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how to paint pixel by pixel in one image?


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hi guys

Please could someone give me a light? I tried some things with gdiplus but could not!

for example:

I have this image in 60 x 60:

Posted Image

the image is completely black, "but will not always be so, it is an image"

and I would leave it like this:

Posted Image

ie, every 1 pixel, I paint it pink!

but the image resolution can vary, and the color would I paint too, how can I do this? thanks!

Edited by darkshark
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You want to paint over the black image a pink rectangle with same width and height of black image. Is that correct?

Br,

UEZ

Please don't send me any personal message and ask for support! I will not reply!

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You want to paint over the black image a pink rectangle with same width and height of black image. Is that correct?

Br,

UEZ

I think he loads an image (size can vary). And he wants to paints a pink pixel each 1 pixel.

EDIT: Typo

Edited by AlmarM

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Try this:

#include <GDIPlus.au3>

_GDIPlus_Startup()

$hImage = _GDIPlus_ImageLoadFromFile(FileOpenDialog("Select an image", "", "Images (*.jpg;*.png;*.bmp;*.gif)"))
$iW = _GDIPlus_ImageGetWidth($hImage)
$iH = _GDIPlus_ImageGetHeight($hImage)

$hGUI = GUICreate("GDI+ Test by UEZ 2010", $iW, $iH, -1, -1, 0x80000000)
GUISetState()

$hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI)
_GDIPlus_GraphicsDrawImageRect($hGraphic, $hImage, 0, 0, $iW, $iH)
$alpha = "0x80"
$color = "7F1F7F" ;pink (hex value!)
$hBrush = _GDIPlus_BrushCreateSolid($alpha & $color)

_GDIPlus_GraphicsFillRect($hGraphic, 0, 0, $iW, $iH, $hBrush)

While 1
    Switch GUIGetMsg()
        Case -3
            _GDIPlus_BrushDispose($hBrush)
            _GDIPlus_ImageDispose($hImage)
            _GDIPlus_GraphicsDispose($hGraphic)
            _GDIPlus_Shutdown()
    Exit
    EndSwitch
WEnd

You can change value $alpha and $color.

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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With dissolve, does require showing them up front to build the array.

#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3>
#Include <Array.au3>
#include <IE.au3>
#Include <string.au3>
#include <GuiListView.au3>
#include <WinAPI.au3>
#include <GuiToolTip.au3>

Opt("GUIOnEventMode", 1)
Opt("GUICloseOnESC", 1)



;;;;;===================================Set picture arrays==================================================================
Local $image1 = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\AutoIt v3\AutoIt", "InstallDir") & "\Examples\GUI\merlin.gif"
Local $image2 = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\AutoIt v3\AutoIt", "InstallDir") & "\Examples\GUI\msoobe.jpg"



$yGui = 90
$rows = 1
$NumOfImgs = 2

$gui = GUICreate("", $NumOfImgs * 90, $ygui * $rows, 0 , 0, $WS_POPUPWINDOW)

;row 1

        GUICtrlCreatePic($image1, 0, 0, $yGui, $yGui)
        GUICtrlCreatePic($image2, 90, 0, $yGui, $yGui)


GUICtrlSetState(-1, $GUI_DISABLE)
GUISetState(@SW_SHOW, $gui)

$merlin = _PicToArray(0, 0)
$oobe = _PicToArray(90, 0)


GUIDelete()

Func _PicToArray($x, $y)

    Dim $BArray[90][90]

    $firstD = UBound($BArray, 1) - 1
    $secondD = UBound($BArray, 2) - 1

    For $B = $x To $firstD + $x
    For $C = $y To $secondD + $y
        $BArray[$B - $x][$C - $y] = "0x" & Hex(PixelGetColor($B + 1, $C + 1), 6)
    Next
Next
Return $BArray
EndFunc

Func _save($SrcArray , $file)
$save = fileopen ($file , 10)
for $K = 0 to Ubound($SrcArray, 1) - 1
For $L = 0 To UBound($SrcArray, 2) - 1
filewrite ($save, $SrcArray[$K][$L] & @CRLF)
Next
Next
FileClose ($save)
EndFunc

