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Mikeman27294

Changing image hue

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Mikeman27294

Hey everyone.

I want to add a theming engine to a program of mine, so that there is multiple hues, ie red, green, orange, blue and so on. I also want to be able to change the brightness of the background, ie you can choose between a range oflight greys through to dark greys.

I have searched the forum and came across this:

#include<Array.au3>

#include<Color.au3>

#include<GUIConstantsEx.au3>

GUICreate("",360,350)
$gra = GUICtrlCreateGraphic(0,0,360,20)
GUISetState()
$Color = 0xFFff00
GUISetBkColor($Color)
ConsoleWrite("Color: 0x" & Hex($Color, 6) & @CRLF)
ConsoleWrite("Saturation: " & _Color_GetSaturation($Color) & " %" & @CRLF)
ConsoleWrite("Brightness: " & _Color_GetBrightness($Color) & " %" & @CRLF)
ConsoleWrite("Hue: " & _Color_GetHue($Color) & " º" & @CRLF)
Sleep(1000)
ConsoleWrite("Complementary color: " & _Color_FindComplementary($Color) & @CRLF & @CRLF)
$i = 0
While $i < 2
    $i += 1
    GUISetBkColor(_Color_FindComplementary($Color))
    Sleep(500)
    GUISetBkColor($Color)
    Sleep(500)
WEnd
GUISetBkColor(0)
For $x = 0 To 360 Step 2
    $hue = _Color_SetHue($Color, $x)
    ConsoleWrite("Hue: " & $x & " º" & $hue & @CRLF)
;~  GUISetBkColor($hue)
    GUICtrlSetGraphic($gra,$GUI_GR_COLOR,$hue,$hue)
    GUICtrlSetGraphic($gra,$GUI_GR_RECT,$x,0,2,20)
    GUICtrlSetGraphic($gra,$GUI_GR_REFRESH)
    Sleep(30)
 
Next
Sleep(500)
GUISetBkColor($Color)
GUICtrlDelete($gra)
$gra = GUICtrlCreateGraphic(0,0,350,20)
$gra2 = GUICtrlCreateGraphic(0,20,350,20)
 
 
ConsoleWrite("  Saturation:  Brightness:" & @CRLF)
For $x = 0 To 100
    $sat = _Color_SetSaturation($Color, $x)
    $brigth = _Color_SetBrightness($Color, $x)
    ConsoleWrite($x & " % " & $sat & "   " & $brigth & @CRLF)
    GUICtrlSetGraphic($gra,$GUI_GR_COLOR,$sat,$sat)
    GUICtrlSetGraphic($gra2,$GUI_GR_COLOR,$brigth,$brigth)
    GUICtrlSetGraphic($gra,$GUI_GR_RECT,350*$x/100,0,Ceiling (350/100),20)
    GUICtrlSetGraphic($gra2,$GUI_GR_RECT,350*$x/100,0,Ceiling( 350/100),20)
    GUICtrlSetGraphic($gra,$GUI_GR_REFRESH)
    GUICtrlSetGraphic($gra2,$GUI_GR_REFRESH)
    Sleep(30)
Next
 
Func _Color_SetSaturation($iColor, $nPercent)
    Local $aColorArray[4]
    $nPercent = 1 - ($nPercent / 100)
 
    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)
 
    If $aColorArray[1] = $aColorArray[2] And $aColorArray[2] = $aColorArray[3] Then Return -1
 
    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    $IndexMin = _ArrayMinIndex($aColorArray, 1, 1)
    $IndexMid = 6 - ($IndexMax + $IndexMin)
 
    $aColorArray[$IndexMid] = ($aColorArray[$IndexMax] * ($aColorArray[$IndexMid] - $aColorArray[$IndexMin])) / ($aColorArray[$IndexMax] - $aColorArray[$IndexMin])
    $aColorArray[$IndexMid] = Round($aColorArray[$IndexMid] + ($aColorArray[$IndexMax] - $aColorArray[$IndexMid]) * $nPercent, 0)
 
    $aColorArray[$IndexMin] = Round($aColorArray[$IndexMax] * $nPercent, 0)
    Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2)
EndFunc   ;==>_Color_SetSaturation
 
Func _Color_GetSaturation($iColor)
    Local $aColorArray[4]
 
    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)
 
    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    $IndexMin = _ArrayMinIndex($aColorArray, 1, 1)
    $IndexMid = 6 - ($IndexMax + $IndexMin)
    Return Round((1 - $aColorArray[$IndexMin] / $aColorArray[$IndexMax]) * 100, 0)
EndFunc   ;==>_Color_GetSaturation
 
Func _Color_SetBrightness($iColor, $nPercent)
    Local $aColorArray[4]
    $nPercent = $nPercent / 100
 
    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)
 
    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    $ActBrightness = $aColorArray[$IndexMax] / 255
    For $i = 1 To 3
        $aColorArray[$i] = Round($aColorArray[$i] * $nPercent / $ActBrightness, 0)
    Next
    Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2)
EndFunc   ;==>_Color_SetBrightness
 
Func _Color_GetBrightness($iColor)
    Local $aColorArray[4]
 
    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)
 
    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    Return Round(($aColorArray[$IndexMax] / 255) * 100, 0)
EndFunc   ;==>_Color_GetBrightness
 
Func _Color_SetHue($iColor, $iHue)
    Local $aColorArray[4]
 
    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)
 
    $iMax = _ArrayMax($aColorArray, 1, 1)
    $iMin = _ArrayMin($aColorArray, 1, 1)
 
    If $iHue >= 61 And $iHue <= 180 Then
        $IndexMax = 2
        If $iHue < 120 Then
            $IndexMin = 3
            $iMid = (($iMax - $iMin) * (120 - $iHue)) / 60 + $iMin
        Else
            $IndexMin = 1
            $iMid = (($iMax - $iMin) * ($iHue - 120)) / 60 + $iMin
        EndIf
    ElseIf $iHue >= 181 And $iHue <= 299 Then
        $IndexMax = 3
        If $iHue <= 240 Then
            $IndexMin = 1
            $iMid = (($iMax - $iMin) * (240 - $iHue)) / 60 + $iMin
        Else
            $IndexMin = 2
            $iMid = (($iMax - $iMin) * ($iHue - 240)) / 60 + $iMin
        EndIf
    ElseIf $iHue >= 300 Or $iHue <= 60 Then
        $IndexMax = 1
        If $iHue <= 60 Then
            $IndexMin = 3
            $iMid = (($iMax - $iMin) * ($iHue)) / 60 + $iMin
        Else
            $IndexMin = 2
            $iMid = (($iMax - $iMin) * (360 - $iHue)) / 60 + $iMin
        EndIf
    EndIf
    $IndexMid = 6 - ($IndexMin + $IndexMax)
    $aColorArray[$IndexMin] = $iMin
    $aColorArray[$IndexMax] = $iMax
    $aColorArray[$IndexMid] = $iMid
    Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2)
EndFunc   ;==>_Color_SetHue
 
