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LuisMartins

Multiple Gui's and Buttons

11 posts in this topic

Hi there,

I'm aware this might of been answered multiple times, however I'm not able to figure it out by myself, even read the WIKI about Managing Multiple Gui's but it didn't help at all...

So, I have a main GUI which calls this second GUI, asking if the user wants to start the application or not. If the user chooses "No" the second GUI is deleted and there's only the Main GUI visible.

The problem is whenever the second GUI is deleted the buttons on the Main GUI stop working.

Here is the part of the code I'm talking about:

; BEGIN MainGUI
$Form1 = GUICreate("MainGUI", 600, 450 )
$Button1 = GUICtrlCreateButton("Start", 0, 0, 0, 0, 0) ; Obviously these are not the right coordinates...
$Button2 = GUICtrlCreateButton("Exit", 0, 0, 0, 0, 0)

While 1
Switch GUIGetMsg()
Case $GUI_EVENT_CLOSE
Exit
Case $Button1
Form2()
Case $Button2
Exit
EndSwitch
WEnd
; END MainGUI

; BEGIN GUI2
Func Form2()
$Form2 = GUICreate("GUI2", 0, 0, -1, -1, -1)
$Label1 = GUICtrlCreateLabel("Would you like to start the application?", 0, 0, 0, 0)
$Button1 = GUICtrlCreateButton("Yes", 0, 0, 0, 0, $WS_GROUP)
$Button2 = GUICtrlCreateButton("No", 0, 0, 0, 0, $WS_GROUP)
GUISetState(@SW_SHOW)

While 1
Switch GUIGetMsg()
Case $GUI_EVENT_CLOSE
Exit
Case $Button1
GUIDelete();
ShellExecuteWait(@ScriptDir & $EXE_Path)
Case $Button2
GUIDelete();
EndSwitch
WEnd
EndFunc
; END GUI2

Any help, please?

Thanks in advance!

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You need to add an ExitLoop after deleting the GUI to enter the previous loop.

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Updated: 04/09/2015

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This is the correct approach >>

Note: It's always best to provide workable code, I just had to re-write what you posted to demonstrate usage.

#include <GUIConstants.au3>

Example()

Func Example()
    Local $hGUI = GUICreate('')
    Local $iButton_1 = GUICtrlCreateButton('Start', 5, 5, 85, 25)
    Local $iButton_2 = GUICtrlCreateButton('Exit', 90, 5, 85, 25)
    GUISetState(@SW_SHOW, $hGUI)

    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                ExitLoop
            Case $iButton_1
                If GUI() Then ExitLoop
            Case $iButton_2
                ExitLoop
        EndSwitch
    WEnd
    GUIDelete($hGUI)
EndFunc   ;==>Example

Func GUI()
    Local $hGUI = GUICreate('')
    GUICtrlCreateLabel('Would you like to start the application?', 0, 0)
    Local $iButton_1 = GUICtrlCreateButton('Yes', 5, 25, 85, 25)
    Local $iButton_2 = GUICtrlCreateButton('No', 90, 25, 85, 25)
    GUISetState(@SW_SHOW, $hGUI)

    Local $fExit = False
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                $fExit = True
                ExitLoop
            Case $iButton_1
                $fExit = True
                ExitLoop
            Case $iButton_2
                ; Do Nothing.
        EndSwitch
    WEnd
    GUIDelete($hGUI)
    Return $fExit
EndFunc   ;==>GUI
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Updated: 04/09/2015

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Sorry about that and thanks, it worked for most of my code. :)

But what if I have:

#include <GUIConstants.au3>


Example()

Func Example()
    Local $hGUI = GUICreate('')
    Local $iButton_1 = GUICtrlCreateButton('Start', 5, 5, 85, 25)
    Local $iButton_2 = GUICtrlCreateButton('Exit', 90, 5, 85, 25)
    GUISetState(@SW_SHOW, $hGUI)

    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                ExitLoop
            Case $iButton_1
                If GUI() Then ExitLoop
            Case $iButton_2
                ExitLoop
        EndSwitch
    WEnd
    GUIDelete($hGUI)
EndFunc   ;==>Example

Func GUI()
    Global $hGUI = GUICreate('') ; Defined as Global to be used on the Third Function
    GUICtrlCreateLabel('Would you like to start the application?', 0, 0)
    Local $iButton_1 = GUICtrlCreateButton('Yes', 5, 25, 85, 25)
    Local $iButton_2 = GUICtrlCreateButton('No', 90, 25, 85, 25)
    GUISetState(@SW_SHOW, $hGUI)

    Local $fExit = False
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                $fExit = True
                ExitLoop
            Case $iButton_1
                Third(); Call a third function
            Case $iButton_2
                ; Do Nothing.
        EndSwitch
    WEnd
    GUIDelete($hGUI)
    Return $fExit
EndFunc   ;==>GUI

Func Third() ; This one has no GUI
    MsgBox("","","This is the third function") ; Show some message
GUIDelete($hGUI); ; Delete the GUI
EndFunc   ;==>Third Function

?

