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wakillon

Polaroider v1.0.3.1 Update of 03 july 2013

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#1 ·  Posted (edited)

Polaroider 1.0.3.1

Easily Create a picture as a Polaroid and be able after, to create Custom Photos Polaroid Collage.

May be you know Pola a soft for create easily Polaroid-like photos from your digital images, but after some tries, i didn't find it very handy !

So i made mine.

 

201306301803461.jpg

Photo can be positioned by drag and zoomed/unzoomed with mouse wheel ( sorry for Touchpad user :P   )

Polaroid can be inclined 10 or 20 degrees, on left or right, and with simple or multiple frames.

Inclination will only be visible on the saved shoot.

It is also saved with a transparent background for be able to create "Pêle-Mêles" (in french) with a photo editor.

I have set the desktop as save directory.

previous downloads : 122

 

source and executable are available in the Download Section

All files are included in script.

I hope you will like it !

Happy Shooting !  ;)

Edited by wakillon
2 people like this

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#2 ·  Posted (edited)

Nice work wakillon.  :thumbsup:

Just add to line 611

DllCall($ghGDIPDll, "uint", "GdipSetTextRenderingHint", "handle", $hGraphic6, "int", 4)

to add also antialiasing to Vista+ os.

And here a code to get some information about images:

#include <GDIPlus.au3>

Global $sFile = FileOpenDialog("Select an image", "", "(*.jpg;*.png;*.bmp;*.gif;*.tif;*.ico;*.emf;*.wmf)")
If @error Then Exit
_GDIPlus_Startup()
Global $hImage = _GDIPlus_ImageLoadFromFile($sFile)
Global $aPixelFormat = _GDIPlus_ImageGetPixelFormat($hImage)
Global $aImageRawFormat = _GDIPlus_ImageGetRawFormat($hImage)
Global $hImageContext = _GDIPlus_ImageGetGraphicsContext($hImage)
Global $aImageDPIX = DllCall($ghGDIPDll, "uint", "GdipGetDpiX", "handle", $hImageContext, "float*", 0)
Global $aImageDPIY = DllCall($ghGDIPDll, "uint", "GdipGetDpiY", "handle", $hImageContext, "float*", 0)

MsgBox(0, "Image Information",  "Filename: " & $sFile & @LF & @LF & _
                                "Width: " & @TAB & @TAB & _GDIPlus_ImageGetWidth($hImage) & @LF & _
                                "Height: " & @TAB & @TAB & _GDIPlus_ImageGetHeight($hImage) & @LF & _
                                "DPI: " & @TAB & @TAB & Round($aImageDPIX[2], 0) & "x" & Round($aImageDPIY[2], 0) & @LF & _
                                "Color Depth: " & @TAB & $aPixelFormat[1]  & @LF & _
                                "Image Type: " & @TAB & $aImageRawFormat[1], 30)

_GDIPlus_GraphicsDispose($hImageContext)
_GDIPlus_ImageDispose($hImage)
_GDIPlus_Shutdown()
Exit

When loading large images and moving around the window the window will be jerky. My suggestion scale down the preview image instead to copy always the large image to the preview gfx handle.

Are the tiny loves your kids?

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

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Very nice thank you very much.  :thumbsup:

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Looks good. Thanks for sharing!


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Nice work wakillon.  :thumbsup:

Just add to line 611

DllCall($ghGDIPDll, "uint", "GdipSetTextRenderingHint", "handle", $hGraphic6, "int", 4)

to add also antialiasing to Vista+ os.

And here a code to get some information about images:

#include <GDIPlus.au3>

Global $sFile = FileOpenDialog("Select an image", "", "(*.jpg;*.png;*.bmp;*.gif;*.tif;*.ico;*.emf;*.wmf)")
If @error Then Exit
_GDIPlus_Startup()
Global $hImage = _GDIPlus_ImageLoadFromFile($sFile)
Global $aPixelFormat = _GDIPlus_ImageGetPixelFormat($hImage)
Global $aImageRawFormat = _GDIPlus_ImageGetRawFormat($hImage)
Global $hImageContext = _GDIPlus_ImageGetGraphicsContext($hImage)
Global $aImageDPIX = DllCall($ghGDIPDll, "uint", "GdipGetDpiX", "handle", $hImageContext, "float*", 0)
Global $aImageDPIY = DllCall($ghGDIPDll, "uint", "GdipGetDpiY", "handle", $hImageContext, "float*", 0)

MsgBox(0, "Image Information",  "Filename: " & $sFile & @LF & @LF & _
                                "Width: " & @TAB & @TAB & _GDIPlus_ImageGetWidth($hImage) & @LF & _
                                "Height: " & @TAB & @TAB & _GDIPlus_ImageGetHeight($hImage) & @LF & _
                                "DPI: " & @TAB & @TAB & Round($aImageDPIX[2], 0) & "x" & Round($aImageDPIY[2], 0) & @LF & _
                                "Color Depth: " & @TAB & $aPixelFormat[1]  & @LF & _
                                "Image Type: " & @TAB & $aImageRawFormat[1], 30)

_GDIPlus_GraphicsDispose($hImageContext)
_GDIPlus_ImageDispose($hImage)
_GDIPlus_Shutdown()
Exit

When loading large images and moving around the window the window will be jerky. My suggestion scale down the preview image instead to copy always the large image to the preview gfx handle.

Are the tiny loves your kids?

Br,

UEZ

 

Hi UEZ 

Is the antialiasing line you suggest need to be repeat for other graphics handles ?

And i don't understand your scale down preview image suggestion...do you want to reduce the preview ? i found it so small !

It interest me because i'm working on another project with bigger photos than this preview.  ;)

And yes, it's my kids (photos are old now)  

Thanks for your help!  :)

 

Very nice thank you very much.  :thumbsup:

 

Glad you like it !

Looks good. Thanks for sharing!

 

Thanks !


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Hi UEZ 

Is the antialiasing line you suggest need to be repeat for other graphics handles ?

And i don't understand your scale down preview image suggestion...do you want to reduce the preview ? i found it so small !

It interest me because i'm working on another project with bigger photos than this preview.  ;)

And yes, it's my kids (photos are old now)  

Thanks for your help!  :)

 

Glad you like it !

 

Thanks !

 

Yes, you can add also to the other gfx handles which makes sense, otherwise only GUI text is anti aliased.

Regarding scale down preview: your polaroid preview has a dimension of 285x285 px and e.g. if you load an image with dimension 2400x3200 px you always copy that image to the preview handle which slows down it extremely. I would scale the image down once only to display it in the preview handle. It will be much faster on repaint activities.

Very cute kids on that picture.

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

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Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Nice. And lovely kids!

I'm running executable you provided and unfortunately I get crashes on exit, for example if I start the app and then do nothing but close it. I was intrigued so I went through the source you provided and really without goinng too deep saw it's the _ControlGlobalSubclass() that causes the issues.


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.

eMyvnE

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Yes, you can add also to the other gfx handles which makes sense, otherwise only GUI text is anti aliased.

Regarding scale down preview: your polaroid preview has a dimension of 285x285 px and e.g. if you load an image with dimension 2400x3200 px you always copy that image to the preview handle which slows down it extremely. I would scale the image down once only to display it in the preview handle. It will be much faster on repaint activities.