Func _Color_GetHue($iColor)
    Local $aColorArray[4], $Hue
 
    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)
 
    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    $IndexMin = _ArrayMinIndex($aColorArray, 1, 1)
    $IndexMid = 6 - ($IndexMax + $IndexMin)
    $Lambda = ($aColorArray[$IndexMid] - $aColorArray[$IndexMin]) * 60 / ($aColorArray[$IndexMax] - $aColorArray[$IndexMin])
 
    Switch $IndexMax
        Case 1
            Switch $IndexMin
                Case 2
                    $Hue = 360 - $Lambda
                Case 3
                    $Hue = $Lambda
            EndSwitch
        Case 2
            Switch $IndexMin
                Case 1
                    $Hue = 120 + $Lambda
                Case 3
                    $Hue = 120 - $Lambda
            EndSwitch
        Case 3
            Switch $IndexMin
                Case 1
                    $Hue = 240 - $Lambda
                Case 2
                    $Hue = 240 + $Lambda
            EndSwitch
    EndSwitch
    Return Round($Hue, 0)
EndFunc   ;==>_Color_GetHue
 
Func _Color_FindComplementary($iColor)
    Local $iHue = Mod(_Color_GetHue($iColor) + 180, 360)
    Return _Color_SetHue($iColor, $iHue)
EndFunc   ;==>_Color_FindComplementary

However, I dont quite understand the hue changing function in this, or the brightness function. Are there any easier ways to do something like this? Otherwise, can someone please help me make sense of the hue and brightness functions?

Thanks.

Finally the autoit tags are working so there u go. Sorry bouth that, it was only showing the first few lines and then it swallowed up the edit button and all those buttons and so on.

Edited by Mikeman27294

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MvGulik

Try passing the code, after first switching the post editor in code mode. An post it in that mode to(if posting in normal mode also screws things up.) ...

Erm: Yep ... Don't post in Normal mode ;)

Grr: ... don't even switch to normal mode ... :graduated:

test: (will be removed again) (guess not yet ... )

#include<Array.au3>
#include<Color.au3>
#include<GUIConstantsEx.au3>


GUICreate("", 360, 350)
$gra = GUICtrlCreateGraphic(0, 0, 360, 20)
GUISetState()
$Color = 0xFFff00
GUISetBkColor($Color)
ConsoleWrite("Color: 0x" & Hex($Color, 6) & @CRLF)
ConsoleWrite("Saturation: " & _Color_GetSaturation($Color) & " %" & @CRLF)
ConsoleWrite("Brightness: " & _Color_GetBrightness($Color) & " %" & @CRLF)
ConsoleWrite("Hue: " & _Color_GetHue($Color) & " º" & @CRLF)
Sleep(1000)
ConsoleWrite("Complementary color: " & _Color_FindComplementary($Color) & @CRLF & @CRLF)
$i = 0
While $i < 2
    $i += 1
    GUISetBkColor(_Color_FindComplementary($Color))
    Sleep(500)
    GUISetBkColor($Color)
    Sleep(500)
WEnd
GUISetBkColor(0)
For $x = 0 To 360 Step 2
    $Hue = _Color_SetHue($Color, $x)
    ConsoleWrite("Hue: " & $x & " º" & $Hue & @CRLF)
;~ GUISetBkColor($hue)
    GUICtrlSetGraphic($gra, $GUI_GR_COLOR, $Hue, $Hue)
    GUICtrlSetGraphic($gra, $GUI_GR_RECT, $x, 0, 2, 20)
    GUICtrlSetGraphic($gra, $GUI_GR_REFRESH)
    Sleep(30)

Next
Sleep(500)
GUISetBkColor($Color)
GUICtrlDelete($gra)
$gra = GUICtrlCreateGraphic(0, 0, 350, 20)
$gra2 = GUICtrlCreateGraphic(0, 20, 350, 20)


ConsoleWrite("  Saturation: Brightness:" & @CRLF)
For $x = 0 To 100
    $sat = _Color_SetSaturation($Color, $x)
    $brigth = _Color_SetBrightness($Color, $x)
    ConsoleWrite($x & " % " & $sat & "   " & $brigth & @CRLF)
    GUICtrlSetGraphic($gra, $GUI_GR_COLOR, $sat, $sat)
    GUICtrlSetGraphic($gra2, $GUI_GR_COLOR, $brigth, $brigth)
    GUICtrlSetGraphic($gra, $GUI_GR_RECT, 350 * $x / 100, 0, Ceiling(350 / 100), 20)
    GUICtrlSetGraphic($gra2, $GUI_GR_RECT, 350 * $x / 100, 0, Ceiling(350 / 100), 20)
    GUICtrlSetGraphic($gra, $GUI_GR_REFRESH)
    GUICtrlSetGraphic($gra2, $GUI_GR_REFRESH)
    Sleep(30)
Next

Func _Color_SetSaturation($iColor, $nPercent)
    Local $aColorArray[4]
    $nPercent = 1 - ($nPercent / 100)

    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)

    If $aColorArray[1] = $aColorArray[2] And $aColorArray[2] = $aColorArray[3] Then Return -1

    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    $IndexMin = _ArrayMinIndex($aColorArray, 1, 1)
    $IndexMid = 6 - ($IndexMax + $IndexMin)

    $aColorArray[$IndexMid] = ($aColorArray[$IndexMax] * ($aColorArray[$IndexMid] - $aColorArray[$IndexMin])) / ($aColorArray[$IndexMax] - $aColorArray[$IndexMin])
    $aColorArray[$IndexMid] = Round($aColorArray[$IndexMid] + ($aColorArray[$IndexMax] - $aColorArray[$IndexMid]) * $nPercent, 0)

