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RaiNote

3D Game~

8 posts in this topic

Hi,

Is there a way to make  within AutoIt a 3D game or at least 3D Images?

I think it'll look at the end with an Array Holding masses of Pictures which are being placed at the end.

If this won't be possible anywayis there a 2D UDF?

-Loves to ask :P


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#3 ·  Posted (edited)

Ok~

Did you mean

https://www.autoitscript.com/forum/topic/113881-au3irrlicht-20/?page=1

Seems a bit old but Looks like it would still work but some example won't work^^

Thanks to IrrLicht i could make now better GUI's and maybe a Little game~

Edited by RaiNote

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#4 ·  Posted (edited)

With pure AutoIt code you can create some simple 3D effects but not a full 3D game because AutoIt is too slow.

You have to use additional 3rd party 3D engines like Irrlicht, as mentioned, Direct2D, OpenGL, etc.

Edited by UEZ

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Selection of finest graphical examples at Codepen.io

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#5 ·  Posted (edited)

Irrlicht isn't a real engine i think~ just a compatible DirectX for AutoIt :3 but still is nice

Is there any Tutorial to make the 3D Map Chars etc Files?~

If there is any Special Program needed i got:

  • Photoshop CS5
  • 3D Builder
  • Clip Studio
  • Paint
  • Sprite Buddy
  • Unity 5 Engine for Objects
  • VS2015
  • TGA Tool
Edited by RaiNote

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#7 ·  Posted (edited)

If u Quote then pls not just a bit from the sentence~

"Irrlicht isn't a real engine i think~ just a compatible DirectX for AutoIt "

Edited by RaiNote

  • C++/AutoIt/OpenGL Easy Coder
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Irrlicht isn't a real engine i think~ just a compatible DirectX for AutoIt :3 but still is nice

Irrlicht is a rendering engine, that is diffrent from "a game engine". While you can do nice things and even on some level make a game AI and network are not there and that is something for you to make yourself.

So to answer your question "Is there a way to make within AutoIt a 3D game or at least 3D Images?" yes

And to comment on this "Seems a bit old but Looks like it would still work but some example won't work^^"

For that verison of irrlicht i hardly think it will get an update. On the other hand in my sign you have link to au3 oIrrlicht with source code and guide how to recompile if you need your own 1.8.1. so if you wish you can add new func yourself and share them with rest of comunity.


TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



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Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 

