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wakillon

Polaroider v1.0.3.1 Update of 03 july 2013

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wakillon

Polaroider 1.0.3.1

Easily Create a picture as a Polaroid and be able after, to create Custom Photos Polaroid Collage.

May be you know Pola a soft for create easily Polaroid-like photos from your digital images, but after some tries, i didn't find it very handy !

So i made mine.

 

201306301803461.jpg

Photo can be positioned by drag and zoomed/unzoomed with mouse wheel ( sorry for Touchpad user :P   )

Polaroid can be inclined 10 or 20 degrees, on left or right, and with simple or multiple frames.

Inclination will only be visible on the saved shoot.

It is also saved with a transparent background for be able to create "Pêle-Mêles" (in french) with a photo editor.

I have set the desktop as save directory.

previous downloads : 122

 

source and executable are available in the Download Section

All files are included in script.

I hope you will like it !

Happy Shooting !  ;)

Edited by wakillon
  • Like 2

AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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UEZ

Nice work wakillon.  :thumbsup:

Just add to line 611

DllCall($ghGDIPDll, "uint", "GdipSetTextRenderingHint", "handle", $hGraphic6, "int", 4)

to add also antialiasing to Vista+ os.

And here a code to get some information about images:

#include <GDIPlus.au3>

Global $sFile = FileOpenDialog("Select an image", "", "(*.jpg;*.png;*.bmp;*.gif;*.tif;*.ico;*.emf;*.wmf)")
If @error Then Exit
_GDIPlus_Startup()
Global $hImage = _GDIPlus_ImageLoadFromFile($sFile)
Global $aPixelFormat = _GDIPlus_ImageGetPixelFormat($hImage)
Global $aImageRawFormat = _GDIPlus_ImageGetRawFormat($hImage)
Global $hImageContext = _GDIPlus_ImageGetGraphicsContext($hImage)
Global $aImageDPIX = DllCall($ghGDIPDll, "uint", "GdipGetDpiX", "handle", $hImageContext, "float*", 0)
Global $aImageDPIY = DllCall($ghGDIPDll, "uint", "GdipGetDpiY", "handle", $hImageContext, "float*", 0)

MsgBox(0, "Image Information",  "Filename: " & $sFile & @LF & @LF & _
                                "Width: " & @TAB & @TAB & _GDIPlus_ImageGetWidth($hImage) & @LF & _
                                "Height: " & @TAB & @TAB & _GDIPlus_ImageGetHeight($hImage) & @LF & _
                                "DPI: " & @TAB & @TAB & Round($aImageDPIX[2], 0) & "x" & Round($aImageDPIY[2], 0) & @LF & _
                                "Color Depth: " & @TAB & $aPixelFormat[1]  & @LF & _
                                "Image Type: " & @TAB & $aImageRawFormat[1], 30)

_GDIPlus_GraphicsDispose($hImageContext)
_GDIPlus_ImageDispose($hImage)
_GDIPlus_Shutdown()
Exit

When loading large images and moving around the window the window will be jerky. My suggestion scale down the preview image instead to copy always the large image to the preview gfx handle.

Are the tiny loves your kids?

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
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Danyfirex

Very nice thank you very much.  :thumbsup:

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TheSaint

Looks good. Thanks for sharing!


AutoIt.4.Life Clubrooms - Life is like a Donut (secret key)

Make sure brain is in gear before opening mouth!
Remember, what is not said, can be just as important as what is said.

Spoiler

What is the Secret Key? Life is like a Donut

If I put effort into communication, I expect you to read properly & fully, or just not comment.
Ignoring those who try to divert conversation with irrelevancies.
If I'm intent on insulting you or being rude, I will be obvious, not ambiguous about it.
I'm only big and bad, to those who have an over-active imagination.

I may have the Artistic Liesense ;) to disagree with you. TheSaint's Toolbox (be advised many downloads are not working due to ISP screwup with my storage)

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wakillon

Nice work wakillon.  :thumbsup:

Just add to line 611

DllCall($ghGDIPDll, "uint", "GdipSetTextRenderingHint", "handle", $hGraphic6, "int", 4)

to add also antialiasing to Vista+ os.

