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crashdemons

[Game] StarShooter

42 posts in this topic

#1 ·  Posted (edited)

I had this FINISHED, lying around, waiting to be released here but I never got around to it.

Now, here it is.

Note 1: this is NOT using any images - it is only drawing-based!

The sounds for this particular project were shamelessly ripped from elsewhere.

Please let me know if it is too hard or too easy - more things can be added/changed!

Posted Image

StarShooter.zip

Known Bugs:

Enemy phaser lines sometimes rarely draw towards 0,0 instead of towards you. Fixed

If you go off-screen [wrapped] too many times or fly straight for too long, enemies clump/merge together on top of each other.

Edited by crashdemons
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My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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can you make it so you move a bit faster or the enemies move a bit slower, its impossible to shake 4 guys off i they are a couple of pixels behind you!

Very nice though.

MDiesel

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I'm glad you like it, Yashied - I would like to add a story and some preset animations whenever time permits.

(a space for an animation is already reserved before the final level [the non-existant $level=14] ; a cheat code (the D key) already uses an animation)


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I had this FINISHED, lying around, waiting to be released here but I never got around to it.

Now, here it is.

Note 1: this is NOT using any images - it is only drawing-based!

Note 2: I had a complaint about the Sounds not playing so I made them all 8-bit PCM - not sure if it will help or not.

The sounds for this particular project were shameless ripped from elsewhere.

Please let me know if it is too hard or too easy - more things can be added/changed!

Posted Image

Known Bugs:

Enemy phaser lines sometimes rarely draw towards 0,0 instead of towards you.

Looks really nice!

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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#6 ·  Posted (edited)

can you make it so you move a bit faster or the enemies move a bit slower, its impossible to shake 4 guys off i they are a couple of pixels behind you!

Very nice though.

MDiesel

You don't have to shake them, you have one thing your empire buddies don't - reverse thrusters.

Try using the Down arrow.

If _IsPressed($Keys[2]) Then $AMoveS=-1; reverse - on a spaceship!? I think not!
Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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Nice game, I found also a trick to win, if u stay in the middle of the bottom u win easy ( until the enemy move very fast )

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Maybe I should make it so if you get to the edge of the screen you can't fire :)

(or corner-camp for that matter)


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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or possibly so you can go off one end and come out the other, that would make it real oldskool!

Its kinda addictive...

MDiesel

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I found another trick/bug:

whenever u do the animation pressing D, enemies stop firing, so spamming the animation makes u unbeatable, but after pressing D some times u will not able to do nothing

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#12 ·  Posted (edited)

Cool game, but I have 2 observations.

1. I never heard any sounds.

2. It gives a laggy feeling.

1.

See? i don't know why you and others have problems with this - it works fine here, and all I'm doing is using _SoundOpen, _SoundPlay (using the textual sound "alias").

Additionally, all of the WAV's are 8-bit mono tracks which there shouldn't be any problem playing...

A couple of questions:

Are you extracting all of the files to a folder before running (not just running from the ZIP)?

What AutoIt version are you using?

I'm still using 3.2.12.1 because of changes in later versions.

What OS are you on by chance? - If Vista, did you try Run as Admin? (just to open a WAV file?)

I'll try to add some error-checking for the _Sound* functions in the next update.

PS: Was anyone who tested this able to hear the sounds?

2.

I'm not sure much could be done about that - only necessary data is contained in all of the arrays and the checking that is done is all required for decent operation.

You could always lower that measly Sleep(50) if you had a fast PC, but personally I wouldn't......

The things that really slow it noticeably is having too many things to draw, which is why there is a cap to the "shots" and the collisions/explosions.

I'll look into whether there's any optimizations possible for the multiple things that occur.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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1.

All files extracted to a folder calles StarShooter on my desktop.

Running with AutoIt 3.3.0.0 (it could matter since there was a big rewrite on the sound udf on that version. What version is your AutoIt?).

Windows XP Professional SP3. Account is in Admin group.

2.

Good tip, I changed the Sleep to 25 and it was better looking and a little harder. Much more my style now :)

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I cant hear the sound too (the same as AdmiralAlkex but SP2)

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#15 ·  Posted (edited)

I found another trick/bug:

whenever u do the animation pressing D, enemies stop firing, so spamming the animation makes u unbeatable, but after pressing D some times u will not able to do nothing

D is a cheat - I made it so that attacks stopped, if you investigate the code you'll see this:

(The starburst is animation 1)

Func AnimCheck()
    Switch $AnimationN
        Case 0
            
        Case 1
            $CanFire=False
          ...