    $aColorArray[$IndexMin] = Round($aColorArray[$IndexMax] * $nPercent, 0)
    Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2)
EndFunc ;==>_Color_SetSaturation

Func _Color_GetSaturation($iColor)
    Local $aColorArray[4]

    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)

    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    $IndexMin = _ArrayMinIndex($aColorArray, 1, 1)
    $IndexMid = 6 - ($IndexMax + $IndexMin)
    Return Round((1 - $aColorArray[$IndexMin] / $aColorArray[$IndexMax]) * 100, 0)
EndFunc ;==>_Color_GetSaturation

Func _Color_SetBrightness($iColor, $nPercent)
    Local $aColorArray[4]
    $nPercent = $nPercent / 100

    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)

    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    $ActBrightness = $aColorArray[$IndexMax] / 255
    For $i = 1 To 3
        $aColorArray[$i] = Round($aColorArray[$i] * $nPercent / $ActBrightness, 0)
    Next
    Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2)
EndFunc ;==>_Color_SetBrightness

Func _Color_GetBrightness($iColor)
    Local $aColorArray[4]

    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)

    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    Return Round(($aColorArray[$IndexMax] / 255) * 100, 0)
EndFunc ;==>_Color_GetBrightness

Func _Color_SetHue($iColor, $iHue)
    Local $aColorArray[4]

    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)

    $iMax = _ArrayMax($aColorArray, 1, 1)
    $iMin = _ArrayMin($aColorArray, 1, 1)

    If $iHue >= 61 And $iHue <= 180 Then
        $IndexMax = 2
        If $iHue < 120 Then
            $IndexMin = 3
            $iMid = (($iMax - $iMin) * (120 - $iHue)) / 60 + $iMin
        Else
            $IndexMin = 1
            $iMid = (($iMax - $iMin) * ($iHue - 120)) / 60 + $iMin
        EndIf
    ElseIf $iHue >= 181 And $iHue <= 299 Then
        $IndexMax = 3
        If $iHue <= 240 Then
            $IndexMin = 1
            $iMid = (($iMax - $iMin) * (240 - $iHue)) / 60 + $iMin
        Else
            $IndexMin = 2
            $iMid = (($iMax - $iMin) * ($iHue - 240)) / 60 + $iMin
        EndIf
    ElseIf $iHue >= 300 Or $iHue <= 60 Then
        $IndexMax = 1
        If $iHue <= 60 Then
            $IndexMin = 3
            $iMid = (($iMax - $iMin) * ($iHue)) / 60 + $iMin
        Else
            $IndexMin = 2
            $iMid = (($iMax - $iMin) * (360 - $iHue)) / 60 + $iMin
        EndIf
    EndIf
    $IndexMid = 6 - ($IndexMin + $IndexMax)
    $aColorArray[$IndexMin] = $iMin
    $aColorArray[$IndexMax] = $iMax
    $aColorArray[$IndexMid] = $iMid
    Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2)
EndFunc ;==>_Color_SetHue

Func _Color_GetHue($iColor)
    Local $aColorArray[4], $Hue

    $aColorArray[1] = _ColorGetRed($iColor)
    $aColorArray[2] = _ColorGetGreen($iColor)
    $aColorArray[3] = _ColorGetBlue($iColor)

    $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1)
    $IndexMin = _ArrayMinIndex($aColorArray, 1, 1)
    $IndexMid = 6 - ($IndexMax + $IndexMin)
    $Lambda = ($aColorArray[$IndexMid] - $aColorArray[$IndexMin]) * 60 / ($aColorArray[$IndexMax] - $aColorArray[$IndexMin])

    Switch $IndexMax
        Case 1
            Switch $IndexMin
                Case 2
                    $Hue = 360 - $Lambda
                Case 3
                    $Hue = $Lambda
            EndSwitch
        Case 2
            Switch $IndexMin
                Case 1
                    $Hue = 120 + $Lambda
                Case 3
                    $Hue = 120 - $Lambda
            EndSwitch
        Case 3
            Switch $IndexMin
                Case 1
                    $Hue = 240 - $Lambda
                Case 2
                    $Hue = 240 + $Lambda
            EndSwitch
    EndSwitch
    Return Round($Hue, 0)
EndFunc ;==>_Color_GetHue

Func _Color_FindComplementary($iColor)
    Local $iHue = Mod(_Color_GetHue($iColor) + 180, 360)
    Return _Color_SetHue($iColor, $iHue)
EndFunc ;==>_Color_FindComplementary

Last 'Done' (I Hope) edit ... yep. (all edit-code mode, no normal edit-mode involved.)

Edited by iEvKI3gv9Wrkd41u

"Straight_and_Crooked_Thinking" : A "classic guide to ferreting out untruths, half-truths, and other distortions of facts in political and social discussions."
"The Secrets of Quantum Physics" : New and excellent 2 part documentary on Quantum Physics by Jim Al-Khalili. (Dec 2014)

"Believing what you know ain't so" ...

Knock Knock ...
 

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UEZ

You can checkout or

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Mikeman27294

Thanks guys. That image tool looks like it is exactly what will answer my question.