Func _DrawPicfromArray($Srcarray, $TimerARG, $offsetX , $offsetY)

    Dim $ZArray[8100][3]
$k = 0
For $i = 0 To 89
    For $j = 0 To 89
        $ZArray[$k][0] = Random(0,10000,1)
        $ZArray[$k][1] = $i
        $ZArray[$k][2] = $j
        $k+=1
    Next
Next
_ArraySort($ZArray)

;========= Draw array of pixels to desktop at mouse button down ===============
Local $aMPos, $dc

$start1 = TimerInit ()
$dif = timerdiff($start1)

While 1
    If timerdiff($start1) >= $TimerARG Then
        ExitLoop
        Endif
  Local $dc = DllCall("user32.dll", "int", "GetDC", "hwnd", 0)
    Local $D, $E
    For $i = 0 To 8099
        $D = $ZArray[$i][1]
        $E = $ZArray[$i][2]
        _PixelSetColor($D + $offsetX, $E + $offsetY, $Srcarray[$D][$E])
        _HPSleep(100,0)
    Next

    sleep (2000)

        For $i = 1 To 8099 step + 2
        $D = $ZArray[$i][1]
        $E = $ZArray[$i][2]
        _PixelSetColor($D + $offsetX, $E + $offsetY, 0x7F1F7F)
        _HPSleep(100,0)
    Next

  DllCall("user32.dll", "int", "ReleaseDC", "hwnd", 0, "hwnd", $dc[0])
WEnd
EndFunc

; Modified from http://www.autoitscript.com/forum/index.php?showtopic=7315&view=findpost&p=178779
Func _PixelSetColor($XCoord, $YCoord, $Color)
    Local $dc = DllCall("user32.dll", "int", "GetDC", "hwnd", 0)
    If Not IsArray($dc) Then Return -1
    DllCall("gdi32.dll", "long", "SetPixel", "long", $dc[0], "long", $XCoord, "long", $YCoord, "long", _
            "0x" & StringRegExpReplace(hex($Color,6), "(..)(..)(..)", "\3\2\1")) ; Change to 0xBBGGRR hex colour format.
    DllCall("user32.dll", "int", "ReleaseDC", "hwnd", 0, "hwnd", $dc[0])
EndFunc ;==>_PixelSetColor

Func _HPSleep($iSleep, $fMs = 1)
    ; default is milliseconds, otherwise microseconds (1 ms = 1000 µs)
    If $fMs Then $iSleep *= 1000 ; convert to ms
    DllCall("ntdll.dll", "dword", "NtDelayExecution", "int", 0, "int64*", -10 * $iSleep)
EndFunc

;;;;;=====================================================================================================

$Symbol = "Installer Package "

$gui = GUICreate("", 90, 90, 0 , 0, $WS_POPUPWINDOW)

        GUICtrlCreatePic($image2, 0, 0, $yGui, $yGui)

GUICtrlSetState(-1, $GUI_DISABLE)
GUISetState(@SW_SHOW, $gui)

$Symbol = "Merlin "
_DrawPicfromArray ($merlin, '1' , 0 , 0)


$Symbol = "MSOOBE"
_DrawPicfromArray ($oobe, '1' , 0 , 0)


$Symbol = "Merlin "
_DrawPicfromArray ($merlin, '1' , 0 , 0)


$Symbol = "MSOOBE"
_DrawPicfromArray ($oobe, '1' , 0 , 0)



;;;;;;;;;;;END OF INSTALL ACTIONS----------------------------------------------------------------------

ahh superimposed vs every other pixel pink, love some websense blocking image context clues.

