywhere in my code - and currently (v3), double-clicks are simply only trigger the same events as single-clicks ...

However, with what you've given me I'm able to allow double-clicks to work as two separate clicks, which is nice for the buttons and the drawing's interface.

I currently do not have any special use for double-clicks in this project, so I needn't determine whether the events are triggered by single or double-clicks at all, but using double-clicks as two subsequent clicks is certainly nice.

I'll post Version 4, which should allow the user to click the interface rapidly.


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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crashdemons

Update: Version 5

The Mouse and Joystick examples are now one and the same.

If your controller supports POV input, you can control how the keyboard spins.

If you press a POV button once you will only get one movement - if you press and hold (longer than 500ms) the keyboard will continue you spin until you let up.

POV Up = Counter-clockwise

POV Down = Clockwise

POV Left = CCW

POV Right = CW

(this is also the order of checking; eg: Up+Right=Right [CW])

Edit: v6 - quick bugfix.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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stinson6016

I might have missed it but how do I backspace? I there a way that i missed?


Gnatwork Networks

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GUICtrlCreatePic("", 75, 10, 5, 100) $bar15 = GUICtrlCreatePic("", 80, 10, 5, 100) $bar16 = GUICtrlCreatePic("", 85, 10, 5, 100) $bar17 = GUICtrlCreatePic("", 90, 10, 5, 100) $bar18 = GUICtrlCreatePic("", 95, 10, 5, 100) $bar19 = GUICtrlCreatePic("", 100, 10, 5, 100) $bar20 = GUICtrlCreatePic("", 105, 10, 5, 100) $host = GUICtrlCreateInput("Host", 10, 115, 100, 20, $ES_AUTOHSCROLL) $user = GUICtrlCreateInput("User", 10, 140, 100, 20, $ES_AUTOHSCROLL) GUICtrlSetFont(-1, 8, 400) $pass = GUICtrlCreateInput("Pass", 10, 165, 100, 20, BitOR($ES_PASSWORD,$ES_AUTOHSCROLL)) GUICtrlSetFont(-1, 8, 400) $start = GUICtrlCreateButton("Start", 10, 190, 100, 20, $BS_DEFPUSHBUTTON) GUISetState() While 1 $msg = GUIGetMsg() If $msg = $GUI_EVENT_CLOSE Then ExitLoop If $msg = $start Then ConnectWMI() If $hFlag = 1 Then If TimerDiff($timer) > $timeout Then UpdateGraph() EndIf WEnd Func ConnectWMI() Global $hostname = GUICtrlRead($host) If Ping($hostname, 2000) = 0 Then Msgbox(0, "Error", "Unable to reach specified host") Return 0 EndIf Local $usr = GUICtrlRead($user) Local $pwd = GUICtrlRead($pass) Global $objSWbemLocator = ObjCreate("WbemScripting.SWbemLocator") Global $objWMIService = $objSWbemLocator.ConnectServer($hostname, "root\cimv2", $usr, $pwd) If @error Then Msgbox(0, "Error", "Unable to connect to the Host with the supplied credentials") Return 0 EndIf $hFlag = 1 UpdateGraph() EndFunc Func UpdateGraph() $usage = _Processor_Usage() For $i = 1 to 19 $graph[$i] = $graph[$i+1] Next $graph[20] = $usage GUICtrlSetImage($bar1, "") CreateBar($bar1, $graph[1]) GUICtrlSetImage($bar2, "") CreateBar($bar2, $graph[2]) GUICtrlSetImage($bar3, "") CreateBar($bar3, $graph[3]) GUICtrlSetImage($bar4, "") CreateBar($bar4, $graph[4]) GUICtrlSetImage($bar5, "") CreateBar($bar5, $graph[5]) GUICtrlSetImage($bar6, "") CreateBar($bar6, $graph[6]) GUICtrlSetImage($bar7, "") CreateBar($bar7, $graph[7]) GUICtrlSetImage($bar8, "") CreateBar($bar8, $graph[8]) GUICtrlSetImage($bar9, "") CreateBar($bar9, $graph[9]) GUICtrlSetImage($bar10, "") CreateBar($bar10, $graph[10]) GUICtrlSetImage($bar11, "") CreateBar($bar11, $graph[11]) GUICtrlSetImage($bar12, "") CreateBar($bar12, $graph[12]) GUICtrlSetImage($bar13, "") CreateBar($bar13, $graph[13]) GUICtrlSetImage($bar14, "") CreateBar($bar14, $graph[14]) GUICtrlSetImage($bar15, "") CreateBar($bar15, $graph[15]) GUICtrlSetImage($bar16, "") CreateBar($bar16, $graph[16]) GUICtrlSetImage($bar17, "") CreateBar($bar17, $graph[17]) GUICtrlSetImage($bar18, "") CreateBar($bar18, $graph[18]) GUICtrlSetImage($bar19, "") CreateBar($bar19, $graph[19]) GUICtrlSetImage($bar20, "") CreateBar($bar20, $graph[20]) $timer = TimerInit() EndFunc Func _Processor_Usage() Dim $Col_Items = $objWMIService.ExecQuery('SELECT * FROM Win32_PerfFormattedData_PerfOS_Processor', 'WQL') Local $Obj_Item For $Obj_Item In $Col_Items Return $Obj_Item.PercentProcessorTime Next EndFunc Func CreateBar($target, $value) Local $width=5, $height=2 _GDIPlus_Startup() $hImage = DLL_BitmapCreate($width, $height*50) $hGraphic = _GDIPlus_ImageGetGraphicsContext($hImage) _GDIPlus_GraphicsSetSmoothingMode($hGraphic, 2) ;100 If $value > 98 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF00F2F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 0, $width, $height, $hBrush) EndIf ;98 If $value > 96 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF0182C") _GDIPlus_GraphicsFillRect($hGraphic, 0, 2, $width, $height, $hBrush) EndIf ;96 If $value > 94 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF0212A") _GDIPlus_GraphicsFillRect($hGraphic, 0, 4, $width, $height, $hBrush) EndIf ;94 If $value > 92 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF02B28") _GDIPlus_GraphicsFillRect($hGraphic, 0, 6, $width, $height, $hBrush) EndIf ;92 If $value > 90 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF03426") _GDIPlus_GraphicsFillRect($hGraphic, 0, 8, $width, $height, $hBrush) EndIf ;90 If $value > 88 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF03E24") _GDIPlus_GraphicsFillRect($hGraphic, 0, 10, $width, $height, $hBrush) EndIf ;88 If $value > 86 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF04722") _GDIPlus_GraphicsFillRect($hGraphic, 0, 12, $width, $height, $hBrush) EndIf ;86 If $value > 84 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF05120") _GDIPlus_GraphicsFillRect($hGraphic, 0, 14, $width, $height, $hBrush) EndIf ;84 If $value > 82 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF05A1D") _GDIPlus_GraphicsFillRect($hGraphic, 0, 16, $width, $height, $hBrush) EndIf ;82 If $value > 80 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF0641B") _GDIPlus_GraphicsFillRect($hGraphic, 0, 18, $width, $height, $hBrush) EndIf ;80 If $value > 78 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF06D19") _GDIPlus_GraphicsFillRect($hGraphic, 0, 20, $width, $height, $hBrush) EndIf ;78 If $value > 76 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF07717") _GDIPlus_GraphicsFillRect($hGraphic, 0, 22, $width, $height, $hBrush) EndIf ;76 If $value > 74 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF08015") _GDIPlus_GraphicsFillRect($hGraphic, 0, 24, $width, $height, $hBrush) EndIf ;74 If $value > 72 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF08A13") _GDIPlus_GraphicsFillRect($hGraphic, 0, 26, $width, $height, $hBrush) EndIf ;72 If $value > 70 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF09311") _GDIPlus_GraphicsFillRect($hGraphic, 0, 28, $width, $height, $hBrush) EndIf ;70 If $value > 68 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF09311") _GDIPlus_GraphicsFillRect($hGraphic, 0, 30, $width, $height, $hBrush) EndIf ;68 If $value > 66 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFF09D0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 32, $width, $height, $hBrush) EndIf ;66 If $value > 64 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFECA20F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 34, $width, $height, $hBrush) EndIf ;64 If $value > 62 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFE8A80F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 36, $width, $height, $hBrush) EndIf ;62 If $value > 60 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFE5AD0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 38, $width, $height, $hBrush) EndIf ;60 If $value > 58 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFE1B30F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 40, $width, $height, $hBrush) EndIf ;58 If $value > 56 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFDEB80F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 42, $width, $height, $hBrush) EndIf ;56 If $value > 54 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFDABE0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 44, $width, $height, $hBrush) EndIf ;54 If $value > 52 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFD6C30F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 46, $width, $height, $hBrush) EndIf ;52 If $value > 50 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFCFCE0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 48, $width, $height, $hBrush) EndIf ;50 If $value > 48 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFCCD40F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 50, $width, $height, $hBrush) EndIf ;48 If $value > 46 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFC8D90F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 52, $width, $height, $hBrush) EndIf ;46 If $value > 44 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFC4DF0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 54, $width, $height, $hBrush) EndIf ;44 If $value > 42 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFC1E40F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 56, $width, $height, $hBrush) EndIf ;42 If $value > 40 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFBDEA0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 58, $width, $height, $hBrush) EndIf ;40 If $value > 38 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFBAF00F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 60, $width, $height, $hBrush) EndIf ;38 If $value > 36 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFBAF00F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 62, $width, $height, $hBrush) EndIf ;36 If $value > 34 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFADEF0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 64, $width, $height, $hBrush) EndIf ;34 If $value > 32 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFFA1EE0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 66, $width, $height, $hBrush) EndIf ;32 If $value > 30 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF94ED0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 68, $width, $height, $hBrush) EndIf ;30 If $value > 28 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF88ED0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 70, $width, $height, $hBrush) EndIf ;28 If $value > 26 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF7CEC0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 72, $width, $height, $hBrush) EndIf ;26 If $value > 24 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF6FEB0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 74, $width, $height, $hBrush) EndIf ;24 If $value > 22 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF63EA0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 76, $width, $height, $hBrush) EndIf ;22 If $value > 20 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF56EA0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 78, $width, $height, $hBrush) EndIf ;20 If $value > 18 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF56EA0F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 80, $width, $height, $hBrush) EndIf ;18 If $value > 16 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF4AE90F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 82, $width, $height, $hBrush) EndIf ;16 If $value > 14 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF3EE80F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 84, $width, $height, $hBrush) EndIf ;14 If $value > 12 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF31E70F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 86, $width, $height, $hBrush) EndIf ;12 If $value > 10 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF25E70F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 88, $width, $height, $hBrush) EndIf ;10 If $value > 8 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF18E60F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 90, $width, $height, $hBrush) EndIf ;8 If $value > 6 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF0CE50F") _GDIPlus_GraphicsFillRect($hGraphic, 0, 92, $width, $height, $hBrush) EndIf ;6 If $value > 4 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF00E510") _GDIPlus_GraphicsFillRect($hGraphic, 0, 94, $width, $height, $hBrush) EndIf ;4 If $value > 2 Then $hBrush = _GDIPlus_BrushCreateSolid("0xFF00E509") _GDIPlus_GraphicsFillRect($hGraphic, 0, 96, $width, $height, $hBrush) EndIf ;2 $hBrush = _GDIPlus_BrushCreateSolid("0xFF00E509") _GDIPlus_GraphicsFillRect($hGraphic, 0, 98, $width, $height, $hBrush) $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) GUICtrlSendMsg($target, 0x172, 0, $hBitmap) _WinAPI_DeleteObject($hBitmap) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_ImageDispose($hImage) _GDIPlus_Shutdown() EndFunc ;==>_CreateBar Func DLL_BitmapCreate($width, $height) Local $aResult = DllCall($__g_hGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $width, "int", $height, "int", 0, "int", 0x0026200A, "ptr", 0, "int*", 0) Return $aResult[6] EndFunc ;==>DLL_BitmapCreate  
       
