UEZ Posted August 1, 2013 Author Posted August 1, 2013 (edited) Try something like this here: expandcollapse popup;coded by UEZ build 2013-05-02, idea from http://tympanus.net/codrops/2012/11/14/creative-css-loading-animations/ #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <Memory.au3> #include <GDIPlus.au3> Global Const $hDwmApiDll = DllOpen("dwmapi.dll") Global $sChkAero = DllStructCreate("int;") DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero)) Global $bAero = DllStructGetData($sChkAero, 1) Global $fStep = 0.02 If Not $bAero Then $fStep = 1.25 MsgBox (0, "Installation", "MyApp will be installed...") _GDIPlus_Startup() Global Const $STM_SETIMAGE = 0x0172, $IMAGE_BITMAP = 0 Global $iW = 400, $iH = 250 Global Const $hGUI = GUICreate("Steam Punk Loading", $iW, $iH, -1, -1, $WS_POPUPWINDOW, $WS_EX_TOPMOST) GUISetBkColor(0xD2CEC6) Global Const $hPic = GUICtrlCreatePic("", 0, 0, $iW, $iH) GUICtrlSetState(-1, $GUI_DISABLE) WinSetTrans($hGUI, "", 0) GUISetState() Global $hHBmp_BG, $hB GUIRegisterMsg(0x0113, "PlayAnim") ;$WM_TIMER = 0x0113 DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", 50, "int", 0) Global $z For $z = 1 To 255 Step $fStep WinSetTrans($hGUI, "", $z) Next RunWait("calc.exe", @SystemDir) GUIRegisterMsg(0x0113, "") _WinAPI_DeleteObject($hHBmp_BG) _GDIPlus_Shutdown() GUIDelete() MsgBox (0, "Installation", "Install OK") Exit Func PlayAnim() $hHBmp_BG = _GDIPlus_SteamPunkLoading($iW, $iH) $hB = GUICtrlSendMsg($hPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG) If $hB Then _WinAPI_DeleteObject($hB) _WinAPI_DeleteObject($hHBmp_BG) EndFunc Func _GDIPlus_SteamPunkLoading($iW, $iH, $sString = "Please wait...", $bHBitmap = True) Local Const $hPenArc = _GDIPlus_PenCreate(0xA08ABDC3, 25) DllCall($ghGDIPDll, "uint", "GdipSetPenLineJoin", "handle", $hPenArc, "int", 2) Local $hBitmap = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iW, "int", $iH, "int", 0, "int", $GDIP_PXF32ARGB, "ptr", 0, "int*", 0) $hBitmap = $hBitmap[6] Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2) Local Const $hBmp_BG = _GDIPlus_BMPFromMemory(_Background()) Local $hBrushTexture = DllCall($ghGDIPDll, "uint", "GdipCreateTexture", "handle", $hBmp_BG, "int", 0, "int*", 3) $hBrushTexture = $hBrushTexture[3] _GDIPlus_BitmapDispose($hBmp_BG) _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushTexture) Local $fCosX, $fSinY, $i Local Const $fDeg = ACos(-1) / 180, $iW2 = $iW / 2, $iH2 = $iH / 2, $iDiameter = 200, $iRadius = $iDiameter / 2, $iSize = 25, $iSize2 = $iSize / 2, $fFontSize = 20 Local Static $iAngle = 0, $iX = 0, $iDir = 1 _GDIPlus_PenSetColor($hPenArc, 0x60F0F0F0) DllCall($ghGDIPDll, "float", "GdipDrawArc", "handle", $hCtxt, "handle", $hPenArc, "float", $iW2 - $iRadius, "float", $iH2 - $iRadius, "float", $iDiameter, "float", $iDiameter, "float", 0, "float", 360) _GDIPlus_PenSetColor($hPenArc, 0xA08ABDC3) For $i = 0 To 7 If Not Mod($i, 2) Then DllCall($ghGDIPDll, "float", "GdipDrawArc", "handle", $hCtxt, "handle", $hPenArc, "float", $iW2 - ($iRadius - $iSize), "float", $iH2 - ($iRadius - $iSize), "float", $iDiameter - 2 * $iSize, "float", $iDiameter - 2 * $iSize, "float", $iAngle + $i * 45, "float", 45) EndIf Next _GDIPlus_PenSetColor($hPenArc, 0x20F0F0F0) DllCall($ghGDIPDll, "float", "GdipDrawArc", "handle", $hCtxt, "handle", $hPenArc, "float", $iW2 - ($iRadius - $iSize), "float", $iH2 - ($iRadius - $iSize), "float", $iDiameter - 2 * $iSize, "float", $iDiameter - 2 * $iSize, "float", 0, "float", 360) _GDIPlus_PenSetColor($hPenArc, 0x508ABDC3) For $i = 0 To 5 If Not Mod($i, 2) Then DllCall($ghGDIPDll, "float", "GdipDrawArc", "handle", $hCtxt, "handle", $hPenArc, "float", $iW2 - ($iRadius - 2 * $iSize), "float", $iH2 - ($iRadius - 2 * $iSize), "float", $iDiameter - 4 * $iSize, "float", $iDiameter - 4 * $iSize, "float", $iAngle + $i * 60, "float", 60) EndIf Next _GDIPlus_PenSetColor($hPenArc, 0x30F0F0F0) DllCall($ghGDIPDll, "float", "GdipDrawArc", "handle", $hCtxt, "handle", $hPenArc, "float", $iW2 - ($iRadius - 2 * $iSize), "float", $iH2 - ($iRadius - 2 * $iSize), "float", $iDiameter - 4 * $iSize, "float", $iDiameter - 4 * $iSize, "float", 0, "float", 360) _GDIPlus_PenSetColor($hPenArc, 0x808ABDC3) For $i = 0 To 3 If Not Mod($i, 2) Then DllCall($ghGDIPDll, "float", "GdipDrawArc", "handle", $hCtxt, "handle", $hPenArc, "float", $iW2 - ($iRadius - 3 * $iSize), "float", $iH2 - ($iRadius - 3 * $iSize), "float", $iDiameter - 6 * $iSize, "float", $iDiameter - 6 * $iSize, "float", $iAngle + $i * 90, "float", 90) EndIf Next _GDIPlus_PenSetColor($hPenArc, 0x20F0F0F0) DllCall($ghGDIPDll, "float", "GdipDrawArc", "handle", $hCtxt, "handle", $hPenArc, "float", $iW2 - ($iRadius - 3 * $iSize), "float", $iH2 - ($iRadius - 3 * $iSize), "float", $iDiameter - 6 * $iSize, "float", $iDiameter - 6 * $iSize, "float", 0, "float", 360) Local $hBrushCircle = _GDIPlus_BrushCreateSolid(0x60F0F0F0) _GDIPlus_GraphicsFillEllipse($hCtxt, $iW2 - $iSize2, $iH2 - $iSize2, $iSize, $iSize, $hBrushCircle) $iAngle += 4 Local Const $hFormat = _GDIPlus_StringFormatCreate() Local Const $hFamily = _GDIPlus_FontFamilyCreate("Impact") Local Const $hFont = _GDIPlus_FontCreate($hFamily, $fFontSize) Local Const $tLayout = _GDIPlus_RectFCreate(0, 0, 0, 0) Local Const $aInfo = _GDIPlus_GraphicsMeasureString($hCtxt, $sString, $hFont, $tLayout, $hFormat) Local Const $hBrushTxt = _GDIPlus_LineBrushCreate($iX, 0, DllStructGetData($aInfo[0], "Width"), 0, 0x90101010, 0xFFA0A0A0, 2) DllCall($ghGDIPDll, "uint", "GdipSetLineLinearBlend", "handle", $hBrushTxt, "float", $iX, "float", 1) DllStructSetData($tLayout, "X", ($iW - DllStructGetData($aInfo[0], "Width")) / 2) DllStructSetData($tLayout, "Y", ($iH - DllStructGetData($aInfo[0], "Height")) / 2) DllCall($ghGDIPDll, "uint", "GdipSetLineGammaCorrection", "handle", $hBrushTxt, "int", 1) _GDIPlus_GraphicsDrawStringEx($hCtxt, $sString, $hFont, $tLayout, $hFormat, $hBrushTxt) $iX += 0.02 * $iDir If $iX > 0.98 Or $iX < 0.02 Then $iDir *= -1 _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_BrushDispose($hBrushTxt) _GDIPlus_BrushDispose($hBrushTexture) _GDIPlus_BrushDispose($hBrushCircle) _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_PenDispose($hPenArc) If $bHBitmap Then Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBITMAP EndIf Return $hBitmap EndFunc Func _GDIPlus_LineBrushCreate($nX1, $nY1, $nX2, $nY2, $iARGBClr1, $iARGBClr2, $iWrapMode = 0) Local $tPointF1, $pPointF1 Local $tPointF2, $pPointF2 Local $aResult $tPointF1 = DllStructCreate("float;float") $pPointF1 = DllStructGetPtr($tPointF1) $tPointF2 = DllStructCreate("float;float") $pPointF2 = DllStructGetPtr($tPointF2) DllStructSetData($tPointF1, 1, $nX1) DllStructSetData($tPointF1, 2, $nY1) DllStructSetData($tPointF2, 1, $nX2) DllStructSetData($tPointF2, 2, $nY2) $aResult = DllCall($ghGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", $iARGBClr1, "uint", $iARGBClr2, "int", $iWrapMode, "int*", 0) If @error Then Return SetError(@error, @extended, 0) Return $aResult[6] EndFunc ;==>_GDIPlus_LineBrushCreate ;================================================================================================================================== ; Function Name: _GDIPlus_BMPFromMemory ; Description: Loads an image which is saved as a binary string and converts it to a bitmap or hbitmap ; ; Parameters: $bImage: the binary string which contains any valid image which is supported by GDI+ ; Optional: $hHBITMAP: if false a bitmap will be created, if true a hbitmap will be created ; ; Remark: hbitmap format is used generally for GUI internal images, $bitmap is more a GDI+ image format ; Don't forget _GDIPlus_Startup() and _GDIPlus_Shutdown() ; ; Requirement(s): GDIPlus.au3, Memory.au3 and _WinAPI_BitmapCreateDIBFromBitmap() from WinAPIEx.au3 ; Return Value(s): Success: handle to bitmap (GDI+ bitmap format) or hbitmap (WinAPI bitmap format), ; Error: 0 ; Error codes: 1: $bImage is not a binary string ; 2: unable to create stream on HGlobal ; 3: unable to create bitmap from stream ; ; Author(s): UEZ ; Additional Code: thanks to progandy for the MemGlobalAlloc and tVARIANT lines and ; Yashied for _WinAPI_BitmapCreateDIBFromBitmap() from WinAPIEx.au3 ; Version: v0.98 Build 2012-08-29 Beta ;=================================================================================================================================== Func _GDIPlus_BMPFromMemory($bImage, $hHBITMAP = False) If Not IsBinary($bImage) Then Return SetError(1, 0, 0) Local $aResult Local Const $memBitmap = Binary($bImage) ;load image saved in variable (memory) and convert it to binary Local Const $len = BinaryLen($memBitmap) ;get length of image Local Const $hData = _MemGlobalAlloc($len, $GMEM_MOVEABLE) ;allocates movable memory ($GMEM_MOVEABLE = 0x0002) Local Const $pData = _MemGlobalLock($hData) ;translate the handle into a pointer Local $tMem = DllStructCreate("byte[" & $len & "]", $pData) ;create struct DllStructSetData($tMem, 1, $memBitmap) ;fill struct with image data _MemGlobalUnlock($hData) ;decrements the lock count associated with a memory object that was allocated with GMEM_MOVEABLE $aResult = DllCall("ole32.dll", "int", "CreateStreamOnHGlobal", "handle", $pData, "int", True, "ptr*", 0) ;Creates a stream object that uses an HGLOBAL memory handle to store the stream contents If @error Then Return SetError(2, 0, 0) Local Const $hStream = $aResult[3] $aResult = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromStream", "ptr", $hStream, "int*", 0) ;Creates a Bitmap object based on an IStream COM interface If @error Then Return SetError(3, 0, 0) Local Const $hBitmap = $aResult[2] Local $tVARIANT = DllStructCreate("word vt;word r1;word r2;word r3;ptr data; ptr") DllCall("oleaut32.dll", "long", "DispCallFunc", "ptr", $hStream, "dword", 8 + 8 * @AutoItX64, _ "dword", 4, "dword", 23, "dword", 0, "ptr", 0, "ptr", 0, "ptr", DllStructGetPtr($tVARIANT)) ;release memory from $hStream to avoid memory leak $tMem = 0 $tVARIANT = 0 If $hHBITMAP Then Local Const $hHBmp = _WinAPI_BitmapCreateDIBFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBmp EndIf Return $hBitmap EndFunc ;==>_GDIPlus_BMPFromMemory Func _WinAPI_BitmapCreateDIBFromBitmap($hBitmap) ;create 32-bit bitmap v5 (alpha channel supported) Local $tBIHDR, $aRet, $tData, $pBits, $hResult = 0 $aRet = DllCall($ghGDIPDll, 'uint', 'GdipGetImageDimension', 'ptr', $hBitmap, 'float*', 0, 'float*', 0) If (@error) Or ($aRet[0]) Then Return 0 $tData = _GDIPlus_BitmapLockBits($hBitmap, 0, 0, $aRet[2], $aRet[3], $GDIP_ILMREAD, $GDIP_PXF32ARGB) $pBits = DllStructGetData($tData, 'Scan0') If Not $pBits Then Return 0 $tBIHDR = DllStructCreate( 'dword bV5Size;long bV5Width;long bV5Height;word bV5Planes;word bV5BitCount;dword bV5Compression;' & _ ;http://msdn.microsoft.com/en-us/library/windows/desktop/dd183381(v=vs.85).aspx 'dword bV5SizeImage;long bV5XPelsPerMeter;long bV5YPelsPerMeter;dword bV5ClrUsed;dword bV5ClrImportant;' & _ 'dword bV5RedMask;dword bV5GreenMask;dword bV5BlueMask;dword bV5AlphaMask;dword bV5CSType;' & _ 'int bV5Endpoints[3];dword bV5GammaRed;dword bV5GammaGreen;dword bV5GammaBlue;dword bV5Intent;' & _ 'dword bV5ProfileData;dword bV5ProfileSize;dword bV5Reserved') DllStructSetData($tBIHDR, 'bV5Size', DllStructGetSize($tBIHDR)) DllStructSetData($tBIHDR, 'bV5Width', $aRet[2]) DllStructSetData($tBIHDR, 'bV5Height', $aRet[3]) DllStructSetData($tBIHDR, 'bV5Planes', 1) DllStructSetData($tBIHDR, 'bV5BitCount', 32) DllStructSetData($tBIHDR, 'bV5Compression', 0) ; $BI_BITFIELDS = 3, $BI_RGB = 0, $BI_RLE8 = 1, $BI_RLE4 = 2, $RGBA = 0x41424752 DllStructSetData($tBIHDR, 'bV5SizeImage', $aRet[3] * DllStructGetData($tData, 'Stride')) DllStructSetData($tBIHDR, 'bV5AlphaMask', 0xFF000000) DllStructSetData($tBIHDR, 'bV5RedMask', 0x00FF0000) DllStructSetData($tBIHDR, 'bV5GreenMask', 0x0000FF00) DllStructSetData($tBIHDR, 'bV5BlueMask', 0x000000FF) DllStructSetData($tBIHDR, 'bV5CSType', 2) ; LCS_WINDOWS_COLOR_SPACE = 2 DllStructSetData($tBIHDR, 'bV5Intent', 4) ; $LCS_GM_IMA $hResult = DllCall('gdi32.dll', 'ptr', 'CreateDIBSection', 'hwnd', 0, 'ptr', DllStructGetPtr($tBIHDR), 'uint', 0, 'ptr*', 0, 'ptr', 0, 'dword', 0) If (Not @error) And ($hResult[0]) Then DllCall('gdi32.dll', 'dword', 'SetBitmapBits', 'ptr', $hResult[0], 'dword', $aRet[2] * $aRet[3] * 4, 'ptr', DllStructGetData($tData, 'Scan0')) $hResult = $hResult[0] Else $hResult = 0 EndIf _GDIPlus_BitmapUnlockBits($hBitmap, $tData) $tData = 0 $tBIHDR = 0 Return $hResult EndFunc ;==>_WinAPI_BitmapCreateDIBFromBitmap ;Code below was generated by: 'File to Base64 String' Code Generator v1.12 Build 2013-03-27 Func _Background($bSaveBinary = False, $sSavePath = @ScriptDir) Local $Background $Background &= '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' $Background &= 'LOFCvoQczPJitnNhK6LyTXI9KjVA1dtXWqnrFOSdR05mZE3yI2Ukuuj9N/2PwA0mbXTJCbJMAW64+752oCjN8S38V6F+KX0KB2/UvGerk6TC+J86gww9lqeynRnz76ZymsQWkPdR+B0F/8xeLjgh6ayUf9JpbxbfqDDUwpZ/1OT26fRIyi0f8H3Q4LzBFGX6BDoxVM78d+cAxHYzi2B2qMhJgo+q0llrIvmU/BlJiNwrAyX0IH6Wm00eKfWpjaa8TbIGyAa3gBRO0CN9XtQBMhnnhIlX6jlgGQ9XLlw5RdOeMZ+QJVnO5xL8BCAvlXa2cOVwUHaO9DDrDYHdgFZe+Vvj/BVX23yt2759JLfouOXvscO5npH0qRCp3tKaySMj/ynGv+FBJzwVq0j9OPhonMSowPcAWtlwZx6TQw+sUkhQYsGe2XxktUVkVDKobOZU9zH1BAjDf2SrBx9YxNtUr1+oUWLv/wqBL9s/CWf9p0FKcEiPG0RXYbgLipCqkhCrykEjA2L/InZQipV73xP+7RFHH2EHQqdRZAPgrbTodI+sLgQbY77HESDf7S4Xsv6Ag9/c+Du/nGKVTs7TVjl90tkazPB2w8xXtiDK8aDJxmy4chwo+BCaL5/wWPJOK3RCnEuTb2q2syrwD9X+x/PkL77C4T+5ZI+XHX5hV+Mzei1xfP6G72H1OH7Ibg8W2nKjtbdoQPTGdnUXeCGOtVb9Vsz2lUsx0s6IZ2YljZ2D8po570z1B5HeagoBOWp/JS2QhlWvpxzQ6ZFX/SLXKRufdqvHjW9q8jOqnDB5rx4bXXBbgY6efisZvvNgz4yPfJaGWR+guIWsCeWVpWpSeNBArcSsCxWhwWAGwPVOZyvYsfKELV9c68nFX8Phj/rkPZJ6vvXiA77oQAOFv4wA13bwBAlHGuxSjir1TDiASHdF2MjscLNHgh6wsgLRNHHfyVPHFlq8rZClpLLxg2ckd9390RIuJImnJujuBiz/KtZLiO2N6Q7zM5hLVdoBOoe02TiBsZlSSrglkFInnmjRbUPgb/DFW3M6y+WAhVJ0O+X+yxNQ61Dp2R6SqGWvbK/R+46ZD/wsZNZoBKcJJWXks9O6Etc1V+ZscgHwCQUOe83XYrX3L4ZQcz7rlgtPefNeIV79bjvl5YBOv6fVvsYZLXe5+YSJne4wevdHHSA2l2VVRxOUeyh8g9bclLo2aZhx6wWBHNwFIKOAQt2VNaHyZqtxKG2NcB9ql/RK6fHDSr5IxyMPd775wmK/oOE5rvUFKd/YhEP4f8fMHdf+y87obHLHS9dxi6Sf5HHVBxJNd+tadQ5iiJBbgboRyYL8f97GxFpfoTQpxKvgRtlOQ/yFlruI7sQi3Ok15tI52ZMnrPV7Zr7Vc/IEXyX1h0D3zBXyBVsc9k9Mbad1aQLk+sKinZvbyP4bBgBnZpLVnGnFKL8WjO5BdZDOkbFUlBcGlSGawo8rtXyHx+kpT5xWYIrTvTp9T9+0jd3ekOhbTpbUcV8a/ajXeLSPQitOv9pVDvSxS7OVeS0Cn42WuHJ4t+wThE6rOIOXrUv91QjnoNgtD1sQU2a/V1sou75sUtEHJI76RZv+/dPtxe+61iITplxwRS+Nf1j3LYe/3MCXTc9y0p4Ptrq3DSv/P++8o9FNjW8tAAAAAElFTkSuQmCC' Local $bString = Binary(_Base64Decode($Background)) If $bSaveBinary Then Local $hFile = FileOpen($sSavePath & "\hexabump.png", 18) FileWrite($hFile, $bString) FileClose($hFile) EndIf Return $bString EndFunc ;==>_Background Func _Base64Decode($sB64String) Local $a_Call = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $a_Call[0] Then Return SetError(1, 0, "") Local $a = DllStructCreate("byte[" & $a_Call[5] & "]") $a_Call = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $a, "dword*", $a_Call[5], "ptr", 0, "ptr", 0) If @error Or Not $a_Call[0] Then Return SetError(2, 0, "") Return DllStructGetData($a, 1) EndFunc ;==>_Base64DecodeIt will open the calculator and waits that it will be closed. This is the simualtion of runwait.Does it fit to your needs?Br,UEZ Edited August 1, 2013 by UEZ mesale0077 1 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