Edited by iamtheky

,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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Try this:

#include <GDIPlus.au3>

_GDIPlus_Startup()

$hImage = _GDIPlus_ImageLoadFromFile(FileOpenDialog("Select an image", "", "Images (*.jpg;*.png;*.bmp;*.gif)"))
$iW = _GDIPlus_ImageGetWidth($hImage)
$iH = _GDIPlus_ImageGetHeight($hImage)

$hGUI = GUICreate("GDI+ Test by UEZ 2010", $iW, $iH, -1, -1, 0x80000000)
GUISetState()

$hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI)
_GDIPlus_GraphicsDrawImageRect($hGraphic, $hImage, 0, 0, $iW, $iH)
$alpha = "0x80"
$color = "7F1F7F" ;pink (hex value!)
$hBrush = _GDIPlus_BrushCreateSolid($alpha & $color)

_GDIPlus_GraphicsFillRect($hGraphic, 0, 0, $iW, $iH, $hBrush)

While 1
    Switch GUIGetMsg()
        Case -3
            _GDIPlus_BrushDispose($hBrush)
            _GDIPlus_ImageDispose($hImage)
            _GDIPlus_GraphicsDispose($hGraphic)
            _GDIPlus_Shutdown()
    Exit
    EndSwitch
WEnd

You can change value $alpha and $color.

Br,

UEZ

so the image was superimposed in pink!

that's how I'd done, but it was like in the examples cited above S =

Edited by darkshark
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Your image from 1st post was rasterized with pink and my version superimposes the image with pink using the alpha channel.

Is this what you are loooking for or you want to rasterize the image?

Br,

UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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my example paints pixel by pixel (randomly)

modify the last argument to specify color.

_PixelSetColor($D + $offsetX, $E + $offsetY, $Srcarray[$D][$E])

,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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Hi!

Sorry for "hijacking" this thread, but due to the simplicity of the BMP-Format, it is very easy to paint/manipulate "Pixels" with Assembler-Code  :graduated:  

It is easy to rasterize an image, if the width of the image has an odd number of pixels. The only thing to do is to paint every 2nd pixel to the selected colour....

_("use32")               ;32bit-Mode
_("mov esi," & $Scan)    ;Startadress Bitmapdata (Pixel)
_("mov ecx," & $iWidth * $iHeight) ;number of Pixels
_("mov edi," & $colour)  ;...
_("_loop:")              ;label to jump to
_("mov dword[esi],edi")  ;colour pixel
_("add esi,8")           ;every 2. pixel
_("sub ecx,2")           ;decrement number of remaining pixels
_("ja _loop")            ;Jump, if  ecx is Above 0 (loop until ecx<=0 (whole image rasterized))
_("ret ")                ;end program

If the number of pixels in a line is even, you have to set the first pixel in first line (and then every 2nd pixel until the line is full) , second pixel  in second line, first pixel in 3rd line and so on

It´s a very easy and not optimized code, using only simple ASM-instructions like MOV, ADD, SUB and conditional jumps   Posted Image. The required #include-file can be found here:  

#include <AssembleIt.au3>
#include <GDIPlus.au3>

Global $Scan, $iWidth, $iHeight, $colour ;declare variables in Assemblerfunction

Func _colour_rasterize()
    _("use32")           ;32bit-Mode
    _("mov esi," & $Scan) ;Startadress Bitmapdata (Pixel)
    _("mov ecx," & $iWidth * $iHeight) ;number of Pixels
    _("mov edi," & $colour) ;...

    ;width even or odd?
    _("mov eax," & $iWidth);width into register
    _("bt eax,0")        ;bit test bitnumber and store the result into Carry-Flag CF
    _("jc _odd")         ;if CF=1 (bit0_of_eax=1) then jump _odd

    ;an even number of pixels in a line is not so easy, because we
    ;need a counter (EBX) to find out if we have to paint up the first pixel in the line
    ;or the second one!
    _("mov ebx,1")       ;counter pixel_per_line
    _("_loop:")          ;loop until ecx=0 (whole image rasterized)
    _("cmp ebx,eax")     ;is end of line reached?
    _("jae _next")       ;end of line reached, then  _next:
    _("mov dword[esi],edi") ;else paint pixel
    _("add esi,8")       ;every 2. pixel in memory 8 Byte = 2 pixel AARRGGBB
    _("add ebx,2")       ;increment counter