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      ;#AutoIt3Wrapper_Icon=Histogram1.ico #AutoIt3Wrapper_Compile_Both=y ;#AutoIt3Wrapper_Res_Field=CompanyName|UEZ Software Development ;#AutoIt3Wrapper_Res_Field=ProductName|GDI+ Show Histogram ;#AutoIt3Wrapper_Res_Field=ProductVersion|%AutoItVer% #AutoIt3Wrapper_Res_Fileversion=0.9.8.0 ;#AutoIt3Wrapper_Res_Field=Build|2015-07-10 #AutoIt3Wrapper_Res_LegalCopyright=UEZ Software Development #AutoIt3Wrapper_Res_Language=1033 ;#AutoIt3Wrapper_Res_Field=URL|http://www.autoitscript.com/forum/index.php?showtopic=147777 #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #AutoIt3Wrapper_UseUpx=y #AutoIt3Wrapper_UPX_Parameters=--best --lzma #AutoIt3Wrapper_Run_After=upx.exe --best --lzma "GDI+ Show Histogram_x64.exe" #AutoIt3Wrapper_UseX64=n #include <Constants.au3> #include <GUIConstantsEx.au3> #include <GDIPlus.au3> #include <WindowsConstants.au3> Opt("MustDeclareVars", 1) Opt("MouseCoordMode", 2) _GDIPlus_Startup() If @error Then Exit MsgBox(0x40010, "Error", "GDI+ Show Histogram can run on operating systems Vista or newer only!") Global $ghGDIPDll = $__g_hGDIPDll, $aRes Global Const $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]") Global Const $aFullScreen = WinGetPos($hFullScreen) Global Enum $HistogramFormatARGB, $HistogramFormatPARGB, $HistogramFormatRGB, $HistogramFormatGray, _ ;http://msdn.microsoft.com/en-us/library/windows/desktop/ms534129(v=vs.85).aspx $HistogramFormatB, $HistogramFormatG, $HistogramFormatR, $HistogramFormatA Global $tStructChannel0 = DllStructCreate("uint channel0[256]") Global $pStructChannel0 = DllStructGetPtr($tStructChannel0) Global $tStructChannel1 = DllStructCreate("uint channel1[256]") Global $pStructChannel1 = DllStructGetPtr($tStructChannel1) Global $tStructChannel2 = DllStructCreate("uint channel2[256]") Global $pStructChannel2 = DllStructGetPtr($tStructChannel2) Global $tStructChannel3 = DllStructCreate("uint channel3[256]") Global $pStructChannel3 = DllStructGetPtr($tStructChannel3) Global $s, $sFile, $hImage, $bImgLoaded = False, $aLuminosity[257], $aCRGB[257] Global Const $STM_SETIMAGE = 0x0172, $iLineJoinBevel = 1, $frY = 0.299, $fgY = 0.587, $fbY = 0.114 Global Const $hGUI = GUICreate("GDI+ Show Histogram v0.98 beta by UEZ build 2015-07-13", 468, 310, -1, -1, Default, Default) GUISetBkColor(0xFFFFFF, $hGUI) Global Const $sLabel_Titel_Txt = "GDI+ Show Histogram" Global Const $iPosX_Label = 20, $iPosY_Label = 12 Global Const $iLabel_Titel_Shadow = GUICtrlCreateLabel($sLabel_Titel_Txt, $iPosX_Label, $iPosY_Label, 429, 57) GUICtrlSetFont(-1, 30, 400, 0, "Comic Sans MS", 4) GUICtrlSetColor(-1, 0xC0C0D8) Global Const $iLabel_Titel = GUICtrlCreateLabel($sLabel_Titel_Txt, $iPosX_Label - 4, $iPosY_Label - 4, 429, 57) GUICtrlSetFont(-1, 30, 400, 0, "Comic Sans MS", 4) GUICtrlSetColor(-1, 0x0000C0) GUICtrlSetBkColor(-1, -2) Global Const $iPic_Histogram = GUICtrlCreatePic("", 20, 90, 255, 127, -1, $WS_EX_STATICEDGE) GUICtrlSetCursor(-1, 14) Global Const $iPic_ColorGradient = GUICtrlCreatePic("", 20, 220, 255, 24, -1, $WS_EX_STATICEDGE) Global Const $iGroup = GUICtrlCreateGroup("Channel", 290, 84, 160, 164) Global Const $iRadio_L = GUICtrlCreateRadio("Luminosit&y (gray)", 300, 100, 110, 20) GUICtrlSetTip(-1, $frY & "*R, " & $fgY & "*G, " & $fbY & "*B") GUICtrlSetState($iRadio_L, $GUI_CHECKED) Global Const $iRadio_C = GUICtrlCreateRadio("&cRGB", 300, 130, 60, 20) GUICtrlSetTip(-1, "Combined average of RGB values") Global Const $iRadio_R = GUICtrlCreateRadio("&Red", 300, 160, 60, 20) Global Const $iRadio_G = GUICtrlCreateRadio("&Green", 300, 190, 60, 20) Global Const $iRadio_B = GUICtrlCreateRadio("&Blue", 300, 220, 60, 20) GUICtrlCreateGroup("", -99, -99, 1, 1) Global Const $iButton_Save = GUICtrlCreateButton("&Save", 209, 265, 70, 30) GUICtrlSetTip(-1, "Click button to save all histogram images") GUICtrlSetState(-1, $GUI_DISABLE) Global Const $iButton_Load = GUICtrlCreateButton("&Load", 290, 265, 70, 30) GUICtrlSetTip(-1, "Click button to load an image") Global Const $iButton_Exit = GUICtrlCreateButton("E&xit", 390, 265, 60, 30) Global $sLabelCredit_Txt = "coded by UEZ'13" Global $aLabelCredit_Pos[StringLen($sLabelCredit_Txt)][4], $u, $iFS = 6.5, $iY = 280 For $u = 0 To UBound($aLabelCredit_Pos) - 1 $aLabelCredit_Pos[$u][0] = StringMid($sLabelCredit_Txt, $u + 1, 1) $aLabelCredit_Pos[$u][1] = 20 + $u * ($iFS - 0.25) $aLabelCredit_Pos[$u][2] = $iY $aLabelCredit_Pos[$u][3] = GUICtrlCreateLabel($aLabelCredit_Pos[$u][0], $aLabelCredit_Pos[$u][1], $aLabelCredit_Pos[$u][2], $iFS, $iFS * 1.8) GUICtrlSetFont(-1, $iFS, 400, 0, "Comic Sans MS", 2) GUICtrlSetColor(-1, 0x006000) Next Global $aLabelCredit_AnimPos[300] For $u = 0 To UBound($aLabelCredit_AnimPos) - 1 $aLabelCredit_AnimPos[$u] = $iY Next Global Const $fLimes = 2.2, $fStep = 0.1 Global $iPT = 0, $z = Int((UBound($aLabelCredit_AnimPos) - ($fLimes * $fStep * 100)) / 2) For $u = 0 To $fLimes Step $fStep $aLabelCredit_AnimPos[$z] = $iY + Sin($iPT * 4) * 10 $z += 1 $iPT += 0.075 Next Global $ihGui_PreviewSize = 256, $iBGColor = 0xF0F0F0 Global $hGui_Preview = GUICreate("", $ihGui_PreviewSize, $ihGui_PreviewSize + 58, -1, -1, $WS_POPUP + $WS_BORDER, $WS_EX_TOPMOST, $hGUI) Global $iPic_Preview = GUICtrlCreatePic("", 0, 0, $ihGui_PreviewSize, $ihGui_PreviewSize) Global $idLabel_Info = GUICtrlCreateLabel("", 0, $ihGui_PreviewSize, $ihGui_PreviewSize * 2, 58) GUICtrlSetFont(-1, 8.5, 400, 0, "Arial", 5) GUICtrlSetColor(-1, $iBGColor) GUICtrlSetBkColor(-1, 0x333333) Global Const $hTexture_Checkerboard = _GDIPlus_CreateCheckerboardTexture(8, 0xFFFBFBFB, 0xFFFFFFFF) Global $hHBmp_L = _GDIPlus_CreateColorGradient("L", 256, 24) Global $hHBmp_C = _GDIPlus_CreateColorGradient("C", 256, 24) Global $hHBmp_R = _GDIPlus_CreateColorGradient("R", 