    • Pricehacker
      By Pricehacker
      Hello,
      I am making a program where the button is an image that "changes" when specific conditions are fullfilled. Problem is that these images have different dimensions and when a smaller picture is displayed over a bigger one both will be seen, therefore i would like the images to be hidden, invincible or, alternatively, deleted.
      I have tried using _GDIPlus_GraphicsClear() with no luck
      However that might just be me not using it right as im quite new to autoit
      Here is the code if you want to test run it:
      Thanks to everyone helping!
    • UEZ
      By UEZ
      AutoIt Windows Screenshooter
      Key Features:
      takes easily a screenshot from any visible window capture any region of the desktop incl. freehand capturing capture GUI controls and GUI menus separately capture a marked area every x seconds for a duration of y seconds create a GIF animation from saved frames (Vista or higher os required) capture to AVI file (without audio!) takes a screenshot from web sites (available only on Win7+ os and when Aero is enabled) put images to clipboard to paste to other applications easily color picker save image in different formats and also to PDF! add timestamp to saved images simple image editing options: greyscale, b&w, invert, rotate +-90° send image to printer and default email client preview of captured screens incl. zoom option multi monitor support display pixel color under mouse ruler basic image editor (paint, highlight, ellipse, rectangle, text and some graphic FX) watermark captured image no 3rd party tools or DLLs used - pure AutoIt! fully portable - no installation is needed multi language feature (Eng, Ger, Tur, Fra and Rus only) To do:
      capture content of scrollable window/control capture cascaded menus Due to DllCall("User32.dll", "int", "PrintWindow", "hwnd", $hWnd, "handle", $hMemDC, "int", 0) limitation some windows cannot be captured properly (GDI+, ProgDVB, etc.) but can take screenshots of hidden windows. One workaround is to use full screen capturing (F11/F12) or "Grab Screen" function! Or try double click with rmb on listview items (beta).
      Download source code (6295 downloads previously):  AutoIt Windows Screenshooter v1.81 Build 2018-08-12.7z (version 3.3.12.0+ needed!)
      You are not allowed to sell this code or just parts of it in a commercial project or modify it and distribute it with a different name!
      Download compiled Exe only: 4shared / Media Fire / Softpedia (1.54mb)
      Distributing copies of the program in compiled format (exe) must be free of any fee!
      -----> click here to Donate!  
       