    _("sub ecx,2")       ;decrement # of remaining pixel
    _("ja _loop")        ;until ecx=0, jump to _loop:
    _("ret ")            ;end program

    _("_next: ")         ;end of line reached
    _("bt ebx,0")        ;last pixel# odd?
    _("jnc _even_line")  ;if even, jump _even_line

    _("mov ebx,0")       ;counter, every 2nd line
    _("add esi,4")       ;next address of pixel in memory
    _("sub ecx,1")       ;remaing # of pixel
    _("ja _loop")        ;loop until ecx=0 (whole image rasterized)
    _("ret")             ;end program

    _("_even_line:")     ;paint first pixel in line
    _("mov ebx,1")       ;
    _("sub esi,4")       ;we are one pixel too far!...
    _("add ecx,1")       ;...so paint the pixel before the actual one
    _("jmp _loop")       ;fill line painting every 2nd pixel

    ;odd number of pixels in a line, very easy, because every 2nd
    ;pixel is colored to rasterize the image
    _("_odd:")
    _("_loop1:")         ;until ecx=0
    _("mov dword[esi],edi") ;colour pixel
    _("add esi,8")       ;every 2. pixel
    _("sub ecx,2")       ;decrement number of remaining pixel
    _("ja _loop1")        ;loop until ecx=0 (whole image rasterized)
    _("ret ")            ;end program
EndFunc                  ;==>_colour_rasterize

_GDIPlus_Startup()
$file = FileOpenDialog("Select 24 or 32 Bpp Image", @ScriptDir, "Images (*.jpg;*.bmp)", 1 + 2)
If @error Then Exit
$hBitmap = _GDIPlus_BitmapCreateFromFile($file)

Local $iWidth, $iHeight, $hBitmapData, $Scan, $Stride, $tPixelData, $pPixelStruct
$iWidth = _GDIPlus_ImageGetWidth($hBitmap)
$iHeight = _GDIPlus_ImageGetHeight($hBitmap)
$hBitmapData = _GDIPlus_BitmapLockBits($hBitmap, 0, 0, $iWidth, $iHeight, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32RGB)
$Scan = DllStructGetData($hBitmapData, "Scan0") ;Startadress of Bitmapdata

$colour = 0x7FF17FFF     ;pink
$ret = _AssembleIt("ptr", "_colour_rasterize") ;Run the Assemblercode

_GDIPlus_BitmapUnlockBits($hBitmap, $hBitmapData)
FileDelete(@ScriptDir & "\raster_pink.bmp")
_GDIPlus_ImageSaveToFile($hBitmap, @ScriptDir & "\raster_pink.bmp")

ShellExecute(@ScriptDir & "\raster_pink.bmp")
FasmExit($Fasm)          ;FASM remove from memory

And the same in "native" AutoIt    :( , a little bit slower (60 times) but no additional #includes needed and compilable in 32/64Bit! 

#include <GDIPlus.au3>

_GDIPlus_Startup()
$file = FileOpenDialog("Select 24 or 32 Bpp Image", @ScriptDir, "Images (*.jpg;*.bmp)", 1 + 2)
If @error Then Exit
$hBitmap = _GDIPlus_BitmapCreateFromFile($file)

Local $iWidth, $iHeight, $hBitmapData, $Scan, $Stride, $tPixelData, $pPixelStruct
$iWidth = _GDIPlus_ImageGetWidth($hBitmap)
$iHeight = _GDIPlus_ImageGetHeight($hBitmap)
$hBitmapData = _GDIPlus_BitmapLockBits($hBitmap, 0, 0, $iWidth, $iHeight, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32RGB)
$Scan = DllStructGetData($hBitmapData, "Scan0")   ;Startadress of Bitmapdata
$struct = DllStructCreate("dword[" & $iWidth * $iHeight & "]", $Scan) ;struct at startaddress of pixeldata in memory