And here a code to get some information about images:

#include <GDIPlus.au3>

Global $sFile = FileOpenDialog("Select an image", "", "(*.jpg;*.png;*.bmp;*.gif;*.tif;*.ico;*.emf;*.wmf)")
If @error Then Exit
_GDIPlus_Startup()
Global $hImage = _GDIPlus_ImageLoadFromFile($sFile)
Global $aPixelFormat = _GDIPlus_ImageGetPixelFormat($hImage)
Global $aImageRawFormat = _GDIPlus_ImageGetRawFormat($hImage)
Global $hImageContext = _GDIPlus_ImageGetGraphicsContext($hImage)
Global $aImageDPIX = DllCall($ghGDIPDll, "uint", "GdipGetDpiX", "handle", $hImageContext, "float*", 0)
Global $aImageDPIY = DllCall($ghGDIPDll, "uint", "GdipGetDpiY", "handle", $hImageContext, "float*", 0)

MsgBox(0, "Image Information",  "Filename: " & $sFile & @LF & @LF & _
                                "Width: " & @TAB & @TAB & _GDIPlus_ImageGetWidth($hImage) & @LF & _
                                "Height: " & @TAB & @TAB & _GDIPlus_ImageGetHeight($hImage) & @LF & _
                                "DPI: " & @TAB & @TAB & Round($aImageDPIX[2], 0) & "x" & Round($aImageDPIY[2], 0) & @LF & _
                                "Color Depth: " & @TAB & $aPixelFormat[1]  & @LF & _
                                "Image Type: " & @TAB & $aImageRawFormat[1], 30)

_GDIPlus_GraphicsDispose($hImageContext)
_GDIPlus_ImageDispose($hImage)
_GDIPlus_Shutdown()
Exit

When loading large images and moving around the window the window will be jerky. My suggestion scale down the preview image instead to copy always the large image to the preview gfx handle.

Are the tiny loves your kids?

Br,

UEZ

 

Hi UEZ 

Is the antialiasing line you suggest need to be repeat for other graphics handles ?

And i don't understand your scale down preview image suggestion...do you want to reduce the preview ? i found it so small !

It interest me because i'm working on another project with bigger photos than this preview.  ;)

And yes, it's my kids (photos are old now)  

Thanks for your help!  :)

 

Very nice thank you very much.  :thumbsup:

 

Glad you like it !

Looks good. Thanks for sharing!

 

Thanks !


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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UEZ

Hi UEZ 

Is the antialiasing line you suggest need to be repeat for other graphics handles ?

And i don't understand your scale down preview image suggestion...do you want to reduce the preview ? i found it so small !

It interest me because i'm working on another project with bigger photos than this preview.  ;)

And yes, it's my kids (photos are old now)  

Thanks for your help!  :)

 

Glad you like it !

 

Thanks !

 

Yes, you can add also to the other gfx handles which makes sense, otherwise only GUI text is anti aliased.

Regarding scale down preview: your polaroid preview has a dimension of 285x285 px and e.g. if you load an image with dimension 2400x3200 px you always copy that image to the preview handle which slows down it extremely. I would scale the image down once only to display it in the preview handle. It will be much faster on repaint activities.

Very cute kids on that picture.

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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trancexx

Nice. And lovely kids!

I'm running executable you provided and unfortunately I get crashes on exit, for example if I start the app and then do nothing but close it. I was intrigued so I went through the source you provided and really without goinng too deep saw it's the _ControlGlobalSubclass() that causes the issues.


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.

eMyvnE

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wakillon

Yes, you can add also to the other gfx handles which makes sense, otherwise only GUI text is anti aliased.

Regarding scale down preview: your polaroid preview has a dimension of 285x285 px and e.g. if you load an image with dimension 2400x3200 px you always copy that image to the preview handle which slows down it extremely. I would scale the image down once only to display it in the preview handle. It will be much faster on repaint activities.