      (Current donators: 1. Cuong N.) 
      It is designed for Win7+ operating systems with AERO enabled! E.g. on WinXP machines some functions are not working properly and might crash the application!
      AV scanners may have a negative impact the execution of compiled exe and might report any malware. I guarantee that there is no malicious code in the source code / exe!!! 
      Main GUI:

       
       
      About Intro:

       
       
      Basic Image Editor:

       
       
      Watermark:

       
       
      Click link for an enhanced version of Watermark Image.
      Credits:
      main code by UEZ additional code (alphabetical order) by Authenticity, AutoItObject Team, Eemuli, Eukalyptus, funkey, _Kurt, martin, monoceres, ProgAndy, taietel, trancexx, Ward, wolf9228 and Yashied! mesale0077 for turkish translation wakillon for french translation AZJIO for russian translation Keys:
      Main GUI:
      User your mouse to scroll preview window or
      Numpad 8: Scroll preview window up
      Numpad 2: Scroll preview window down
      Numpad 4: Scroll preview window left
      Numpad 6: Scroll preview window right
      Numpad +: zoom in preview window or mousewheel down
      Numpad -: zoom out preview window or mousewheel up
      F1: capture again on last position
      F5: refresh Windows Name list
      PRINTSCREEN: take screenshot from whole screen
      ALT+PRINTSCR: take a screenshot from active window
      F10: Undo made changes with Image Editing function
      F11: take screenshot from whole screen incl mouse cursor
      F12: take screenshot from whole screen
      Ctrl+Alt+F9 start "Grab Screen" mode
      Ctrl+Alt+F12: take a screenshot from active window using alternative screenshot functionality (beta)!
      Ctrl+r: call ruler
      Ctrl+s: save current displayed image
      Ctrl+x: exit program
      ctrl+w: call web grab input field (availabe only when Aero is enabled)
      Ctrl+i: call image editor
      Ctrl+m: call watermark editor
      Ctrl+z: undo
      Only available on Vista+ os: double click with rmb on list items to use alternative screenshot functionality (beta)!
      When 'Grab Screen' is clicked you can hold down the ctrl key to switch to 'grab controls' mode. Control under mouse will be framed red.
      ctrl + shift will take the screenshot of appropriate control. To capture GUI menues you can press rmb which simulates the lmb. When a menu is opened press shift additionaly to capture it.
      Press and hold only the shift key to capture any region on the desktop using freehand capturing - release it so capture marked regions!
      Or just mark resizeable area which you want to grab. Press CTRL key to grab marked area or right mouse button to capture the marked area every x seconds for a duration of y seconds.
      When saving the image just enter the extension you whish to use (*.jpg;*.png;*.bmp;*.gif;*.tif;*.pdf). Big thanks to taietel for his PDF UDF!
      Image Editor:
      s: save
      c: copy
      n: send
      h: highlighter
      p: pen
      r: rectangle
      e: ellipse
      a: arrow
      o: color
      t: text
      g: text config
      Ctrl+z: undo
      Watermark editor:
      Ctrl+z: undo
       