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WEnd ConsoleWrite("Maze completed in " & Round(TimerDiff($timed) / 1000, 1) & " seconds." & @CRLF) ; Show the generation time in seconds, rounded up with one decimal Return EndFunc Func open_maze($dest) ; Function set inputted cells to 'open' instead of being an uncool wall. $xy[$dest][4] = "o" GUICtrlSetData($xy[$dest][0], 'o') ; If you want debugging numbers, replace 'o' with $dest GUICtrlSetBkColor($xy[$dest][0], 0xEEEEEE) EndFunc Func direction(ByRef $curpos) ; Insert current position, output next heading for path generation. Local $nesw Local $open_directions[5][2] $open_directions[0][0] = 0 $nesw = $curpos - ($width * 2) ; north side checking If $nesw > $width + 1 Then fill_open_dir($nesw, 1, $open_directions) $nesw = $curpos + 2 ; east side checking If mod($nesw - 1, $width) <> 0 Then fill_open_dir($nesw, 2, $open_directions) $nesw = $curpos + ($width * 2) ; south side checking If $nesw < $grid_size - $width Then fill_open_dir($nesw, 3, $open_directions) $nesw = $curpos - 2 ; west side checking If mod($nesw, $width) <> 0 Then fill_open_dir($nesw, 4, $open_directions) ; Check which (if any) direction(s) are already opened, if so, discard them from the results-array For $i = $open_directions[0][0] To 1 Step -1 If $xy[$open_directions[$i][1]][4] = "o" Then $open_directions[0][0] -= 1 _ArrayDelete($open_directions, $i) EndIf Next ; If there are any results left... If $open_directions[0][0] > 0 Then If $open_directions[0][0] = 1 Then Return $open_directions[1][0] ; Random does not work with min 1 and max 1 (output = 0), so in this case, return only with the only one result. Else If $bt = 0 Then ; If there is not backtracking active, add this crossroad to the backtrack-array. This is only needed if there are two or three possible sides. $backtrack[0] += 1 _ArrayAdd($backtrack, $curpos) EndIf Return $open_directions[Random(1, $open_directions[0][0], 1)][0] ; Random choose between all possible directions and return with the outcome direction. EndIf ElseIf $backtrack[0] > 0 Then ; If there are no results ánd there are entries in the backtrack list, then visit those entries to see if there still is a path possible. $curpos = $backtrack[$backtrack[0]] _ArrayDelete($backtrack, $backtrack[0]) $backtrack[0] -= 1 $bt = 1 Return 0 ; Return with a new current direction ($curpos), from the backtrack array. Else Return -1 ; If there are no paths to explorer, in the pathing, or backtracking, then return with the message that we are finished. EndIf EndFunc Func fill_open_dir($nesw, $direction, ByRef $open_directions) ; Fill the $open_directions array with a new possible way $open_directions[0][0] += 1 $open_directions[$open_directions[0][0]][1] = $nesw $open_directions[$open_directions[0][0]][0] = $direction Return EndFunc  
      P.S.  The 'slow' generation is intended because it looks cool. Comment out the Sleep line on line 157 for a fast generation.
    • Chimp
      By Chimp
      just for further fun Here is a Javascript version of the nice 3D sine wave posted from @UEZ
      This version uses this nice javascript library:(http://visjs.org/graph3d_examples.html).  (All the 'dirty' work is done by the javascript library, so the whole credit goes of course to that library and not to me...) I've simply injected all the html/javascript stuff into a BrowserControl embedded into an AutoIt GUI.
      Have fun
      #include <GUIConstantsEx.au3> Example() Exit Func Example() Local $oIE = ObjCreate("Shell.Explorer.2") ; Create a BrowserControl Local $hGUI = GUICreate("3D Sinus wave animation demo", 660, 650, 30, 30) GUICtrlCreateObj($oIE, 0, 0, 660, 650) ; Place BrowserControl on the GUI GUISetState() ;Show GUI $oIE.navigate('about:blank') While Not String($oIE.readyState) = 'complete' ; wait for about:blank Sleep(100) WEnd ; this waits till the document is ready to be used (portion of code from IE.au3) While Not (String($oIE.readyState) = "complete" Or $oIE.readyState = 4) Sleep(100) WEnd While Not (String($oIE.document.readyState) = "complete" Or $oIE.document.readyState = 4) Sleep(100) WEnd $oIE.document.Write(_GetHTML()) ; inject lising directly to the HTML document: $oIE.document.close() ; close the write stream $oIE.document.execCommand("Refresh") ; ----------------------------- ; Loop until the user exits. While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop EndSwitch WEnd ; the end $oIE = 0 ; Remove IE from memory. GUIDelete($hGUI) ; Remove GUI EndFunc ;==>Example Func _GetHTML() Local $sHTML = _ "<!doctype html>" & @CRLF & _ "<html>" & @CRLF & _ "<head>" & @CRLF & _ " <meta http-equiv=""X-UA-Compatible"" content=""IE=edge"" />" & @CRLF & _ " <title></title>" & @CRLF & _ "" & @CRLF & _ " <style type=""text/css"">" & @CRLF & _ " body {" & @CRLF & _ " font: 10pt arial;" & @CRLF & _ " }" & @CRLF & _ " </style>" & @CRLF & _ "" & @CRLF & _ " <script type=""text/javascript"" src=""https://cdnjs.cloudflare.com/ajax/libs/vis/4.18.0/vis.min.js""></script>" & @CRLF & _ "" & @CRLF & _ " <script type=""text/javascript"">" & @CRLF & _ " var data = null;" & @CRLF & _ " var graph = null;" & @CRLF & _ " var x0, x1, x2" & @CRLF & _ " function custom(x, y, t) {" & @CRLF & _ " // change this function to change the graph" & @CRLF & _ " x0 = 20 - t/180;" & @CRLF & _ " x1 = (x/x0)*(x/x0) + t/10;" & @CRLF & _ " y1 = (y/x0)*(y/x0) + t/10;" & @CRLF & _ " return Math.sin(Math.sqrt(x1+y1));" & @CRLF & _ " }" & @CRLF & _ " // Called when the Visualization API is loaded." & @CRLF & _ " function drawVisualization() {" & @CRLF & _ " // Create and populate a data table." & @CRLF & _ " data = new vis.DataSet();" & @CRLF & _ " // create some nice looking data with sin/cos" & @CRLF & _ " var steps = 25;" & @CRLF & _ " var axisMax = 314;" & @CRLF & _ " var tMax = 800;" & @CRLF & _ " var axisStep = axisMax / steps;" & @CRLF & _ " for (var t = 300; t <= tMax; t = t + 50) {" & @CRLF & _ " for (var x = -axisMax; x < axisMax; x+=axisStep) {" & @CRLF & _ " for (var y = -axisMax; y < axisMax; y+=axisStep) {" & @CRLF & _ " var value = custom(x, y, t);" & @CRLF & _ " data.add([" & @CRLF & _ " {x:x,y:y,z:value,filter:t,style:value}" & @CRLF & _ " ]);" & @CRLF & _ " }" & @CRLF & _ " }" & @CRLF & _ " }" & @CRLF & _ "" & @CRLF & _ " // specify options" & @CRLF & _ " var options = {" & @CRLF & _ " width: '600px'," & @CRLF & _ " height: '600px'," & @CRLF & _ " style: 'surface'," & @CRLF & _ " showPerspective: true," & @CRLF & _ " showGrid: false," & @CRLF & _ " showShadow: false," & @CRLF & _ " // showAnimationControls: false," & @CRLF & _ " keepAspectRatio: true," & @CRLF & _ " verticalRatio: 0.085, // 0.5," & @CRLF & _ " animationInterval: 100, // milliseconds" & @CRLF & _ " animationPreload: true," & @CRLF & _ " animationAutoStart: true," & @CRLF & _ " filterValue: 'time'" & @CRLF & _ " };" & @CRLF & _ "" & @CRLF & _ " // create our graph" & @CRLF & _ " var container = document.getElementById('mygraph');" & @CRLF & _ " graph = new vis.Graph3d(container, data, options);" & @CRLF & _ " }" & @CRLF & _ " </script>" & @CRLF & _ "</head>" & @CRLF & _ "" & @CRLF & _ "<body onload=""drawVisualization();"">" & @CRLF & _ "<div id=""mygraph""></div>" & @CRLF & _ "" & @CRLF & _ "<div id=""info""></div>" & @CRLF & _ "</body>" & @CRLF & _ "</html>" Return $sHTML EndFunc ;==>_GetHTML