$colour = 0x7FF17FFF                              ;pink

If $iWidth / 2 <> Int($iWidth / 2) Then           ;odd number of pixels in line
    For $i = 1 To $iWidth * $iHeight Step 2       ;every second pixel
        DllStructSetData($struct, 1, $colour, $i) ;"paint" colour in memory
    Next
Else                                              ;even number of pixels in a line
    $flag = 1
    For $l = 0 To $iHeight - 1                    ;every line
        $flag = Not ($flag)                       ;flag 0,1,0,1,0,1,0.....
        For $i = $flag To $iWidth Step 2          ;every 2nd pixel to colour
            DllStructSetData($struct, 1, $colour, $l * $iWidth + $i);"paint" colour in memory
        Next
    Next
EndIf

_GDIPlus_BitmapUnlockBits($hBitmap, $hBitmapData)
FileDelete(@ScriptDir & "\raster_pink.bmp")
_GDIPlus_ImageSaveToFile($hBitmap, @ScriptDir & "\raster_pink.bmp")
_GDIPlus_Shutdown()
ShellExecute(@ScriptDir & "\raster_pink.bmp")
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Hi!

Sorry for "hijacking" this thread, but due to the simplicity of the BMP-Format, it is very easy to paint/manipulate "Pixels" with Assembler-Code  :graduated:  

It is easy to rasterize an image, if the width of the image has an odd number of pixels. The only thing to do is to paint every 2nd pixel to the selected colour....

_("use32")               ;32bit-Mode
_("mov esi," & $Scan)    ;Startadress Bitmapdata (Pixel)
_("mov ecx," & $iWidth * $iHeight) ;number of Pixels
_("mov edi," & $colour)  ;...
_("_loop:")              ;label to jump to
_("mov dword[esi],edi")  ;colour pixel
_("add esi,8")           ;every 2. pixel
_("sub ecx,2")           ;decrement number of remaining pixels
_("ja _loop")            ;Jump, if  ecx is Above 0 (loop until ecx<=0 (whole image rasterized))
_("ret ")                ;end program

If the number of pixels in a line is even, you have to set the first pixel in first line (and then every 2nd pixel until the line is full) , second pixel  in second line, first pixel in 3rd line and so on

It´s a very easy and not optimized code, using only simple ASM-instructions like MOV, ADD, SUB and conditional jumps   Posted Image. The required #include-file can be found here:  

#include <AssembleIt.au3>
#include <GDIPlus.au3>

Global $Scan, $iWidth, $iHeight, $colour ;declare variables in Assemblerfunction

Func _colour_rasterize()
    _("use32")           ;32bit-Mode
    _("mov esi," & $Scan) ;Startadress Bitmapdata (Pixel)
    _("mov ecx," & $iWidth * $iHeight) ;number of Pixels
    _("mov edi," & $colour) ;...

    ;width even or odd?
    _("mov eax," & $iWidth);width into register
    _("bt eax,0")        ;bit test bitnumber and store the result into Carry-Flag CF
    _("jc _odd")         ;if CF=1 (bit0_of_eax=1) then jump _odd

    ;an even number of pixels in a line is not so easy, because we
    ;need a counter (EBX) to find out if we have to paint up the first pixel in the line
    ;or the second one!
    _("mov ebx,1")       ;counter pixel_per_line
    _("_loop:")          ;loop until ecx=0 (whole image rasterized)
    _("cmp ebx,eax")     ;is end of line reached?
    _("jae _next")       ;end of line reached, then  _next:
    _("mov dword[esi],edi") ;else paint pixel
    _("add esi,8")       ;every 2. pixel in memory 8 Byte = 2 pixel AARRGGBB
    _("add ebx,2")       ;increment counter

    _("sub ecx,2")       ;decrement # of remaining pixel
    _("ja _loop")        ;until ecx=0, jump to _loop:
    _("ret ")            ;end program

    _("_next: ")         ;end of line reached
    _("bt ebx,0")        ;last pixel# odd?
    _("jnc _even_line")  ;if even, jump _even_line

    _("mov ebx,0")       ;counter, every 2nd line
    _("add esi,4")       ;next address of pixel in memory
    _("sub ecx,1")       ;remaing # of pixel
    _("ja _loop")        ;loop until ecx=0 (whole image rasterized)
    _("ret")             ;end program

