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ZWD40

Run/Compile(X64)

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ZWD40

I've been getting by with just Compiling my scripts as x64

but since I've got a lot of small scripts(15 to 20) that I constantly modify(maybe thrice a week) it's been getting kind of annoying

is there a quicker way to make the scripts I create to automatically run/compile as x64?

or make it so that there wont be a produced .exe file after compiling?

thanks

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guinness

If you use SciTE4AutoIt3 the add the following to the top of your script:

#AutoIt3Wrapper_UseX64=Y

Then when you want to run the script just right-click on the script in the explorer context menu & select run.

Edited by guinness

UDF List:

 
_AdapterConnections()_AlwaysRun()_AppMon()_AppMonEx()_ArrayFilter/_ArrayReduce_BinaryBin()_CheckMsgBox()_CmdLineRaw()_ContextMenu()_ConvertLHWebColor()/_ConvertSHWebColor()_DesktopDimensions()_DisplayPassword()_DotNet_Load()/_DotNet_Unload()_Fibonacci()_FileCompare()_FileCompareContents()_FileNameByHandle()_FilePrefix/SRE()_FindInFile()_GetBackgroundColor()/_SetBackgroundColor()_GetConrolID()_GetCtrlClass()_GetDirectoryFormat()_GetDriveMediaType()_GetFilename()/_GetFilenameExt()_GetHardwareID()_GetIP()_GetIP_Country()_GetOSLanguage()_GetSavedSource()_GetStringSize()_GetSystemPaths()_GetURLImage()_GIFImage()_GoogleWeather()_GUICtrlCreateGroup()_GUICtrlListBox_CreateArray()_GUICtrlListView_CreateArray()_GUICtrlListView_SaveCSV()_GUICtrlListView_SaveHTML()_GUICtrlListView_SaveTxt()_GUICtrlListView_SaveXML()_GUICtrlMenu_Recent()_GUICtrlMenu_SetItemImage()_GUICtrlTreeView_CreateArray()_GUIDisable()_GUIImageList_SetIconFromHandle()_GUIRegisterMsg()_GUISetIcon()_Icon_Clear()/_Icon_Set()_IdleTime()_InetGet()_InetGetGUI()_InetGetProgress()_IPDetails()_IsFileOlder()_IsGUID()_IsHex()_IsPalindrome()_IsRegKey()_IsStringRegExp()_IsSystemDrive()_IsUPX()_IsValidType()_IsWebColor()_Language()_Log()_MicrosoftInternetConnectivity()_MSDNDataType()_PathFull/GetRelative/Split()_PathSplitEx()_PrintFromArray()_ProgressSetMarquee()_ReDim()_RockPaperScissors()/_RockPaperScissorsLizardSpock()_ScrollingCredits_SelfDelete()_SelfRename()_SelfUpdate()_SendTo()_ShellAll()_ShellFile()_ShellFolder()_SingletonHWID()_SingletonPID()_Startup()_StringCompact()_StringIsValid()_StringRegExpMetaCharacters()_StringReplaceWholeWord()_StringStripChars()_Temperature()_TrialPeriod()_UKToUSDate()/_USToUKDate()_WinAPI_Create_CTL_CODE()_WinAPI_CreateGUID()_WMIDateStringToDate()/_DateToWMIDateString()Au3 script parsingAutoIt SearchAutoIt3 PortableAutoIt3WrapperToPragmaAutoItWinGetTitle()/AutoItWinSetTitle()CodingDirToHTML5FileInstallrFileReadLastChars()GeoIP databaseGUI - Only Close ButtonGUI ExamplesGUICtrlDeleteImage()GUICtrlGetBkColor()GUICtrlGetStyle()GUIEventsGUIGetBkColor()Int_Parse() & Int_TryParse()IsISBN()LockFile()Mapping CtrlIDsOOP in AutoItParseHeadersToSciTE()PasswordValidPasteBinPosts Per DayPreExpandProtect GlobalsQueue()Resource UpdateResourcesExSciTE JumpSettings INISHELLHOOKShunting-YardSignature CreatorStack()Stopwatch()StringAddLF()/StringStripLF()StringEOLToCRLF()VSCROLLWM_COPYDATAMore Examples...

Updated: 22/04/2018

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ZWD40

thanks bud

edit:

weird, now my scripts are working without even compiling/running as 64bit(and after deleting the .exe files produced after compiling)

just double clicking the .au3 works, even if I comment out that a3wrapper for x64

Edited by ZWD40

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kylomas

ZWD40,

What happens when you double-click a ".au3" type file?

kylomas


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ZWD40

It executes as if I was on a 32bit machine

Runs as if I Rclick'd->Compile(X64) or Run(X64)

even my launcher scripts(launches other .au3 files) work by double clickin

My older scripts(written on a 32bit machine, and copied to this 64bit machine) also run which were never executed on this 64bit machine before through -> 1)Simple execution, 2) Compiling/Running(X64) or 3)adding that wrapper

which is wierd, cuz the scripts had to be compiled/Run on for them to run on this 64bit machine before(idk what changes I did to make it work now)

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