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I had this FINISHED, lying around, waiting to be released here but I never got around to it.

Now, here it is.

Note 1: this is NOT using any images - it is only drawing-based!

The sounds for this particular project were shamelessly ripped from elsewhere.

Please let me know if it is too hard or too easy - more things can be added/changed!

Posted Image

StarShooter.zip

Known Bugs:

Enemy phaser lines sometimes rarely draw towards 0,0 instead of towards you. Fixed

If you go off-screen [wrapped] too many times or fly straight for too long, enemies clump/merge together on top of each other.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I'm glad you like it, Yashied - I would like to add a story and some preset animations whenever time permits.

(a space for an animation is already reserved before the final level [the non-existant $level=14] ; a cheat code (the D key) already uses an animation)


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I had this FINISHED, lying around, waiting to be released here but I never got around to it.

Now, here it is.

Note 1: this is NOT using any images - it is only drawing-based!

Note 2: I had a complaint about the Sounds not playing so I made them all 8-bit PCM - not sure if it will help or not.

The sounds for this particular project were shameless ripped from elsewhere.

Please let me know if it is too hard or too easy - more things can be added/changed!

Posted Image

Known Bugs:

Enemy phaser lines sometimes rarely draw towards 0,0 instead of towards you.

Looks really nice!

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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can you make it so you move a bit faster or the enemies move a bit slower, its impossible to shake 4 guys off i they are a couple of pixels behind you!

Very nice though.

MDiesel

You don't have to shake them, you have one thing your empire buddies don't - reverse thrusters.

Try using the Down arrow.

If _IsPressed($Keys[2]) Then $AMoveS=-1; reverse - on a spaceship!? I think not!
Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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Nice game, I found also a trick to win, if u stay in the middle of the bottom u win easy ( until the enemy move very fast )

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Maybe I should make it so if you get to the edge of the screen you can't fire :)

(or corner-camp for that matter)


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I found another trick/bug:

whenever u do the animation pressing D, enemies stop firing, so spamming the animation makes u unbeatable, but after pressing D some times u will not able to do nothing

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Cool game, but I have 2 observations.

1. I never heard any sounds.

2. It gives a laggy feeling.

1.

See? i don't know why you and others have problems with this - it works fine here, and all I'm doing is using _SoundOpen, _SoundPlay (using the textual sound "alias").

Additionally, all of the WAV's are 8-bit mono tracks which there shouldn't be any problem playing...

A couple of questions:

Are you extracting all of the files to a folder before running (not just running from the ZIP)?

What AutoIt version are you using?

I'm still using 3.2.12.1 because of changes in later versions.

What OS are you on by chance? - If Vista, did you try Run as Admin? (just to open a WAV file?)

I'll try to add some error-checking for the _Sound* functions in the next update.

PS: Was anyone who tested this able to hear the sounds?

2.

I'm not sure much could be done about that - only necessary data is contained in all of the arrays and the checking that is done is all required for decent operation.

You could always lower that measly Sleep(50) if you had a fast PC, but personally I wouldn't......

The things that really slow it noticeably is having too many things to draw, which is why there is a cap to the "shots" and the collisions/explosions.

I'll look into whether there's any optimizations possible for the multiple things that occur.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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1.

All files extracted to a folder calles StarShooter on my desktop.

Running with AutoIt 3.3.0.0 (it could matter since there was a big rewrite on the sound udf on that version. What version is your AutoIt?).

Windows XP Professional SP3. Account is in Admin group.

2.

Good tip, I changed the Sleep to 25 and it was better looking and a little harder. Much more my style now :)

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I found another trick/bug:

whenever u do the animation pressing D, enemies stop firing, so spamming the animation makes u unbeatable, but after pressing D some times u will not able to do nothing

D is a cheat - I made it so that attacks stopped, if you investigate the code you'll see this:

(The starburst is animation 1)

Func AnimCheck()
    Switch $AnimationN
        Case 0
            
        Case 1
            $CanFire=False
          ...

I made it so that attacks also resume after the fact, but sometimes level-changes interfere.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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1.

All files extracted to a folder calles StarShooter on my desktop.

Running with AutoIt 3.3.0.0 (it could matter since there was a big rewrite on the sound udf on that version. What version is your AutoIt?).

Windows XP Professional SP3. Account is in Admin group.

2.

Good tip, I changed the Sleep to 25 and it was better looking and a little harder. Much more my style now :party:

I'm using AutoIt 3.2.12.1 because I still write programs for Win98/Win2k etc.

I should try to find out if there's a quick way to switch between AutoIt versions so I can compile programs with either set: legacy or updated.

Personally though, I dislike the idea of having two sets of includes folders - having both seems like a headache either way.

:)

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I'm using AutoIt 3.2.12.1 because I still write programs for Win98/Win2k etc.

I should try to find out if there's a quick way to switch between AutoIt versions so I can compile programs with either set: legacy or updated.

Personally though, I dislike the idea of having two sets of includes folders - having both seems like a headache either way.

:)

That explains it. I had to make all sorts of ugly fixes to 2 of my scripts after upgrading to 3.3.0.0, the Sound UDF have lots of changes (mostly irritating ones).

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Update: I added a quick and dirty fix for sounds. (not really efficient - optimizations will occur later)

Sounds should now work with the updated Sound UDF, but not on the old one.

I downloaded AutoIt v3.3 today and tested it out.


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I just updated the script - I've had time to work on it lately and I added and changed a number of things.

Tell me if the script is too hard to finish - I should be able to make it easier with some input.

Animations must now finish before level changes (Fixed starburst cheat hanging on last level)

Enemies were originally allowed to fire phasers if destroyed by phasers (Fixed phaser lines drawing to 0,0)

Wrong array indices were being used in one area. (Fixed jumpy/non-smooth enemy movement etc.)

A number of sections have had the passed information changed to ByRef

The shortest turning angle is now used in conditions - yeilding smarter choices for the computer.

Enemies are now spawned facing at random angles - instead of all 0 degrees.

The dreadnought (the Big Ship) was way too easy - you have to deal with another weapon now.

The dreadnought will also be making unscheduled visits [animation] with it's new gun - reduces camping.

Nearly all "shots" and ships will now wrap from off-screen. (excluding the dread's shiny new weapon)

Unfixed Bug:

If you go off-screen [wrapped] too many times or fly straight for too long, enemies clump/merge together on top of each other while pursuing you.

Let me know what you think.

And now the spoilers:

Cheat 2:

'A', skip to the last level after the current.

Cheat 3:

'S', manually trigger a "visit" from the Dreadnought

The Dread's Weapon is:

A torpedo that starburst-explodes when it hits ANYTHING solid.