DraGula Posted August 1, 2013 Posted August 1, 2013 @UEZ Oh yes ! Really perfect. Thank you Tested on XP Pro SP3 and W7 x64 Have a nice day
SirDarknight1200 Posted August 4, 2013 Posted August 4, 2013 Hello, I really appreciate this work.What I want to know is how can I separate the background from it?
UEZ Posted August 4, 2013 Author Posted August 4, 2013 @SirDarknight1200: what do you mean with "separate the background" exactly?Br,UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
DatMCEyeBall Posted August 4, 2013 Posted August 4, 2013 He probably wants the animations as a floating window, without a background. "Just be fred, all we gotta do, just be fred." -Vocaliod "That is a Hadouken. A KAMEHAMEHA would have taken him 13 days and 54 episodes to form." - Roden Hoxha @tabhooked Clock made of cursors ♣ Desktop Widgets ♣ Water Simulation
UEZ Posted August 4, 2013 Author Posted August 4, 2013 (edited) Sure, you can disable / remove the background for each example. The background images are embedded.Example for _GDIPlus_RotatingBokeh.au3:expandcollapse popup;coded by UEZ build 2013-05-02, idea from http://tympanus.net/codrops/2012/11/14/creative-css-loading-animations/ #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <Memory.au3> #include <GDIPlus.au3> #include <WindowsConstants.au3> If @AutoItVersion < "3.3.8.0" Then Exit MsgBox(16 + 262144, "ERROR", "AutoIt version 3.3.8.0 or higher needed! Please update!", 180) Global Const $hDwmApiDll = DllOpen("dwmapi.dll") Global $sChkAero = DllStructCreate("int;") DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero)) Global $bAero = DllStructGetData($sChkAero, 1) Global $fStep = 0.02 If Not $bAero Then $fStep = 1.25 _GDIPlus_Startup() Global Const $STM_SETIMAGE = 0x0172, $IMAGE_BITMAP = 0 Global $iW = 400, $iH = 210 Global Const $hGUI = GUICreate("Rotating Bokeh", $iW, $iH, -1, -1, $WS_POPUPWINDOW, $WS_EX_TOPMOST) GUISetBkColor(0) Global Const $hPic = GUICtrlCreatePic("", 0, 0, $iW, $iH) GUICtrlSetState(-1, $GUI_DISABLE) WinSetTrans($hGUI, "", 0) GUISetState() Global $hHBmp_BG, $hB, $iSleep = 20 GUIRegisterMsg($WM_TIMER, "PlayAnim") DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0) Global $z, $iPerc For $z = 1 To 255 Step $fStep WinSetTrans($hGUI, "", $z) Next Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE GUIRegisterMsg(0x0113, "") _WinAPI_DeleteObject($hHBmp_BG) _GDIPlus_Shutdown() GUIDelete() Exit EndSwitch Until False Func PlayAnim() $hHBmp_BG = _GDIPlus_RotatingBokeh($iW, $iH, "Please wait..." & StringFormat("%05.2f %", $iPerc)) $hB = GUICtrlSendMsg($hPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG) If $hB Then _WinAPI_DeleteObject($hB) _WinAPI_DeleteObject($hHBmp_BG) $iPerc += 0.1 If $iPerc > 99.9 Then $iPerc = 0 EndFunc Func _GDIPlus_RotatingBokeh($iW, $iH, $sString = "Please wait...", $bHBitmap = True) Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid(0xE004AC6B) Local Const $hBrushBall2 = _GDIPlus_BrushCreateSolid(0xC0E0AB27) Local Const $hBrushBall3 = _GDIPlus_BrushCreateSolid(0xD081B702) Local Const $hBrushBall4 = _GDIPlus_BrushCreateSolid(0xB0E70339) Local Const $hPen = _GDIPlus_PenCreate(0xFF303030) DllCall($ghGDIPDll, "uint", "GdipSetPenLineJoin", "handle", $hPen, "int", 2) Local $hBitmap = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iW, "int", $iH, "int", 0, "int", $GDIP_PXF32ARGB, "ptr", 0, "int*", 0) $hBitmap = $hBitmap[6] Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2) _GDIPlus_GraphicsClear($hCtxt, 0xFF080810) Local Const $fDeg = ACos(-1) / 180, $iRadius = 40, $iBallSize = $iRadius / 1.77, $iCircleSize = $iBallSize + 2 * $iRadius, $iBallSize2 = $iBallSize / 2, _ $iCircleSize2 = $iCircleSize / 2, $fFontSize = 11, $iW2 = -1 + $iW / 2, $iH2 = -1 + $iH / 2 Local Static $iAngle = 0 DllCall($ghGDIPDll, "int", "GdipDrawEllipse", "handle", $hCtxt, "handle", $hPen, "float", $iW2 - $iCircleSize2, "float", $iH2 - $iCircleSize2, "float", $iCircleSize, "float", $iCircleSize) DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall1, "float", -$iBallSize2 + $iW2 + Cos(2.25 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(2.25 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize) DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall2, "float", -$iBallSize2 + $iW2 + Cos(1.75 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(1.75 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize) DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall3, "float", -$iBallSize2 + $iW2 + Cos(1.66 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(1.66 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize) DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall4, "float", -$iBallSize2 + $iW2 + Cos(1.33 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(1.33 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize) $iAngle += 2.5 Local Const $hFormat = _GDIPlus_StringFormatCreate() Local Const $hFamily = _GDIPlus_FontFamilyCreate("Arial") Local Const $hFont = _GDIPlus_FontCreate($hFamily, $fFontSize, 2) Local Const $hBrushTxt = _GDIPlus_BrushCreateSolid(0xFFFFFFFF) Local Const $tLayout = _GDIPlus_RectFCreate(0, 0, 0, 0) Local Const $aInfo = _GDIPlus_GraphicsMeasureString($hCtxt, $sString, $hFont, $tLayout, $hFormat) DllStructSetData($tLayout, "X", ($iW - DllStructGetData($aInfo[0], "Width")) / 2) DllStructSetData($tLayout, "Y", $iH / 2 + $iRadius + $iBallSize) _GDIPlus_GraphicsDrawStringEx($hCtxt, $sString, $hFont, $tLayout, $hFormat, $hBrushTxt) _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_BrushDispose($hBrushTxt) _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_BrushDispose($hBrushBall1) _GDIPlus_BrushDispose($hBrushBall2) _GDIPlus_BrushDispose($hBrushBall3) _GDIPlus_BrushDispose($hBrushBall4) _GDIPlus_PenDispose($hPen) If $bHBitmap Then Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBITMAP EndIf Return $hBitmap EndFuncBr,UEZ Edited August 4, 2013 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
cyberbit Posted August 5, 2013 Posted August 5, 2013 Very nice, UEZ! These will definitely be put to use here. Thanks for sharing! -cb _ArrayConcatenate2D · Aero Flip 3D · EPOCH (destroy timestamps) · File Properties Modifier · _GetFileType · UpdateEngine<new> · In-line Case (_ICase) <new> [hr] 50% of the time, it works all the time. -PezoFaSho
UEZ Posted August 14, 2013 Author Posted August 14, 2013 (edited) Added _GDIPlus_PacmanProgressbar and _GDIPlus_StripProgressbar animations (see 1st post).I removed the code boxes because it is a pita to modify it with the browser. Just download the attachment where you can find all the examples.Have fun.Br,UEZ Edited August 14, 2013 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
mesale0077 Posted August 15, 2013 Posted August 15, 2013 expandcollapse popup;coded by UEZ build 2013-08-14 #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <GDIPlus.au3> _GDIPlus_Startup() Global Const $STM_SETIMAGE = 0x0172;, $IMAGE_BITMAP = 0 Global $iW = 400, $iH = 25, $iBGColor = 0xFFFFFF Global Const $hGUI = GUICreate("Monochromatic Blinker", $iW, $iH, -1, -1, $WS_POPUPWINDOW, $WS_EX_TOPMOST) GUISetBkColor($iBGColor) Global Const $iPic = GUICtrlCreatePic("", 0, 0, $iW, $iH) GUICtrlSetState(-1, $GUI_DISABLE) GUISetState() Global $hHBmp_BG, $hB, $iSleep = 30 GUIRegisterMsg($WM_TIMER, "PlayAnim") DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0) Global $fPerc = 0, $aPos, $iPosX, $iPosY Global $aColors[5][2] = [[0xFFEE5F5B, 0xFFF07673],[0xFFABCC04, 0xFFBBD636],[0xFF78CCEE, 0xFF93D6F1],[0xFFFFBB58, 0xFFFFC97A],[0xFFFF6677, 0xFFFF8795]] Global $iRandom = Random(0, UBound($aColors) - 1, 1) $aPos = WinGetPos($hGUI) $iPosX = $aPos[0] $iPosY = $aPos[1] + $aPos[3] Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ToolTip("") GUIRegisterMsg($WM_TIMER, "") _WinAPI_DeleteObject($hHBmp_BG) _GDIPlus_Shutdown() GUIDelete() Exit EndSwitch Until False Func PlayAnim() $hHBmp_BG = _GDIPlus_StripProgressbar($fPerc, $iW, $iH, 0xFF000000 + $iBGColor, $aColors[$iRandom][0], $aColors[$iRandom][1]) $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG) If $hB Then _WinAPI_DeleteObject($hB) _WinAPI_DeleteObject($hHBmp_BG) $fPerc += 0.25 If $fPerc > 100 Then $fPerc = 0 ToolTip(StringFormat("%02d %", $fPerc), $iPosX + $fPerc / 100 * $iW - 1, $iPosY, "", "", 3) $H_TOOLTIP1 = WinGetHandle(StringFormat("%02d %", $fPerc)) DllCall("UxTheme.dll", "int", "SetWindowTheme", "hwnd", $H_TOOLTIP1, "wstr", "", "wstr", "") DllCall("user32.dll", "int", "SendMessage", "hwnd", $H_TOOLTIP1, "int", 1043, "int", 0xe8e6d9, "int", 0) EndFunc ;==>PlayAnim Func _GDIPlus_StripProgressbar($fPerc, $iW, $iH, $iBgColorGui = 0xFFF0F0F0, $iFgColor = 0xFFEE5F5B, $iBGColor = 0xFFF07673, $sText = "Loading...", $iTextColor = 0x000000, $iDir = -1, $iSpeed = 1, $sFont = "Arial", $bFlip = False, $bHBitmap = True) If $fPerc < 0 Then $fPerc = 0 If $fPerc > 100 Then $fPerc = 100 Local $hBitmap = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iW, "int", $iH, "int", 0, "int", $GDIP_PXF32ARGB, "ptr", 0, "int*", 0) $hBitmap = $hBitmap[6] Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) _GDIPlus_GraphicsClear($hCtxt, $iBgColorGui) Local $iWidth = $iH * 2, $iLen = $iWidth / 2, $iY Local $hBmp = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iWidth, "int", $iH, "int", 0, "int", $GDIP_PXF32ARGB, "ptr", 0, "int*", 0) $hBmp = $hBmp[6] Local Const $hCtxt_Bmp = _GDIPlus_ImageGetGraphicsContext($hBmp) Local $hPen = _GDIPlus_PenCreate($iFgColor), $iPenSize = Int($iH / 12) Local $hPen2 = _GDIPlus_PenCreate(0x40000000, $iPenSize) _GDIPlus_GraphicsClear($hCtxt_Bmp, $iBGColor) Local Static $iX = 0 For $iY = 0 To $iH - 1 Switch $iDir Case 1 _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, $iX + $iY, $iY, $iX + $iY + $iLen, $iY, $hPen) _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, $iX + $iY - 2 * $iLen, $iY, $iX + $iY - 1 * $iLen, $iY, $hPen) Case