      To start the app minimized just call it "Windows Screenshooter.exe /min"
      Maybe it is useful for someone...
      Any kind of comment is welcome.
      Br,
      UEZ
      Change log:
       
    • c.haslam
      By c.haslam
      I think that _GDIPlus_ImageGetPropertyItem should return a Property Item that can readily be set as a property of another image. Why would one want to do this? A script might (as one of mine does) edit an image of a .jpg file then write the result to a .jpg file. In editing it, in my case, the number of horizontal and vertical pixels change, and the date/time edited should be set as a property. All other property items remain the same. Other GDI+ users may change other properties.
      So an approach is to copy all the property items from image1 to image2, then update a few properties.
      M$ provides a Property Item class (id, length, pointer to an array of values) but _GDIPlus_ImageGetPropertyItem returns something different.
      I think that, wherever reasonable, UDFs that are wrappers for M$ methods should work like M$'s methods. _GDIPlus_ImageGetPropertyItem does not do this:
      While M$ returns 2 values for a value that is a ratio of 2 numbers,  _GDIPlus_ImageGetPropertyItem returns numerator/denominator as a single value (often a Double). _GDIPlus_ImageSetPropertyItem (when included in GDIPlus.au3) will be unable to set ratio property items properly because it cannot know what the numerator and denominator are. So copying such property items will not work properly. M$ has a Void* buffer where the buffer is an array of values but _GDIPlus_ImageGetPropertyItem() returns the values in the same 1-d array as id, length and type. M$'s approach produces a 1-d array with the same number of elements for all property items while _GDIPlus_ImageGetPropertyItem produces a 1-d array with various numbers of elements. To me, this is not good programming practice. For a photo from a Sony camera, the worst case has 1-d array with 67 elements. When combined into a 2-d array with the property items of all properties, there are 66 rows and 67 columns, with many elements not used. So I suggest that _GDIPlus_ImageGetPropertyItem look like this:
      ; #FUNCTION# ==================================================================================================================== ; Name ..........: cGDIPlus_ImageGetPropertyItem ; Description ...: Gets a specified property item (piece of meta data) from an Image object ; Syntax ........: cGDIPlus_ImageGetPropertyItem($hImage, $iPropID) ; Parameters ....: $hImage - Pointer to an image object ; $iPropID - Identifier of the property item to be retrieved ; Return values .: Success: Array containing the values of the property item ; [0] - identifier ; [1] - size, in bytes, of the value array ; [2] - type of value(s) in the value array ; [3] - value array ; Failure: Sets the @error flag to non-zero, @extended may contain GPSTATUS error code ($GPID_ERR*). ; Author ........: Eukalyptus ; Modified ......: c.haslam ; Remarks .......: types: unsigned byte = 1, ASCII string = 2, unsigned short = 3, unsigned long = 4, ; unsinged rational = 5, undefined = 7, signed long = 9, signed rational = 10 ; Related .......: _GDIPlus_ImageGetPropertyIdList ; Link ..........: https://msdn.microsoft.com/en-us/library/windows/desktop/ms535390(v=vs.85).aspx, ; https://msdn.microsoft.com/en-us/library/windows/desktop/ms534493(v=vs.85).aspx, ; https://msdn.microsoft.com/en-us/library/windows/desktop/ms534414(v=vs.85).aspx ; Example .......: Yes ; =============================================================================================================================== Func cGDIPlus_ImageGetPropertyItem($hImage, $iPropID) Local $iSize = __GDIPlus_ImageGetPropertyItemSize($hImage, $iPropID) If @error Then Return SetError(@error, @extended, -1) Local $tBuffer = DllStructCreate("byte[" & $iSize & "];") Local $pBuffer = DllStructGetPtr($tBuffer) Local $aResult = DllCall($__g_hGDIPDll, "int", "GdipGetPropertyItem", "handle", $hImage, "uint", _ $iPropID, "uint", $iSize, "struct*", $tBuffer) If @error Then Return SetError(@error, @extended, -1) If $aResult[0] Then