256, 24) Global $hHBmp_G = _GDIPlus_CreateColorGradient("G", 256, 24) Global $hHBmp_B = _GDIPlus_CreateColorGradient("B", 256, 24) Global Const $hHBmp_HL = _GDIPlus_BitmapCreateFromScan0(256, 127) Global Const $hCtxt_HL = _GDIPlus_ImageGetGraphicsContext($hHBmp_HL) Global Const $hHBmp_HC = _GDIPlus_BitmapCloneArea($hHBmp_HL, 0, 0, 256, 127, 0x0026200A) Global Const $hCtxt_HC = _GDIPlus_ImageGetGraphicsContext($hHBmp_HC) Global Const $hHBmp_HR = _GDIPlus_BitmapCloneArea($hHBmp_HL, 0, 0, 256, 127, 0x0026200A) Global Const $hCtxt_HR = _GDIPlus_ImageGetGraphicsContext($hHBmp_HR) Global Const $hHBmp_HG = _GDIPlus_BitmapCloneArea($hHBmp_HL, 0, 0, 256, 127, 0x0026200A) Global Const $hCtxt_HG = _GDIPlus_ImageGetGraphicsContext($hHBmp_HG) Global Const $hHBmp_HB = _GDIPlus_BitmapCloneArea($hHBmp_HL, 0, 0, 256, 127, 0x0026200A) Global Const $hCtxt_HB = _GDIPlus_ImageGetGraphicsContext($hHBmp_HB) _GDIPlus_GraphicsClear($hCtxt_HL, 0xFFFFFFFF) _hBmpToPicControl($iPic_ColorGradient, $hHBmp_L) Global $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HL) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) GUISetState(@SW_HIDE, $hGui_Preview) GUISetState(@SW_SHOW, $hGUI) ControlFocus($hGUI, "", $iButton_Load) Global $hPen_H = _GDIPlus_PenCreate() $s = "L" Global $iDummyL = GUICtrlCreateDummy(), $iDummyC = GUICtrlCreateDummy(), $iDummyR = GUICtrlCreateDummy(), $iDummyG = GUICtrlCreateDummy(), $iDummyB = GUICtrlCreateDummy() Global $iHistogramFormat, $hHBmp_Preview, $aPosCtrl, $aPosWin, $aMouseInfo, $aPos_hWnd, $imp, $iVal, $iMpos_oldx, $iMpos_oldy, $sType, $iPaletteType, $iPixelFormat Global $fAverage_L, $fAverage_cRGB, $iAverage_R, $iAverage_B, $iAverage_G, $o = 0 Global $bShow = False, $bHide = False, $bIsAlpha = False, $bIsGray = False Global Const $iEntries = 256 Global Const $tagCOLORPALETTE = "uint Flags;" & _ ; Palette flags "uint Count;" & _ ; Number of color entries "uint ARGB[" & $iEntries & "];" ; Palette color AdlibRegister("AnimateLabel", 60) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $iButton_Exit AdlibUnRegister("AnimateLabel") GUIDelete($hGui_Preview) GUIDelete($hGUI) _WinAPI_DeleteObject($hHBmp_L) _WinAPI_DeleteObject($hHBmp_C) _WinAPI_DeleteObject($hHBmp_L) _WinAPI_DeleteObject($hHBmp_R) _WinAPI_DeleteObject($hHBmp_G) _WinAPI_DeleteObject($hHBmp_B) If $hHBmp_Preview Then _WinAPI_DeleteObject($hHBmp_Preview) _GDIPlus_PenDispose($hPen_H) _GDIPlus_BrushDispose($hTexture_Checkerboard) _GDIPlus_GraphicsDispose($hCtxt_HL) _GDIPlus_GraphicsDispose($hCtxt_HC) _GDIPlus_GraphicsDispose($hCtxt_HR) _GDIPlus_GraphicsDispose($hCtxt_HG) _GDIPlus_GraphicsDispose($hCtxt_HB) _GDIPlus_BitmapDispose($hHBmp_HL) _GDIPlus_BitmapDispose($hHBmp_HC) _GDIPlus_BitmapDispose($hHBmp_HR) _GDIPlus_BitmapDispose($hHBmp_HG) _GDIPlus_BitmapDispose($hHBmp_HB) _GDIPlus_Shutdown() $tStructChannel0 = 0 $tStructChannel1 = 0 $tStructChannel2 = 0 $tStructChannel3 = 0 Exit Case $iRadio_L, $iDummyL If $s <> "L" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_L) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HL) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "L" EndIf Case $iRadio_C, $iDummyC If $s <> "C" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_C) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HC) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "C" EndIf Case $iRadio_R, $iDummyR If $s <> "R" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_R) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HR) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "R" EndIf Case $iRadio_G, $iDummyG If $s <> "G" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_G) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HG) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "G" EndIf Case $iRadio_B, $iDummyB If $s <> "B" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_B) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HB) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "B" EndIf Case $iButton_Load $sFile = FileOpenDialog("Select an image", "", "Images (*.jpg;*.png;*.bmp;*.gif)", 3) If @error Then ContinueCase If $bImgLoaded Then _GDIPlus_ImageDispose($hImage) $hImage = _GDIPlus_ImageLoadFromFile($sFile) If @error Then MsgBox(0x40010, "Error", "Unable to load image", 30) ContinueCase EndIf GUICtrlSetState($iButton_Save, $GUI_ENABLE) $aRes = _GDIPlus_ImageGetFlags($hImage) If BitAND($aRes[0], $GDIP_IMAGEFLAGS_HASALPHA) Then $bIsAlpha = True Else $bIsAlpha = False EndIf If BitAND($aRes[0], $GDIP_IMAGEFLAGS_COLORSPACE_GRAY) Then $bIsGray = True Else $bIsGray = False EndIf $hHBmp_Preview = _GetImage($sFile, $ihGui_PreviewSize, $iBGColor) _hBmpToPicControl($iPic_Preview, $hHBmp_Preview, 1) If Not $bIsAlpha Then $pStructChannel3 = 0 $iHistogramFormat = $HistogramFormatRGB Else $pStructChannel3 = DllStructGetPtr($tStructChannel3) $iHistogramFormat = $HistogramFormatARGB EndIf _GDIPlus_BitmapGetHistogram($hImage, $iHistogramFormat, _GDIPlus_BitmapGetHistogramSize($iHistogramFormat), $pStructChannel0, $pStructChannel1, $pStructChannel2, $pStructChannel3) _GDIPlus_CreateHistogram() $bImgLoaded = True If BitAND(GUICtrlRead($iRadio_L), $GUI_CHECKED) Then $s = "" GUICtrlSendToDummy($iDummyL) ElseIf BitAND(GUICtrlRead($iRadio_C), $GUI_CHECKED) Then $s = "" GUICtrlSendToDummy($iDummyC) ElseIf BitAND(GUICtrlRead($iRadio_R), $GUI_CHECKED) Then $s = "" GUICtrlSendToDummy($iDummyR) ElseIf BitAND(GUICtrlRead($iRadio_G), $GUI_CHECKED) Then $s = "" GUICtrlSendToDummy($iDummyG) Else $s = "" GUICtrlSendToDummy($iDummyB) EndIf Case $iButton_Save If $sFile = "" Then ContinueLoop $sType = "png" $o += _GDIPlus_ImageSaveToFile($hHBmp_HL, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_Luminosity." & $sType) $o += _GDIPlus_ImageSaveToFile($hHBmp_HC, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_cRGB." & $sType) $o += _GDIPlus_ImageSaveToFile($hHBmp_HR, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_Red." & $sType) $o += _GDIPlus_ImageSaveToFile($hHBmp_HG, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_Green." & $sType) $o += _GDIPlus_ImageSaveToFile($hHBmp_HB, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_Blue." & $sType) If $o = 5 Then MsgBox(64 + 262144, "Information", "Images properly saved to " & StringRegExpReplace($sFile, "(.