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I think you need to read about variable declaration, Global variables should be declared at the top of the script not in the middle of functions.

Here it is, but I don't understand why you delete the second GUI without exiting the second loop? Else you're stuck in that second loop with no way of exiting back to the first.

#include <GUIConstants.au3>

Global $__hGUI = 0

Example()

Func Example()
    Local $hGUI = GUICreate('')
    Local $iButton_1 = GUICtrlCreateButton('Start', 5, 5, 85, 25)
    Local $iButton_2 = GUICtrlCreateButton('Exit', 90, 5, 85, 25)
    GUISetState(@SW_SHOW, $hGUI)

    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                ExitLoop
            Case $iButton_1
                If GUI() Then ExitLoop
            Case $iButton_2
                ExitLoop
        EndSwitch
    WEnd
    GUIDelete($hGUI)
EndFunc   ;==>Example

Func GUI()
    $__hGUI = GUICreate('') ; Defined as Global to be used on the Third Function
    GUICtrlCreateLabel('Would you like to start the application?', 0, 0)
    Local $iButton_1 = GUICtrlCreateButton('Yes', 5, 25, 85, 25)
    Local $iButton_2 = GUICtrlCreateButton('No', 90, 25, 85, 25)
    GUISetState(@SW_SHOW, $__hGUI)

    Local $fExit = False
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                $fExit = True
                ExitLoop
            Case $iButton_1
                Third(); Call a third function
                ExitLoop ; ExitLoop to go back to the main loop.
            Case $iButton_2
                ; Do Nothing.
        EndSwitch
    WEnd
    GUIDelete($__hGUI)
    $__hGUI = 0
    Return $fExit
EndFunc   ;==>GUI

Func Third() ; This one has no GUI
    MsgBox('', '', 'This is the third function') ; Show some message
    GUIDelete($__hGUI); ; Delete the GUI <<<<< Why???
EndFunc   ;==>Third
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Updated: 04/09/2015

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#6 ·  Posted (edited)

Yes I know, but considering the ammount of code in my script, declaring the global variable inside each function seemed easier to understand, besides I don't think it will give that much of trouble...

I'm sorry I got a little confused about what you just said.

Isn't that what you're doing in the code you just posted with:

Case $iButton_1
Third(); Call a third function
ExitLoop ; ExitLoop to go back to the main loop.

?

Edited by LuisMartins

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#7 ·  Posted (edited)

I added that, correct. In your example that wasn't there and thus I can't see the need for a Global variable. I have to say I'm a little confused at what you're trying to achieve.

Is this what you wanted?

#include <GUIConstants.au3>

Example()

Func Example()
    Local $hGUI = GUICreate('')
    Local $iButton_1 = GUICtrlCreateButton('Start', 5, 5, 85, 25)
    Local $iButton_2 = GUICtrlCreateButton('Exit', 90, 5, 85, 25)
    GUISetState(@SW_SHOW, $hGUI)

    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                ExitLoop
            Case $iButton_1
                If GUI() Then ExitLoop
            Case $iButton_2
                ExitLoop
        EndSwitch
    WEnd
    GUIDelete($hGUI)
EndFunc   ;==>Example

Func GUI()
    Local $hGUI = GUICreate('') ; Defined as Global to be used on the Third Function
    GUICtrlCreateLabel('Would you like to start the application?', 0, 0)
    Local $iButton_1 = GUICtrlCreateButton('Yes', 5, 25, 85, 25)
    Local $iButton_2 = GUICtrlCreateButton('No', 90, 25, 85, 25)
    GUISetState(@SW_SHOW, $hGUI)

    Local $fExit = False
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                $fExit = True
                ExitLoop
            Case $iButton_1
                Third(); Call a third function
                ExitLoop
            Case $iButton_2
                ; Do Nothing.
        EndSwitch
    WEnd
    GUIDelete($hGUI)
    Return $fExit
EndFunc   ;==>GUI

Func Third() ; This one has no GUI
    MsgBox('', '', 'This is the third function') ; Show some message
EndFunc   ;==>Third
Edited by guinness
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Updated: 04/09/2015

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Not exactly. I'm trying to make it come back to the Example() function after showing the MsgBox.

That is way I'm deleting the second GUI...

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#9 ·  Posted (edited)

Not exactly. I'm trying to make it come back to the Example() function after showing the MsgBox.

That is way I'm deleting the second GUI...

OK, I'm sure you know how. But if not see last post.

My suggestion is use the code provided along with the help file, this way you have a better understanding of what is happening. I have helped you with what you need, so now you can see it's possible to take an idea and apply it to AutoIt.

Edited by guinness
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Updated: 04/09/2015

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Oh ok, got confused along all these posts hehe.

Thanks for the impressive fast support!

Just one more question: Why do you declare every variable as Local? Aren't they defined as Local by default? (Since you're not able to use them outside the functions)

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They are, but it's 'good coding practice' to declare variables in their required scope i.e. Local, Global or Static. Dim should never be used.

It's also a habit which I have picked up in the last 2yrs of being active on the Forum.

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Updated: 04/09/2015

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