Else _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, -$iX + $iY, $iY, -$iX + $iY + $iLen, $iY, $hPen) _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, -$iX + $iY + 2 * $iLen, $iY, -$iX + $iY + 3 * $iLen, $iY, $hPen) EndSwitch Next Local $tPoint1 = DllStructCreate("float;float") Local $tPoint2 = DllStructCreate("float;float") DllStructSetData($tPoint1, 1, $iW / 2) ;x1 DllStructSetData($tPoint2, 1, $iW / 2) ;x2 Local $hLineBrush If $bFlip Then _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, 0, 0, $iWidth, 0, $hPen2) DllStructSetData($tPoint2, 2, $iH * 2 / 3) ;y2 DllStructSetData($tPoint1, 2, $iH / 3) ;y1 $hLineBrush = DllCall($ghGDIPDll, "uint", "GdipCreateLineBrush", "struct*", $tPoint1, "struct*", $tPoint2, "uint", 0x00FFFFFF, "uint", 0xB0FFFFFF, "int", 0, "int*", 0) $hLineBrush = $hLineBrush[6] _GDIPlus_GraphicsFillRect($hCtxt_Bmp, 0, $iH * 2 / 3 + 1, $iW, $iH / 3, $hLineBrush) Else _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, 0, $iH - $iPenSize / 2, $iWidth, $iH - $iPenSize / 2, $hPen2) DllStructSetData($tPoint1, 2, 0) ;y1 DllStructSetData($tPoint2, 2, $iH / 3) ;y2 $hLineBrush = DllCall($ghGDIPDll, "uint", "GdipCreateLineBrush", "struct*", $tPoint1, "struct*", $tPoint2, "uint", 0xB0FFFFFF, "uint", 0x00FFFFFF, "int", 0, "int*", 0) $hLineBrush = $hLineBrush[6] _GDIPlus_GraphicsFillRect($hCtxt_Bmp, 0, 0, $iW, $iH / 3, $hLineBrush) EndIf $iX = Mod($iX + $iSpeed, $iWidth) Local $hTextureBrush = DllCall($ghGDIPDll, "uint", "GdipCreateTexture", "handle", $hBmp, "int", 0, "int*", 0) $hTextureBrush = $hTextureBrush[3] _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $fPerc / 100 * $iW, $iH, $hTextureBrush) If $bFlip Then DllCall($ghGDIPDll, "uint", "GdipImageRotateFlip", "handle", $hBitmap, "int", 6) DllCall($ghGDIPDll, "int", "GdipSetTextRenderingHint", "handle", $hCtxt, "int", 4) Local $hBrush = _GDIPlus_BrushCreateSolid(0x40000000 + $iTextColor) Local $hFormat = _GDIPlus_StringFormatCreate() Local $hFamily = _GDIPlus_FontFamilyCreate($sFont) Local $hFont = _GDIPlus_FontCreate($hFamily, $iH * 3 / 5, 2) Local $tLayout = _GDIPlus_RectFCreate(0, 0, $iW, $iH) _GDIPlus_StringFormatSetAlign($hFormat, 1) _GDIPlus_GraphicsDrawStringEx($hCtxt, $sText, $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_BrushDispose($hBrush) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_GraphicsDispose($hCtxt_Bmp) _GDIPlus_BitmapDispose($hBmp) _GDIPlus_BrushDispose($hTextureBrush) _GDIPlus_BrushDispose($hLineBrush) If $bHBitmap Then Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBITMAP EndIf Return $hBitmap EndFunc ;==>_GDIPlus_StripProgressbar tooltip color UEZ and Wombat 2
UEZ Posted August 15, 2013 Author Posted August 15, 2013 Thank you mesale0077 for the idea to change the color of the tooltip. I will adapt it.Br,UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
mesale0077 Posted August 15, 2013 Posted August 15, 2013 expandcollapse popup;thank you UEZ ;coded by UEZ build 2013-08-15 #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <GDIPlus.au3> _GDIPlus_Startup() Global Const $STM_SETIMAGE = 0x0172;, $IMAGE_BITMAP = 0 Global $iW = 400, $iH = 25, $iBGColor = 0xFFFFFF Global Const $hGUI = GUICreate("Strip Progressbar", $iW, $iH, -1, -1, $WS_POPUPWINDOW, $WS_EX_TOPMOST) GUISetBkColor($iBGColor) Global Const $iPic = GUICtrlCreatePic("", 0, 0, $iW, $iH) GUICtrlSetState(-1, $GUI_DISABLE) GUISetState() Global $hHBmp_BG, $hB, $iSleep = 30, $hTooltip GUIRegisterMsg($WM_TIMER, "PlayAnim") DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0) Global $fPerc = 0, $aPos, $iPosX, $iPosY Global $aColors[7][2] = [[0xFFEE5F5B, 0xFFF07673],[0xFFABCC04, 0xFFBBD636],[0xFF78CCEE, 0xFF93D6F1],[0xFFFFBB58, 0xFFFFC97A],[0xFFFF6677, 0xFFFF8795],[0xFF78CCEE,0xFFFFC97A],[0xFF78CCEE,0xe8e5d9]] Global $iRandom = Random(0, UBound($aColors) - 1, 1) $aPos = WinGetPos($hGUI) $iPosX = $aPos[0] $iPosY = $aPos[1] + $aPos[3] Global $iColorTP = BitShift(BitAND(BitAND(0x00FFFFFF, $aColors[$iRandom][1]), 0xFF), -16) + BitAND(0x0000FF00, $aColors[$iRandom][1]) + BitShift(BitAND(BitAND(0x00FFFFFF, $aColors[$iRandom][1]), 0xFF0000), 16) ;convert to BGR Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ToolTip("") GUIRegisterMsg($WM_TIMER, "") _WinAPI_DeleteObject($hHBmp_BG) _GDIPlus_Shutdown() GUIDelete() Exit EndSwitch Until False Func PlayAnim() $fPerc += 0.25 If $fPerc > 100 Then $fPerc = 0 Switch $fPerc Case 0 To 19 $iRandom = 1 Case 20 To 29 $iRandom = 2 Case 30 To 49 $iRandom = 3 Case 50 To 69 $iRandom = 4 Case 70 to 89 $iRandom = 5 Case 90 to 100 $iRandom = 6 EndSwitch $iColorTP = BitShift(BitAND(BitAND(0x00FFFFFF, $aColors[$iRandom][1]), 0xFF), -16) + BitAND(0x0000FF00, $aColors[$iRandom][1]) + BitShift(BitAND(BitAND(0x00FFFFFF, $aColors[$iRandom][1]), 0xFF0000), 16) ;convert to BGR $hHBmp_BG = _GDIPlus_StripProgressbar($fPerc, $iW, $iH, 0xFF000000 + $iBGColor, $aColors[$iRandom][0], $aColors[$iRandom][1]) $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG) If $hB Then _WinAPI_DeleteObject($hB) _WinAPI_DeleteObject($hHBmp_BG) ToolTip(StringFormat("%02d %", $fPerc), $iPosX + $fPerc / 100 * $iW - 1, $iPosY, "", "", 3) $hTooltip = WinGetHandle(StringFormat("%02d %", $fPerc)) DllCall("UxTheme.dll", "int", "SetWindowTheme", "hwnd", $hTooltip, "wstr", "", "wstr", "") DllCall("user32.dll", "int", "SendMessage", "hwnd", $hTooltip, "int", 1043, "int", $iColorTP, "int", 0) EndFunc ;==>PlayAnim Func _GDIPlus_StripProgressbar($fPerc, $iW, $iH, $iBgColorGui = 0xFFF0F0F0, $iFgColor = 0xFFEE5F5B, $iBGColor = 0xFFF07673, $sText = "Loading...", $iTextColor = 0x000000, $iDir = -1, $iSpeed = 1, $sFont = "Arial", $bFlip = False, $bHBitmap = True) If $fPerc < 0 Then $fPerc = 0 If $fPerc > 100 Then $fPerc = 100 Local $hBitmap = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iW, "int", $iH, "int", 0, "int", $GDIP_PXF32ARGB, "ptr", 0, "int*", 0) $hBitmap = $hBitmap[6] Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) _GDIPlus_GraphicsClear($hCtxt, $iBgColorGui) Local $iWidth = $iH * 2, $iLen = $iWidth / 2, $iY Local $hBmp = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iWidth, "int", $iH, "int", 0, "int", $GDIP_PXF32ARGB, "ptr", 0, "int*", 0) $hBmp = $hBmp[6] Local Const $hCtxt_Bmp = _GDIPlus_ImageGetGraphicsContext($hBmp) Local $hPen = _GDIPlus_PenCreate($iFgColor), $iPenSize = Int($iH / 12) Local $hPen2 = _GDIPlus_PenCreate(0x40000000, $iPenSize) _GDIPlus_GraphicsClear($hCtxt_Bmp, $iBGColor) Local Static $iX = 0 For $iY = 0 To $iH - 1 Switch $iDir Case 1 _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, $iX + $iY, $iY, $iX + $iY + $iLen, $iY, $hPen) _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, $iX + $iY - 2 * $iLen, $iY, $iX + $iY - 1 * $iLen, $iY, $hPen) Case Else _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, -$iX + $iY, $iY, -$iX + $iY + $iLen, $iY, $hPen) _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, -$iX + $iY + 2 * $iLen, $iY, -$iX + $iY + 3 * $iLen, $iY, $hPen) EndSwitch Next Local $tPoint1 = DllStructCreate("float;float") Local $tPoint2 = DllStructCreate("float;float") DllStructSetData($tPoint1, 1, $iW / 2) ;x1 DllStructSetData($tPoint2, 1, $iW / 2) ;x2 Local $hLineBrush If $bFlip Then _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, 0, 0, $iWidth, 0, $hPen2) DllStructSetData($tPoint2, 2, $iH * 2 / 3) ;y2 DllStructSetData($tPoint1, 2, $iH / 3) ;y1 $hLineBrush = DllCall($ghGDIPDll, "uint", "GdipCreateLineBrush", "struct*", $tPoint1, "struct*", $tPoint2, "uint", 0x00FFFFFF, "uint", 0xB0FFFFFF, "int", 0, "int*", 0) $hLineBrush = $hLineBrush[6] _GDIPlus_GraphicsFillRect($hCtxt_Bmp, 0, $iH * 2 / 3 + 1, $iW, $iH / 3, $hLineBrush) Else _GDIPlus_GraphicsDrawLine($hCtxt_Bmp, 0, $iH - $iPenSize / 2, $iWidth, $iH - $iPenSize / 2, $hPen2) DllStructSetData($tPoint1, 2, 0) ;y1 DllStructSetData($tPoint2, 2, $iH / 3) ;y2 $hLineBrush = DllCall($ghGDIPDll, "uint", "GdipCreateLineBrush", "struct*", $tPoint1, "struct*", $tPoint2, "uint", 0xB0FFFFFF, "uint", 0x00FFFFFF, "int", 0, "int*", 0) $hLineBrush = $hLineBrush[6] _GDIPlus_GraphicsFillRect($hCtxt_Bmp, 0, 0, $iW, $iH / 3, $hLineBrush) EndIf $iX = Mod($iX + $iSpeed, $iWidth) Local $hTextureBrush = DllCall($ghGDIPDll, "uint", "GdipCreateTexture", "handle", $hBmp, "int", 0, "int*", 0) $hTextureBrush = $hTextureBrush[3] _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $fPerc / 100 * $iW, $iH, $hTextureBrush) If $bFlip Then DllCall($ghGDIPDll, "uint", "GdipImageRotateFlip", "handle", $hBitmap, "int", 6) DllCall($ghGDIPDll, "int", "GdipSetTextRenderingHint", "handle", $hCtxt, "int", 4) Local $hBrush = _GDIPlus_BrushCreateSolid(0x40000000 + $iTextColor) Local $hFormat = _GDIPlus_StringFormatCreate() Local $hFamily = _GDIPlus_FontFamilyCreate($sFont) Local $hFont = _GDIPlus_FontCreate($hFamily, $iH * 3 / 5, 2) Local $tLayout = _GDIPlus_RectFCreate(0, 0, $iW, $iH) _GDIPlus_StringFormatSetAlign($hFormat, 1) _GDIPlus_GraphicsDrawStringEx($hCtxt, $sText, $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_BrushDispose($hBrush) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_GraphicsDispose($hCtxt_Bmp) _GDIPlus_BitmapDispose($hBmp) _GDIPlus_BrushDispose($hTextureBrush) _GDIPlus_BrushDispose($hLineBrush) If $bHBitmap Then Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBITMAP EndIf Return $hBitmap EndFunc ;==>_GDIPlus_StripProgressbar ;thank you UEZ Wombat 1
Wombat Posted August 16, 2013 Posted August 16, 2013 This is probably one of my favorite threads here on the forum I'm a graphic designer, artist, and writer by hobby (and I'm pretty damn good), so this thread shows so many possibilities available to me with delving in deep into the autoit language. Thank you UEZ, these examples are top notch! Just look at us.Everything is backwards; everything is upside down. Doctors destroy health. Lawyers destroy justice. Universities destroy knowledge. Governments destroy freedom. The major media destroy information and religions destroy spirituality. ~ Michael Ellner The internet is our one and only hope at a truly free world, do not let them take it from us...