Hitting this torpedo head-on may, in many cases, be a near-death experience

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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      ;Coded by UEZ #AutoIt3Wrapper_UseX64=n #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WinAPIFiles.au3> ; #FUNCTION# ==================================================================================================================== ; Name ..........: _GDIPlus_TGAImageLoadFromFile ; Description ...: Loads a TGA compressed (RLE) / uncompressed image file (1/8/15/16/24/32-bit) and converts it to a GDI+ bitmap format. ; Syntax ........: _GDIPlus_TGAImageLoadFromFile($sFile[, $bPrintInfo = False.]) ; Parameters ....: $sFile - TGA file name to load from disk. ; $bPrintInfo - [optional] Prints some information about the TGA image to console. Default is False. ; Return values .: Success: GDI+ bitmap handle ; Failure: error 1 - file cannot be opened ; error 2 - TGA image is not in one of these formats: 1/8/15/16/24/32-bit ; error 3 - unsupported TGA image type ; error 4 - unable to read file to struct ; error 5 - unknown TGA pixel depth ; error 6 - return bitmap cannot be created ; Version .......: v0.85 build 2019-11-08 beta ; Author ........: UEZ ; Remarks .......: 8/15/16/24/32-bit images might be slow on converting ^^ ; Related .......: _GDIPlus_BitmapCreateFromScan0, _GDIPlus_ImageRotateFlip, DllStructCreate, _WinAPI_CreateFile, _WinAPI_SetFilePointer ; Link ..........: https://www.loc.gov/preservation/digital/formats/fdd/fdd000180.shtml, http://www.fileformat.info/format/tga/egff.htm ; Example .......: Yes ; =============================================================================================================================== Func _GDIPlus_TGAImageLoadFromFile($sFile, $bPrintInfo = False) Local Const $hFile = _WinAPI_CreateFile($sFile, 2, 2) If Not $hFile Then Return SetError(1, 0, 0) Local Const $tagTGAHeader = "align 1;byte idLength;byte colormapType;byte imageType;word firstEntryIndex;word colormapLength;byte colormapEntrySize;word xOrigin;word yOrigin;word width;word height;byte pixelDepth;byte imageDescriptor" Local Const $tagTGAFooter = "dword extAreaOffset;dword devDirOffset;byte imageID[18]" Local Const $tagTGAExtention = "align 1;word extSize;byte authorName[41];byte authorComments[324];word timeM;word timeD;word timeY;word timeHr;word timeMin;word timeSec;byte jobName[41];word jobTimeHr;word jobTimeMin;word jobTimeSec;byte swID[41];word swVersionNr;byte swVersionLetter;long keyColor;word pxAspectRatioNum;word pxAspectRatioDom;word gammaNum;word gammaDom;dword colCorrOffset;dword postStampOffset;dword scanLineOffset;byte attribType" Local Const $tTGAHeader = DllStructCreate($tagTGAHeader) Local $tTGAFooter = DllStructCreate($tagTGAFooter) Local Const $tTGAExtention = DllStructCreate($tagTGAExtention) Local $dwBytesRead, $tTGAImageID, $tagTGAImageID, $iColorValuesStartPos = 0 _WinAPI_ReadFile($hFile, $tTGAHeader, DllStructGetSize($tTGAHeader), $dwBytesRead) $iColorValuesStartPos += $dwBytesRead If $tTGAHeader.idLength > 0 Then $tagTGAImageID = "byte imageID[" & $tTGAHeader.idLength & "]" $tTGAImageID = DllStructCreate($tagTGAImageID) _WinAPI_ReadFile($hFile, $tTGAImageID, $tTGAHeader.idLength, $dwBytesRead) $iColorValuesStartPos += $dwBytesRead EndIf Local Const $iPxDepth = $tTGAHeader.pixelDepth If Not BitOR($iPxDepth = 32, $iPxDepth = 24, $iPxDepth = 16, $iPxDepth = 15, $iPxDepth = 8, $iPxDepth = 1) Then _WinAPI_CloseHandle($hFile) Return SetError(2, 0, 0) EndIf #cs ImageType Image Data Type Colormap Encoding 0 No image data included in file No No 1 Colormapped image data Yes No 2 Truecolor image data No No 3 Monochrome image data No No 9 Colormapped image data Yes Yes 10 Truecolor image data No Yes 11 Monochrome image data No Yes #ce If Not BitOR($tTGAHeader.imageType = 0x01, $tTGAHeader.imageType = 0x02, $tTGAHeader.imageType = 0x03, $tTGAHeader.imageType = 0x09, $tTGAHeader.imageType = 0x0A, $tTGAHeader.imageType = 0x0B) Then _WinAPI_CloseHandle($hFile) Return SetError(3, 0, 0) EndIf Local $iW = $tTGAHeader.width, $iH = $tTGAHeader.height, $colorwidth = $tTGAHeader.colormapEntrySize / 8, _ $colorTblSize = $tTGAHeader.colormapLength * $colorwidth Local $dwBufferSize = FileGetSize($sFile) Local $tSrcBmp = DllStructCreate("ubyte color[" & $dwBufferSize & "]") _WinAPI_ReadFile($hFile, $tSrcBmp, $dwBufferSize, $dwBytesRead) _WinAPI_SetFilePointer($hFile, -26, $FILE_END) _WinAPI_ReadFile($hFile, $tTGAFooter, 26, $dwBytesRead) Local $sFooter = StringTrimRight(BinaryToString($tTGAFooter.imageID), 1), $iOffset = 0, $iOffset2, $iOffset3 If Not StringCompare($sFooter, "TRUEVISION-XFILE.") Then ;read extension information to struct if available $iOffset = $tTGAFooter.extAreaOffset _WinAPI_SetFilePointer($hFile, $iOffset, $FILE_BEGIN) _WinAPI_ReadFile($hFile, $tTGAExtention, 0x01EF, $dwBytesRead) Else $tTGAFooter.extAreaOffset = 0 EndIf _WinAPI_CloseHandle($hFile) If $dwBytesRead = 0 Then Return SetError(4, _WinAPI_GetLastError(), 0) Local $bRLE = BitOR($tTGAHeader.imageType = 0x09, $tTGAHeader.imageType = 0x0A, $tTGAHeader.imageType = 0x0B) If $bPrintInfo Then ConsoleWrite("idLength: " & $tTGAHeader.idLength & @CRLF) ConsoleWrite("colormapType: " & $tTGAHeader.colormapType & @CRLF) ConsoleWrite("imageType: " & $tTGAHeader.imageType & @CRLF) ConsoleWrite("firstEntryIndex: " & $tTGAHeader.firstEntryIndex & @CRLF) ConsoleWrite("colormapLength: " & $tTGAHeader.colormapLength & @CRLF) ConsoleWrite("colormapEntrySize: " & $tTGAHeader.colormapEntrySize & @CRLF) ConsoleWrite("xOrigin: " & $tTGAHeader.xOrigin & @CRLF) ConsoleWrite("yOrigin: " & $tTGAHeader.yOrigin & @CRLF) ConsoleWrite("width: " & $tTGAHeader.width & @CRLF) ConsoleWrite("height: " & $tTGAHeader.height & @CRLF) ConsoleWrite("pixelDepth: " & $iPxDepth & @CRLF) ConsoleWrite("imageDescriptor: " & $tTGAHeader.imageDescriptor & @CRLF) If $tTGAHeader.idLength > 0 Then ConsoleWrite("ImageID: " & RemoveNullChars($tTGAImageID.imageID) & @CRLF) If $iOffset Then ConsoleWrite("authorName: " & RemoveNullChars($tTGAExtention.authorName) & @CRLF) ConsoleWrite("authorComments: " & RemoveNullChars($tTGAExtention.authorComments) & @CRLF) ConsoleWrite("jobName: " & RemoveNullChars($tTGAExtention.jobName) & @CRLF) ConsoleWrite("swID: " & RemoveNullChars($tTGAExtention.swID) & @CRLF) EndIf ConsoleWrite("RLE packed: " & $bRLE & @CRLF) EndIf Local Static $tDestBmp ;must be static otherwise bitmap data might get corrupted or in worst case script will crash Local $stride, $iPixelFormat Switch $iPxDepth Case 1 ;1-bit $iPixelFormat = $GDIP_PXF01INDEXED $stride = BitAND(($iW * 1) + 1, BitNOT(1)) $tDestBmp = DllStructCreate("uint color[" & $stride * $iH & "];") Case 8, 24 $iPixelFormat = $GDIP_PXF24RGB $stride = BitAND(($iW * 3) + 3, BitNOT(3)) $tDestBmp = DllStructCreate("ubyte color[" & $stride * $iH & "];") Case 15, 16 $iPixelFormat = $GDIP_PXF16RGB555 $stride = BitAND(($iW * 2) + 2, BitNOT(2)) $tDestBmp = DllStructCreate("ubyte color[" & $stride * $iH & "];") Case 32 $iPixelFormat = $GDIP_PXF32ARGB $stride = $iW * 4 $tDestBmp = DllStructCreate("ubyte color[" & $stride * $iH & "];") Case Else Return SetError(5, 0, 0) EndSwitch If Mod($stride, 4) <> 0 Then $stride += 4 - Mod($stride, 4) Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH, $iPixelFormat, $stride, $tDestBmp) If @error Or Not $hBitmap Then Return SetError(6, @error, 0) Local $c, $q, $x, $y, $t1, $t2, $t3, $t4, $col, $red, $green, $blue, $alpha, $iLen, $iStart, $iEnd, $iLength, $iWW