I made it so that attacks also resume after the fact, but sometimes level-changes interfere.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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#16 ·  Posted (edited)

1.

All files extracted to a folder calles StarShooter on my desktop.

Running with AutoIt 3.3.0.0 (it could matter since there was a big rewrite on the sound udf on that version. What version is your AutoIt?).

Windows XP Professional SP3. Account is in Admin group.

2.

Good tip, I changed the Sleep to 25 and it was better looking and a little harder. Much more my style now :party:

I'm using AutoIt 3.2.12.1 because I still write programs for Win98/Win2k etc.

I should try to find out if there's a quick way to switch between AutoIt versions so I can compile programs with either set: legacy or updated.

Personally though, I dislike the idea of having two sets of includes folders - having both seems like a headache either way.

:)

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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Imagination is very important.

Obviously you are in no lack of it. 5 stars from me.


♡♡♡

.

eMyvnE

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I'm using AutoIt 3.2.12.1 because I still write programs for Win98/Win2k etc.

I should try to find out if there's a quick way to switch between AutoIt versions so I can compile programs with either set: legacy or updated.

Personally though, I dislike the idea of having two sets of includes folders - having both seems like a headache either way.

:)

That explains it. I had to make all sorts of ugly fixes to 2 of my scripts after upgrading to 3.3.0.0, the Sound UDF have lots of changes (mostly irritating ones).

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Update: I added a quick and dirty fix for sounds. (not really efficient - optimizations will occur later)

Sounds should now work with the updated Sound UDF, but not on the old one.

I downloaded AutoIt v3.3 today and tested it out.


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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#20 ·  Posted (edited)

I just updated the script - I've had time to work on it lately and I added and changed a number of things.

Tell me if the script is too hard to finish - I should be able to make it easier with some input.

Animations must now finish before level changes (Fixed starburst cheat hanging on last level)

Enemies were originally allowed to fire phasers if destroyed by phasers (Fixed phaser lines drawing to 0,0)

Wrong array indices were being used in one area. (Fixed jumpy/non-smooth enemy movement etc.)

A number of sections have had the passed information changed to ByRef

The shortest turning angle is now used in conditions - yeilding smarter choices for the computer.

Enemies are now spawned facing at random angles - instead of all 0 degrees.

The dreadnought (the Big Ship) was way too easy - you have to deal with another weapon now.

The dreadnought will also be making unscheduled visits [animation] with it's new gun - reduces camping.

Nearly all "shots" and ships will now wrap from off-screen. (excluding the dread's shiny new weapon)

Unfixed Bug:

If you go off-screen [wrapped] too many times or fly straight for too long, enemies clump/merge together on top of each other while pursuing you.

Let me know what you think.

And now the spoilers:

Cheat 2:

'A', skip to the last level after the current.

Cheat 3:

'S', manually trigger a "visit" from the Dreadnought

The Dread's Weapon is:

A torpedo that starburst-explodes when it hits ANYTHING solid.

