Right now the script will exit immediately if I don't pause it somehow (obvious of course).
I was curious on people's opinions of how they do it or what option they prefer below? Thanks
Option 1 (I prefer)
#include <MsgBoxConstants.au3> HotKeySet('^!p', SomeFunc) ProcessWaitClose(@AutoItPID) Func SomeFunc() MsgBox($MB_SYSTEMMODAL, "Title", "This message box will timeout after 10 seconds or select the OK button.", 10) EndFunc Option 2 (in the help file)
#include <MsgBoxConstants.au3> HotKeySet('^!p', SomeFunc) While Sleep(100) WEnd Func SomeFunc() MsgBox($MB_SYSTEMMODAL, "Title", "This message box will timeout after 10 seconds or select the OK button.", 10) EndFunc Option 3
#include <MsgBoxConstants.au3> HotKeySet('^!p', SomeFunc) While 1 GUIGetMsg() ; Use the internal sleep WEnd Func SomeFunc() MsgBox($MB_SYSTEMMODAL, "Title", "This message box will timeout after 10 seconds or select the OK button.", 10) EndFunc
I'm wondering if, once again, I might be able to get some assistance from those of you who are much more knowledgeable than I. I have written a function that uses an InputBox and asks for the name of the adapter the user wants to manipulate. The script is designed to assign the name of the adapter to the entire program (a global variable) for use in other functions throughout its use. It can also be called again to change the adapter or, if it mistakenly didn't get set, set it. The issue I'm having is that I can't figure out a way to keep the function from "clearing" or "deleting" the variable if the cancel button is pressed. The idea is that if the user assigns the variable at the start of the program running (the function is called before anything else happens in the script) then, mistakenly/accidentally, runs the function again and, at the InputBox, the user clicks "Cancel" it will leave the variable alone. Currently, I've been able to (after much trial, tribulation, and troubleshooting) get it actually cancel the operation when "Cancel" is pressed or assign the variable as needed/preferred when the information is entered and "OK" is pressed. However, if "Cancel" is pressed (again, after the variable has already been assigned), it completely clears the variable's assignment (as evidenced by calling the variable in another function. Below is the code for the function. Please let me know if more functions are needed for diagnosis.
$adapterName = InputBox("Select Adapter", "Please input the adapter name" & @CRLF & @CRLF & "or leave it at the default:", "Ethernet")
If @error = 1 Then
hi all, how can i move mouse to the place where pixel changes
While Sleep (3000)
$pix = PixelChecksum(0,0,55,55)
If IsArray($pix) = True Then
Hello, and good day
Im trying to make a sentence autocompleter so that when you type certain words (or commands) the scripts, and im in need of help/pointers
That is what i have at the time and the issues i have currently is that:
- I cant find an easy way to reset the counter to 0 in case a different letter from those are pressed ( tried NOT _ispressed but i think i got it wrong)
-Is there another way to detect the key press that _ispressed? (i couldnt find it so far), since i feel like it is too clunky ( although maybe that is just me and my way to code)
- for some reason the hex code (6F) for the / (divide nume pad) isnt working for me
Im thinking of making a text file with some words to use them as variables/comparations (so that at least removes the need of a variable for the words in the script) and make the script make a temporal text file to save the input and then compare it with the other one. But i dont know if that is a good approach.
Thanks for your time and patience.
it's quite often, that someone asks how to change the texts of the MsgBox buttons or the InputBox buttons or how to change the position of ta MsgBox. Since years I use CBT hooks for that, but now I made a small UDF out of it for the ease of use. Of course you can build your own GUI or use already existing UDFs to do the same, but I like this way and you can hack (hook) the inbuild InputBox.