Very cute kids on that picture.

Br,

UEZ

 

Ok, if after drag'n drop, i do a copy of the photo with a reduced size, it will be less jerky, I'm right ?

But if size is reduced, is quality zoom not affected ?  :huh:


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#9 ·  Posted (edited)

Nice. And lovely kids!

 

I'm running executable you provided and unfortunately I get crashes on exit, for example if I start the app and then do nothing but close it. I was intrigued so I went through the source you provided and really without goinng too deep saw it's the _ControlGlobalSubclass() that causes the issues.

 

Hi trancexx, glad you like it !  :king:

I can't reproduce your crashes (win7x64)

 

Can you please try this debug way ?

 

1 - add  If @error Then ConsoleWrite ( '@error : ' & @error & @Crlf ) after _ControlGlobalSubclass () line

 

2 - replace _ControlGlobalSubclass () function by this one

 

Func _ControlGlobalSubclass () ; by rover
    If $hNew_ControlProc <> 0 Then Return SetError ( 1, 0, 0 )
    Local $hGUITemp = GUICreate ( '', 1, 1, -10, -10 )
    Local $hButtonTemp = GUICtrlGetHandle ( GUICtrlCreateButton ( '', -10, -10, 1, 1 ) )
    $hNew_ControlProc = DllCallbackRegister ( '_WndProc', 'int', 'hwnd;uint;wparam;lparam' )
    If $hNew_ControlProc = 0 Then Return SetError ( 2, 0, 0 )
    Local $pCallbackPtr = DllCallbackGetPtr ( $hNew_ControlProc )
    If $pCallbackPtr = 0 Then Return SetError ( 3, 0, 0 )
    $pOriginal_ButtonProc = DllCall ( $hUser32DLL, 'dword', 'SetClassLongW', 'hwnd', $hButtonTemp, 'int', -24, 'ptr', $pCallbackPtr ) ; $GCL_WNDPROC
    If @error Then Return SetError ( 4, 0, 0 )
    $pOriginal_ButtonProc = $pOriginal_ButtonProc[0]
    GUIDelete ( $hGUITemp )
    Return SetError ( 0, 0, 1 )
EndFunc ;==> _ControlGlobalSubclass ()

3 - and in _OnAutoItExit () function replace DllCallbackFree ( $hNew_ControlProc ) by :

If $hNew_ControlProc <> 0 Then
        DllCallbackFree ( $hNew_ControlProc )
        If @error Then ConsoleWrite ( '@error : ' & @error & @Crlf )
    EndIf

Thanks for your help  :)

Edit : it's a >Rover's tips for prevent dotted focus lines on controls.

Edited by wakillon

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^^ I don't have AutoIt installed here where I am so I can't run scripts.

...I can run executables though.


♡♡♡

.

eMyvnE

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#11 ·  Posted (edited)

Take rover's example and remove line

GUIDelete($hGUI)

... then try it. What results you get there?

I see he has this comment which you ignored:

; Must delete subclassed controls before freeing DLLCallbacks 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Edited by trancexx

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eMyvnE

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^^ I don't have AutoIt installed here where I am so I can't run scripts.

...I can run executables though.

 

Oh, ok

So could you try this Polaroider v1.0.2.9.exe modified ? 


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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Take rover's example and remove line

GUIDelete($hGUI)

... then try it. What results you get there?

I see he has this comment which you ignored:

; Must delete subclassed controls before freeing DLLCallbacks 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

 

Results return absolutely no crashes, compiled or not, after 10 tries...

+>09:56:04 AutoIt3.exe ended.rc:0
>Exit code: 0    Time: 3.518

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Still, could you add line like that to your app and upload it for me. Polaroider v1.0.2.9.exe crashes for me also.


♡♡♡

.

eMyvnE

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Still, could you add line like that to your app and upload it for me. Polaroider v1.0.2.9.exe crashes for me also.

 

No problem, GUIDelete ( $hGUI ) added in _OnAutoItExit function.

Polaroider v1.0.3.0.exe

i must change file version because with googlecode each uploaded file must have a distinct name.

:)


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No problem, GUIDelete ( $hGUI ) added in _OnAutoItExit function.

Polaroider v1.0.3.0.exe

i must change file version because with googlecode each uploaded file must have a distinct name.

:)

That's the same.


♡♡♡

.

eMyvnE

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No wait, that's fine now. I was running older version.

Yep, that one is good!


♡♡♡

.

eMyvnE

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No wait, that's fine now. I was running older version.

Yep, that one is good!

 

Cool, thanks for your help !  :thumbsup:

I look forward to see your polaroids !  :D


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I look forward to see your polaroids !  :D

Nice one.

Thanks for fixing it for me.


♡♡♡

.

eMyvnE

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Nice one.

Thanks for fixing it for me.

 

All thanks are for you, and between us, I couldn't resist to the beautiful smile of your avatar!  :D