Hitting this torpedo head-on may, in many cases, be a near-death experience

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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Syntax.........: _GDIPlus_ImageGetPropertyItem($hImage, $iPropID) ; Parameters ....: $hImage - Pointer to an Image object ; $iPropID - Identifier of the property item to be retrieved ; Return values .: Success - Array ; | [0] Property ID ; | [1] Property length ; | [2] Property type ; | [3] pointer to Property value ; Possible values of type are: ; |1 - The value pointer points to an array of bytes ; |2 - The value pointer points to a null-terminated ASCII string ; |3 - The value pointer points to unsigned short ; |4 - The value pointer points to an unsigned long ; |5 - The value pointer points to an array of unsigned two longs (numerator, denominator) ; |7 - The value pointer points to an array of bytes of any type, or is unterminated string\ ; |8 - The value pointer points to signed short ; |9 - The value pointer points to a signed long ; |10 - The value pointer points to an array of signed two longs (numerator, denominator) ; |11 - The value pointer points to a float ; |12 - The value pointer points to a double ; Failure - -1 and either: ; |@error and @extended are set if DllCall failed ; |$GDIP_STATUS contains a non-zero value specifying the error code ; |$GDIP_ERROR: ; | 1 - The _GDIPlus_ImageGetPropertyItemSize function failed, $GDIP_STATUS contains the error code ; | 2 - The specified property identifier does not exist in the image ; | 3 - The _GDIPlus_ImageGetPropertyItem function failed, $GDIP_STATUS contains the error code ; Author.........: Authenticity ; Modified.......: c.haslam ; Remarks .......: None ; Related .......: _GDIPlus_ImageGetPropertyIdList, _GDIPlus_ImageGetPropertyItemSize, _GDIPlus_ImageGetPropertyItemValue, ; $tagGDIPPROPERTYITEM ; Link ..........; @@MsdnLink@@ GdipGetPropertyItem http://www.cipa.jp/std/documents/e/DC-008-Translation-2016-E.pdf, ; https://www.media.mit.edu/pia/Research/deepview/exif.html ; Example .......; No ; =============================================================================================================================== Func _GDIPlus_ImageGetPropertyItem($hImage, $iPropID) Local $iBuffer, $tBuffer, $pBuffer, $tPropertyItem, $aResult $iBuffer = _GDIPlus_ImageGetPropertyItemSize($hImage, $iPropID) If @error Then Return SetError(@error, @extended, -1) If $GDIP_STATUS Then $GDIP_ERROR = 1 Return -1 ElseIf $iBuffer = 0 Then $GDIP_ERROR = 2 Return -1 EndIf $tBuffer = DllStructCreate("byte[" & $iBuffer & "]") $pBuffer = DllStructGetPtr($tBuffer) $aResult = DllCall($__g_hGDIPDll, "uint", "GdipGetPropertyItem", "hwnd", $hImage, "uint", $iPropID, "uint", $iBuffer, "ptr", $pBuffer) If @error Then Return SetError(@error, @extended, -1) $GDIP_STATUS = $aResult[0] If $GDIP_STATUS Then $GDIP_ERROR = 3 Return -1 EndIf Local $tPropertyItem = DllStructCreate($tagGDIPPROPERTYITEM, $pBuffer) Local $aRet = [$tPropertyItem.id, $tPropertyItem.length,$tPropertyItem.type, $tPropertyItem.value] Return $aRet EndFunc ;==>_GDIPlus_ImageGetPropertyItem ; #FUNCTION# ==================================================================================================================== ; Name...........: _GDIPlus_ImageGetPropertySize ; Description ...: Gets the total size, in bytes, and the number of all the property items stored in an Image object ; Syntax.........: _GDIPlus_ImageGetPropertySize($hImage) ; Parameters ....: $hImage - Pointer to an Image object ; Return values .: Success - Array containing the total size and the number of property items: ; |[0] - Total size, in bytes, of the property items ; |[1] - Number of the property items ; Failure - -1 and either: ; |@error and @extended are set if DllCall failed ; |$GDIP_STATUS contains a non zero value specifying the error code ; Author.........: Authenticity ; Remarks .......: None ; Related .......: _GDIPlus_ImageGetPropertyIdList, _GDIPlus_ImageGetPropertyItem ; Link ..........; @@MsdnLink@@ GdipGetPropertyItemSize ; Example .......; No ; =============================================================================================================================== Func _GDIPlus_ImageGetPropertySize($hImage) Local $aSize[2], $aResult $aResult = DllCall($__g_hGDIPDll, "uint", "GdipGetPropertySize", "hwnd", $hImage, "uint*", 0, "uint*", 0) If @error Then Return SetError(@error, @extended, -1) $GDIP_STATUS = $aResult[0] If $GDIP_STATUS Then Return -1 $aSize[0] = $aResult[2] $aSize[1] = $aResult[3] Return $aSize EndFunc ;==>_GDIPlus_ImageGetPropertySize ; #FUNCTION# ==================================================================================================================== ; Name...........: _GDIPlus_ImageGetPropertyItemSize ; Description ...: Gets the size, in bytes, of a specified property item of an Image object ; Syntax.........: _GDIPlus_ImageGetPropertyItemSize($hImage, $iPropID) ; Parameters ....: $hImage - Pointer to an Image object ; $iPropID - Identifier of the property item to be retrieved ; Return values .: Success - $tagGDIPPROPERTYITEM structure containing the property size, type and value pointer ; Failure - -1 and either: ; |@error and @extended are set if DllCall failed ; |$GDIP_STATUS contains a non zero value specifying the error code ; Author.........: Authenticity ; Remarks .......: None ; Related .......: _GDIPlus_ImageGetPropertyIdList, _GDIPlus_ImageGetPropertyItem ; Link ..........; @@MsdnLink@@ GdipGetPropertyItemSize ; Example .......; No ; =============================================================================================================================== Func _GDIPlus_ImageGetPropertyItemSize($hImage, $iPropID) Local $aResult = DllCall($__g_hGDIPDll, "uint", "GdipGetPropertyItemSize", "hwnd", $hImage, "uint", $iPropID, _ "uint*", 0) If @error Then Return SetError(@error, @extended, -1) $GDIP_STATUS = $aResult[0] If $GDIP_STATUS Then Return -1 Return $aResult[3] EndFunc ;==>_GDIPlus_ImageGetPropertyItemSize  
    • c.haslam
      By c.haslam
      The following code is one of my many attempts to get the value of a string property from an image. It doesn't work. I know that IMAGEDESCRIPTION has a string value.
      In one of my many attempts, I did get the string OLYMPUS .., which I know is correct from IrfanView, but I can't get it again.
      How should I get this string?
       