    _("_even_line:")     ;paint first pixel in line
    _("mov ebx,1")       ;
    _("sub esi,4")       ;we are one pixel too far!...
    _("add ecx,1")       ;...so paint the pixel before the actual one
    _("jmp _loop")       ;fill line painting every 2nd pixel

    ;odd number of pixels in a line, very easy, because every 2nd
    ;pixel is colored to rasterize the image
    _("_odd:")
    _("_loop1:")         ;until ecx=0
    _("mov dword[esi],edi") ;colour pixel
    _("add esi,8")       ;every 2. pixel
    _("sub ecx,2")       ;decrement number of remaining pixel
    _("ja _loop1")        ;loop until ecx=0 (whole image rasterized)
    _("ret ")            ;end program
EndFunc                  ;==>_colour_rasterize

_GDIPlus_Startup()
$file = FileOpenDialog("Select 24 or 32 Bpp Image", @ScriptDir, "Images (*.jpg;*.bmp)", 1 + 2)
If @error Then Exit
$hBitmap = _GDIPlus_BitmapCreateFromFile($file)

Local $iWidth, $iHeight, $hBitmapData, $Scan, $Stride, $tPixelData, $pPixelStruct
$iWidth = _GDIPlus_ImageGetWidth($hBitmap)
$iHeight = _GDIPlus_ImageGetHeight($hBitmap)
$hBitmapData = _GDIPlus_BitmapLockBits($hBitmap, 0, 0, $iWidth, $iHeight, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32RGB)
$Scan = DllStructGetData($hBitmapData, "Scan0") ;Startadress of Bitmapdata

$colour = 0x7FF17FFF     ;pink
$ret = _AssembleIt("ptr", "_colour_rasterize") ;Run the Assemblercode

_GDIPlus_BitmapUnlockBits($hBitmap, $hBitmapData)
FileDelete(@ScriptDir & "\raster_pink.bmp")
_GDIPlus_ImageSaveToFile($hBitmap, @ScriptDir & "\raster_pink.bmp")

ShellExecute(@ScriptDir & "\raster_pink.bmp")
FasmExit($Fasm)          ;FASM remove from memory

And the same in "native" AutoIt    :( , a little bit slower (60 times) but no additional #includes needed and compilable in 32/64Bit! 

#include <GDIPlus.au3>

_GDIPlus_Startup()
$file = FileOpenDialog("Select 24 or 32 Bpp Image", @ScriptDir, "Images (*.jpg;*.bmp)", 1 + 2)
If @error Then Exit
$hBitmap = _GDIPlus_BitmapCreateFromFile($file)

Local $iWidth, $iHeight, $hBitmapData, $Scan, $Stride, $tPixelData, $pPixelStruct
$iWidth = _GDIPlus_ImageGetWidth($hBitmap)
$iHeight = _GDIPlus_ImageGetHeight($hBitmap)
$hBitmapData = _GDIPlus_BitmapLockBits($hBitmap, 0, 0, $iWidth, $iHeight, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32RGB)
$Scan = DllStructGetData($hBitmapData, "Scan0")   ;Startadress of Bitmapdata
$struct = DllStructCreate("dword[" & $iWidth * $iHeight & "]", $Scan) ;struct at startaddress of pixeldata in memory

$colour = 0x7FF17FFF                              ;pink

If $iWidth / 2 <> Int($iWidth / 2) Then           ;odd number of pixels in line
    For $i = 1 To $iWidth * $iHeight Step 2       ;every second pixel
        DllStructSetData($struct, 1, $colour, $i) ;"paint" colour in memory
    Next
Else                                              ;even number of pixels in a line
    $flag = 1
    For $l = 0 To $iHeight - 1                    ;every line
        $flag = Not ($flag)                       ;flag 0,1,0,1,0,1,0.....
        For $i = $flag To $iWidth Step 2          ;every 2nd pixel to colour
            DllStructSetData($struct, 1, $colour, $l * $iWidth + $i);"paint" colour in memory
        Next
    Next
EndIf

_GDIPlus_BitmapUnlockBits($hBitmap, $hBitmapData)
FileDelete(@ScriptDir & "\raster_pink.bmp")
_GDIPlus_ImageSaveToFile($hBitmap, @ScriptDir & "\raster_pink.bmp")
_GDIPlus_Shutdown()
ShellExecute(@ScriptDir & "\raster_pink.bmp")

worked perfec!

not gonna lie to say I had Awe by low-level languages, but I never got to study them!

but I'll study the code and try to understand it =)

thanks a lot!