Very cute kids on that picture.

Br,

UEZ

 

Ok, if after drag'n drop, i do a copy of the photo with a reduced size, it will be less jerky, I'm right ?

But if size is reduced, is quality zoom not affected ?  :huh:


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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wakillon

Nice. And lovely kids!

 

I'm running executable you provided and unfortunately I get crashes on exit, for example if I start the app and then do nothing but close it. I was intrigued so I went through the source you provided and really without goinng too deep saw it's the _ControlGlobalSubclass() that causes the issues.

 

Hi trancexx, glad you like it !  :king:

I can't reproduce your crashes (win7x64)

 

Can you please try this debug way ?

 

1 - add  If @error Then ConsoleWrite ( '@error : ' & @error & @Crlf ) after _ControlGlobalSubclass () line

 

2 - replace _ControlGlobalSubclass () function by this one

 

Func _ControlGlobalSubclass () ; by rover
    If $hNew_ControlProc <> 0 Then Return SetError ( 1, 0, 0 )
    Local $hGUITemp = GUICreate ( '', 1, 1, -10, -10 )
    Local $hButtonTemp = GUICtrlGetHandle ( GUICtrlCreateButton ( '', -10, -10, 1, 1 ) )
    $hNew_ControlProc = DllCallbackRegister ( '_WndProc', 'int', 'hwnd;uint;wparam;lparam' )
    If $hNew_ControlProc = 0 Then Return SetError ( 2, 0, 0 )
    Local $pCallbackPtr = DllCallbackGetPtr ( $hNew_ControlProc )
    If $pCallbackPtr = 0 Then Return SetError ( 3, 0, 0 )
    $pOriginal_ButtonProc = DllCall ( $hUser32DLL, 'dword', 'SetClassLongW', 'hwnd', $hButtonTemp, 'int', -24, 'ptr', $pCallbackPtr ) ; $GCL_WNDPROC
    If @error Then Return SetError ( 4, 0, 0 )
    $pOriginal_ButtonProc = $pOriginal_ButtonProc[0]
    GUIDelete ( $hGUITemp )
    Return SetError ( 0, 0, 1 )
EndFunc ;==> _ControlGlobalSubclass ()

3 - and in _OnAutoItExit () function replace DllCallbackFree ( $hNew_ControlProc ) by :

If $hNew_ControlProc <> 0 Then
        DllCallbackFree ( $hNew_ControlProc )
        If @error Then ConsoleWrite ( '@error : ' & @error & @Crlf )
    EndIf

Thanks for your help  :)

Edit : it's a >Rover's tips for prevent dotted focus lines on controls.

Edited by wakillon

AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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trancexx

^^ I don't have AutoIt installed here where I am so I can't run scripts.

...I can run executables though.


♡♡♡

.

eMyvnE

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trancexx

Take rover's example and remove line

GUIDelete($hGUI)

... then try it. What results you get there?

I see he has this comment which you ignored:

; Must delete subclassed controls before freeing DLLCallbacks 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Edited by trancexx

♡♡♡

.

eMyvnE

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wakillon

^^ I don't have AutoIt installed here where I am so I can't run scripts.

...I can run executables though.

 

Oh, ok

So could you try this Polaroider v1.0.2.9.exe modified ? 


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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wakillon

 

Take rover's example and remove line

GUIDelete($hGUI)

... then try it. What results you get there?

I see he has this comment which you ignored:

; Must delete subclassed controls before freeing DLLCallbacks 
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

 

Results return absolutely no crashes, compiled or not, after 10 tries...

+>09:56:04 AutoIt3.exe ended.rc:0
>Exit code: 0    Time: 3.518

AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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trancexx

Still, could you add line like that to your app and upload it for me. Polaroider v1.0.2.9.exe crashes for me also.


♡♡♡

.

eMyvnE

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wakillon

Still, could you add line like that to your app and upload it for me. Polaroider v1.0.2.9.exe crashes for me also.

 

No problem, GUIDelete ( $hGUI ) added in _OnAutoItExit function.