      #include <GDIPlus.au3> Opt('MustDeclareVars',1) ; Property Item structure Global Const $tagGDIPPROPERTYITEM = _ "uint id;" & _ ; ID of this property "uint length;" & _ ; Length of the property value, in bytes "ushort type;" & _ ; Type of the value, as one of TAG_TYPE_XXX constants "ptr value;" ; property value Global Const $GDIP_PROPERTYTAGIMAGEDESCRIPTION = 0x010E ; #VARIABLES# =================================================================================================================== Global $ghGDIPMatrix = 0 Global $GDIP_STATUS = 0 Global $GDIP_ERROR = 0 Local $Dsk_ghImage _GDIPlus_Startup() $Dsk_ghImage = _GDIPlus_ImageLoadFromFile('H:\b\PA160005 - Copy.JPG') Local $propListVec = _GDIPlus_ImageGetPropertyIdList($Dsk_ghImage) Local $qProps = $propListVec[0] For $i = 1 To $qProps $propListVec[$i] = Hex($propListVec[$i]) While StringLeft($propListVec[$i],1)='0' $propListVec[$i] = StringMid($propListVec[$i],2) WEnd ConsoleWrite($propListVec[$i]&@CRLF) Next Local $tProp = _GDIPlus_ImageGetPropertyItem($Dsk_ghImage,$GDIP_PROPERTYTAGIMAGEDESCRIPTION) Local $len = $tProp.length Local $s = 'char str['&$len&']' Local $ptr = $tProp.value Local $tStr = DllStructCreate($s,$ptr) MsgBox(0,'@error',@error) Local $strval = DllStructGetData($tStr,'str') MsgBox(0,'','@error '&@error&' strval '&$strval) ; #FUNCTION# ==================================================================================================================== ; Name...........: _GDIPlus_ImageGetPropertyIdList ; Description ...: Gets a list of the property identifiers used in the metadata of an Image object ; Syntax.........: _GDIPlus_ImageGetPropertyIdList($hImage) ; Parameters ....: $hImage - Pointer to an Image object ; Return values .: Success - Array of property identifiers: ; |[0] - Number of property identifiers ; |[1] - Property identifier 1 ; |[2] - Property identifier 2 ; |[n] - Property identifier n ; Failure - -1 and either: ; |@error and @extended are set if DllCall failed ; |$GDIP_STATUS contains a non zero value specifying the error code ; |$GDIP_ERROR: ; | 1 - The _GDIPlus_ImageGetPropertyCount function failed, $GDIP_STATUS contains the error code ; | 2 - The image does not contain any property items ; | 3 - The _GDIPlus_ImageGetPropertyIdList function failed, $GDIP_STATUS contains the error code ; Author.........: Authenticity ; Remarks .......: The property item identifiers are declared in GDIPConstants.au3, those that start with $GDIP_PROPERTYTAGN* ; Related .......: _GDIPlus_ImageGetAllPropertyItems, _GDIPlus_ImageGetPropertyCount, _GDIPlus_ImageGetPropertyItem ; Link ..........; @@MsdnLink@@ GdipGetPropertyIdList ; Example .......; No ; =============================================================================================================================== Func _GDIPlus_ImageGetPropertyIdList($hImage) Local $iI, $iCount, $tProperties, $pProperties, $aProperties[1], $aResult $iCount = _GDIPlus_ImageGetPropertyCount($hImage) If @error Then Return SetError(@error, @extended, -1) If $GDIP_STATUS Then $GDIP_ERROR = 1 Return -1 ElseIf $iCount = 0 Then $GDIP_ERROR = 2 Return -1 EndIf $tProperties = DllStructCreate("uint[" & $iCount & "]") $pProperties = DllStructGetPtr($tProperties) $aResult = DllCall($__g_hGDIPDll, "uint", "GdipGetPropertyIdList", "hwnd", $hImage, "int", $iCount, "ptr", $pProperties) If @error Then Return SetError(@error, @extended, -1) $GDIP_STATUS = $aResult[0] If $GDIP_STATUS Then $GDIP_ERROR = 3 Return -1 EndIf ReDim $aProperties[$iCount + 1] $aProperties[0] = $iCount For $iI = 1 To $iCount $aProperties[$iI] = DllStructGetData($tProperties, 1, $iI) Next Return $aProperties EndFunc ;==>_GDIPlus_ImageGetPropertyIdList ; #FUNCTION# ==================================================================================================================== ; Name...........: _GDIPlus_ImageGetPropertyItem ; Description ...: Gets a specified property item (piece of metadata) from an Image object ; Syntax.........: _GDIPlus_ImageGetPropertyItem($hImage, $iPropID) ; Parameters ....: $hImage - Pointer to an Image object ; $iPropID - Identifier of the property item to be retrieved ; Return values .: Success - $tagGDIPPROPERTYITEM structure containing the property size, type and value pointer ; Failure - -1 and either: ; |@error and @extended are set if DllCall failed ; |$GDIP_STATUS contains a non zero value specifying the error code ; |$GDIP_ERROR: ; | 1 - The _GDIPlus_ImageGetPropertyItemSize function failed, $GDIP_STATUS contains the error code ; | 2 - The specified property identifier does not exist in the image ; | 3 - The _GDIPlus_ImageGetPropertyItem function failed, $GDIP_STATUS contains the error code ; Author.........: Authenticity ; Remarks .......: None ; Related .......: _GDIPlus_ImageGetPropertyIdList, _GDIPlus_ImageGetPropertyItemSize, $tagGDIPPROPERTYITEM ; Link ..........; @@MsdnLink@@ GdipGetPropertyItem ; Example .......; No ; =============================================================================================================================== Func _GDIPlus_ImageGetPropertyItem($hImage, $iPropID) Local $iBuffer, $tBuffer, $pBuffer, $tPropertyItem, $aResult $iBuffer = _GDIPlus_ImageGetPropertyItemSize($hImage, $iPropID) If @error Then Return SetError(@error, @extended, -1) If $GDIP_STATUS Then $GDIP_ERROR = 1 Return -1 ElseIf $iBuffer = 0 Then $GDIP_ERROR = 2 Return -1 EndIf $tBuffer = DllStructCreate("byte[" & $iBuffer & "]") $pBuffer = DllStructGetPtr($tBuffer) $aResult = DllCall($__g_hGDIPDll, "uint", "GdipGetPropertyItem", "hwnd", $hImage, "uint", $iPropID, "uint", $iBuffer, "ptr", $pBuffer) If @error Then Return SetError(@error, @extended, -1) $GDIP_STATUS = $aResult[0] If $GDIP_STATUS Then $GDIP_ERROR = 3 Return -1 EndIf $tPropertyItem = DllStructCreate($tagGDIPPROPERTYITEM, $pBuffer) Return $tPropertyItem EndFunc ;==>_GDIPlus_ImageGetPropertyItem ; #FUNCTION# ==================================================================================================================== ; Name...........: _GDIPlus_ImageGetPropertyCount ; Description ...: Gets the number of properties (pieces of metadata) stored in an Image object ; Syntax.........: _GDIPlus_ImageGetPropertyCount($hImage) ; Parameters ....: $hImage - Pointer to an Image object ; Return values .: Success - Number of property items store in the Image object ; Failure - -1 and either: ; |@error and @extended are set if DllCall failed ; |$GDIP_STATUS contains a non zero