Return SetError(10, $aResult[0], False) Local $tPropertyItem = DllStructCreate("int id; int length; short type; ptr pvalue;", $pBuffer) Local $iBytes = DllStructGetData($tPropertyItem, "length") Local $pValue = DllStructGetData($tPropertyItem, "pvalue") Local $aRet[4] Local $type = DllStructGetData($tPropertyItem,'type') Local $tValues, $iValues Switch $type Case 2 ;ASCII String $iValues = 1 $tValues = DllStructCreate("char[" & $iBytes & "];", $pValue) Case 3 ;Array of UShort $iValues = Int($iBytes / 2) $tValues = DllStructCreate("ushort[" & $iValues & "];", $pValue) Case 4, 5 ;Array of UInt / Fraction $iValues = Int($iBytes / 4) $tValues = DllStructCreate("uint[" & $iValues & "];", $pValue) Case 9, 10 ;Array of Int / Fraction $iValues = Int($iBytes / 4) $tValues = DllStructCreate("int[" & $iValues & "];", $pValue) Case Else ;Array of Bytes $iValues = 1 $tValues = DllStructCreate("byte[" & $iBytes & "];", $pValue) EndSwitch $aRet[0] = DllStructGetData($tPropertyItem,'id') $aRet[1] = $iBytes $aRet[2] = $type Local $aVals[$iValues] If $type=2 Or $type=7 Then ; ASCII string or undefined $aVals[0] = DllStructGetData($tValues,1) Else For $i = 0 To $iValues-1 $aVals[$i] = DllStructGetData($tValues,1,$i+1) Next EndIf $aRet[3] = $aVals Return $aRet EndFunc And here is an example:
      #include <GDIPlus.au3> #include <Array.au3> Example() Func Example() _GDIPlus_Startup() Local $hImage = _GDIPlus_ImageLoadFromFile(RegRead((@AutoItX64 = True ? "HKLM\SOFTWARE\Wow6432Node\AutoIt v3\AutoIt" : "HKLM\SOFTWARE\AutoIt v3\AutoIt"), "InstallDir") & "\Examples\GUI\Torus.png") If @error Then _GDIPlus_Shutdown() MsgBox(16, "", "An error has occured - unable to load image!", 30) Return False EndIf Local $ar = _GDIPlus_ImageGetPropertyIdList($hImage) Local $vPropNbrs[UBound($ar,1)-1] ; Extract ID numbers For $i = 1 To UBound($ar,1)-1 $vPropNbrs[$i-1] = $ar[$i][0] Next ; Get all property items Local $aPropItems[UBound($vPropNbrs)][4],$vPropItem For $i = 0 To UBound($vPropNbrs)-1 $vPropItem = cGDIPlus_ImageGetPropertyItem($hImage,$vPropNbrs[$i]) For $j = 0 To 3 $aPropItems[$i][$j] = $vPropItem[$j] Next Next ; Collapse values arrays so _ArrayDisplay can display them Local $ar = $aPropItems For $i = 0 To UBound($aPropItems,1)-1 $ar[$i][0] = '0x'&Hex($ar[$i][0],4) $ar[$i][3] = '' For $j = 0 To UBound($aPropItems[$i][3])-1 $ar[$i][3] &= ($aPropItems[$i][3])[$j]&'|' Next $ar[$i][3] = StringTrimRight($ar[$i][3],1) Next _ArrayDisplay($ar) _GDIPlus_Shutdown() EndFunc Unfortunately this example (based on one now in the Help) does not exercise most of the item types, but I do not know of a file with EXIF metadata that is on most PCs. I have tested this code by updating and adding property items to torus.jpg and to a photo taken by a Sony camera. The code for implementing and calling _GDIPlus_ImageSetPropertyItem will be fairly simple [see below].
       
      Your thoughts?
       
    • c.haslam
      By c.haslam
      I have a strange symptom of a problem somewhere in my code, or in a UDF: when I add code to get all properties of a GDI+ image to a 6000-line script,  the variable type of a parameter is reported as a pointer when the caller clearly has this argument as a string. If I comment out my code that gets the properties, the function properly sees the parameter as a string.
      [Edit: The reporting as a pointer and getting image properties are miles apart, both in where they are in the script code and in where they are run.]
      At this point, I am looking for clues as to why this is happening, so the hunt is on!
      I have noticed one odd thing, in _GDIPlus_ImageGetPropertyIdList() I see a line that begins Local $sPropertyTagInfo = . This "line" is split into 2 lines. SCiTE shows that the first line is 2454 characters and the second 2400. Adding these numbers I get 4854 characters.
      But the Help for AutoIt3 Limits/defaults says that MAXLINESIZE, Maximum size for a line of script, is 4096 characters.
      The line would exceed the limit if AutoIt considers the subject line to be 1 line and not 2 lines.
      My question: is this line legal? Is buffer overun possible?
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