*)\\.*", "$1"), 30, $hGUI) Else MsgBox(16 + 262144, "Error", "One or more images could not saved to " & StringRegExpReplace($sFile, "(.*)\\.*", "$1") & ".", 30, $hGUI) EndIf EndSwitch If WinActive($hGUI) Then $aMouseInfo = GUIGetCursorInfo($hGUI) Switch $aMouseInfo[4] Case $iPic_Histogram If $bImgLoaded Then $aPos_hWnd = WinGetPos($hGUI) $imp = Max(1, Min(256, -19 + $aMouseInfo[0])) Switch $s Case "L" $iVal = $aLuminosity[$imp] Case "C" $iVal = $aCRGB[$imp] Case "R" $iVal = DllStructGetData($tStructChannel0, "channel0", $imp) Case "G" $iVal = DllStructGetData($tStructChannel1, "channel1", $imp) Case "B" $iVal = DllStructGetData($tStructChannel2, "channel2", $imp) EndSwitch If $iMpos_oldx <> $aMouseInfo[0] Or $iMpos_oldy <> $aMouseInfo[1] Then ToolTip("Index: " & $imp & ", Value: " & Round($iVal, 0) & ", Average: " & Round($fAverage_L, 2), $aPos_hWnd[0] + $aMouseInfo[0] - 60, $aMouseInfo[1] + $aPos_hWnd[1] - 20) $iMpos_oldx = $aMouseInfo[0] $iMpos_oldy = $aMouseInfo[1] EndIf ShowPreview($iPic_Histogram) $bShow = True $bHide = False EndIf Case Else If Not $bHide Then GUISetState(@SW_HIDE, $hGui_Preview) $bHide = True ToolTip("") EndIf $bShow = False EndSwitch EndIf WEnd Func AnimateLabel() Local Static $v = Int((UBound($aLabelCredit_AnimPos) - ($fLimes * $fStep * 100)) / 2) Local $u For $u = 0 To UBound($aLabelCredit_Pos) - 1 GUICtrlSetPos($aLabelCredit_Pos[$u][3], $aLabelCredit_Pos[$u][1], $aLabelCredit_AnimPos[$v - $u]) Next If $v - $u < 0 Then $v = UBound($aLabelCredit_AnimPos) - 1 $v -= 1 EndFunc ;==>AnimateLabel Func Min($a, $b) If $a < $b Then Return $a Return $b EndFunc ;==>Min Func Max($a, $b) If $a > $b Then Return $a Return $b EndFunc ;==>Max Func ShowPreview($iCtrl) $aPosWin = WinGetPos($hGUI) $aPosCtrl = ControlGetPos($hGUI, "", $iCtrl) Local $iNewX, $iNewX1 = $aPosWin[0] - $ihGui_PreviewSize + 10, $iNewX2 = $aPosWin[0] + $aPosWin[2] - 10 $iNewX = $iNewX1 If $iNewX1 < $aFullScreen[0] Then $iNewX = $iNewX2 EndIf WinMove($hGui_Preview, "", $iNewX, $aPosWin[1] + 50) GUISetState(@SW_SHOWNOACTIVATE, $hGui_Preview) EndFunc ;==>ShowPreview Func _GetImage($sFile, $iWH, $iBkClr = 0xFFFFFF, $bCheckerboard_Bg = True) Local $hBmp1, $hBitmap, $hGraphic, $hImage, $iW, $iH, $aGS, $hBmp2, $aFTS $aFTS = FileGetTime($sFile) If @error Then Return SetError(1, 0, 0) $hBmp1 = _WinAPI_CreateBitmap($iWH, $iWH, 1, 32) $hBitmap = _GDIPlus_BitmapCreateFromHBITMAP($hBmp1) $hGraphic = _GDIPlus_ImageGetGraphicsContext($hBitmap) _WinAPI_DeleteObject($hBmp1) $hImage = _GDIPlus_ImageLoadFromFile($sFile) $iW = _GDIPlus_ImageGetWidth($hImage) $iH = _GDIPlus_ImageGetHeight($hImage) GUICtrlSetData($idLabel_Info, StringRegExpReplace($sFile, ".*\\(.*)", "$1") & @LF & Round(FileGetSize($sFile) / 1024, 0) & " kb (" & $iW & " x " & $iH & ")" & @LF & $aFTS[0] & "/" & $aFTS[1] & "/" & $aFTS[2] & " " & $aFTS[3] & ":" & $aFTS[4] & ":" & $aFTS[5] & @LF & "Alpha: " & $bIsAlpha & ", Gray: " & $bIsGray) $aGS = _GetScale($iW, $iH, $iWH) Switch $bCheckerboard_Bg Case True ;~ _GDIPlus_GraphicsFillRect($hGraphic, 0, 0, $iWH, $iWH, $hTexture_Checkerboard) _GDIPlus_GraphicsClear($hGraphic, BitOR(0xFF000000, $iBkClr)) _GDIPlus_GraphicsFillRect($hGraphic, $aGS[0], $aGS[1], $aGS[2], $aGS[3], $hTexture_Checkerboard) Case False _GDIPlus_GraphicsClear($hGraphic, BitOR(0xFF000000, $iBkClr)) EndSwitch _GDIPlus_GraphicsDrawImageRect($hGraphic, $hImage, $aGS[0], $aGS[1], $aGS[2], $aGS[3]) _GDIPlus_ImageDispose($hImage) _GDIPlus_GraphicsDispose($hGraphic) $hBmp2 = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hBmp2 EndFunc ;==>_GetImage Func _GetScale($iW, $iH, $iWH) Local $aRet[4] If $iW <= $iWH And $iH <= $iWH Then $aRet[2] = $iW $aRet[3] = $iH $aRet[0] = ($iWH - $aRet[2]) / 2 $aRet[1] = ($iWH - $aRet[3]) / 2 ElseIf $iW > $iH Then $aRet[2] = $iWH $aRet[3] = $iH / ($iW / $iWH) $aRet[0] = 0 $aRet[1] = ($iWH - $aRet[3]) / 2 ElseIf $iW < $iH Then $aRet[2] = $iW / ($iH / $iWH) $aRet[3] = $iWH $aRet[0] = ($iWH - $aRet[2]) / 2 $aRet[1] = 0 ElseIf $iW = $iH Then $aRet[2] = $iWH $aRet[3] = $iWH $aRet[0] = 0 $aRet[1] = 0 EndIf Return $aRet EndFunc ;==>_GetScale Func _hBmpToPicControl($iCID, ByRef $hBmp, $iFlag = 0) Local $hOldBmp $hOldBmp = GUICtrlSendMsg($iCID, $STM_SETIMAGE, $IMAGE_BITMAP, $hBmp) If $hOldBmp Then _WinAPI_DeleteObject($hOldBmp) If $iFlag Then _WinAPI_DeleteObject($hBmp) EndFunc ;==>_hBmpToPicControl Func _GDIPlus_CreateHistogram($sRounding = "Ceiling") Local $iMaxL, $iMaxC, $iMaxR, $iMaxG, $iMaxB, $a, $r, $g, $b, $yR, $yG, $yB, $iRedAv, $iGreenAv, $iBlueAv For $i = 1 + $bIsAlpha To 256 If $bIsAlpha Then ;~ ConsoleWrite("Alpha: " & DllStructGetData($tStructChannel0, "channel0", $i) & @CRLF) $r = DllStructGetData($tStructChannel1, "channel1", $i) $yR = $r * $frY If DllStructGetData($tStructChannel1 , "channel1", $i) > $iMaxR Then $iMaxR = $r $g = DllStructGetData($tStructChannel2, "channel2", $i) $yG = $g * $fgY If DllStructGetData($tStructChannel2 , "channel2", $i) > $iMaxG Then $iMaxG = $g $b = DllStructGetData($tStructChannel3, "channel3", $i) $yB = $b * $fbY If DllStructGetData($tStructChannel3 , "channel3", $i) > $iMaxB Then $iMaxB = $b $fAverage_cRGB += $r + $g + $b $fAverage_L += $yR + $yG + $yB Else $r = DllStructGetData($tStructChannel0, "channel0", $i) $yR = $r * $frY If DllStructGetData($tStructChannel0 , "channel0", $i) > $iMaxR Then $iMaxR = $r $g = DllStructGetData($tStructChannel1, "channel1", $i) $yG = $g * $fgY If DllStructGetData($tStructChannel1 , "channel1", $i) > $iMaxG Then $iMaxG = $g $b = DllStructGetData($tStructChannel2, "channel2", $i) $yB = $b * $fbY If DllStructGetData($tStructChannel2 , "channel2", $i) > $iMaxB Then $iMaxB = $b EndIf $fAverage_cRGB += $r + $g + $b $fAverage_L += $yR + $yG + $yB $aLuminosity[$i] = $yR + $yG + $yB If $aLuminosity[$i] > $iMaxL Then $iMaxL = $aLuminosity[$i] $aCRGB[$i] = ($r + $g + $b) / 3 If $aCRGB[$i] > $iMaxC Then $iMaxC = $aCRGB[$i] Next $fAverage_cRGB /= 256 * 3 $fAverage_L /= 256 _GDIPlus_GraphicsClear($hCtxt_HL, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HC, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HR, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HG, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HB, 0xFFFFFFFF) Local $iDL = 1, $iDC = 1, $iDR = 1, $iDG = 1, $iDB = 1 Local $sRoundings = "Round,Ceiling,Floor," If Not StringInStr($sRoundings, $sRounding) Then $sRounding = "Ceiling" If $iMaxL > 128 Then ;~ $iDL = Ceiling($iMaxL / 128) $iDL = Execute($sRounding & "(" & $iMaxL / 128 & ")") Else $iDL = 1 / (128 / $iMaxL) EndIf If $iMaxC > 128 Then ;~ $iDC = Ceiling($iMaxC / 128) $iDC = Execute($sRounding & "(" & $iMaxC / 128 & ")") Else $iDC = 1 / (128 / $iMaxC) EndIf If $iMaxR > 128 Then ;~ $iDR = Ceiling($iMaxR / 128) $iDR = Execute($sRounding & "(" & $iMaxR / 128 & ")") Else $iDR = 1 / (128 / $iMaxR) EndIf If $iMaxG > 128 Then ;~ $iDG = Ceiling($iMaxG / 128) $iDG = Execute($sRounding & "(" & $iMaxG / 128 & ")") Else $iDG = 1 / (128 / $iMaxG) EndIf If $iMaxB > 128 Then ;~ $iDB = Ceiling($iMaxB / 128) $iDB = Execute($sRounding & "(" & $iMaxB / 128 & ")") Else $iDB = 1 / (128 / $iMaxB) EndIf For $i = 1 To 256 _GDIPlus_PenSetColor($hPen_H, 0xFF000000) _GDIPlus_GraphicsDrawLine($hCtxt_HL, $i - 1, 127, $i - 1, 127 - (Int($aLuminosity[$i] / $iDL)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF000000) _GDIPlus_GraphicsDrawLine($hCtxt_HC, $i - 1, 127, $i - 1, 127 - (Int($aCRGB[$i] / $iDC)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFFB00000) If $bIsAlpha Then _GDIPlus_GraphicsDrawLine($hCtxt_HR, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel1, "channel1", $i) / $iDR)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF00B000) _GDIPlus_GraphicsDrawLine($hCtxt_HG, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel2, "channel2", $i) / $iDG)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF0000B0) _GDIPlus_GraphicsDrawLine($hCtxt_HB, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel3, "channel3", $i) / $iDB)), $hPen_H) Else _GDIPlus_GraphicsDrawLine($hCtxt_HR, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel0, "channel0", $i) / $iDR)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF00B000) _GDIPlus_GraphicsDrawLine($hCtxt_HG, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel1, "channel1", $i) / $iDG)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF0000B0) _GDIPlus_GraphicsDrawLine($hCtxt_HB, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel2, "channel2", $i) / $iDB)), $hPen_H) EndIf Next EndFunc ;==>_GDIPlus_CreateHistogram Func _GDIPlus_CreateColorGradient($sColorChannel, $iW, $iH, $bHBitmap = True) Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) ;~ _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2) Local $hPen = _GDIPlus_PenCreate() _GDIPlus_PenSetLineJoin($hPen, $iLineJoinBevel) Local $i, $c For $i = 0 To $iW $c = Hex($i, 2) Switch $sColorChannel Case "L" _GDIPlus_PenSetColor($hPen, "0xFF" & $c & $c & $c) Case "C" _GDIPlus_PenSetColor($hPen, "0xFF" & $c & $c & $c) Case "R" _GDIPlus_PenSetColor($hPen, "0xFF" & $c & "0000") Case "G" _GDIPlus_PenSetColor($hPen, "0xFF00" & $c & "00") Case "B" _GDIPlus_PenSetColor($hPen, "0xFF0000" & $c) EndSwitch _GDIPlus_GraphicsDrawLine($hCtxt, $i, 0, $i, $iH, $hPen) Next _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_PenDispose($hPen) If $bHBitmap Then Local $hHBmp = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBmp EndIf Return $hBitmap EndFunc ;==>_GDIPlus_CreateColorGradient Func _GDIPlus_CreateCheckerboardTexture($iSquareSize = 80, $iCol1 = 0xFFECECEC, $iCol2 = 0xFFDFDFDF) Local $hPatternBitmap = _GDIPlus_BitmapCreateFromScan0(2 * $iSquareSize, 2 * $iSquareSize) Local $hCtxt = _GDIPlus_ImageGetGraphicsContext($hPatternBitmap) Local $hBrush0 = _GDIPlus_BrushCreateSolid($iCol1) Local $hBrush1 = _GDIPlus_BrushCreateSolid($iCol2) _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iSquareSize, $iSquareSize, $hBrush0) _GDIPlus_GraphicsFillRect($hCtxt, $iSquareSize, 0, $iSquareSize, $iSquareSize, $hBrush1) _GDIPlus_GraphicsFillRect($hCtxt, 0, $iSquareSize, $iSquareSize, $iSquareSize, $hBrush1) _GDIPlus_GraphicsFillRect($hCtxt, $iSquareSize, $iSquareSize, $iSquareSize, $iSquareSize, $hBrush0) Local $hTexture = _GDIPlus_TextureCreate($hPatternBitmap) _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_BitmapDispose($hPatternBitmap) _GDIPlus_BitmapDispose($hBrush0) _GDIPlus_BitmapDispose($hBrush1) Return $hTexture EndFunc ;==>_CreatePatternTexture  
      GdipBitmapGetHistogram(), GdipBitmapGetHistogramSize() and 2 more GDI+ functions requires GDI+ v1.1 which means this will only run on Vista or higher operating systems.
      I hope the values are correct especially the value for luminosity.
      Br,
      UEZ
    • Xandy
      By Xandy
      Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
      MapIt is a tile world editor.  MapIt was built around the concept of reversing Dragon Warrior map images.  MapIt can take image input and produce a tile and world array.  
      Changing and replacing tile / world data is easy.  B/c tile world editor.

      CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
      A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
       
      MapParser is a C++ project that scans images for unique tiles. 
      MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you:      Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145   
      You can start with example world and tiles.
      Example world was made following these steps:
      Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array.  I removed a few of the map artifacts.  More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk.  This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0  
      In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles.  Conveniently my tiles already have a transparent pixel.
      See video for how that was done:
      To use the example world:
      First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
      The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
      For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
    • Atoxis
      By Atoxis
      Howdy, I've gone through a lot of au3 forums, and I once had a working Imagesearch script that I got from here.  However, and i'm just totally not sure how but my imagesearch scripts aren't working anymore.
      I'm not new to au3 but i'm not the most experienced with it's syntax/commands.

      Anyways, I've looked over the big threads involving imagesearch.

      Does anyone have a working Imagesearch x64 for win10 that is currently working as of the date with the post.

      Dll's and what not is fine, just when I tell the script to run, I want to be able to find the image on the screen!
      Can't find a working copy so if anyone has one please send it my way lol.

      I've taken all the imagesearch downloads and what not and have played with them but I can't get any of them working on my end, despite others saying they're working.
      Thanks.
    • lenclstr746
      By lenclstr746
      HELLO GUYS
      I'm a work on a background see and click bot project 
      I can complete it if your help me
      (using imagesearch , gdi+ and  fastfind)
    • dadalt95
      By dadalt95
      I would like to know if it's possible to pass an image recognition (captcha) system.
       
      What are the ways to achieve this?
      Just the references or links is enough for me by now.
       
      Thanks by now!
       
      Thanks!
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