value specifying the error code ; Author.........: Authenticity ; Remarks .......: None ; Related .......: _GDIPlus_ImageGetAllPropertyItems, _GDIPlus_ImageGetPropertyIdList ; Link ..........; @@MsdnLink@@ GdipGetPropertyCount ; Example .......; No ; =============================================================================================================================== Func _GDIPlus_ImageGetPropertyCount($hImage) Local $aResult = DllCall($__g_hGDIPDll, "uint", "GdipGetPropertyCount", "hwnd", $hImage, "uint*", 0) If @error Then Return SetError(@error, @extended, -1) $GDIP_STATUS = $aResult[0] If $GDIP_STATUS Then Return -1 Return $aResult[2] EndFunc ;==>_GDIPlus_ImageGetPropertyCount ; #FUNCTION# ==================================================================================================================== ; Name...........: _GDIPlus_ImageGetPropertyItemSize ; Description ...: Gets the size, in bytes, of a specified property item of an Image object ; Syntax.........: _GDIPlus_ImageGetPropertyItemSize($hImage, $iPropID) ; Parameters ....: $hImage - Pointer to an Image object ; $iPropID - Identifier of the property item to be retrieved ; Return values .: Success - $tagGDIPPROPERTYITEM structure containing the property size, type and value pointer ; Failure - -1 and either: ; |@error and @extended are set if DllCall failed ; |$GDIP_STATUS contains a non zero value specifying the error code ; Author.........: Authenticity ; Remarks .......: None ; Related .......: _GDIPlus_ImageGetPropertyIdList, _GDIPlus_ImageGetPropertyItem ; Link ..........; @@MsdnLink@@ GdipGetPropertyItemSize ; Example .......; No ; =============================================================================================================================== Func _GDIPlus_ImageGetPropertyItemSize($hImage, $iPropID) Local $aResult = DllCall($__g_hGDIPDll, "uint", "GdipGetPropertyItemSize", "hwnd", $hImage, "uint", $iPropID, "uint*", 0) If @error Then Return SetError(@error, @extended, -1) $GDIP_STATUS = $aResult[0] If $GDIP_STATUS Then Return -1 Return $aResult[3] EndFunc ;==>_GDIPlus_ImageGetPropertyItemSize  
    • c.haslam
      By c.haslam
      I have found that:
      there are 276 functions in Authenticity's GDIP.au3 (written for 3.3.6.1) that are not in 3.3.14.2's GDIPlus.au3.  there are many constants in his GDIPConstants.au3 that are not in 3.3.14.2's GDIPlus.au3, but there are some that are. So:
      GDIP extras.au3 contains functions that are not in GDIPlus.au3. They have been extracted from GDIP.au3 The revised GDIPConstants.au3 has constants that are duplicates of those in GDIPlus.au3 commented out. They are attached.
      I have done limited testing on 3.3.14.2 with GDIP extras.au3 and the revised GDIPConstants.au3 included.
      I have undertaken this effort in thanks for the help with GDI+ that I have received on this form, especially from UEZ.
      Authenticity's thread is here. For those who do not 7zip, I am attaching his GDIP as a zip file. It contains many examples.
      GDIP33142.zip
      GDIPAuthenticity.zip
    • c.haslam
      By c.haslam
      UEZ has kindly provided me with code that rotates an image per a line: see here