Polaroider v1.0.3.0.exe

i must change file version because with googlecode each uploaded file must have a distinct name.

:)


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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trancexx

No problem, GUIDelete ( $hGUI ) added in _OnAutoItExit function.

Polaroider v1.0.3.0.exe

i must change file version because with googlecode each uploaded file must have a distinct name.

:)

That's the same.


♡♡♡

.

eMyvnE

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trancexx

No wait, that's fine now. I was running older version.

Yep, that one is good!


♡♡♡

.

eMyvnE

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wakillon

No wait, that's fine now. I was running older version.

Yep, that one is good!

 

Cool, thanks for your help !  :thumbsup:

I look forward to see your polaroids !  :D


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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trancexx

I look forward to see your polaroids !  :D

Nice one.

Thanks for fixing it for me.


♡♡♡

.

eMyvnE

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wakillon

Nice one.

Thanks for fixing it for me.

 

All thanks are for you, and between us, I couldn't resist to the beautiful smile of your avatar!  :D


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10, $aFullScreen[1] - 10, 1, 1), $aAccelKeys[1][2] = [["{ENTER}", $iKey_Exit]] GUISetAccelerators($aAccelKeys, $__g_hGUI_Bg) GUISetAccelerators($aAccelKeys, $__g_hGUI_MarkArea) #forceref $bMoved Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $iKey_Exit If $bAnim Then GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID) GUIRegisterMsg($WM_ERASEBKGND, "") EndIf _GDIPlus_Shutdown() Local $aResult = WinGetPos($__g_hGUI_MarkArea) $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0] $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1] GUIDelete($__g_hGUI_MarkArea) GUIDelete($__g_hGUI_Bg) If Not $__g_bSelectionDone Then $aResult = 0 Return $aResult EndSwitch $aMPos = MouseGetPos() If ($aMPos[0] <> $aPrevMPos[0] Or $aMPos[1] <> $aPrevMPos[1]) And (Not $__g_bSelectionDone) Then WinMove($__g_hGUI_MarkArea, "", $aMPos[0], $aMPos[1]) $aPrevMPos = $aMPos EndIf $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If $aCI[2] And (Not $__g_bSelectionDone) Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $bAnim Then GUIRegisterMsg($WM_ERASEBKGND, "WM_ERASEBKGND") GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", 1, "uint", 50, "ptr", 0)[0] EndIf While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) $aMPos = MouseGetPos() $__g_iW = Abs($aMPos[0] - $aGUIStartPos[0]) + 1 $__g_iH = Abs($aMPos[1] - $aGUIStartPos[1]) + 1 If $aMPos[0] < $aGUIStartPos[0] Then $iX = $aMPos[0] Else $iX = $aGUIStartPos[0] EndIf If $aMPos[1] < $aGUIStartPos[1] Then $iY = $aMPos[1] Else $iY = $aGUIStartPos[1] EndIf WinMove($__g_hGUI_MarkArea, "", $iX, $iY, $__g_iW, $__g_iH) UpdateCtrlPos($bAnim) WEnd $__g_bSelectionDone = True GUISetCursor(3, 1, $__g_hGUI_MarkArea) ElseIf $aCI[3] And $__g_bSelectionDone Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If _WinAPI_PtInRectEx(MouseGetPos(0), MouseGetPos(1), $aGUIStartPos[0], $aGUIStartPos[1], $aGUIStartPos[0] + $aGUIStartPos[2], $aGUIStartPos[1] + $aGUIStartPos[3]) Then $aMPos = MouseGetPos() $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) While $aCI[3] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aGUIStartPos[0] - ($aMPos[0] - MouseGetPos(0)), $aGUIStartPos[1] - ($aMPos[1] - MouseGetPos(1)), $__g_iW, $__g_iH) GUISetCursor(0, 1, $__g_hGUI_Bg) GUISetCursor(0, 1, $__g_hGUI_MarkArea) WEnd GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndIf EndIf If $__g_bSelectionDone Then $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If @error Then ContinueLoop Switch $aCI[4] Case $__g_iLabel_TL GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), MouseGetPos(1), $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BR GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TR GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BL GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_LM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_RM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • badcoder123
      By badcoder123
      I was looking around the help file and I came across _GDIPlus_GraphicsDrawRect and _WinAPI_DrawLine and I seem to be having the same "problem" where every time it draws into a window and you lose or gain focus it has to redraw itself. Is there anyway around this? 
      #include <WindowsConstants.au3> #include <WinAPI.au3> #Include <GDIPlus.au3> _GDIPlus_Startup() Run("notepad.exe") $hWnd = WinWait("Untitled") $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hWnd) $Color = 0xFFFF0000 $hPen = _GDIPlus_PenCreate($Color, 2) For $i = 1 To 10 _GDIPlus_GraphicsDrawRect($hGraphic, 200, 200, 25 ,25, $hPen) ToolTip($i) Sleep(1000) Next _WinAPI_RedrawWindow($hWnd, 0, 0, $RDW_INVALIDATE + $RDW_ALLCHILDREN) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_PenDispose($hPen) _GDIPlus_Shutdown()  
    • bhns
      By bhns
      try it for make flyers old games xml + Gdi, i belive many sources had lost 
      AIT-ADRLIST.au3

