FrancescoDiMuro

Field checking ( GUI )

14 posts in this topic

#1 ·  Posted (edited)

Good morning guys :)
How are you? Hope you're fine :)
I'm doing some field checking...
Can you suggest me something? Something like: If the user doesn't prompt anything in a field, MsgBox and focus on the "blank" field, else, keep up with the script.
I thought on a nested If...Else, but I have something like 10+ edit to control...
Thanks guys! 

EDIT:

And I would like to know either how to retrieve all listview item ( 2 columns ) from a ListView...
Column A|Column B
abcd         | 1234
bcda         | 1432
How can I retrieve an array with abcd|1234|bcda|1432 ?
Thanks :D 
 

Edited by FrancescoDiMuro

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You can do something like this.

#include <GUIConstantsEx.au3>
#include <GUIToolTip.au3>

; Create a GUI with various controls.
Global $hGUI = GUICreate("Example", 210, 670)
Global $idBtnCheck = GUICtrlCreateButton("Check", 60, 630, 80, 30)
Global $aEdit[20]

For $i = 0 To UBound($aEdit) - 1
    $aEdit[$i] = GUICtrlCreateInput("", 30, ($i + 1) * 30, 150,20)
Next

; Display the GUI.
GUISetState(@SW_SHOW, $hGUI)


; Loop until the user exits.
While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            ExitLoop
        Case $idBtnCheck
            If _CheckEdits() Then
                MsgBox(0,"","All fields OK")
            EndIf
    EndSwitch
WEnd

; Delete the previous GUI and all controls.
GUIDelete($hGUI)


Func _CheckEdits()
    For $i=0 to UBound($aEdit)-1
        If GUICtrlRead($aEdit[$i])="" Then
            ConsoleWrite($i & @CRLF)
            Local $aGUIPos = WinGetPos($hGUI)
            Local $aCtrlPos = ControlGetPos($hGUI, "", $aEdit[$i])
            ToolTip("You must fill this input", $aGUIPos[0] + $aCtrlPos[0] + 150, $aGUIPos[1] + $aCtrlPos[1] + 30,"",0,1)
            AdlibRegister(_HideToolTip,2000)
            _ColorNotification($aEdit[$i])
            Return False
        EndIf
    Next
    Return True
EndFunc

Func _ColorNotification($ID)
    For $i=1 to 15
        GUICtrlSetBkColor($ID,Random(0, 0xFFFFFF, 1))
        Sleep(50)
    Next
    GUICtrlSetBkColor($ID,0xFFFFFF)
EndFunc

Func _HideToolTip()
    ToolTip("")
    AdlibUnRegister(_HideToolTip)
EndFunc

Saludos

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For your latter query: _GUICtrlListView_GetItemTextArray

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@Danyfirex
Thanks for your reply :) It's literally what I was looking for... But, I was asking to me... There's nothing a little "easier"? Because, I have edit(s) with different names, so, I don't know how to apply your great code to my case...

4 minutes ago, Subz said:

For your latter query: _GUICtrlListView_GetItemTextArray

I did with that function, but it returns me an array with a number instead of data...
Thanks guys :) 


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I'm here to ask, and from your response, I'd like to learn.
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If you want to apply to your code just create  the array $aEdit with the id of your inputs.  

If you have 3 inputs

 

just do

global $aEdit[3]=[$yourinput1,$yourinput2,$yourinput3]

and add the required functions.

 

Saludos

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@Danyfirex
And If I have these edit in a function, how can I do it?
I have something like this:
 

; I work with Opt(GUIOnEventMode, "1")...

Global $input_1

Func Example()
    $sInput = GUICtrlRead($input_1)
    ; There's no other way to get what I would like to do ( see above ) 
    ; If all "required" inputs have been filled, then do a query...
EndFunc

Thanks for your help :) 


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It should be something like this:

Global $input_1,$input_2,$input_3
Global $aEdit[3]


Func Example()
    $sInput1 = GUICtrlRead($input_1)
    $sInput2 = GUICtrlRead($input_2)
    $sInput3 = GUICtrlRead($input_3)
   $aEdit[0]=$input_1
   $aEdit[1]=$input_2
   $aEdit[2]=$input_3
    ; There's no other way to get what I would like to do ( see above )
    ; If all "required" inputs have been filled, then do a query...
    
    ;in Your botton or event  add
    If _CheckEdits() Then
            ;do the query   
    EndIf
EndFunc

 

@jguinch I know. I just stole a Melba23's old snippet.

 

Saludos

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@jguinch, @Danyfirex
What about the reading of a listview?
Thanks :) 


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I'm here to ask, and from your response, I'd like to learn.
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#10 ·  Posted

You can try the following function, just change the second parameter to False to return a string or True for an Array

Func _GuiCtrlListView_GetArray($hWnd, $bArray = True)
    Local $iListView = _GUICtrlListView_GetItemCount($hWnd)
    Local $aListViewItem
    If $iListView > 0 Then
        Local $aListView[1][_GUICtrlListView_GetColumnCount($hWnd)]
        For $i = 0 To $iListView - 1
            $aListViewItem = _GUICtrlListView_GetItemTextArray($hWnd, $i)
            _ArrayDelete($aListViewItem, 0)
            _ArrayTranspose($aListViewItem)
            _ArrayAdd($aListView, _ArrayToString($aListViewItem))
        Next
    EndIf
    $aListView[0][0] = UBound($aListView) - 1
    If $bArray = True Then
        Return $aListView
    Else
        $sListView = _ArrayToString($aListView, '|', 1, -1, '|')
        Return $sListView
    EndIf
EndFunc

 

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#11 ·  Posted

@Subz
It works perfectly, thanks! :D
But, why does _GUICtrlListView_GetItemTextArray() doesn't work?
Maybe I'm not using it properly?
Theoretically, If I use it in this way:

 

Local $aArray = _GUICtrlListView_GetItemTextArray($lv_Listview)
_ArrayDisplay($aArray)

it should return all the listview item, or not?
Because, in my case, it returns just the number 2...
Can you please explain me why? Thanks :D 


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#12 ·  Posted

It only gets one line item, however you need to give it the index of the row, if you don't it returns just the number of columns in your case 2.

 

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#13 ·  Posted

@Subz
Thanks for your explanation and for your help buddy!
I mentioned you in my script as I promised to everyone who would help me :)
Have a wonderful day :) 


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I'm here to ask, and from your response, I'd like to learn.
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#14 ·  Posted (edited)

@Subz
Good morning :)
How can I access to single elements of the array that your function returns? Thanks :) 

EDIT:

I found how... I asked because I don't know how to write them through _Excel_RangeWrite() :)

EDIT2:

The array returns with 1 blank line... How could I fix it? :) 
Thanks :D 

EDIT3:

Done :D

Edited by FrancescoDiMuro

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