Local Const $hDLL = DllOpen("msvcrt.dll") Switch $iPxDepth Case 1 ;1-bit For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + BitShift($t1, 3), "uint", $stride) Next Case 8 ;8-bit ;if a color table is available, just use it If $tTGAHeader.colormapType = 1 Then Local $tMapColorTbl = DllStructCreate("ubyte bgr[" & $colorTblSize & "]", DllStructGetPtr($tSrcBmp, "color") + $tTGAHeader.firstEntryIndex) Switch $bRLE Case 0 For $y = 0 To ($iH - 1) $iOffset = $y * $iW + $colorTblSize $iOffset2 = $y * $stride For $x = 0 To ($iW - 1) $t1 = $iOffset2 + $x * 3 $t2 = $tSrcBmp.color($iOffset + $x + 1) * $colorwidth Switch $colorwidth Case 3, 4 $tDestBmp.color($t1 + 1) = $tMapColorTbl.bgr($t2 + 1) $tDestBmp.color($t1 + 2) = $tMapColorTbl.bgr($t2 + 2) $tDestBmp.color($t1 + 3) = $tMapColorTbl.bgr($t2 + 3) Case 2 ;convert from RGB555 to RGB $col = BitOR(BitShift($tMapColorTbl.bgr($t2 + 2), -8), $tMapColorTbl.bgr($t2 + 1)) ;RGB555 $tDestBmp.color($t1 + 1) = BitShift(BitAND($col, 0x001F), -3) ;B $tDestBmp.color($t1 + 2) = BitShift(BitShift(BitAND($col, 0x03E0), 5), -3) ;G $tDestBmp.color($t1 + 3) = BitShift(BitShift(BitAND($col, 0x7C00), 10), -3) ;R EndSwitch Next Next Case Else ;RLE encoded TGA images $c = 0 $x = 0 $y = 0 $iOffset = $colorTblSize + 1 $iStart = Int($iColorValuesStartPos + $colorTblSize) $iEnd = $tTGAFooter.extAreaOffset > 0 ? $tTGAFooter.extAreaOffset : $dwBufferSize $iLength = $iEnd - $iStart - 1 $iWW = $iW - 1 $t3 = $colorwidth = 2 ? 2 : 3 While $c <= $iLength $iOffset2 = Int($tSrcBmp.color($iOffset + $c)) $iLen = BitAND($iOffset2, 0x7F) + 1 If BitAND($iOffset2, 0x80) Then ; check for packet format ;run length packet format $c += 1 $iOffset3 = Int($tSrcBmp.color($iOffset + $c)) * $t3 $t2 = $y * $stride For $q = 1 To $iLen $t1 = $t2 + $x * 3 Switch $colorwidth Case 3, 4 $tDestBmp.color($t1 + 1) = $tMapColorTbl.bgr($iOffset3 + 1) $tDestBmp.color($t1 + 2) = $tMapColorTbl.bgr($iOffset3 + 2) $tDestBmp.color($t1 + 3) = $tMapColorTbl.bgr($iOffset3 + 3) Case 2 ;convert from RGB555 to RGB $col = BitOR(BitShift($tMapColorTbl.bgr($iOffset3 + 2), -8), $tMapColorTbl.bgr($iOffset3 + 1)) ;RGB555 $tDestBmp.color($t1 + 1) = BitShift(BitAND($col, 0x001F), -3) ;B $tDestBmp.color($t1 + 2) = BitShift(BitShift(BitAND($col, 0x03E0), 5), -3) ;G $tDestBmp.color($t1 + 3) = BitShift(BitShift(BitAND($col, 0x7C00), 10), -3) ;R EndSwitch $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t2 = $y * $stride EndIf Next $c += 1 Else ;raw packet format $c += 1 $t2 = $y * $stride For $q = 1 To $iLen $iOffset3 = Int($tSrcBmp.color($iOffset + $c)) * $t3 $t1 = $t2 + $x * 3 Switch $colorwidth Case 3, 4 $tDestBmp.color($t1 + 1) = $tMapColorTbl.bgr($iOffset3 + 1) $tDestBmp.color($t1 + 2) = $tMapColorTbl.bgr($iOffset3 + 2) $tDestBmp.color($t1 + 3) = $tMapColorTbl.bgr($iOffset3 + 3) Case 2 ;convert from RGB555 to RGB $col = BitOR(BitShift($tMapColorTbl.bgr($iOffset3 + 2), -8), $tMapColorTbl.bgr($iOffset3 + 1)) ;RGB555 $tDestBmp.color($t1 + 1) = BitShift(BitAND($col, 0x001F), -3) ;B $tDestBmp.color($t1 + 2) = BitShift(BitShift(BitAND($col, 0x03E0), 5), -3) ;G $tDestBmp.color($t1 + 3) = BitShift(BitShift(BitAND($col, 0x7C00), 10), -3) ;R EndSwitch $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t2 = $y * $stride EndIf $c += 1 Next EndIf WEnd EndSwitch Else ;convert it to grayscale Switch $bRLE Case 0 For $y = 0 To $iH - 1 $iOffset = $y * $iW + $colorTblSize $iOffset2 = $y * $stride For $x = 0 To $iW - 1 $t1 = $iOffset + $x - 2 $t2 = $iOffset2 + $x * 3 $blue = $tSrcBmp.color($t1 + 1) $green = $tSrcBmp.color($t1 + 2) $red = $tSrcBmp.color($t1 + 3) $col = $red $col = $col < 0 ? 0 : $col > 255 ? 255 : $col $tDestBmp.color($t2 + 1) = $col $tDestBmp.color($t2 + 2) = $col $tDestBmp.color($t2 + 3) = $col Next Next Case Else $c = 0 $x = 0 $y = 0 $iOffset = $colorTblSize + 1 $iStart = Int($iColorValuesStartPos + $colorTblSize) $iEnd = $tTGAFooter.extAreaOffset > 0 ? $tTGAFooter.extAreaOffset : $dwBufferSize $iLength = $iEnd - $iStart - 1 $iWW = $iW - 1 While $c <= $iLength $iOffset2 = Int($tSrcBmp.color($iOffset + $c)) $iLen = BitAND($iOffset2, 0x7F) + 1 If BitAND($iOffset2, 0x80) Then ; check for packet format ;run length packet format $c += 1 $iOffset3 = Int($tSrcBmp.color($iOffset + $c)) * 3 $blue = $iOffset3 $green = $iOffset3 + 1 $red = $iOffset3 + 2 $col = ($red + $green + $blue) / 9 $col = $col < 0 ? 0 : $col > 255 ? 255 : $col $t2 = $y * $stride For $q = 1 To $iLen $t1 = $t2 + $x * 3 $tDestBmp.color($t1 + 1) = $col $tDestBmp.color($t1 + 2) = $col $tDestBmp.color($t1 + 3) = $col $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t2 = $y * $stride EndIf Next $c += 1 Else ;raw packet format $c += 1 $t2 = $y * $stride For $q = 1 To $iLen $iOffset3 = Int($tSrcBmp.color($iOffset + $c)) * 3 $blue = $iOffset3 $green = $iOffset3 + 1 $red = $iOffset3 + 2 $col = ($red + $green + $blue) / 9 $col = $col < 0 ? 0 : $col > 255 ? 255 : $col $t1 = $t2 + $x * 3 $tDestBmp.color($t1 + 1) = $col $tDestBmp.color($t1 + 2) = $col $tDestBmp.color($t1 + 3) = $col $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t2 = $y * $stride EndIf $c += 1 Next EndIf WEnd EndSwitch EndIf Case 15, 16, 24, 32 ;15/16/24/32-bit, as the bitmap format is the same we can use memcpy to copy the pixel data directly to the memory. ;Exeptions are 15/16/24-bit images whose width is not a divider of 4! If BitOR($iPxDepth = 15, $iPxDepth = 16, $iPxDepth = 24) Then If BitOR(Mod($iW, 4), $bRLE) Then Switch $iPxDepth Case 15, 16 Switch $bRLE Case 0 $t4 = $iW * 2 For $y = 0 To ($iH - 1) $iOffset = $y * $t4 $iOffset2 = $y * $stride For $x = 0 To ($iW - 1) $t3 = $x * 2 $t1 = $iOffset + $t3 $t2 = $iOffset2 + $t3 ;RGB555 $tDestBmp.color($t2 + 1) = $tSrcBmp.color($t1 + $colorTblSize + 1) $tDestBmp.color($t2 + 2) = $tSrcBmp.color($t1 + $colorTblSize + 2) Next Next Case Else $c = 0 $x = 0 $y = 0 $iStart = Int($iColorValuesStartPos + $colorTblSize) $iEnd = $tTGAFooter.extAreaOffset > 0 ? $tTGAFooter.extAreaOffset : $dwBufferSize $iLength = $iEnd - $iStart - 1 $iWW = $iW - 1 While $c <= $iLength $iOffset2 = Int($tSrcBmp.color($colorTblSize + $c + 1)) $iLen = BitAND($iOffset2, 0x7F) + 1 If BitAND($iOffset2, 0x80) Then ; check for packet format ;run length packet format $c += 1 $t3 = $y * $stride For $q = 1 To $iLen $t1 = $t3 + $x * 2 $t2 = $colorTblSize + $c $tDestBmp.color($t1 + 1) = $tSrcBmp.color($t2 + 1) $tDestBmp.color($t1 + 2) = $tSrcBmp.color($t2 + 2) $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t3 = $y * $stride EndIf Next $c += 2 Else ;raw packet format $c += 1 $t3 = $y * $stride For $q = 1 To $iLen $t1 = $t3 + $x * 2 $t2 = $colorTblSize + $c $tDestBmp.color($t1 + 1) = $tSrcBmp.color($t2 + 1) $tDestBmp.color($t1 + 2) = $tSrcBmp.color($t2 + 2) $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t3 = $y * $stride EndIf $c += 2 Next EndIf WEnd EndSwitch Case 24 Switch $bRLE Case 0 $t4 = $iW * 3 For $y = 0 To $iH - 1 $iOffset = $y * $t4 $iOffset2 = $y * $stride For $x = 0 To ($iW - 1) $t3 = $x * 3 $t1 = $iOffset + $t3 $blue = $tSrcBmp.color($t1 + 1) $green = $tSrcBmp.color($t1 + 2) $red = $tSrcBmp.color($t1 + 3) $t2 = $iOffset2 + $t3 $tDestBmp.color($t2 + 1) = $blue $tDestBmp.color($t2 + 2) = $green $tDestBmp.color($t2 + 3) = $red Next Next Case Else $c = 0 $x = 0 $y = 0 $iStart = Int($iColorValuesStartPos + $colorTblSize) $iEnd = $tTGAFooter.extAreaOffset > 0 ? $tTGAFooter.extAreaOffset : $dwBufferSize $iLength = $iEnd - $iStart - 1 $iWW = $iW - 1 While $c <= $iLength $iOffset2 = Int($tSrcBmp.color($c + 1)) $iLen = BitAND($iOffset2, 0x7F) + 1 If BitAND($iOffset2, 0x80) Then ; check for packet format ;run length packet format $c += 1 $blue = $tSrcBmp.color($c + 1) $green = $tSrcBmp.color($c + 2) $red = $tSrcBmp.color($c + 3) $t2 = $y * $stride For $q = 1 To $iLen $t1 = $t2 + $x * 3 $tDestBmp.color($t1 + 1) = $blue $tDestBmp.color($t1 + 2) = $green $tDestBmp.color($t1 + 3) = $red $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t2 = $y * $stride EndIf Next $c += 3 Else ;raw packet format $c += 1 $t2 = $y * $stride For $q = 1 To $iLen $blue = $tSrcBmp.color($c + 1) $green = $tSrcBmp.color($c + 2) $red = $tSrcBmp.color($c + 3) $t1 = $t2 + $x * 3 $tDestBmp.color($t1 + 1) = $blue $tDestBmp.color($t1 + 2) = $green $tDestBmp.color($t1 + 3) = $red $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t2 = $y * $stride EndIf $c += 3 Next EndIf WEnd EndSwitch EndSwitch Else For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + $t1, "uint", $stride) Next EndIf Else Switch $bRLE Case 0 For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + $t1, "uint", $stride) Next Case Else $c = 0 $x = 0 $y = 0 $iStart = Int($iColorValuesStartPos + $colorTblSize) $iEnd = $tTGAFooter.extAreaOffset > 0 ? $tTGAFooter.extAreaOffset : $dwBufferSize $iLength = $iEnd - $iStart - 1 $iWW = $iW - 1 While $c <= $iLength $iOffset2 = Int($tSrcBmp.color($c + 1)) $iLen = BitAND($iOffset2, 0x7F) + 1 If BitAND($iOffset2, 0x80) Then ; check for packet format ;run length packet format $c += 1 $blue = $tSrcBmp.color($c + 1) $green = $tSrcBmp.color($c + 2) $red = $tSrcBmp.color($c + 3) $alpha = $tSrcBmp.color($c + 4) $t2 = $y * $stride For $q = 1 To $iLen $t1 = $t2 + $x * 4 $tDestBmp.color($t1 + 1) = $blue $tDestBmp.color($t1 + 2) = $green $tDestBmp.color($t1 + 3) = $red $tDestBmp.color($t1 + 4) = $alpha $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t2 = $y * $stride EndIf Next $c += 4 Else ;raw packet format $c += 1 $t2 = $y * $stride For $q = 1 To $iLen $blue = $tSrcBmp.color($c + 1) $green = $tSrcBmp.color($c + 2) $red = $tSrcBmp.color($c + 3) $alpha = $tSrcBmp.color($c + 4) $t1 = $t2 + $x * 4 $tDestBmp.color($t1 + 1) = $blue $tDestBmp.color($t1 + 2) = $green $tDestBmp.color($t1 + 3) = $red $tDestBmp.color($t1 + 4) = $alpha $x += 1 If $x > $iWW Then $x = 0 $y += 1 $t2 = $y * $stride EndIf $c += 4 Next EndIf WEnd EndSwitch EndIf EndSwitch DllClose($hDLL) ;TGA image is stored bottom up in file. Need to flip it. If BitAND($tTGAHeader.imageDescriptor, 0x30) <> 0x20 Then _GDIPlus_ImageRotateFlip($hBitmap, $GDIP_Rotate180FlipX) $tSrcBmp = 0 Return $hBitmap EndFunc ;==>_GDIPlus_TGAImageLoadFromFile ; #INTERNAL_USE_ONLY# =========================================================================================================== ; Name ..........: RemoveNullChars ; Description ...: Converts a null terminated binary string to a string ; Author ........: UEZ ; =============================================================================================================================== Func RemoveNullChars($bin) Local $a = StringRegExp($bin, "[[:xdigit:]+]{2}", 3), $s, $i If @error Then Return $s For $i = 0 To UBound($a) - 1 If $a[$i] = "00" Then ExitLoop $s &= Chr(Dec($a[$i])) Next Return $s EndFunc ;==>RemoveNullChars ;------------- Example ------------- Global $sFile = FileOpenDialog("Select a TGA file", "", "TGA image(*.tga)") If @error Then Exit _GDIPlus_Startup() Global $endtime, $timer = TimerInit() Global $hImage = _GDIPlus_TGAImageLoadFromFile($sFile, True) If @error Then ConsoleWrite(@error & " / " & @extended & @CRLF) _GDIPlus_Shutdown() Exit EndIf $endtime = TimerDiff($timer) ;~ _GDIPlus_ImageSaveToFile($hImage, @ScriptDir & "\Converted.png") ;~ ShellExecute(@ScriptDir & "\Converted.png") Global $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Global $hGui = GUICreate("TGA Image Loader by UEZ", $iW, $iH) GUISetState() Global $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGui) _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE _GDIPlus_BitmapDispose($hImage) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() Exit Case $GUI_EVENT_RESTORE _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) EndSwitch WEnd  
      v0.80 with assembler acceleration (thanks to AndyG for Assembleit2) but without RLE support yet:
      ;Coded by UEZ #AutoIt3Wrapper_Compile_Both=y #AutoIt3Wrapper_UseX64=n #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <Memory.au3> #include <WinAPIFiles.au3> ; #FUNCTION# ==================================================================================================================== ; Name ..........: _GDIPlus_TGAImageLoadFromFile ; Description ...: Loads an uncompressed TGA image file (1/8/15/16/24/32-bit) and converts it to a GDI+ bitmap format. ; Syntax ........: _GDIPlus_TGAImageLoadFromFile($sFile[, $bPrintInfo = False.]) ; Parameters ....: $sFile - TGA file name to load from disk. ; $bPrintInfo - [optional] Prints some information about the TGA image to console. Default is False. ; Return values .: Success: GDI+ bitmap handle ; Failure: error 1 - file cannot be opened ; error 2 - TGA image is not in one of these formats: 1/8/15/16/24/32-bit ; error 3 - unsupported TGA image type ; error 4 - unable to read file to struct ; error 5 - unknown TGA pixel depth ; error 6 - return bitmap cannot be created ; Version .......: v0.80 build 2019-10-23 beta ; Author ........: UEZ - thanks to AndyG for Assembleit2 ; Remarks .......: No RLE compressed TGA image support yet! ; Related .......: _GDIPlus_BitmapCreateFromScan0, _GDIPlus_ImageRotateFlip, DllStructCreate, _WinAPI_CreateFile, _WinAPI_SetFilePointer ; Link ..........: https://www.loc.gov/preservation/digital/formats/fdd/fdd000180.shtml, http://www.fileformat.info/format/tga/egff.htm ; Example .......: Yes ; =============================================================================================================================== Func _GDIPlus_TGAImageLoadFromFile($sFile, $bPrintInfo = False) Local Const $hFile = _WinAPI_CreateFile($sFile, 2, 2) If Not $hFile Then Return SetError(1, 0, 0) Local Const $tagTGAHeader = "align 1;byte idLength;byte colormapType;byte imageType;word firstEntryIndex;word colormapLength;byte colormapEntrySize;word xOrigin;word yOrigin;word width;word height;byte pixelDepth;byte imageDescriptor" Local Const $tagTGAFooter = "dword extAreaOffset;dword devDirOffset;byte imageID[18]" Local Const $tagTGAExtention = "align 1;word extSize;byte authorName[41];byte authorComments[324];word timeM;word timeD;word timeY;word timeHr;word timeMin;word timeSec;byte jobName[41];word jobTimeHr;word jobTimeMin;word jobTimeSec;byte swID[41];word swVersionNr;byte swVersionLetter;long keyColor;word pxAspectRatioNum;word pxAspectRatioDom;word gammaNum;word gammaDom;dword colCorrOffset;dword postStampOffset;dword scanLineOffset;byte attribType" Local Const $tTGAHeader = DllStructCreate($tagTGAHeader) Local Const $tTGAFooter = DllStructCreate($tagTGAFooter) Local Const $tTGAExtention = DllStructCreate($tagTGAExtention) Local $dwBytesRead, $tTGAImageID, $tagTGAImageID _WinAPI_ReadFile($hFile, $tTGAHeader, DllStructGetSize($tTGAHeader), $dwBytesRead) If $tTGAHeader.idLength > 0 Then $tagTGAImageID = "byte imageID[" & $tTGAHeader.idLength & "]" $tTGAImageID = DllStructCreate($tagTGAImageID) _WinAPI_ReadFile($hFile, $tTGAImageID, $tTGAHeader.idLength, $dwBytesRead) EndIf Local Const $iPxDepth = $tTGAHeader.pixelDepth If Not BitOR($iPxDepth = 32, $iPxDepth = 24, $iPxDepth = 16, $iPxDepth = 15, $iPxDepth = 8, $iPxDepth = 1) Then _WinAPI_CloseHandle($hFile) Return SetError(2, 0, 0) EndIf #cs ImageType Image Data Type Colormap Encoding 0 No image data included in file No No 1 Colormapped image data Yes No 2 Truecolor image data No No 3 Monochrome image data No No 9 Colormapped image data Yes Yes 10 Truecolor image data No Yes 11 Monochrome image data No Yes #ce If Not BitOR($tTGAHeader.imageType = 0x01, $tTGAHeader.imageType = 0x02, $tTGAHeader.imageType = 0x03) Then _WinAPI_CloseHandle($hFile) Return SetError(3, 0, 0) EndIf Local $iW = $tTGAHeader.width, $iH = $tTGAHeader.height, $bytesPerPixel = $iPxDepth / 8, $colorwidth = $tTGAHeader.colormapEntrySize / 8, _ $colorTblSize = $tTGAHeader.colormapLength * $colorwidth If $tTGAHeader.colormapEntrySize < 24 Then $bytesPerPixel = 4 Local Const $dwBufferSize = FileGetSize($sFile) Local $tSrcBmp = DllStructCreate("ubyte color[" & $dwBufferSize + $colorTblSize & "]") _WinAPI_ReadFile($hFile, $tSrcBmp, $dwBufferSize + $colorTblSize, $dwBytesRead) _WinAPI_SetFilePointer($hFile, -26, $FILE_END) _WinAPI_ReadFile($hFile, $tTGAFooter, 26, $dwBytesRead) Local $sFooter = StringTrimRight(BinaryToString($tTGAFooter.imageID), 1), $iOffset = 0, $iOffset2 If Not StringCompare($sFooter, "TRUEVISION-XFILE.") Then ;read extension information to struct if available $iOffset = $tTGAFooter.extAreaOffset _WinAPI_SetFilePointer($hFile, $iOffset, $FILE_BEGIN) _WinAPI_ReadFile($hFile, $tTGAExtention, 0x01EF, $dwBytesRead) EndIf _WinAPI_CloseHandle($hFile) If $dwBytesRead = 0 Then Return SetError(4, _WinAPI_GetLastError(), 0) If $bPrintInfo Then ConsoleWrite("idLength: " & $tTGAHeader.idLength & @CRLF) ConsoleWrite("colormapType: " & $tTGAHeader.colormapType & @CRLF) ConsoleWrite("imageType: " & $tTGAHeader.imageType & @CRLF) ConsoleWrite("firstEntryIndex: " & $tTGAHeader.firstEntryIndex & @CRLF) ConsoleWrite("colormapLength: " & $tTGAHeader.colormapLength & @CRLF) ConsoleWrite("colormapEntrySize: " & $tTGAHeader.colormapEntrySize & @CRLF) ConsoleWrite("xOrigin: " & $tTGAHeader.xOrigin & @CRLF) ConsoleWrite("yOrigin: " & $tTGAHeader.yOrigin & @CRLF) ConsoleWrite("width: " & $tTGAHeader.width & @CRLF) ConsoleWrite("height: " & $tTGAHeader.height & @CRLF) ConsoleWrite("pixelDepth: " & $iPxDepth & @CRLF) ConsoleWrite("imageDescriptor: " & $tTGAHeader.imageDescriptor & @CRLF) If $tTGAHeader.idLength > 0 Then ConsoleWrite("ImageID: " & RemoveNullChars($tTGAImageID.imageID) & @CRLF) If $iOffset Then ConsoleWrite("authorName: " & RemoveNullChars($tTGAExtention.authorName) & @CRLF) ConsoleWrite("authorComments: " & RemoveNullChars($tTGAExtention.authorComments) & @CRLF) ConsoleWrite("jobName: " & RemoveNullChars($tTGAExtention.jobName) & @CRLF) ConsoleWrite("swID: " & RemoveNullChars($tTGAExtention.swID) & @CRLF) EndIf EndIf Local Static $tDestBmp ;must be static otherwise bitmap data might get corrupted or in worst case script will crash Local $stride, $iPixelFormat Switch $iPxDepth Case 1 ;1-bit $iPixelFormat = $GDIP_PXF01INDEXED $stride = BitAND(($iW * 1) + 1, BitNOT(1)) $tDestBmp = DllStructCreate("uint color[" & $stride * $iH + 1 & "];") Case 8, 24 $iPixelFormat = $GDIP_PXF24RGB $stride = BitAND(($iW * 3) + 3, BitNOT(3)) $tDestBmp = DllStructCreate("uint color[" & $stride * $iH + 1 & "];") Case 15, 16 $iPixelFormat = $GDIP_PXF16RGB555 $stride = BitAND(($iW * 2) + 2, BitNOT(2)) $tDestBmp = DllStructCreate("uint color[" & $stride * $iH + 1 & "];") Case 32 $iPixelFormat = $GDIP_PXF32ARGB $stride = $iW * 4 $tDestBmp = DllStructCreate("uint color[" & $stride * $iH + 1 & "];") Case Else Return SetError(5, 0, 0) EndSwitch If Mod($stride, 4) <> 0 Then $stride += 4 - Mod($stride, 4) Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH, $iPixelFormat, $stride, $tDestBmp) If @error Or Not $hBitmap Then Return SetError(6, @error, 0) Local $fTimer = TimerInit() Local $x, $x1, $y, $t1 Local Const $hDLL = DllOpen("msvcrt.dll") Local Const $tagParam = "ptr tSrcBmp;ptr tDestBmp;dword strideSrc;dword strideDest;dword w;dword h;dword colorTblSize;dword t1;dword t2" Local $tParam If @AutoItX64 Then $tParam = _DLLStructCreate64($tagParam) Else $tParam = DLLStructCreate($tagParam) EndIf $tParam.tSrcBmp = DllStructGetPtr($tSrcBmp) $tParam.tDestBmp = DllStructGetPtr($tDestBmp) $tParam.strideDest = $stride $tParam.w = ($iW - 1) $tParam.h = ($iH - 1) $tParam.colorTblSize = $colorTblSize Switch $iPxDepth Case 1 ;1-bit For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + BitShift($t1, 3), "uint", $stride) Next Case 8 ;8-bit ConsoleWrite("Using Assembler code to speed-up..." & @CRLF) ;if a color table is available, just use it If $tTGAHeader.colormapType = 1 Then Local $tMapColorTbl = DllStructCreate("ubyte bgr[" & $colorTblSize & "]", DllStructGetPtr($tSrcBmp, "color") + $tTGAHeader.firstEntryIndex) Local $tParam2, $tagParam2 = "align 1;ptr tSrcBmp;ptr tDestBmp;ptr colormap;dword strideSrc;dword strideDest;dword w;dword h;dword colorTblSize;dword colorwidth;dword t1;dword t2;byte r5;byte g5;byte b5;" If @AutoItX64 Then $tParam2 = _DLLStructCreate64($tagParam2) Else $tParam2 = DllStructCreate($tagParam2) EndIf $tParam2.tSrcBmp = DllStructGetPtr($tSrcBmp) $tParam2.tDestBmp = DllStructGetPtr($tDestBmp) $tParam2.colormap = DllStructGetPtr($tMapColorTbl) $tParam2.strideSrc = $iW $tParam2.strideDest = $stride $tParam2.colorwidth = $colorwidth $tParam2.w = ($iW - 1) $tParam2.h = ($iH - 1) $tParam2.colorTblSize = $colorTblSize Switch @AutoItX64 Case False Local Const $bBinASM8cm_x86 = Binary("0x608B7C242431C990909090909090909089C8F7670C03471C89472489C8F7671089472831DB8B472401D8030789C231C08A02F767208B570801C28B32B803000000F7E303472803470489C5837F200275476689F26683E21F66C1E20388572E6689F26681E2E00366C1EA0566C1E20388572D6689F26681E2007C66C1EA0A66C1E20388572C31C00A472CC1E0080A472DC1E0080A472E89C6897500433B5F147684413B4F180F8665FFFFFF61C20400") Local $tBinASM8cm_x86 = DllStructCreate("ubyte asm[" & BinaryLen($bBinASM8cm_x86) & "]") $tBinASM8cm_x86.asm = $bBinASM8cm_x86 DllCallAddress("none", DllStructGetPtr($tBinASM8cm_x86), "ptr", DllStructGetPtr($tParam2)) Case Else Local Const $bBinASM8cm_x64 = Binary("0x575653554989CF41BE000000009090904489F041F7671841034728418947304489F041F7671C418947344531ED418B47304401E84903074889C24831C08A0241F7672C498B57104801C2448B0A4831C048C7C00300000041F7E541034734490347084989C041837F2C02755A4831D2664489CA6683E21F66C1E2034188573A4831D2664489CA6681E2E00366C1EA0566C1E203418857394831D2664489CA6681E2007C66C1EA0A66C1E2034188573831C0410A4738C1E008410A4739C1E008410A473A4189C145890841FFC5453B6F200F8657FFFFFF41FFC6453B77240F862DFFFFFF5D5B5E5FC20800") Local $tBinASM8cm_x64 = _DLLStructCreate64("ubyte asm[" & BinaryLen($bBinASM8cm_x64) & "]") $tBinASM8cm_x64.asm = $bBinASM8cm_x64 DllCallAddress("none", DllStructGetPtr($tBinASM8cm_x64), "ptr", DllStructGetPtr($tParam2)) EndSwitch Else ;convert it 1:1 directly Switch @AutoItX64 Case False $tParam.strideSrc = $iW $tParam.colorTblSize -= 2 Local Const $bBinASM8_x86 = Binary("0x8B7C2404BB00000000B900000000909089C8F7670889471C89C8F7670C8947208B471C01D8034718030789C252B803000000F7E30347200347045A8B328930433B5F1076DB31DB413B4F1476C3C20400") Local $tBinASM8_x86 = DllStructCreate("ubyte asm[" & BinaryLen($bBinASM8_x86) & "]") $tBinASM8_x86.asm = $bBinASM8_x86 DllCallAddress("none", DllStructGetPtr($tBinASM8_x86), "ptr", DllStructGetPtr($tParam)) Case Else $tParam.strideSrc = $iW Local Const $bBinASM8_x64 = Binary("0x575653554989CF49836F2002BB00000000B9000000009090909090909090909089C841F767104989C289C841F767144989C34D89D04901D84D0347204D030748C7C00300000048F7E34C01D8490347084D8B08448908FFC3413B5F1876D44831DBFFC1413B4F1C76B75D5B5E5FC20800") Local $tBinASM8_x64 = _DLLStructCreate64("ubyte asm[" & BinaryLen($bBinASM8_x64) & "]") $tBinASM8_x64.asm = $bBinASM8_x64 DllCallAddress("none", DllStructGetPtr($tBinASM8_x64), "ptr", DllStructGetPtr($tParam)) EndSwitch EndIf Case 15, 16, 24, 32 ;15/16/24/32-bit, as the bitmap format is the same we can use memcpy to copy the pixel data directly to the memory. ;Exeptions are 15/16/24-bit images whose width is not a divider of 4! If BitOR($iPxDepth = 15, $iPxDepth = 16, $iPxDepth = 24) And Mod($iW, 4) Then ConsoleWrite("Using Assembler code to speed-up..." & @CRLF) Switch $iPxDepth Case 15, 16 $tParam.strideSrc = $iW * 2 Switch @AutoItX64 Case False Local Const $bBinASM1516_x86 = Binary("0x8B7C2404BB00000000B900000000909089C8F7670889471C89C8F7670C894720B802000000F7E35003471C034718030789C2580347200347048B32668930433B5F1076DC31DB413B4F1476C4C20400") Local $tBinASM1516_x86 = DllStructCreate("ubyte asm[" & BinaryLen($bBinASM1516_x86) & "]") $tBinASM1516_x86.asm = $bBinASM1516_x86 DllCallAddress("none", DllStructGetPtr($tBinASM1516_x86), "ptr", DllStructGetPtr($tParam)) Case Else Local Const $bBinASM1516_x64 = Binary("0x575653554989CFBB00000000B90000000090909090909090909090909090909089C841F767104989C189C841F767144989C25389D8D1E04C89D24801C2490357084D89C84901C04D0347204D0307498B00488902FFC3FFC3413B5F1876D55BFFC1413B4F1C76B95D5B5E5FC20800") Local $tBinASM1516_x64 = _DLLStructCreate64("ubyte asm[" & BinaryLen($bBinASM1516_x64) & "]") $tBinASM1516_x64.asm = $bBinASM1516_x64 DllCallAddress("none", DllStructGetPtr($tBinASM1516_x64), "ptr", DllStructGetPtr($tParam)) EndSwitch Case 24 $tParam.strideSrc = $iW * 3 Switch @AutoItX64 Case False Local Const $bBinASM24_x86 = Binary("0x8B7C2404BB00000000B900000000909089C8F7670889471C89C8F7670C894720B803000000F7E35003471C034718030789C2580347200347048B328930433B5F1076DD31DB413B4F1476C5C20400") Local $tBinASM24_x86 = DllStructCreate("ubyte asm[" & BinaryLen($bBinASM24_x86) & "]") $tBinASM24_x86.asm = $bBinASM24_x86 DllCallAddress("none", DllStructGetPtr($tBinASM24_x86), "ptr", DllStructGetPtr($tParam)) Case Else Local Const $bBinASM24_x64 = Binary("0x575653554989CF4831C990909090909089C841F767104989C189C841F767144989C24831DB48C7C00300000048F7E34C89D24801C2490357084D89C84901C04D0347204D0307498B00488902FFC3FFC3413B5F1876CFFFC1413B4F1C76B25D5B5E5FC20800") Local $tBinASM24_x64 = _DLLStructCreate64("ubyte asm[" & BinaryLen($bBinASM24_x64) & "]") $tBinASM24_x64.asm = $bBinASM24_x64 DllCallAddress("none", DllStructGetPtr($tBinASM24_x64), "ptr", DllStructGetPtr($tParam)) EndSwitch EndSwitch Else For $y = 0 To $iH - 1 $t1 = $y * $stride DllCall($hDLL, "ptr:cdecl", "memcpy", "ptr", DllStructGetPtr($tDestBmp) + $t1, "ptr", DllStructGetPtr($tSrcBmp) + $t1, "uint", $stride) Next EndIf EndSwitch ConsoleWrite(TimerDiff($fTimer) & " ms" & @CRLF) DllClose($hDLL) ;TGA image is stored bottom up in file. Need to flip it. If BitAND($tTGAHeader.imageDescriptor, 0x30) <> 0x20 Then _GDIPlus_ImageRotateFlip($hBitmap, $GDIP_Rotate180FlipX) $tSrcBmp = 0 Return $hBitmap EndFunc ;==>_GDIPlus_TGAImageLoadFromFile ; #INTERNAL_USE_ONLY# =========================================================================================================== ; Name ..........: RemoveNullChars ; Description ...: Converts a null terminated binary string to a string ; Author ........: UEZ ; =============================================================================================================================== Func RemoveNullChars($bin) Local $a = StringRegExp($bin, "[[:xdigit:]+]{2}", 3), $s, $i If @error Then Return $s For $i = 0 To UBound($a) - 1 If $a[$i] = "00" Then ExitLoop $s &= Chr(Dec($a[$i])) Next Return $s EndFunc ;==>RemoveNullChars ; #INTERNAL_USE_ONLY# =========================================================================================================== ; Name ..........: _DLLStructCreate64 ; Description ...: Creates a struct for x64 assembler code execution ; Author ........: AndyG ; =============================================================================================================================== Func _DLLStructCreate64($struct) ;align auf 16-byte Adresse Local $temp = DllStructCreate($struct) Local $tempsize = DllStructGetSize($temp) + 64 Local $ptr = DllStructGetPtr($struct) Local $a1 = Mod(Number($ptr), 64) Local $temp = 0 Local $mem = _MemVirtualAlloc($ptr + $a1, $tempsize, $MEM_COMMIT, $PAGE_EXECUTE_READWRITE) Local $mem_dllstructcreate64_internal = $mem Local $a2 = Mod(Number($mem), 64) ;rest div 16 adresse = offset Local $sstruct = DllStructCreate($struct, (Number($mem) - $a2 + 64)) Return $sstruct ;auf 16 alingned pointer EndFunc ;==>_DLLStructCreate64 Global $sFile = FileOpenDialog("Select a TGA file", "", "TGA image(*.tga)") If @error Then Exit _GDIPlus_Startup() Global $hImage = _GDIPlus_TGAImageLoadFromFile($sFile, True) If @error Then ConsoleWrite(@error & " / " & @extended & @CRLF) _GDIPlus_Shutdown() Exit EndIf ;save result ;~ _GDIPlus_ImageSaveToFile($hImage, @ScriptDir & "\Converted.png") ;~ ShellExecute(@ScriptDir & "\Converted.png") Global $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Global $hGui = GUICreate("TGA Image Loader by UEZ", $iW, $iH) GUISetState() Global $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGui) _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE _GDIPlus_BitmapDispose($hImage) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() Exit Case $GUI_EVENT_RESTORE _GDIPlus_GraphicsDrawImageRect($hGraphics, $hImage, 0, 0, $iW, $iH) EndSwitch WEnd  
      Here my rookie assembler code ^^:
      #cs _ASM8cm_x86 use32 define tSrcBmp dword[edi] define tDestBmp dword[edi + 04] define colortable dword[edi + 08] define strideSrc dword[edi + 12] define strideDest dword[edi + 16] define w dword[edi + 20] define h dword[edi + 24] define colorTblSize dword[edi + 28] define colorwidth dword[edi + 32] define iOffset dword[edi + 36] define iOffset2 dword[edi + 40] define r5 byte[edi + 44] define g5 byte[edi + 45] define b5 byte[edi + 46] pushad ;~ _ASMDBG_() mov edi, dword[esp + 36] ;pointer to the struct xor ecx, ecx; y = 0 align 16 _y: mov eax, ecx mul strideSrc add eax, colorTblSize mov iOffset, eax ;iOffset = y * $strideSrc + $colorTblSize mov eax, ecx mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest xor ebx, ebx ;x = 0 _x: mov eax, iOffset add eax, ebx ;iOffset + x add eax, tSrcBmp mov edx, eax ;edx = iOffset + x + tSrcBmp xor eax, eax mov al, byte[edx] ;get index from color table mul colorwidth ;multiply it with colorwidth -> eax = index of the color table mov edx, colortable add edx, eax mov esi, dword[edx] ;get the color from the color table mov eax, 3 mul ebx ; add eax, iOffset2 ; add eax, tDestBmp ;$x * 3 + iOffset2 + tDestBmp = t1 mov ebp, eax cmp colorwidth, 2 jne _col_rgb mov dx, si ;BitShift(BitAND($col, 0x001F), -3) ;B and dx, 0x001F shl dx, 3 mov b5, dl mov dx, si ;BitShift(BitShift(BitAND($col, 0x03E0), 5), -3) ;G and dx, 0x03E0 shr dx, 5 shl dx, 3 mov g5, dl mov dx, si ;BitShift(BitShift(BitAND($col, 0x7C00), 10), -3) ;R and dx, 0x7C00 shr dx, 10 shl dx, 3 mov r5, dl xor eax, eax ;eax = 0 or al, r5 ;generate rgb value from rgb555 shl eax, 8 or al, g5 shl eax, 8 or al, b5 mov esi, eax _col_rgb: mov dword[ebp], esi ;write to destination inc