    • mdepot
      By mdepot
      I have a situation where I am repeatedly capturing a region of the screen and feeding it into Tesseract OCR.  Since the OCR is a relatively slow operation, I would like to create an in memory cache of the ocr results.  An ideal hash key for this cache would be a checksum of the captured image.  With this I could capture the region, checksum it, and then only if I don't get a cache hit I would write the image out to disk for external OCR.
      Now I know I can do this by saving the captured image out to disk, and then summing the disk file with _Crypt_HashFile().  But that's still slower than I would like, and it shouldn't be necessary.  Ideally, it should be possible to checksum the image data directly in memory so I don't have to go to disk at all.  In order to do that, I need a way to dump a representation of the image into a string  (or some equivalent).  Then I could use the _Crypt_HashData() function against that string to create my cache hash key.
      Googling around I found an article here that shows a way to convert an image object to a byte array using System.Drawing.  This was the closest thing I found to what I'm trying to do.  I don't know if that method could be used from within AutoIT, or if perhaps there may be a better way I don't know about.  If someone could give me a shove in the right direction it would be a big help.  Thanks!
    • UEZ
      By UEZ
      Here some graphical examples written completely in FreeBasic just for fun.  
      3D Starfield Rotating Flight 3D Starfield Scrolling v1 Booster 3D Starfield Scrolling v3 Booster CreateWindowEx (hGUI) Example FB File2Bas Code Generator (AutoIt script) FB GFX Examples Fire Particles FMOD Examples GDI - GDI+ 3D Sinus Wave GDI - GDI+ Animated Pythagoras Tree GDI - GDI+ Particles - Repulsive Force Sim v2.0 GDI - GDI+ Plasma v5 Booster GDI - GDI+ Random Pattern GDI - GDI+ Space Flight GDI - GDI+ Tunnel Flight - WipeOut Style GDI Classic Raytraced Tunnel GDI Elastic Twister Effect GDI Exploding Pixels GDI Infinite Image Zoom Flight GDI Liquid Pixels GDI Particle Repulsion Grid GDI Particles Mouse Attraction GDI Starfield GDI The Nautilus Raymarcher GDI Worm Tunnel Flight GDI+ Impossible Possible GDI+ Kaleidoscope GDI+ Performance Test - Au3 vs FB GDI+ Polar Clock GDI+ Rotating Earth GDI+ Star Wars Scroller GDI+ Streamer GDI+ Swiss Railway Clock Ini Read - Write Mandelbrot Plasma Puristic Clock Rutt_Etra_Izer_Booster Tunnel Flight uFMOD _WinAPI_SetWindowTitleIcon  
      Download: FreeBasic Examples build 2018-07-10.rar
       
      I will add new examples from time to time.
       
      FreeBasic source codes are also included.
       
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