Edited by darkshark
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 The "low-level"-code makes sense, if you have computationally intensive code inside of long loops. So 99,98% of all normal "GUI-Stuff" is well done by native AutoIt-Code and there is no chance to speed up this code with ASM.

Edited by AndyG
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Here the modified version of AndyG's AutoIt version using _GDIPlus_BitmapSetPixel() as suggested by Yashied:

#include <GDIPlus.au3>

_GDIPlus_Startup()
$file = FileOpenDialog("Select 24 or 32 Bpp Image", @ScriptDir, "Images (*.jpg;*.bmp)", 1 + 2)
If @error Then Exit
$hBitmap = _GDIPlus_BitmapCreateFromFile($file)

Local $iWidth, $iHeight, $hBitmapData
$iWidth = _GDIPlus_ImageGetWidth($hBitmap)
$iHeight = _GDIPlus_ImageGetHeight($hBitmap)

$colour = 0x7FF17FFF ;pink

For $y = 0 To $iHeight
    For $x = Mod($y, 2) To $iWidth Step 2
        _GDIPlus_BitmapSetPixel($hBitmap, $x, $y, $colour)
    Next
Next

_GDIPlus_ImageSaveToFile($hBitmap, @ScriptDir & "\raster_pink.bmp")
_GDIPlus_Shutdown()
ShellExecute(@ScriptDir & "\raster_pink.bmp")

Func _GDIPlus_BitmapSetPixel($hBitmap, $iX, $iY, $iARGB = 0xFF000000)
    Local $aRet
    $aRet = DllCall($ghGDIPDll, "int", "GdipBitmapSetPixel", "hwnd", $hBitmap, "int", $iX, "int", $iY, "dword", $iARGB)
    Return
EndFunc   ;==>_GDIPlus_BitmapSetPixel

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

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Here the modified version of AndyG's AutoIt version using _GDIPlus_BitmapSetPixel() as suggested by Yashied:

#include <GDIPlus.au3>

_GDIPlus_Startup()
$file = FileOpenDialog("Select 24 or 32 Bpp Image", @ScriptDir, "Images (*.jpg;*.bmp)", 1 + 2)
If @error Then Exit
$hBitmap = _GDIPlus_BitmapCreateFromFile($file)

Local $iWidth, $iHeight, $hBitmapData
$iWidth = _GDIPlus_ImageGetWidth($hBitmap)
$iHeight = _GDIPlus_ImageGetHeight($hBitmap)

$colour = 0x7FF17FFF ;pink

For $y = 0 To $iHeight + 1
    For $x = Mod($y, 2) To $iWidth + 1 Step 2
        _GDIPlus_BitmapSetPixel($hBitmap, $x, $y, $colour)
    Next
Next

_GDIPlus_ImageSaveToFile($hBitmap, @ScriptDir & "\raster_pink.bmp")
_GDIPlus_Shutdown()
ShellExecute(@ScriptDir & "\raster_pink.bmp")

Func _GDIPlus_BitmapSetPixel($hBitmap, $iX, $iY, $iARGB = 0xFF000000)
    Local $aRet
    $aRet = DllCall($ghGDIPDll, "int", "GdipBitmapSetPixel", "hwnd", $hBitmap, "int", $iX, "int", $iY, "dword", $iARGB)
    Return
EndFunc   ;==>_GDIPlus_BitmapSetPixel

Br,

UEZ

worked well, and the code is much more "simple"

Thank you for your help!

really thanks =)

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