ebx cmp ebx, w jbe _x inc ecx cmp ecx, h jbe _y ;~ _ASMDBG_() popad ret ;4 #ce _ASM8cm_x86 #cs _ASM8cm_x64 use64 define tSrcBmp qword[r15] define tDestBmp qword[r15 + 08] define colortable qword[r15 + 16] define strideSrc dword[r15 + 24] define strideDest dword[r15 + 28] define w dword[r15 + 32] define h dword[r15 + 36] define colorTblSize dword[r15 + 40] define colorwidth dword[r15 + 44] define iOffset dword[r15 + 48] define iOffset2 dword[r15 + 52] define r5 byte[r15 + 56] define g5 byte[r15 + 57] define b5 byte[r15 + 58] define x r13d define y r14d push rdi push rsi push rbx push rbp mov qword r15, rcx mov y, 0 align 16 _y: mov eax, y mul strideSrc add eax, colorTblSize mov iOffset, eax ;iOffset = y * $strideSrc + $colorTblSize mov eax, y mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest xor x, x ;x = 0 _x: mov eax, iOffset add eax, x ;iOffset + x add rax, tSrcBmp mov rdx, rax ;edx = iOffset + x + tSrcBmp xor rax, rax mov al, byte[rdx] ;get index from color table mul colorwidth ;multiply it with colorwidth -> eax = index of the color table mov rdx, colortable add rdx, rax mov r9d, dword[rdx] ;get the color from the color table xor rax, rax mov rax, 3 mul x ; add eax, iOffset2 ; add rax, tDestBmp ;$x * 3 + iOffset2 + tDestBmp = t1 mov r8, rax cmp colorwidth, 2 jne _col_rgb xor rdx, rdx mov dx, r9w ;BitShift(BitAND($col, 0x001F), -3) ;B and dx, 0x001F shl dx, 3 mov b5, dl xor rdx, rdx mov dx, r9w ;BitShift(BitShift(BitAND($col, 0x03E0), 5), -3) ;G and dx, 0x03E0 shr dx, 5 shl dx, 3 mov g5, dl xor rdx, rdx mov dx, r9w ;BitShift(BitShift(BitAND($col, 0x7C00), 10), -3) ;R and dx, 0x7C00 shr dx, 10 shl dx, 3 mov r5, dl xor eax, eax ;eax = 0 or al, r5 ;generate rgb value from rgb555 shl eax, 8 or al, g5 shl eax, 8 or al, b5 mov r9d, eax _col_rgb: mov dword[r8], r9d ;write to destination inc x cmp x, w jbe _x inc y cmp y, h jbe _y pop rbp pop rbx pop rsi pop rdi ret 8 #ce #cs _ASM8_x86 use32 pushad mov edi, dword[esp + 36] ;pointer to the struct define tSrcBmp dword[edi] define tDestBmp dword[edi + 04] define strideSrc dword[edi + 08] define strideDest dword[edi + 12] define w dword[edi + 16] define h dword[edi + 20] define colorTblSize dword[edi + 24] define iOffset dword[edi + 28] define iOffset2 dword[edi + 32] mov ecx, 0 ; y align 16 _y: mov eax, ecx mul strideSrc add eax, colorTblSize mov iOffset, eax ;iOffset = y * $strideSrc + $colorTblSize mov eax, ecx mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest xor ebx, ebx ;x = 0 _x: mov ebp, iOffset sub ebp, 2 add ebp, ebx add ebp, tSrcBmp ;ebp = t1 mov eax, 3 mul ebx add eax, iOffset2 add eax, tDestBmp ;eax = t2 mov esi, dword[ebp] ;get the color from source bitmap mov dword[eax], esi ;write to destination inc ebx cmp ebx, w jbe _x inc ecx cmp ecx, h jbe _y popad ret ;4 #ce _ASM8_x86 #cs _ASM8_x64 use64 push rdi push rsi push rbx push rbp define tSrcBmp qword[r15] define tDestBmp qword[r15 + 08] define strideSrc [r15 + 16] define strideDest [r15 + 20] define w [r15 + 24] define h [r15 + 28] define colorTblSize [r15 + 32] define iOffset [r15 + 36] define iOffset2 [r15 + 40] mov qword r15, rcx sub qword colorTblSize, 2 mov ebx, 0 ;w - 1 mov ecx, 0 ;h - 1 align 16 _y: mov eax, ecx mul dword strideSrc mov r10, rax ;r10 = y * $strideSrc mov eax, ecx mul dword strideDest mov r11, rax ;r11 = y * $strideDest _x: mov r8, r10 add r8, rbx add r8, colorTblSize add r8, tSrcBmp ;r8 = t1 mov rax, 3 mul rbx add rax, r11 add rax, tDestBmp ;eax = t2 mov r9, [r8] ;get the color from source bitmap mov dword[rax], r9d ;write to destination inc ebx cmp ebx, w jbe _x xor rbx, rbx inc ecx cmp ecx, h jbe _y pop rbp pop rbx pop rsi pop rdi ret 8 #ce _ASM8_x64 #cs _ASM1516_x86 use32 mov edi, dword[esp + 4] ;pointer to the struct define tSrcBmp ptr[edi] define tDestBmp ptr[edi + 04] define strideSrc dword[edi + 08] define strideDest dword[edi + 12] define w dword[edi + 16] define h dword[edi + 20] define colorTblSize dword[edi + 24] define iOffset dword[edi + 28] define iOffset2 dword[edi + 32] mov ebx, 0 ; x mov ecx, 0 ; y align 16 _y: mov eax, ecx mul strideSrc mov iOffset, eax ;iOffset = y * $strideSrc mov eax, ecx mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest _x: mov eax, 2 mul ebx ;x * 2 push eax add eax, iOffset add eax, colorTblSize add eax, tSrcBmp mov edx, eax ;edx = t1 pop eax ;restore x * 2 add eax, iOffset2 add eax, tDestBmp ;eax = t2 mov esi, dword[edx] ;get the color from source bitmap mov word[eax], si ;write to destination inc ebx cmp ebx, w jbe _x xor ebx, ebx inc ecx cmp ecx, h jbe _y ret ;4 #ce _ASM1516_x86 #cs _ASM1516_x64 use64 ;~ define tSrcBmp dword[r15 + 0] ;~ define tDestBmp dword[r15 + 8] ;~ define strideS dword[r15 + 16] ;~ define strideD dword[r15 + 20] ;~ define width dword[r15 + 24] ;~ define height dword[r15 + 28] ;~ define colorTblSize dword[r15 + 32] ;~ define t1 dword[r15 + 36] ;not needed ;~ define t2 dword[r15 + 40] ;not needed push rdi push rsi push rbx push rbp mov qword r15, rcx mov ebx, 0 ;dword[r15 + 24] ;ebx = w - 1 mov ecx, 0 ;dword[r15 + 28] ;ecx = h - 1 align 16 _y: mov eax, ecx mul dword[r15 + 16] mov r9, rax mov eax, ecx mul dword[r15 + 20] mov r10, rax push rbx _x: mov eax, ebx shl eax, 1 mov rdx, r10 add rdx, rax add rdx, [r15 + 8] mov r8, r9 add r8, rax add r8, [r15 + 32] add r8, [r15] mov rax, [r8] mov [rdx], rax inc ebx inc ebx cmp ebx, dword[r15 + 24] jbe _x pop rbx inc ecx cmp ecx, dword[r15 + 28] jbe _y pop rbp pop rbx pop rsi pop rdi ret 8 #ce _ASM1516_x64 #cs _ASM24_x86 use32 mov edi, dword[esp + 4] ;pointer to the struct define tSrcBmp dword[edi] define tDestBmp dword[edi + 04] define strideSrc dword[edi + 08] define strideDest dword[edi + 12] define w dword[edi + 16] define h dword[edi + 20] define colorTblSize dword[edi + 24] define iOffset dword[edi + 28] define iOffset2 dword[edi + 32] mov ebx, 0 ; x mov ecx, 0 ; y align 16 _y: mov eax, ecx mul strideSrc mov iOffset, eax ;iOffset = y * $strideSrc mov eax, ecx mul strideDest mov iOffset2, eax ;iOffset2 = y * $strideDest _x: mov eax, 3 mul ebx ;x * 3 push eax add eax, iOffset add eax, colorTblSize add eax, tSrcBmp mov edx, eax ;edx = t1 pop eax ;restore x * 3 add eax, iOffset2 add eax, tDestBmp ;eax = t2 mov esi, dword[edx] ;get the color from source bitmap mov dword[eax], esi ;write to destination inc ebx cmp ebx, w jbe _x xor ebx, ebx inc ecx cmp ecx, h jbe _y ret ;4 #ce _ASM24_x86 #cs _ASM24_x64 use64 ;~ define tSrcBmp dword[r15 + 0] ;~ define tDestBmp dword[r15 + 8] ;~ define strideS dword[r15 + 16] ;~ define strideD dword[r15 + 20] ;~ define width dword[r15 + 24] ;~ define height dword[r15 + 28] ;~ define colorTblSize dword[r15 + 32] ;~ define t1 dword[r15 + 36] ;not needed ;~ define t2 dword[r15 + 40] ;not needed push rdi push rsi push rbx push rbp mov qword r15, rcx xor rcx, rcx align 16 _y: mov eax, ecx mul dword[r15 + 16] mov r9, rax mov eax, ecx mul dword[r15 + 20] mov r10, rax xor rbx, rbx _x: mov rax, 3 mul rbx mov rdx, r10 add rdx, rax add rdx, [r15 + 8] mov r8, r9 add r8, rax add r8, [r15 + 32] add r8, [r15] mov rax, [r8] mov [rdx], rax ;copy 64 bits inc ebx inc ebx cmp ebx, dword[r15 + 24] jbe _x inc ecx cmp ecx, dword[r15 + 28] jbe _y pop rbp pop rbx pop rsi pop rdi ret 8 #ce _ASM24_x64  
      If you find a TGA image which is in scope of this script but doesn't convert it properly, please report it here.
      Thanks.
    • By UEZ
      Since monoceres has released 
      I searched for a way to map the 2D image of the earth to a 3D sphere with rotation.
       