UEZ Posted August 16, 2013 Author Posted August 16, 2013 (edited) Thanks for your comments! Just for my curiosity: are the source codes easily to understand and can easily be adapted to your own program?I know that the comments mostly missing....Br,UEZ Edited August 16, 2013 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
UEZ Posted October 13, 2013 Author Posted October 13, 2013 (edited) Added one or two more examples since last update (see 1st post).Br,UEZ Edited October 13, 2013 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
timmy2 Posted November 2, 2013 Posted November 2, 2013 (edited) Very creative work, UEZ! I would like to adapt the StripProgressBar Example 1 to complete filling the progress bar based on a time value, like fill in "10 seconds" or fill in "30 seconds". Below is my feeble attempt at making it run only once and be limited to a time period, but it would be better if the progress was directly linked to the time period desired. Also, is it possible to change the text, "Loading...", in the background or omit it? Thank you. expandcollapse popup;coded by UEZ build 2013-08-15 #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include "_GDIPlus_StripProgressbar.au3" _GDIPlus_Startup() Global Const $STM_SETIMAGE = 0x0172, $IMAGE_BITMAP = 0 Global $iW = 400, $iH = 25, $iBGColor = 0xFFFFFF Global Const $hGUI = GUICreate("Strip Progressbar", $iW, $iH, -1, -1, $WS_POPUPWINDOW, $WS_EX_TOPMOST) GUISetBkColor($iBGColor) Global Const $iPic = GUICtrlCreatePic("", 0, 0, $iW, $iH) GUICtrlSetState(-1, $GUI_DISABLE) GUISetState() Global $hHBmp_BG, $hB, $iSleep = 30, $hTooltip GUIRegisterMsg($WM_TIMER, "PlayAnim") DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0) Global $fPerc = 0, $aPos, $iPosX, $iPosY Global $aColors[5][2] = [[0xFFEE5F5B, 0xFFF07673],[0xFFABCC04, 0xFFBBD636],[0xFF78CCEE, 0xFF93D6F1],[0xFFFFBB58, 0xFFFFC97A],[0xFFFF6677, 0xFFFF8795]] Global $iRandom = Random(0, UBound($aColors) - 1, 1) $aPos = WinGetPos($hGUI) $iPosX = $aPos[0] $iPosY = $aPos[1] + $aPos[3] Global $iColorTP = BitShift(BitAND(BitAND(0x00FFFFFF, $aColors[$iRandom][1]), 0xFF), -16) + BitAND(0x0000FF00, $aColors[$iRandom][1]) + BitShift(BitAND(BitAND(0x00FFFFFF, $aColors[$iRandom][1]), 0xFF0000), 16) ;convert to BGR Sleep (10000) ;~ Do ;~ Switch GUIGetMsg() ;~ Case $GUI_EVENT_CLOSE ToolTip("") GUIRegisterMsg($WM_TIMER, "") _WinAPI_DeleteObject($hHBmp_BG) _GDIPlus_Shutdown() GUIDelete() Exit ;~ EndSwitch ;~ Until False Func PlayAnim() $hHBmp_BG = _GDIPlus_StripProgressbar($fPerc, $iW, $iH, 0xFF000000 + $iBGColor, $aColors[$iRandom][0], $aColors[$iRandom][1]) $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG) If $hB Then _WinAPI_DeleteObject($hB) _WinAPI_DeleteObject($hHBmp_BG) $fPerc += 0.25 If $fPerc >= 100.5 Then $fPerc = 0 $iRandom = Random(0, UBound($aColors) - 1, 1) $iColorTP = BitShift(BitAND(BitAND(0x00FFFFFF, $aColors[$iRandom][1]), 0xFF), -16) + BitAND(0x0000FF00, $aColors[$iRandom][1]) + BitShift(BitAND(BitAND(0x00FFFFFF, $aColors[$iRandom][1]), 0xFF0000), 16) ;convert to BGR EndIf ;~ ToolTip(StringFormat("%02d %", $fPerc), $iPosX + $fPerc / 100 * $iW - 1, $iPosY, "", "", 3) ;~ $hTooltip = WinGetHandle(StringFormat("%02d %", $fPerc)) DllCall("UxTheme.dll", "int", "SetWindowTheme", "hwnd", $hTooltip, "wstr", "", "wstr", "") DllCall("user32.dll", "int", "SendMessage", "hwnd", $hTooltip, "int", 0x0413, "int", $iColorTP, "int", 0) ;$TTM_SETTIPBKCOLOR = 0x0413 EndFunc ;==>PlayAnim BTW, your script named "_GDIPlus_StripProgressbar" (no example) does nothing on my W8 64b system. No compile errors but whether I use the 3.3.9.21 beta or the 3.3.8.x it exits immediately upon running. Just FYI. (Doh! Why do I bother trying to work on this stuff late at night!?) Edited November 2, 2013 by timmy2
Starstar Posted November 2, 2013 Posted November 2, 2013 Nice Life is like a coin. You can spend it Anyway as you wish and for your kind information. "you can spend it only once."
UEZ Posted November 2, 2013 Author Posted November 2, 2013 @timmy2: _GDIPlus_StripProgressbar.au3 is only the UDF. That means nothing will happen when you start it. The other "UDFs" have examples included. When I have some time I will change from percentage to time format. Br, UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
timmy2 Posted November 2, 2013 Posted November 2, 2013 @timmy2: _GDIPlus_StripProgressbar.au3 is only the UDF. That means nothing will happen when you start it. The other "UDFs" have examples included. When I have some time I will change from percentage to time format. Br, UEZ Thank you, UEZ. Is it possible to change the text ("Loading...") inside the progress bar, or omit it?
UEZ Posted November 2, 2013 Author Posted November 2, 2013 Sure, you have to pass the 7th argument in the function call to change the text. It is pre defined. Br, UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
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