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Points_Update($aPath_Points, $b_ClosePath, $b_ShowImage) EndIf _GUICtrlListView_ClickItem($List1, List_Index()) Case $aCtl2[$eC2_zout] If Control_IsChecked($aCtl2[$eC2_toall]) Then Points_Scale(-1, -1) Else $iXScale -= 1 $iYScale -= 1 Points_Update($aPath_Points, $b_ClosePath, $b_ShowImage) EndIf _GUICtrlListView_ClickItem($List1, List_Index()) Case $aCtl2[$eC2_rev] Local $iIndex = List_Index() $aPath_Points = Points_Reverse($aPath_Points) Points_Update($aPath_Points, $b_ClosePath, $b_ShowImage, $iIndex) ;, True) List_Update($iIndex) Case $aCtl2[$eC2_edit_rot] ;ConsoleWrite("Rotate" & @CRLF) Local $iIndex = List_Index() Local $iDegrees = GUICtrlRead($aCtl2[$eC2_edit_rot]) $aPath_Rot_Points = Points_Rotate($aPath_Points, $iDegrees) Points_Update($aPath_Rot_Points, $b_ClosePath, $b_ShowImage, $iIndex) ;, True) Case $aCtl2[$eC2_incx] Point_Adjust(1, 0, Control_IsChecked($aCtl2[$eC2_toall])) Case $aCtl2[$eC2_decx] Point_Adjust(-1, 0, Control_IsChecked($aCtl2[$eC2_toall])) Case $aCtl2[$eC2_incy] Point_Adjust(0, 1, Control_IsChecked($aCtl2[$eC2_toall])) Case $aCtl2[$eC2_decy] Point_Adjust(0, -1, Control_IsChecked($aCtl2[$eC2_toall])) EndSwitch WEnd ;---------------------------------------------------------------------------------------------------- Func _Exit() _GDIPlus_Shutdown() ConsoleWrite("GDI+ Stopped" & @CRLF) State_Destroy() EndFunc ;==>_Exit Func Ascii_Points($aPts) ;encodes points into an ascii string Local Const $iChrOffset = 33 Local Const $iMaxOffset = 126 - $iChrOffset If Not IsArray($aPts) Then Return Local $sAscEnc = StringFormat("%03i%05i", $iChrOffset, UBound($aPts) * 2 + 8) If _ArrayMin($aPts) >= 0 And (_ArrayMax($aPts) - _ArrayMin($aPts)) <= $iMaxOffset Then For $i = 0 To UBound($aPts) - 1 $sAscEnc = $sAscEnc & Chr($aPts[$i][0] + $iChrOffset) & Chr($aPts[$i][1] + $iChrOffset) Next EndIf _GUICtrlEdit_SetText($Edit_encoded, $sAscEnc) EndFunc ;==>Ascii_Points Func Btn_load_Clicked() ConsoleWrite("Load: " & SplitDir($sFileSave) & @CRLF) $sFileSave = FileOpenDialog("Select a save file", SplitDir($sFileSave), "All Files(*.*)", 0, SplitFileName($sFileSave), $Form1) _FileReadToArray($sFileSave, $aPath_Points, 0, ",") If @error Then Dim $aPath_Points[1][2] = [[0, 0]] Else State_Destroy() State_Save($aPath_Points) EndIf List_Update() Points_Update($aPath_Points, $b_ClosePath, $b_ShowImage) EndFunc ;==>Btn_load_Clicked Func Btn_save_Clicked() List_Update(List_Index()) $sFileSave = FileOpenDialog("Select a save file", SplitDir($sFileSave), "All Files(*.*)", 0, SplitFileName($sFileSave), $Form1) _FileWriteFromArray($sFileSave, $aPath_Points, 0, Default, ",") EndFunc ;==>Btn_save_Clicked Func Control_Create_Group1() Local $iX = 30 Local $iY = 225 $aCtl1[$eC1_delete] = GUICtrlCreateButton("Delete", $iX + 0, $iY + 0, 50, 20) $aCtl1[$eC1_shift_dn] = GUICtrlCreateButton("+", $iX + 70, $iY + 0, 20, 20) $aCtl1[$eC1_shift_up] = GUICtrlCreateButton("-", $iX + 95, $iY + 0, 20, 20) $aCtl1[$eC1_del_all] = GUICtrlCreateButton("Delete All", $iX + 0, $iY + 25, 50, 20) $aCtl1[$eC1_update] = GUICtrlCreateButton("Update", $iX + 70, $iY + 25, 50, 20) $aCtl1[$eC1_undo] = GUICtrlCreateButton("Undo", $iX + 0, $iY + 50, 50, 20) $aCtl1[$eC1_redo] = GUICtrlCreateButton("Redo", $iX + 70, $iY + 50, 50, 20) GUICtrlSetState($aCtl1[$eC1_undo], $GUI_DISABLE) GUICtrlSetState($aCtl1[$eC1_redo], $GUI_DISABLE) $aCtl1[$eC1_closepath] = GUICtrlCreateCheckbox("Complete", $iX + 0, $iY + 70, 65, 25) $aCtl1[$eC1_showimg] = GUICtrlCreateCheckbox("Image", $iX + 0, $iY + 90, 65, 25) $aCtl1[$eC1_lock] = GUICtrlCreateCheckbox("Locked", $iX + 0, $iY + 110, 65, 25) EndFunc ;==>Control_Create_Group1 Func Control_Create_Group2() Local $iX = 30 Local $iY = 225 $aCtl2[$eC2_rev] = GUICtrlCreateButton("Reverse", $iX + 0, $iY + 0, 50, 20) $aCtl2[$eC2_edit_rot] = GUICtrlCreateInput("0", $iX + 0, $iY + 25, 40, 20) $aCtl2[$eC2_ud_rot] = GUICtrlCreateUpdown(-1) GUICtrlSetLimit($eC2_ud_rot, 360, -360) $aCtl2[$eC2_rot] = GUICtrlCreateButton("", $iX + 40, $iY + 25, 10, 20) $aCtl2[$eC2_dgroup] = GUICtrlCreateGroup("Coords", 5 + $iX + 70, $iY + 0, 55, 70) $aCtl2[$eC2_decy] = GUICtrlCreateButton("-", 24 + $iX + 70, 16 + $iY + 0, 17, 17) $aCtl2[$eC2_incy] = GUICtrlCreateButton("+", 24 + $iX + 70, 48 + $iY + 0, 17, 17) $aCtl2[$eC2_decx] = GUICtrlCreateButton("-", 8 + $iX + 70, 32 + $iY + 0, 17, 17) $aCtl2[$eC2_incx] = GUICtrlCreateButton("+", 40 + $iX + 70, 32 + $iY + 0, 17, 17) GUICtrlCreateGroup("", -99, -99, 1, 1) $aCtl2[$eC2_zout] = GUICtrlCreateButton("Zoom -", $iX + 0, $iY + 75, 50, 20) $aCtl2[$eC2_zin] = GUICtrlCreateButton("Zoom +", $iX + 75, $iY + 75, 50, 20) $aCtl2[$eC2_toall] = GUICtrlCreateCheckbox("Apply to all", $iX + 0, $iY + 100, 80, 25) EndFunc ;==>Control_Create_Group2 Func Control_IsChecked($IdCtrl) Return (BitAND(GUICtrlRead($IdCtrl), $GUI_CHECKED) = $GUI_CHECKED) EndFunc ;==>Control_IsChecked Func GDI_Draw_ArrayPoints(ByRef $aPts, $hImage, $b_ClosePath, $iX, $iY, $sFileName, $iSelected = -1) Local $hWnd = GUICtrlGetHandle($hImage) If UBound($aPts) > 1 Then Local $aPoints = GDI_Points($aPts, $iX, $iY) Else Local $aPoints[1][2] = [[0, 0]] EndIf Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hWnd) ;create a graphics object from a window handle _GDIPlus_GraphicsClear($hGraphics, 0xFFFFFFFF) If FileExists($sFileName) Then Local $hBitmap = _GDIPlus_BitmapCreateFromFile($sFileName) Local Const $iWidth = ScaleX(_GDIPlus_ImageGetWidth($hBitmap)) Local Const $iHeight = ScaleY(_GDIPlus_ImageGetHeight($hBitmap)) Local $hBitmap_Scaled = _GDIPlus_ImageResize($hBitmap, $iWidth, $iHeight) ;resize image _GDIPlus_BitmapDispose($hBitmap) ;Done with initial bitmap _GDIPlus_GraphicsDrawImage($hGraphics, $hBitmap_Scaled, 0, 0) _GDIPlus_BitmapDispose($hBitmap_Scaled) EndIf Local $hPen = _GDIPlus_PenCreate(0xFFFF0000, ScaleX(1)) $hEndCap = _GDIPlus_ArrowCapCreate(1, 1) _GDIPlus_PenSetCustomEndCap($hPen, $hEndCap) If $b_ClosePath Then _GDIPlus_GraphicsDrawPolygon($hGraphics, $aPoints, $hPen) Local $iX0, $iY0, $iX1, $iY1 For $i = 1 To $aPoints[0][0] If Not $b_ClosePath And $i < $aPoints[0][0] Then $iX0 = $aPoints[$i][0] $iY0 = $aPoints[$i][1] $iX1 = $aPoints[$i + 1][0] $iY1 = $aPoints[$i + 1][1] _GDIPlus_GraphicsDrawLine($hGraphics, $iX0, $iY0, $iX1, $iY1, $hPen) EndIf Next _GDIPlus_ArrowCapDispose($hEndCap) _GDIPlus_PenDispose($hPen) _GDIPlus_GraphicsDispose($hGraphics) Point_Selected($aPts, $hImage, $iSelected) EndFunc ;==>GDI_Draw_ArrayPoints Func GDI_Line_hPath_From_Points($aPts, $iXorig, $iYorig) ;Returns hpath object be sure to delete it when finished Local $hPath = _GDIPlus_PathCreate() ;Create new path object Local $aPoints = GDI_Points($aPts, $iXorig, $iYorig) Local $iX0, $iY0, $iX1, $iY1 If IsArray($aPoints) Then For $i = 1 To $aPoints[0][0] - 1 $iX0 = $aPoints[$i][0] $iY0 = $aPoints[$i][1] $iX1 = $aPoints[$i + 1][0] $iY1 = $aPoints[$i + 1][1] _GDIPlus_PathAddLine($hPath, $iX0, $iY0, $iX1, $iY1) Next EndIf Return $hPath ;_GDIPlus_PathDispose($hPath) EndFunc ;==>GDI_Line_hPath_From_Points