#include-once #include <WinAPI.au3> Global Const $tagCBT_CREATEWND = "ptr lpcs;HWND tagCBT_CREATEWND" Global Const $tagCREATESTRUCT = "ptr lpCreateParams;handle hInstance;HWND hMenu;HWND hwndParent;int cy;int cx;int y;int x;LONG style;ptr lpszName;ptr lpszClass;DWORD dwExStyle" Global $g__hProcDlgBox = DllCallbackRegister("__DlgBox_CbtHookProc", "int", "int;int;int") Global $g__TIdDlgBox = _WinAPI_GetCurrentThreadId() Global $g__hHookDlgBox = _WinAPI_SetWindowsHookEx($WH_CBT, DllCallbackGetPtr($g__hProcDlgBox), 0, $g__TIdDlgBox) Global Const $g__MaxDlgBtns = 5 ; maximum of 5 buttons to rename text Global Const $g__MaxDlgItemId = 11 ; maximun ID of buttons to search is 11 as this is the maximun used in Messagebox Global $g__DlgBoxPosX, $g__DlgBoxPosY, $g__DlgBoxWidth, $g__DlgBoxHeight Global $g__aDlgBoxBtnText[$g__MaxDlgBtns] Global $g__DlgBtnCount = 0 _DlgBox_SetDefaults() OnAutoItExitRegister("__DlgBox_UnregisterHook") Func _DlgBox_SetButtonNames($TxtBtn1 = Default, $TxtBtn2 = Default, $TxtBtn3 = Default, $TxtBtn4 = Default, $TxtBtn5 = Default) $g__aDlgBoxBtnText = $TxtBtn1 $g__aDlgBoxBtnText = $TxtBtn2 $g__aDlgBoxBtnText = $TxtBtn3 $g__aDlgBoxBtnText = $TxtBtn4 $g__aDlgBoxBtnText = $TxtBtn5 $g__DlgBtnCount = @NumParams EndFunc ;==>_DlgBox_SetButtonNames Func _DlgBox_SetPosition($x = Default, $y = Default) ;only for MsgBox, not working and not needed for InputBox $g__DlgBoxPosX = $x $g__DlgBoxPosY = $y EndFunc ;==>_DlgBox_SetPosition Func _DlgBox_SetSize($w = Default, $h = Default) $g__DlgBoxWidth = $w $g__DlgBoxHeight = $h EndFunc ;==>_DlgBox_SetSize Func _DlgBox_SetDefaults() $g__DlgBoxPosX = Default $g__DlgBoxPosY = Default $g__DlgBoxWidth = Default $g__DlgBoxHeight = Default For $i = 0 To UBound($g__aDlgBoxBtnText) - 1 $g__aDlgBoxBtnText[$i] = Default Next EndFunc ;==>_DlgBox_SetDefaults Func __DlgBox_CbtHookProc($nCode, $wParam, $lParam) Local $tcw, $tcs Local $iSearch = 0 Local $ahBtn[$g__DlgBtnCount] If $nCode < 0 Then Return _WinAPI_CallNextHookEx($g__hHookDlgBox, $nCode, $wParam, $lParam) EndIf Switch $nCode Case 3 ;5=HCBT_CREATEWND If _WinAPI_GetClassName(HWnd($wParam)) = "#32770" Then ;Dialoig window class $tcw = DllStructCreate($tagCBT_CREATEWND, $lParam) $tcs = DllStructCreate($tagCREATESTRUCT, DllStructGetData($tcw, "lpcs")) If $g__DlgBoxPosX <> Default Then DllStructSetData($tcs, "x", $g__DlgBoxPosX) If $g__DlgBoxPosY <> Default Then DllStructSetData($tcs, "y", $g__DlgBoxPosY) If $g__DlgBoxWidth <> Default Then DllStructSetData($tcs, "cx", $g__DlgBoxWidth) If $g__DlgBoxHeight <> Default Then DllStructSetData($tcs, "cy", $g__DlgBoxHeight) EndIf Case 5 ;5=HCBT_ACTIVATE For $i = 1 To $g__MaxDlgItemId If IsHWnd(_WinAPI_GetDlgItem($wParam, $i)) Then If $g__aDlgBoxBtnText[$iSearch] <> Default Then _WinAPI_SetDlgItemText($wParam, $i, $g__aDlgBoxBtnText[$iSearch]) $iSearch += 1 If $iSearch >= UBound($ahBtn) Then ExitLoop EndIf Next EndSwitch Return _WinAPI_CallNextHookEx($g__hHookDlgBox, $nCode, $wParam, $lParam) EndFunc ;==>__DlgBox_CbtHookProc Func __DlgBox_UnregisterHook() _WinAPI_UnhookWindowsHookEx($g__hHookDlgBox) DllCallbackFree($g__hProcDlgBox) EndFunc ;==>__DlgBox_UnregisterHook Func _WinAPI_SetDlgItemText($hDlg, $nIDDlgItem, $lpString) Local $aRet = DllCall('user32.dll', "int", "SetDlgItemText", _ "hwnd", $hDlg, _ "int", $nIDDlgItem, _ "str", $lpString) Return $aRet EndFunc ;==>_WinAPI_SetDlgItemText
Simple example to see how to use it
#include "HookDlgBox.au3" _DlgBox_SetButtonNames("1", "two", "3") MsgBox(4, "Test 1", "Custom button texts") _DlgBox_SetPosition(20, 20) MsgBox(66, "Test 2", "Custom position and button texts") _DlgBox_SetButtonNames("Submit", "Don't submit", "Don't know") InputBox("Test 3", "Where were you born?", "Planet Earth") _DlgBox_SetSize(800, 800) InputBox("Test 4", "Where were you born?", "Planet Earth") _DlgBox_SetSize(Default, 800) MsgBox(66, "Test 5", "Strange but working") _DlgBox_SetButtonNames(Default, "Wait", "What?") _DlgBox_SetSize(Default, Default) _DlgBox_SetPosition(500, 500) MsgBox(66, "Test 6", "So far so good!") _DlgBox_SetDefaults() MsgBox(6, "Test 7", "Default position and button texts") Hope you like it.