      Because I want to trim a photograph after rotation, I need to crop the photo. I wrote code which calls _GDIPlus_GraphicsSetClipRect() to do this, but it places spurious stuff in the corners: see 2.jpg attached.
      I want only the trimmed photo to show.
      The original jpeg is also attached.
      The arguments to _GDIPlus_GraphicsSetClipRect() come from solving 2 simultaneous equations: if a and b are the width and height of the original photo, find x and y, the width and height of the rotated and cropped rectangle;
      a = x cos(ang) + y sin(ang)
      b = x sin(ang) + y cos(ang)
      My solution is:
      x = (b * sin(ang) - a*cos(ang)) / (sin(ang)^2 - (cos(ang)^2)
      y = (b * cos(ang) - a * sin(ang)) / (cos(ang)^2 - sin(ang)^2)
      To try to get a handle on the problem, I have temporarily added in several lines in Case $btn. In 2.jpg, you can see that the rectangle bounding the area to be retained is in the wrong place.
      The code is:
      #include <ButtonConstants.au3> #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> Opt('MustDeclareVars',1) Global Const $MK_SHIFT = 0x4 Global Const $MK_CONTROL = 0x8 Global Const $fPi = ACos(-1), $fPi2 = $fPi / 2, $fRad = 180 / $fPi GUIRegisterMsg($WM_MOUSEWHEEL, "WM_MOUSEWHEEL") GUIRegisterMsg($WM_PAINT,'WM_PAINT') Global $gX0=10,$gX1=580,$gY0,$gY1,$gForm1,$glblPic,$iLW,$iLH,$iW,$iH Global $ghCanvas,$ghImage,$ghPen,$gGraphicPic,$ghBitmap,$ghMatrix,$ghImageClone,$ghGfxClone Global Const $kDegToRads = 3.14159/180 main() Func main() $gForm1 = GUICreate("Form1", 623, 601, 192, 114) $iLW = 589 $iLH = 500 $glblPic = GUICtrlCreateLabel("", 8, 8, $iLW, $iLH) Local $btn = GUICtrlCreateButton("Rotate", 472, 560, 65, 25) GUISetState(@SW_SHOW) Local $oldY0,$oldY1,$fAngle _GDIPlus_Startup() $ghPen = _GDIPlus_PenCreate(0xFF999999,2) $ghImage = _GDIPlus_ImageLoadFromFile('H:\b\pergola.jpg') Local $h = GUICtrlGetHandle($glblPic) $gGraphicPic = _GDIPlus_GraphicsCreateFromHWND($h) $gY0 = 400 $gY1 = 400 $iW = _GDIPlus_ImageGetWidth($ghImage) $iH = _GDIPlus_ImageGetHeight($ghImage) $ghBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH) $ghCanvas = _GDIPlus_ImageGetGraphicsContext($ghBitmap) $ghMatrix = _GDIPlus_MatrixCreate() ; Loop until the user exits. While True If $gY0<>$oldY0 Or $gY1<>$oldY1 Then Paint() $oldY0 = $gY0 $oldY1 = $gY1 Else Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $btn $ghImageClone=_GDIPlus_BitmapCreateFromScan0($iW, $iH) $ghGfxClone=_GDIPlus_ImageGetGraphicsContext($ghImageClone) _GDIPlus_MatrixTranslate($ghMatrix, $iW/2, $iH/2) $gY1 = 300 ; temp Local $ang = -Angle($gY1-$gY0, $gX1-$gX0) _GDIPlus_MatrixRotate($ghMatrix, $ang) ;~ _GDIPlus_MatrixRotate($ghMatrix, -Angle($gY1-$gY0, $gX1-$gX0)) _GDIPlus_MatrixTranslate($ghMatrix, -$iW/2, -$iH/2) _GDIPlus_GraphicsSetTransform($ghGfxClone, $ghMatrix) _GDIPlus_GraphicsDrawImageRect($ghGfxClone,$ghImage,0,0,$iW,$iH) Local $angRads = $ang*$kDegToRads Local $sinAng = Sin($angRads) Local $cosAng = Cos($angRads) Local $wid = ($iLH*$sinAng-$iLW*$cosAng)/($sinAng^2-$cosAng^2) Local $left = ($iLW-$wid)/2 Local $ht = ($iLH*$cosAng-$iLW*$sinAng)/($cosAng^2-$sinAng^2) Local $top = ($iLH-$ht)/2 _GDIPlus_GraphicsDrawRect($ghGfxClone,$left,$top,$wid,$ht,$ghPen) ; temp _GDIPlus_GraphicsSetClipRect($ghGfxClone,$left,$top,$wid,$ht,0) _GDIPlus_GraphicsDispose($ghGfxClone) $ghGfxClone=_GDIPlus_ImageGetGraphicsContext($ghImage) _GDIPlus_GraphicsClear($ghImage) _GDIPlus_GraphicsDrawImageRect($ghGfxClone,$ghImageClone,0,0,$iW,$iH) _GDIPlus_GraphicsDispose($ghGfxClone) _GDIPlus_ImageDispose($ghImageClone) $gy0 = 400 $gy1 = 400 Paint() _GDIPlus_ImageSaveToFile($ghImage,'H:\b\2.jpg') ; added - is rotated, with same size as original file EndSwitch EndIf WEnd ; Clean up resources _GDIPlus_MatrixDispose($ghMatrix) _GDIPlus_ImageDispose($ghCanvas) _GDIPlus_ImageDispose($ghImage) _GDIPlus_ImageDispose($ghBitmap) _GDIPlus_PenDispose($ghPen) _GDIPlus_GraphicsDispose($gGraphicPic) _GDIPlus_Shutdown() EndFunc Func WM_MOUSEWHEEL($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam, $lParam Local Const $kYmax=$iLH-1,$kDelta=2 Local $vec = GUIGetCursorInfo($gForm1) If $vec[4] = $vec[4]=$glblPic Then Local $iDelta = BitShift($wParam, 16) ; positive = up Local $iKeys = _WinAPI_LoWord($wParam) If BitAND($iKeys,$MK_CONTROL)=$MK_CONTROL Then If BitAND($iKeys,$MK_SHIFT)=$MK_SHIFT Then ; do nothing Else If $iDelta > 0 And $gY0>3 Then $gY0 -= $kDelta If $iDelta < 0 And $gY0<$kYmax Then $gY0 += $kDelta EndIf Else If BitAND($iKeys,$MK_SHIFT)=$MK_SHIFT Then If $iDelta > 0 And $gY1>3 Then $gY1 -= $kDelta If $iDelta < 0 And $gY1<$kYmax Then $gY1 += $kDelta Else If $iDelta > 0 And $gY0>3 Then $gY0 -= $kDelta If $iDelta < 0 And $gY0<$kYmax Then $gY0 += $kDelta If $iDelta > 0 And $gY1>3 Then $gY1 -= $kDelta If $iDelta < 0 And $gY1<$kYmax Then $gY1 += $kDelta EndIf EndIf EndIf Return $GUI_RUNDEFMSG EndFunc ;==>WM_MOUSEWHEEL Func Paint() _GDIPlus_GraphicsClear($ghCanvas,0) _GDIPlus_GraphicsDrawImageRect($ghCanvas, $ghImage, 0,0, $iLW, $iLH) _GDIPlus_GraphicsDrawLine($ghCanvas, $gX0, $gY0, $gX1, $gY1, $ghPen) _GDIPlus_GraphicsDrawImageRect($gGraphicPic, $ghBitmap, 0, 0, $iW, $iH) EndFunc Func WM_PAINT() _WinAPI_RedrawWindow($gForm1, 0, 0, $RDW_UPDATENOW) Paint() _WinAPI_RedrawWindow($gForm1, 0, 0, $RDW_VALIDATE) EndFunc Func Angle($y, $x) ;return value is in degree Local Const $fPi = ACos(-1), $fPi2 = ACos(-1) / 2, $fRad = 180 / $fPi Switch True Case ($x > 0) Return ATan($y / $x) * $fRad Case ($x < 0 And $y >= 0) Return ATan($y / $x + $fPi) * $fRad Case ($x < 0 And $y < 0) Return ATan($y / $x - $fPi) * $fRad Case ($x = 0 And $y > 0) Return $fPi2 * $fRad Case ($x = 0 And $y < 0) Return -$fPi2 * $fRad Case ($x = 0 And $y = 0) Return 0 EndSwitch EndFunc I also don't understand how the rotated picture gets displayed. There are graphics objects, graphics contexts and PDI+ bitmaps. How are they related?
      Help would be much appreciated.


    • Slaventii_M
      By Slaventii_M
      Hi everybody!
      I've been studying Autoit not so long ago and today I want to share my game with you.
      Please check it out and tell me your opinion.
      Files in the archive:
      BG.jpg
      Mole.png
      Mole_Dead.png
      Shoot.wav
      Cursor.cur
      Game_Icon.iso
      Mole Shooter.au3
      Mole Shooter.exe
      Screenshots:
      Screenshot 1
      Screanshot 2
      Screanshot 3
      Files:
      Mole Shooter.rar
      Created and tested:
      Windows XP SP3 Game Edition (x86)
      Autoit Version: 3.3.10.2