Func GDI_Points($aPts, $iXo, $iYO) Local $aGDIPts If IsArray($aPts) And UBound($aPts) > 1 Then Local $aGDIPts[UBound($aPts) + 1][2] $aGDIPts[0][0] = UBound($aPts) For $i = 1 To $aGDIPts[0][0] ;Build points list $aGDIPts[$i][0] = ScaleX($aPts[$i - 1][0]) + $iXo $aGDIPts[$i][1] = ScaleY($aPts[$i - 1][1]) + $iYO Next Else Local $aGDIPts[1][2] = [[0, 0]] EndIf Return $aGDIPts EndFunc ;==>GDI_Points Func Image1_Clicked() If Not Control_IsChecked($aCtl1[$eC1_lock]) Then Local $aCPos = ControlGetPos(GUICtrlGetHandle($Image1), "", 0) Local $aPos = MouseGetPos() If IsArray($aPos) And IsArray($aCPos) Then Local $iXn = Int(($aPos[0] - $aCPos[0] + ScaleX(1) / 2) / ScaleX(1)) Local $iYn = Int(($aPos[1] - $aCPos[1] + ScaleY(1) / 2) / ScaleY(1)) Point_Add(List_Index(), $iXn, $iYn) EndIf Points_Update($aPath_Points, $b_ClosePath, $b_ShowImage) Else ToolTip("Locked") Sleep(500) ToolTip("") EndIf EndFunc ;==>Image1_Clicked Func List_Index() Static Local $hWndList1 = GUICtrlGetHandle($List1) Local $iIndex = _GUICtrlListView_GetSelectionMark($hWndList1) If _GUICtrlListView_GetItemSelected($List1, $iIndex) Then Return $iIndex Return -1 EndFunc ;==>List_Index Func List_Update($iIndex = -1) Static $hWnd_List1 = GUICtrlGetHandle($List1) _GUICtrlListView_BeginUpdate($List1) _GUICtrlListView_DeleteAllItems($hWnd_List1) For $i = 0 To UBound($aPath_Points) - 1 GUICtrlCreateListViewItem($i & "|" & $aPath_Points[$i][0] & "|" & $aPath_Points[$i][1], $List1) Next If $iIndex > -1 Then _GUICtrlListView_ClickItem($List1, $iIndex) _GUICtrlListView_EnsureVisible($List1, $iIndex) EndIf _GUICtrlListView_EndUpdate($List1) EndFunc ;==>List_Update Func Point_Add($iIndex, $iX, $iY) If $iIndex <> -1 Then _ArrayInsert($aPath_Points, $iIndex, $iX & "|" & $iY, 0) _GUICtrlListView_InsertItem($List1, $iIndex, $iIndex) _GUICtrlListView_SetItemText($List1, $iIndex, $iX, 1) _GUICtrlListView_SetItemText($List1, $iIndex, $iY, 2) _GUICtrlListView_EnsureVisible($List1, $iIndex) Else _ArrayAdd($aPath_Points, $iX & "|" & $iY, 0) GUICtrlCreateListViewItem(UBound($aPath_Points) - 1 & "|" & $iX & "|" & $iY, $List1) _GUICtrlListView_EnsureVisible($List1, UBound($aPath_Points) - 1) EndIf State_Save($aPath_Points) EndFunc ;==>Point_Add Func Point_Adjust($iX, $iY, $bToAll) If Not $bToAll Then Local $iIndex = List_Index() If $iIndex == -1 And IsArray($aPath_Points) Then $iIndex = UBound($aPath_Points) - 1 If $iIndex == -1 Then Return $aPath_Points[$iIndex][0] += $iX $aPath_Points[$iIndex][1] += $iY _GUICtrlListView_SetItemText($List1, $iIndex, $aPath_Points[$iIndex][0], 1) _GUICtrlListView_SetItemText($List1, $iIndex, $aPath_Points[$iIndex][1], 2) If $iIndex <> UBound($aPath_Points) - 1 Then _GUICtrlListView_ClickItem($List1, $iIndex) Else For $i = 0 To UBound($aPath_Points) - 1 $aPath_Points[$i][0] += $iX $aPath_Points[$i][1] += $iY Next List_Update(List_Index()) EndIf State_Save($aPath_Points) Points_Update($aPath_Points, $b_ClosePath, $b_ShowImage) EndFunc ;==>Point_Adjust Func Point_Delete($iIndex) If $iIndex <> -1 Then _ArrayDelete($aPath_Points, $iIndex) _GUICtrlListView_DeleteItem($List1, $iIndex) State_Save($aPath_Points) ;List_Update($iIndex) EndIf EndFunc ;==>Point_Delete Func Point_Modify($iIndex, $iX, $iY) If $iIndex <> -1 Then $aPath_Points[$iIndex][0] = $iX $aPath_Points[$iIndex][1] = $iY _GUICtrlListView_SetItemText($List1, $iIndex, $iX, 1) _GUICtrlListView_SetItemText($List1, $iIndex, $iY, 2) _GUICtrlListView_EnsureVisible($List1, $iIndex) State_Save($aPath_Points) EndIf EndFunc ;==>Point_Modify Func Point_Selected($aPts, $hImage, $iIndex) If $iIndex > -1 Then GUICtrlSetState($SelSquare, $GUI_HIDE) Local $hWnd = GUICtrlGetHandle($hImage) Local $aPos = ControlGetPos($hWnd, "", 0) If IsArray($aPos) And IsArray($aPts) Then _WinAPI_RedrawWindow($hWnd, Default, Default, $RDW_ERASENOW) Local $iXs = ScaleX($aPts[$iIndex][0]) + $aPos[0] - ScaleX(1) / 2 Local $iYs = ScaleY($aPts[$iIndex][1]) + $aPos[1] - ScaleY(1) / 2 WinMove(GUICtrlGetHandle($SelSquare), "", $iXs, $iYs, ScaleX(1), ScaleY(1)) GUICtrlSetState($SelSquare, $GUI_SHOW) ;ConsoleWrite("Point_Selected" & @CRLF) Else ConsoleWriteError("Error: Point_Selected" & @CRLF) EndIf EndIf EndFunc ;==>Point_Selected Func Point_Swap($iIndex1, $iNext) _GUICtrlListView_BeginUpdate($List1) Local $iIndex2 If $iIndex1 <> -1 Then $iIndex2 = $iIndex1 + $iNext If $iIndex2 > UBound($aPath_Points) - 1 Then $iIndex2 = 0 ElseIf $iIndex2 < 0 Then $iIndex2 = UBound($aPath_Points) - 1 EndIf _ArraySwap($aPath_Points, $iIndex1, $iIndex2) Local $iX1 = _GUICtrlListView_GetItemText($List1, $iIndex1, 2) Local $iY1 = _GUICtrlListView_GetItemText($List1, $iIndex1, 2) Local $iX2 = _GUICtrlListView_GetItemText($List1, $iIndex2, 2) Local $iY2 = _GUICtrlListView_GetItemText($List1, $iIndex2, 2) _GUICtrlListView_SetItemText($List1, $iIndex1, $iX2, 1) _GUICtrlListView_SetItemText($List1, $iIndex1, $iY2, 2) _GUICtrlListView_SetItemText($List1, $iIndex2, $iX1, 1) _GUICtrlListView_SetItemText($List1, $iIndex2, $iY1, 2) _GUICtrlListView_ClickItem($List1, $iIndex2) _GUICtrlListView_EnsureVisible($List1, $iIndex2) Else ;ConsoleWrite("Array Shift" & @CRLF) If $iNext > 0 Then ;ARRAY SHIFT -- Melba23 Local $iUBound = UBound($aPath_Points) ; Get size of array Local $aTmp = _ArrayExtract($aPath_Points, 0, $iUBound - 2) ; Extract all but last _ArrayInsert($aTmp, 0, _ArrayExtract($aPath_Points, $iUBound - 1, Default)) ; Insert last at top $aPath_Points = $aTmp Else Local $aTmp = _ArrayExtract($aPath_Points, 1, Default) ; Extract all but top row _ArrayAdd($aTmp, _ArrayExtract($aPath_Points, 0, 0)) ; Add top row at bottom $aPath_Points = $aTmp EndIf List_Update(List_Index()) Points_Update($aPath_Points, $b_ClosePath, $b_ShowImage) EndIf State_Save($aPath_Points) _GUICtrlListView_EndUpdate($List1) EndFunc ;==>Point_Swap Func Points_Reverse($aPts) Local $hPath = GDI_Line_hPath_From_Points($aPts, 0, 0) ;_GDIPlus_PathFlatten($hPath) _GDIPlus_PathReverse($hPath) $aPoints = _GDIPlus_PathGetPoints($hPath) _GDIPlus_PathDispose($hPath) If IsArray($aPoints) Then ;ConsoleWrite("Flipped_Points" & @CRLF) Dim $aPts_Rev[$aPoints[0][0]][2] For $i = 1 To $aPoints[0][0] $aPts_Rev[$i - 1][0] = Int($aPoints[$i][0] / ScaleX(1)) $aPts_Rev[$i - 1][1] = Int($aPoints[$i][1] / ScaleY(1)) Next Return $aPts_Rev Else Return $aPts EndIf EndFunc ;==>Points_Reverse Func Points_Rotate($aPts, $iDegrees) Local $hPath = GDI_Line_hPath_From_Points($aPts, 0, 0) ;_GDIPlus_PathFlatten($hPath) Local $hPen = _GDIPlus_PenCreate(0x0, ScaleX(1)) Local $aBounds = _GDIPlus_PathGetWorldBounds($hPath, 0, $hPen) _GDIPlus_PenDispose($hPen) If IsArray($aBounds) Then $hMatrix = _GDIPlus_MatrixCreate() _GDIPlus_MatrixTranslate($hMatrix, $aBounds[0] + $aBounds[2] / 2, $aBounds[1] + $aBounds[3] / 2) _GDIPlus_MatrixRotate($hMatrix, $iDegrees) _GDIPlus_MatrixTranslate($hMatrix, -($aBounds[0] + $aBounds[2] / 2), -($aBounds[1] + $aBounds[3] / 2)) _GDIPlus_PathTransform($hPath, $hMatrix) _GDIPlus_MatrixDispose($hMatrix) EndIf Local $aPoints = _GDIPlus_PathGetPoints($hPath) _GDIPlus_PathDispose($hPath) If IsArray($aPoints) Then ;ConsoleWrite("Rotate_Points" & @CRLF) Dim $aPts_Rev[$aPoints[0][0]][2] For $i = 1 To $aPoints[0][0] $aPts_Rev[$i - 1][0] = Int($aPoints[$i][0] / ScaleX(1)) $aPts_Rev[$i - 1][1] = Int($aPoints[$i][1] / ScaleY(1)) Next Return $aPts_Rev Else Return $aPts EndIf EndFunc ;==>Points_Rotate Func Points_Scale($iScaleX, $iScaleY) For $i = 0 To UBound($aPath_Points) - 1 If $iScaleX > 0 Then $aPath_Points[$i][0] *= 2 Else $aPath_Points[$i][0] /= 2 EndIf If $iScaleY > 0 Then $aPath_Points[$i][1] *= 2 Else $aPath_Points[$i][1] /= 2 EndIf Next State_Save($aPath_Points) List_Update(List_Index()) Points_Update($aPath_Points, $b_ClosePath, $b_ShowImage) EndFunc ;==>Points_Scale Func Points_Update($aPts, $b_ClosePath = False, $b_Show_Image = True, $iSelected = -1) Local $_Image_File = $sImagefile If Not $b_Show_Image Then $_Image_File = "" GDI_Draw_ArrayPoints($aPts, $Image1, $b_ClosePath, 0, 0, $_Image_File, $iSelected) EndFunc ;==>Points_Update Func ScaleX($iX) Local $iXs = $iXScale If $iXs == 0 Then $iXs = -1 If $iXs > 0 Then $iX = $iX * $iXs Else $iX = $iX / Abs($iXs) EndIf Return $iX EndFunc ;==>ScaleX Func ScaleY($iY) Local $iYs = $iYScale If $iYs == 0 Then $iYs = -1 If $iYs > 0 Then $iY = $iY * $iYs Else $iY = $iY / Abs($iYs) EndIf Return $iY EndFunc ;==>ScaleY Func SelSquare_Drag() Local $iIndex = List_Index() If $iIndex <> -1 Then Local $cInfo = GUIGetCursorInfo($Form1) Local $aPosSelOrig = ControlGetPos($Form1, "", $SelSquare) If IsArray($aPosSelOrig) Then Local $iSubtractX = $cInfo[0] - $aPosSelOrig[0] Local $iSubtractY = $cInfo[1] - $aPosSelOrig[1] EndIf If IsArray($cInfo) Then Do $cInfo = GUIGetCursorInfo($Form1) ControlMove($Form1, "", $SelSquare, $cInfo[0] - $iSubtractX, $cInfo[1] - $iSubtractY) Until Not $cInfo[2] EndIf Local $aPosSelNew = ControlGetPos($Form1, "", $SelSquare) If IsArray($aPosSelNew) And IsArray($aPosSelOrig) Then Local $iXm = $aPath_Points[$iIndex][0] + Int(($aPosSelNew[0] - $aPosSelOrig[0]) / ScaleX(1)) Local $iYm = $aPath_Points[$iIndex][1] + Int(($aPosSelNew[1] - $aPosSelOrig[1]) / ScaleY(1)) Point_Modify($iIndex, $iXm, $iYm) Points_Update($aPath_Points, $b_ClosePath, $b_ShowImage, $iIndex) EndIf EndIf EndFunc ;==>SelSquare_Drag Func SplitDir($FullPath) Local $sDrive, $sDir, $sDummy _PathSplit($FullPath, $sDrive, $sDir, $sDummy, $sDummy) Return $sDrive & $sDir EndFunc ;==>SplitDir Func SplitFileName($FullPath) Local $sDummy, $sFileName, $sExt _PathSplit($FullPath, $sDummy, $sDummy, $sFileName, $sExt) Return $sFileName & "" & $sExt EndFunc ;==>SplitFileName Func State_Cleanup(ByRef $a1) If (UBound($a1) > $iUndo_Max + 2) Then Local $a1Rem = _ArrayExtract($a1, 1, Default) $a1Rem[0] = $a1[0] Local $sTmp = $a1[1] If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite("Cleanup Delete (UnD) " & $sTmp & @CRLF) EndIf $a1 = $a1Rem EndIf EndFunc ;==>State_Cleanup Func State_Destroy($bRedo_Only = False) Local $sTmp While (UBound($a_sRedo_Files) > 1) $sTmp = _ArrayPop($a_sRedo_Files) If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite(", Delete (ReD) " & $sTmp) If @error Then ConsoleWriteError("Failed to Delete " & $sTmp) EndIf WEnd GUICtrlSetState($aCtl1[$eC1_redo], $GUI_DISABLE) If $bRedo_Only Then Return While (UBound($a_sUndo_Files) > 1) $sTmp = _ArrayPop($a_sUndo_Files) If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite(", Delete (UnD)" & $sTmp) If @error Then ConsoleWriteError("Failed to Delete " & $sTmp) EndIf WEnd GUICtrlSetState($aCtl1[$eC1_undo], $GUI_DISABLE) EndFunc ;==>State_Destroy Func State_Is_Diff(ByRef $a1, ByRef $a2) Local $bIsDiff = True If UBound($a1) = UBound($a2) Then $bIsDiff = False For $i = UBound($a1) - 1 To 0 Step -1 If $a1[$i][0] == $a2[$i][0] And $a1[$i][1] == $a2[$i][1] Then ContinueLoop Else ;ConsoleWrite("Diff " & $i & @CRLF) $bIsDiff = True ExitLoop EndIf Next Else ;ConsoleWrite("Diff " & @CRLF) EndIf Return $bIsDiff EndFunc ;==>State_Is_Diff Func State_Restore(ByRef $aPts, $bUndo) Local $sTmp = "" Local $aRes If $bUndo Then $sTmp = _ArrayPop($a_sUndo_Files) ;ConsoleWrite(", Restore (UnD)" & $sTmp) If $sTmp <> "" And FileExists($sTmp) Then _ArrayAdd($a_sRedo_Files, $sTmp) _FileReadToArray($sTmp, $aRes, 0, ",") If UBound($a_sUndo_Files) < 2 Then GUICtrlSetState($aCtl1[$eC1_undo], $GUI_DISABLE) If UBound($a_sRedo_Files) > 2 Then GUICtrlSetState($aCtl1[$eC1_redo], $GUI_ENABLE) If UBound($a_sUndo_Files) > 1 And Not State_Is_Diff($aPts, $aRes) Then Return State_Restore($aPts, $bUndo) If Not @error Then Return $aRes Else ConsoleWriteError("Failed to Restore " & $sTmp) EndIf Else $sTmp = _ArrayPop($a_sRedo_Files) ;ConsoleWrite(", Restore (ReD) " & $sTmp) If $sTmp <> "" And FileExists($sTmp) Then _ArrayAdd($a_sUndo_Files, $sTmp) _FileReadToArray($sTmp, $aRes, 0, ",") If UBound($a_sRedo_Files) < 2 Then GUICtrlSetState($aCtl1[$eC1_redo], $GUI_DISABLE) If UBound($a_sUndo_Files) > 2 Then GUICtrlSetState($aCtl1[$eC1_undo], $GUI_ENABLE) If UBound($a_sRedo_Files) > 1 And Not State_Is_Diff($aPts, $aRes) Then Return State_Restore($aPts, $bUndo) If Not @error Then Return $aRes Else ConsoleWriteError("Failed to Restore " & $sTmp) EndIf EndIf Return $aPts EndFunc ;==>State_Restore Func State_Save($aPts, $bClean = True) If $iUndo_Max < 1 Then Return Local $bFileDiff = True Local $sTmp = _TempFile(@TempDir, "DPP_") If UBound($a_sRedo_Files) > 2 Then _ArrayAdd($a_sUndo_Files, _ArrayPop($a_sRedo_Files)) _ArrayAdd($a_sUndo_Files, $sTmp) _FileWriteFromArray($sTmp, $aPath_Points, 0, Default, ",") If UBound($a_sRedo_Files) > 2 Then State_Destroy(True) State_Cleanup($a_sUndo_Files) ;ConsoleWrite("Save State " & UBound($a_sUndo_Files) & " " & $sTmp & @CRLF) If UBound($a_sUndo_Files) > 2 Then GUICtrlSetState($aCtl1[$eC1_undo], $GUI_ENABLE) If @error Then MsgBox(0, @ScriptName & " Error", "Unable to create undo file " & $sTmp) GUICtrlSetState($aCtl1[$eC1_undo], $GUI_DISABLE) GUICtrlSetState($aCtl1[$eC1_redo], $GUI_DISABLE) $iUndo_Max = 0 EndIf EndFunc ;==>State_Save Func Tab1_Select() Local $iStateCtl1, $iStateCtl2 Local $tabindex = GUICtrlRead($Tab1) ;ConsoleWrite("tab" & $tabindex + 1 & "_selected" & @CRLF) Select Case $tabindex = 0 $iStateCtl1 = $GUI_SHOW $iStateCtl2 = $GUI_HIDE Case $tabindex = 1 $iStateCtl1 = $GUI_HIDE $iStateCtl2 = $GUI_SHOW Case Else _GUICtrlTab_ActivateTab($Tab1, 0) Return EndSelect For $i = 0 To UBound($aCtl1) - 1 GUICtrlSetState($aCtl1[$i], $iStateCtl1) Next For $i = 0 To UBound($aCtl2) - 1 GUICtrlSetState($aCtl2[$i], $iStateCtl2) Next EndFunc ;==>Tab1_Select Func WM_NOTIFY($hWnd, $iMsg, $wParam, $lParam) Static Local $hWndList1 = GUICtrlGetHandle($List1) If Not IsHWnd($hWndList1) Then $hWndList1 = GUICtrlGetHandle($List1) If @error Then Return $GUI_RUNDEFMSG If $wParam = $List1 Then Local $tNMHDR = DllStructCreate($tagNMHDR, $lParam) Local $iCode = DllStructGetData($tNMHDR, "Code") Switch DllStructGetData($tNMHDR, "Code") Case $LVN_KEYDOWN, $NM_CLICK GUICtrlSendToDummy($List1_LVN, $lParam) EndSwitch EndIf Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY  