      Here the result (after 9 years of research ^^) as a non realistic physical animation:
       ==> 
       
      Due to the fact that AutoIt / GDI+ are not that fast I couldn't add a moon animation additionally.
       
      Thanks to one of Eukalyptus' code to pointing me to the right direction. U rock man. 
       
      Source code extract only - not working because of missing binary data (images):
      ;coded by UEZ build 2017-03-18 #pragma compile(x64, false) #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit Global Const $iW = 800, $iW2 = ($iW - 100) / 2, $iH = 500, $fRad = ACos(-1) / 180, $sTitle = "GDI+ Rotating Earth v1.7 coded by UEZ 2017" AutoItSetOption("GUIOnEventMode", 1) GDIPlus_RotatingEarth() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_RotatingEarth() $bExit = False $hGUI = GUICreate($sTitle, $iW, $iH) GUISetState(@SW_SHOW, $hGUI) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetInterpolationMode($hCanvas, $GDIP_INTERPOLATIONMODE_NEARESTNEIGHBOR) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HALF) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFF0F0F0), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 60, 16), _ $hImage_Earth = _GDIPlus_BitmapCreateFromMemory(_Earth()), _ $hImage_Galaxy = _GDIPlus_BitmapCreateFromMemory(_Galaxy()), _ $hImage_Clouds = _GDIPlus_BitmapCreateFromMemory(_Clouds()), _ $hImage_Moon = _GDIPlus_BitmapCreateFromMemory(_Moon()), _ $hImage_USSE = _GDIPlus_BitmapCreateFromMemory(_USSE()), _ $hMatrix = _GDIPlus_MatrixCreate(), $hMatrix2 = _GDIPlus_MatrixCreate(), _ $hPath = _GDIPlus_PathCreate(), $hPath2 = _GDIPlus_PathCreate(), _ $hPen = _GDIPlus_PenCreate(0xC0FFFFFF, 1) _GDIPlus_ImageRotateFlip($hImage_USSE, 4) Local $aDim = _GDIPlus_ImageGetDimension($hImage_Earth) Local $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage_Earth) _GDIPlus_GraphicsDrawStringEx($hGfx, "Coded by UEZ 2017 ^^", $hFont_FPS, _GDIPlus_RectFCreate(0, $aDim[1] / 2 - 4, 120, 12), $hFormat_FPS, $hBrush_FPS) _GDIPlus_ImageDispose($hGfx) Local Const $hTexture_Earth = _GDIPlus_TextureCreate($hImage_Earth), $hTexture_Clouds = _GDIPlus_TextureCreate($hImage_Clouds) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Earth, "float", -200, "float", 0, "long", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Clouds, "float", -100, "float", 0, "long", 0) Local $iDiameter = $aDim[0] < $aDim[1] ? $aDim[0] : $aDim[1], _ $fDiameter2 = $iDiameter / 2, _ $fDX = ($iW - $iDiameter) / 2, $fDY = ($iH - $iDiameter) / 2 _GDIPlus_PathAddEllipse($hPath, $fDX - 1, $fDY - 1, $iDiameter + 2, $iDiameter + 2) Local Const $hBrush = _GDIPlus_PathBrushCreateFromPath($hPath) _GDIPlus_PathBrushSetCenterColor($hBrush, 0x02000008) _GDIPlus_PathBrushSetCenterPoint($hBrush, $fDX + $fDiameter2 + 1, $fDY + $fDiameter2 + 1) _GDIPlus_PathBrushSetSurroundColor($hBrush, 0xF8000000) _GDIPlus_PathBrushSetGammaCorrection($hBrush, 1) _GDIPlus_PathBrushSetFocusScales($hBrush, 0.50, 0.50) _GDIPlus_PathAddEllipse($hPath2, -1, -1, 201, 201) Local Const $hBrush2 = _GDIPlus_PathBrushCreateFromPath($hPath2) _GDIPlus_PathBrushSetCenterColor($hBrush2, 0x0800000) _GDIPlus_PathBrushSetCenterPoint($hBrush2, 100, 100) _GDIPlus_PathBrushSetSurroundColor($hBrush2, 0xFF000000) _GDIPlus_PathBrushSetGammaCorrection($hBrush2, 1) _GDIPlus_PathBrushSetFocusScales($hBrush2, 0.50, 0.50) $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage_Moon) _GDIPlus_GraphicsFillEllipse($hGfx, -1, -1, 201, 201, $hBrush2) _GDIPlus_ImageDispose($hGfx) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $fTimer1, $fTimer2, $fScale, $fTmp, $fX, $fSin, $fZ, $fS, $zz, $z = 90, $iStep = 4 ;the higher $iStep is the faster the animation but lower the quality. Local $fPosX, $fPosY, $fSize, $fSpeed, $aMeteor[4] = [0, 10 + Random() * ($iH - 20), 5 + Random() * 10, 5 + Random() * 10] $fPosX = $iW + 60 $fPosY = Random() * ($iH - 100) + 50 $fSize = 0.5 + Random() * 2 $fSpeed = Random() * 3 + 1 $fTimer1 = TimerInit() $fTimer2 = TimerInit() Do DllCall($__g_hGDIPDll, "int", "GdipDrawImageRect", "handle", $hCanvas, "handle", $hImage_Galaxy, "float", 0, "float", 0, _ "float", $iW, "float", $iH) DllCall($__g_hGDIPDll, "int", "GdipSetSmoothingMode", "handle", $hCanvas, "int", 4) If TimerDiff($fTimer1) > 10000 Then DllCall($__g_hGDIPDll, "int", "GdipDrawLine", "handle", $hCanvas, "handle", $hPen, "float", $aMeteor[0], "float", $aMeteor[1], _ "float", $aMeteor[0] + $aMeteor[2] * 3, "float", $aMeteor[1] + $aMeteor[3] * 3) $aMeteor[0] += $aMeteor[2] $aMeteor[1] += $aMeteor[3] If BitOR($aMeteor[0] > $iW, $aMeteor[1] > $iH, $aMeteor[0] < 0, $aMeteor[1] < 0) Then $aMeteor[0] = 0 $aMeteor[1] = Random() * ($iH * 0.75) $aMeteor[2] = 8 + Random() * 12 $aMeteor[3] = 7 + Random() * 10 $fTimer1 = TimerInit() EndIf EndIf If TimerDiff($fTimer2) > 30000 Then DllCall($__g_hGDIPDll, "int", "GdipDrawImageRect", "handle", $hCanvas, "handle", $hImage_USSE, "float", $fPosX, "float", $fPosY, _ "float", 50 * $fSize, "float", 12 * $fSize) $fPosX -= $fSpeed If $fPosX < -100 Then $fPosX = $iW + 30 $fPosY = Random() * ($iH - 100) + 50 $fSize = Random() * 2 $fSpeed = Random() * 3 + 1 $fTimer2 = TimerInit() EndIf EndIf $zz = $z * $fRad $fX = $iW2 - Cos($zz) * 345 $z -= 0.5 $fZ = Sin($zz) $fS = 100 - $fZ * 50 DllCall($__g_hGDIPDll, "int", "GdipSetSmoothingMode", "handle", $hCanvas, "int", 1) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Earth, "float", 0.75, "float", 0, "long", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateTextureTransform", "ptr", $hTexture_Clouds, "float", 1.25, "float", 0, "long", 0) If $fZ > 0 Then _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage_Moon, $fX, 110, $fS, $fS) For $i = 1 To $fDiameter2 Step $iStep $fScale = 1 + $i / $fDiameter2 DllCall($__g_hGDIPDll, "int", "GdipSetMatrixElements", "handle", $hMatrix, "float", 1.0, "float", 0.0, "float", 0.0, "float", 1.0, "float", 0.0, "float", 0.0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", $fDX + $fDiameter2, "float", $fDY + $fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipScaleMatrix", "handle", $hMatrix, "float", $fScale, "float", $fScale, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", -$fDiameter2, "float", -$fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipSetWorldTransform", "handle", $hCanvas, "handle", $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Earth, _ "float", $i, "float", $i, "float", $iDiameter -2 * $i, "float", $iDiameter - 2 * $i) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Clouds, _ "float", $i, "float", $i, "float", $iDiameter -2 * $i, "float", $iDiameter - 2 * $i) Next _GDIPlus_MatrixSetElements($hMatrix) _GDIPlus_GraphicsSetTransform($hCanvas, $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", $fDX, "float", $fDY, "float", $iDiameter, "float", $iDiameter) Else For $i = 1 To $fDiameter2 Step $iStep $fScale = 1 + $i / $fDiameter2 DllCall($__g_hGDIPDll, "int", "GdipSetMatrixElements", "handle", $hMatrix, "float", 1.0, "float", 0.0, "float", 0.0, "float", 1.0, "float", 0.0, "float", 0.0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", $fDX + $fDiameter2, "float", $fDY + $fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipScaleMatrix", "handle", $hMatrix, "float", $fScale, "float", $fScale, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipTranslateMatrix", "handle", $hMatrix, "float", -$fDiameter2, "float", -$fDiameter2, "int", 0) DllCall($__g_hGDIPDll, "int", "GdipSetWorldTransform", "handle", $hCanvas, "handle", $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Earth, _ "float", $i, "float", $i, "float", $iDiameter - 2 * $i, "float", $iDiameter - 2 * $i) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hTexture_Clouds, _ "float", $i, "float", $i, "float", $iDiameter - 2 * $i, "float", $iDiameter - 2 * $i) Next _GDIPlus_MatrixSetElements($hMatrix) _GDIPlus_GraphicsSetTransform($hCanvas, $hMatrix) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", $fDX, "float", $fDY, "float", $iDiameter, "float", $iDiameter) _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage_Moon, $fX, 110, $fS, $fS) EndIf _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS, $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) ;draw background message text _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) ;blit drawn bitmap to GUI $iFPS += 1 If $bExit Then ExitLoop Until False ;Not Sleep(10) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BrushDispose($hBrush2) _GDIPlus_PathDispose($hPath) _GDIPlus_PathDispose($hPath2) _GDIPlus_MatrixDispose($hMatrix) _GDIPlus_MatrixDispose($hMatrix2) _GDIPlus_ImageDispose($hImage_Earth) _GDIPlus_ImageDispose($hImage_Galaxy) _GDIPlus_ImageDispose($hImage_Clouds) _GDIPlus_ImageDispose($hImage_Moon) _GDIPlus_ImageDispose($hImage_USSE) _GDIPlus_BrushDispose($hTexture_Earth) _GDIPlus_BrushDispose($hTexture_Clouds) _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) GUIDelete($hGUI) EndFunc ;==>GDIPlus_RotatingEarth Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2016-12-01 ...  
      Download: Rotating Earth v1.7.au3
      In line 92 you can modify the $iStep variable -> the higher $iStep is the faster the animation & lower the quality.
       
      So long...
    • By rudi
      Hello,
       
      I found a couple of threads asking quite similar questions, but without finding a "straight" solution to Access the internal phone storage as well as the plugged in SD-Card.
       
      While the SD Card is quite an easy Job (shutdown phone, remove SD, plug into some Card Reader, Access it using a drive letter), the internal storage isn't accessible this way.
       
      Of course I *CAN* Access all the (regular visible) Content, when connected to a Windows box.
       
      But this way I cannot estimate, where all the space was eaten up. So I'd like to know, how to address the "root" Folder of the internal storage of my Android Phone to get it's subfolders and files. Going through the whole Folder tree recursively isn't my Problem, it's just howto address the very first Folder and then to read all files (with sizes) and names of the subfolders.
       
       
      Regards, Rudi.
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