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How does int(0) = "FFFFFF"?


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Yep, that's right.  When I execute this simple IF statement, it comes out true!

if 0 = "FFFFFF" then msgbox(0,"","same")

As expected, issuing

if 0 = "0" then msgbox(0,"","same")

comes out true.

But

if 0 = "1" then msgbox(0,"","same")
if 1 = "FFFFFF" then msgbox(0,"","same")

are both false.

If I understand AutoIT's variable typing system, numbers (e.g. 1 without quotes) can be compared to numeric strings (e.g. "1" with quotes) and come out true.  But how is 0 = "FFFFFF"?

I missed something, right?

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But how is 0 = "FFFFFF"?

Because comparing an int with a string the string gets converted to a int, which in this case is 0. Do you want 'FFFFFF' to be 0xFFFFFF?

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Updated: 22/04/2018

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SlowCoder74,

Does this make it any clearer? ;)

If 0 = Number("FFFFFF") Then MsgBox(0, "", "same" & @CRLF & Number("FFFFFF"))
Your original code was implicitly asking AutoIt to convert the string into a number - with the results you see above.

Comparing numbers and strings will always lead to problems - best to force each side to the type you want to compare. :)

M23

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ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
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