    • fenhanxue
      By fenhanxue
      i want to copy a picture file to clipboard, so that i can paste the picture through ctrl+V
      this is my code ,but it dosen't work :
      #AutoIt3Wrapper_UseX64 = n #Include <Clipboard.au3> #include <GDIPlus.au3> _GDIPlus_Startup() $hClipboard_Bitmap = _GDIPlus_BitmapCreateFromFile('C:\1.jpg') _ClipBoard_Open(0) _ClipBoard_SetDataEx($hClipboard_Bitmap,$CF_BITMAP) _ClipBoard_Close() _GDIPlus_Shutdown() can you help me
    • UEZ
      By UEZ
      I saw this code here: http://zoomquilt.org/ and here: http://arkadia.xyz and thought how this can be implemented in AutoIt. Here the results.
       
      The Zoomquilt:
      ;coded by UEZ build 2018-01-10, idea and images taken from http://zoomquilt.org/ ;thanks to spudw2k for the MouseZoom function #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit, $iW, $iH Global Const $sTitle = "GDI Image Zoom v2.1.2 coded by UEZ" AutoItSetOption("GUIOnEventMode", 1) Downloader() GDIPlus_ZoomImage() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_ZoomImage($bMultimonitor = False) $bExit = False Local $i, $aImages[46], $hImage, $hObj ConsoleWrite("Loading images from local disk..." & @CRLF) Local $fTimer = TimerInit() For $i = 0 To UBound($aImages) - 1 $hImage = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i)) $aImages[$i] = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _GDIPlus_ImageDispose($hImage) Next ConsoleWrite(UBound($aImages) & " images loaded in " & TimerDiff($fTimer) & " ms" & @CRLF) Local $tDim = DllStructCreate($tagBITMAP) DllCall("GDI32.dll", 'int', 'GetObject', 'int', $aImages[0], 'int', DllStructGetSize($tDim), 'ptr', DllStructGetPtr($tDim)) $iW = $tDim.bmWidth $iH = $tDim.bmHeight Local $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]"), $aFullScreen[4], $iW_Dt, $iH_Dt $aFullScreen = WinGetPos($hFullScreen) If $bMultimonitor Then $iW_Dt = $aFullScreen[2] $iH_Dt = $aFullScreen[3] Else $iW_Dt = @DesktopWidth $iH_Dt = @DesktopHeight $aFullScreen[0] = "" $aFullScreen[1] = "" EndIf $hGUI = GUICreate($sTitle, $iW_Dt, $iH_Dt, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, $WS_EX_TOPMOST) GUISetState(@SW_SHOW, $hGUI) GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW_Dt, $iH_Dt) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC) _WinAPI_SetStretchBltMode($hDC_backbuffer, $STRETCH_DELETESCANS) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFFFFFFF), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 130, 16) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $a[3], $b = 1, $c, $x, $e, $y, $w, $h, $w2 = $iW_Dt / 2, $h2 = $iH_Dt / 2, $q, $r If $iW_Dt > 1.5 * $iH_Dt Then $q = $iW_Dt $r = 0.75 * $iW_Dt Else $q = 1.5 * $iH_Dt $r = 0.75 * $iH_Dt EndIf Do For $e = 0 To 2 $a[$e] = $aImages[Mod(Floor($b) + $e, UBound($aImages))] Next $c = 2^(Mod($b, 1)) For $e = 0 To 2 $x = $w2 - $q / 2 * $c $y = $h2 - $r / 2 * $c $w = $q * $c $h = $r * $c $hObj = _WinAPI_SelectObject($hMemDC, $a[$e]) _WinAPI_StretchBlt($hDC_backbuffer, $x, $y, $w, $h, $hMemDC, 0, 0, $iW, $iH, $SRCCOPY) $c *= 0.5 Next $b += MouseZoom() IF $b < 0 Then $b = UBound($aImages) - $b _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS & " @ " & $iW_Dt & "x" & $iH_Dt & " px", $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) _WinAPI_BitBlt($hDC, 0, 0, $iW_Dt, $iH_Dt, $hDC_backbuffer, 0, 0, $SRCCOPY) $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(0) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hMemDC, $hObj) _WinAPI_DeleteDC($hMemDC) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) For $i = 0 To UBound($aImages) - 1 _WinAPI_DeleteObject($aImages[$i]) Next GUIDelete($hGUI) EndFunc ;==>GDIPlus_ZoomImage Func MouseZoom() ;https://www.arduino.cc/reference/en/language/functions/math/map/ Local $iInput = MouseGetPos(1), $iInMin = 0, $iInMax = @DesktopHeight, $iOutMin = 1, $iOutMax = -1, $iStep = 0.025 Return (($iInput - $iInMin) * ($iOutMax - $iOutMin) / ($iInMax - $iInMin) + $iOutMin) * $iStep EndFunc ;MouseZoom() Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS Func Downloader() Local $i, $A = StringSplit("FUjD9hf gbHhxTR 8YyzJdR xP3aNkR 2Qi4fQr E6pW5Ky zmtWIBF Af7LtYp TuXy30d 3nKGLr2 hNoWscB mSBvv3K f4wJ70e mIt9XmM M4TkAyh P4L4qhd hNM6bTv VoT8JXM jqcGH0B DYVoN8n bOPQkOI NeaTfJ1 18ppMNr FZ3d8Jv HsoX2RP mjv4kzI 6rpJbef pySKauq WjNQYRV Ffooo8y Xei5XfD T5A415r LiV0VNB nGcwiO4 b1Gdjjy GE828iy eSQ7SLe 1mPyGgL GNtwJIr KxBlU7E aKXhms5 9Quu2wu Y07quDf r0yC5Qa 273fCkD 2wMyCUw FUjD9hf", " ", 2) Local $sURL For $i = 0 To UBound($A) - 1 If Not FileExists(@ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i)) Then If Not FileExists(@ScriptDir & "\Images") Then DirCreate(@ScriptDir & "\Images") $sURL = "http://imgur.com/" & $A[Mod(20 + $i, 46)] & ".jpg" ConsoleWrite("Downloading " & $sURL & ": " & InetGet($sURL, @ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i), 8) & " bytes" & @CRLF) ToolTip("Downloading images...Please wait! -> " & $i + 1 & " / " & UBound($A), MouseGetPos(0), MouseGetPos(1)) EndIf Next ToolTip("") EndFunc ;==>Downloader  
       
      Arkadia:
      ;coded by UEZ build 2018-01-10, idea and images taken from http://arkadia.xyz ;thanks to spudw2k for the MouseZoom function #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit, $iW, $iH Global Const $sTitle = "GDI Image Zoom v2.2.1 coded by UEZ" AutoItSetOption("GUIOnEventMode", 1) Downloader() GDIPlus_ZoomImage() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_ZoomImage($bMultimonitor = False) $bExit = False Local $i, $aImages[49], $hImage, $hObj ConsoleWrite("Loading images from local disk..." & @CRLF) Local $fTimer = TimerInit() For $i = 0 To UBound($aImages) - 1 $hImage = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\Arkadia" & $i & ".jpg") $aImages[$i] = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _GDIPlus_ImageDispose($hImage) Next ConsoleWrite(UBound($aImages) & " images loaded in " & TimerDiff($fTimer) & " ms" & @CRLF) Local $tDim = DllStructCreate($tagBITMAP) DllCall("GDI32.dll", "int", "GetObject", "int", $aImages[0], "int", DllStructGetSize($tDim), "ptr", DllStructGetPtr($tDim)) $iW = $tDim.bmWidth $iH = $tDim.bmHeight Local $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]"), $aFullScreen[4], $iW_Dt, $iH_Dt $aFullScreen = WinGetPos($hFullScreen) If $bMultimonitor Then $iW_Dt = $aFullScreen[2] $iH_Dt = $aFullScreen[3] Else $iW_Dt = @DesktopWidth $iH_Dt = @DesktopHeight $aFullScreen[0] = "" $aFullScreen[1] = "" EndIf $hGUI = GUICreate($sTitle, $iW_Dt, $iH_Dt, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, $WS_EX_TOPMOST) GUISetState(@SW_SHOW, $hGUI) GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW_Dt, $iH_Dt) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC) _WinAPI_SetStretchBltMode($hDC_backbuffer, $STRETCH_DELETESCANS) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFFFFFFF), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 130, 16) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $a[3], $b = 1, $c, $x, $e, $y, $w, $h, $w2 = $iW_Dt / 2, $h2 = $iH_Dt / 2, $q, $r If $iW_Dt > 1.5 * $iH_Dt Then $q = $iW_Dt $r = 0.75 * $iW_Dt Else $q = 1.5 * $iH_Dt $r = 0.75 * $iH_Dt EndIf Do For $e = 0 To 2 $a[$e] = $aImages[Mod(Floor($b) + $e, UBound($aImages))] Next $c = 2^(Mod($b, 1)) For $e = 0 To 2 $x = $w2 - $q / 2 * $c $y = $h2 - $r / 2 * $c $w = $q * $c $h = $r * $c $hObj = _WinAPI_SelectObject($hMemDC, $a[$e]) _WinAPI_StretchBlt($hDC_backbuffer, $x, $y, $w, $h, $hMemDC, 0, 0, $iW, $iH, $SRCCOPY) $c *= 0.5 Next $b += MouseZoom() IF $b < 0 Then $b = UBound($aImages) - $b _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS & " @ " & $iW_Dt & "x" & $iH_Dt & " px", $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) _WinAPI_BitBlt($hDC, 0, 0, $iW_Dt, $iH_Dt, $hDC_backbuffer, 0, 0, $SRCCOPY) $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(0) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hMemDC, $hObj) _WinAPI_DeleteDC($hMemDC) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) For $i = 0 To UBound($aImages) - 1 _WinAPI_DeleteObject($aImages[$i]) Next GUIDelete($hGUI) EndFunc ;==>GDIPlus_ZoomImage Func MouseZoom() ;https://www.arduino.cc/reference/en/language/functions/math/map/ Local $iInput = MouseGetPos(1), $iInMin = 0, $iInMax = @DesktopHeight, $iOutMin = 1, $iOutMax = -1, $iStep = 0.025 Return (($iInput - $iInMin) * ($iOutMax - $iOutMin) / ($iInMax - $iInMin) + $iOutMin) * $iStep EndFunc ;MouseZoom() Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS Func Downloader() Local $sURL, $i For $i = 0 To 48 If Not FileExists(@ScriptDir & "\Images\Arkadia" & $i & ".jpg") Then If Not FileExists(@ScriptDir & "\Images") Then DirCreate(@ScriptDir & "\Images") $sURL = "http://arkadia.xyz/images/arkadia" & $i & ".jpg" ConsoleWrite("Downloading " & $sURL & ": " & InetGet($sURL, @ScriptDir & "\Images\Arkadia" & $i & ".jpg", 8) & " bytes" & @CRLF) ToolTip("Downloading images...Please wait! -> " & $i + 1 & " / " & $i, MouseGetPos(0), MouseGetPos(1)) EndIf Next ToolTip("") EndFunc ;==>Downloader  
      The missing images will be download and saved to script dir in folder images. Due to internal integer format of the GDI functions the screen is little bit wobbling.
       
      Happy watching. 
    • Miliardsto
      By Miliardsto
      Hello I have problem with my object drawn in gdi
      Func drawTriangle($tabName,$gui_active = 0) _GDIPlus_Startup() ;initialize GDI+ Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND($sGUI[$gui_active]) ;create a graphics object from a window handle _GDIPlus_GraphicsSetSmoothingMode($hGraphics, $GDIP_SMOOTHINGMODE_HIGHQUALITY) ;sets the graphics object rendering quality (antialiasing) Local $hBrush = _GDIPlus_BrushCreateSolid(0xFFEFEFEF) ;color format AARRGGBB (hex) Local $aPoints[5][3] $aPoints[0][0] = 4 $aPoints[1][0] = 0.0 ; left $aPoints[1][1] = 0.0 ; top $aPoints[2][0] = 0.0 ; left $aPoints[2][1] = 30.0 ; top $aPoints[3][0] = 80.0 ; left $aPoints[3][1] = 30.0 ; top $aPoints[4][0] = 110.0 ; left $aPoints[4][1] = 0.0 ; top _GDIPlus_GraphicsFillPolygon($hGraphics, $aPoints, $hBrush) ;draw the triangle Local $fBrush = _GDIPlus_BrushCreateSolid(0xFFAAAAAA) ;color format AARRGGBB (hex) Local $sString = $tabName, $aInfo ; from the func param Local $hFormat, $hFamily, $hFont, $tLayout $hFormat = _GDIPlus_StringFormatCreate() $hFamily = _GDIPlus_FontFamilyCreate("Segoe UI") $hFont = _GDIPlus_FontCreate($hFamily, 12, 2) $tLayout = _GDIPlus_RectFCreate(6, 2) $aInfo = _GDIPlus_GraphicsMeasureString($hGraphics, $sString, $hFont, $tLayout, $hFormat) _GDIPlus_GraphicsDrawStringEx($hGraphics, $sString, $hFont, $aInfo[0], $hFormat, $fBrush) ;_GDIPlus_GraphicsDrawString($hGraphics, $tabName, 6, 3, "Segoe UI", 12) ; write text ;cleanup GDI+ resources _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() EndFunc After this code execution I got new object rectangle
      Global $ma_border = GUICtrlCreateGraphic(100, 180, 40, 40) GUICtrlSetGraphic($ma_border, $GUI_GR_COLOR, 0x00000, $COLOR_BLUE) GUICtrlSetGraphic($ma_border, $GUI_GR_RECT, 0, 0, 40, 40) GUICtrlSetState(-1,$GUI_DISABLE) And what happens is first func = draw rectangle is pushed to parameters from GUICtrlCreateGraphic func. Left: 100, Top: 180.
      I can simplu reverse order of these func execution but There is too much things to change in my code.
      Can something be done to prevent this slipping?