AlexFing17 Posted April 18, 2017 Posted April 18, 2017 i am trying to figure out how a server can connect to a client Over the internet. In this is script. The client connects to the server on the same machine (localhost) and executes the commands from the client. How can I change that instead communicating over localhost to communicate over the internet with tcp ipaddress and a port. What i actually need help of is 1. The server will open a port and listen to communication from a No-ip address 2. I input the no-ip address and correct port in the client side, and when i click on connect, it connects to the server if its online This is the client expandcollapse popup#include <GuiConstantsEx.au3> THIS IS THE CLIENT #include <NamedPipes.au3> #include <StaticConstants.au3> #include <WinAPI.au3> #include <WindowsConstants.au3> ; =============================================================================================================================== ; Description ...: This is the client side of the pipe demo ; Author ........: Paul Campbell (PaulIA) ; Notes .........: ; =============================================================================================================================== ; =============================================================================================================================== ; Global constants ; =============================================================================================================================== Global Const $BUFSIZE = 4096 Global Const $DEFCMD = "cmd.exe /c dir c:\" Global Const $PIPE_NAME = "\\$\\pipe\\AutoIt3" Global Const $ERROR_MORE_DATA = 234 ; =============================================================================================================================== ; Global variables ; =============================================================================================================================== Global $g_idEdit, $g_idMemo, $g_idSend, $g_idServer, $g_hPipe ; =============================================================================================================================== ; Main ; =============================================================================================================================== CreateGUI() MsgLoop() ; =============================================================================================================================== ; Creates a GUI for the client ; =============================================================================================================================== Func CreateGUI() Local $hGUI = GUICreate("FarC0nn3c7", 500, 400, -1, -1, $WS_SIZEBOX) GUICtrlCreateLabel("Server:", 2, 14, 52, 20, $SS_RIGHT) $g_idServer = GUICtrlCreateEdit("<local>", 56, 10, 200, 20, $SS_LEFT) GUICtrlCreateLabel("Command:", 2, 36, 52, 20, $SS_RIGHT) $g_idEdit = GUICtrlCreateEdit($DEFCMD, 56, 32, 370, 20, $SS_LEFT) $g_idSend = GUICtrlCreateButton("Pawn Dem", 430, 32, 60, 20) $g_idMemo = GUICtrlCreateEdit("", 0, 62, _WinAPI_GetClientWidth($hGUI), 332) GUICtrlSetFont($g_idMemo, 9, 400, 0, "Courier New") GUISetState() EndFunc ;==>CreateGUI ; =============================================================================================================================== ; Logs an error message to the display ; =============================================================================================================================== Func LogError($sMessage) $sMessage &= " (" & _WinAPI_GetLastErrorMessage() & ")" GUICtrlSetData($g_idMemo, GUICtrlRead($g_idMemo) & $sMessage & @CRLF) EndFunc ;==>LogError ; =============================================================================================================================== ; Logs a message to the display ; =============================================================================================================================== Func LogMsg($sMessage) GUICtrlSetData($g_idMemo, GUICtrlRead($g_idMemo) & $sMessage & @CRLF) EndFunc ;==>LogMsg ; =============================================================================================================================== ; MsgLoop ; =============================================================================================================================== Func MsgLoop() While True Switch GUIGetMsg() Case $g_idSend SendCmd() Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd EndFunc ;==>MsgLoop ; =============================================================================================================================== ; This function opens a pipe to the server ; =============================================================================================================================== Func OpenPipe() Local $sName, $sPipe ; Get pipe handle $sName = GUICtrlRead($g_idServer) If $sName = "<local>" Then $sName = "." $sPipe = StringReplace($PIPE_NAME, "$", $sName) $g_hPipe = _WinAPI_CreateFile($sPipe, 2, 6) If $g_hPipe <> -1 Then Return True LogError("OpenPipe failed") Return False EndFunc ;==>OpenPipe ; =============================================================================================================================== ; This function reads a message from the pipe ; =============================================================================================================================== Func ReadMsg() Local $bSuccess, $iRead, $pBuffer, $tBuffer $tBuffer = DllStructCreate("char Text[4096]") $pBuffer = DllStructGetPtr($tBuffer) GUICtrlSetData($g_idMemo, "") While 1 $bSuccess = _WinAPI_ReadFile($g_hPipe, $pBuffer, $BUFSIZE, $iRead, 0) If $iRead = 0 Then ExitLoop If Not $bSuccess Or (_WinAPI_GetLastError() = $ERROR_MORE_DATA) Then ExitLoop GUICtrlSetData($g_idMemo, StringLeft(DllStructGetData($tBuffer, "Text"), $iRead), 1) WEnd EndFunc ;==>ReadMsg ; =============================================================================================================================== ; This function sends a command to the server ; =============================================================================================================================== Func SendCmd() If OpenPipe() Then SetReadMode() WriteMsg(GUICtrlRead($g_idEdit)) ReadMsg() _WinAPI_CloseHandle($g_hPipe) EndIf EndFunc ;==>SendCmd ; =============================================================================================================================== ; This function sets the pipe read mode ; =============================================================================================================================== Func SetReadMode() If Not _NamedPipes_SetNamedPipeHandleState($g_hPipe, 1, 0, 0, 0) Then LogError("SetReadMode: _NamedPipes_SetNamedPipeHandleState failed") EndIf EndFunc ;==>SetReadMode ; =============================================================================================================================== ; This function writes a message to the pipe ; =============================================================================================================================== Func WriteMsg($sMessage) Local $iWritten, $iBuffer, $pBuffer, $tBuffer $iBuffer = StringLen($sMessage) + 1 $tBuffer = DllStructCreate("char Text[" & $iBuffer & "]") $pBuffer = DllStructGetPtr($tBuffer) DllStructSetData($tBuffer, "Text", $sMessage) If Not _WinAPI_WriteFile($g_hPipe, $pBuffer, $iBuffer, $iWritten, 0) Then LogError("WriteMsg: _WinAPI_WriteFile failed") EndIf EndFunc ;==>WriteMsg Spoiler And this is the server expandcollapse popup#include <GuiConstantsEx.au3> #include <NamedPipes.au3> #include <WinAPI.au3> #include <WindowsConstants.au3> #NoTrayIcon ; =============================================================================================================================== ; Description ...: This is the server side of the pipe demo ; Author ........: Paul Campbell (PaulIA) ; Notes .........: ; =============================================================================================================================== ; =============================================================================================================================== ; Global constants ; =============================================================================================================================== Global Const $DEBUGGING = False Global Const $BUFSIZE = 4096 Global Const $PIPE_NAME = "\\.\\pipe\\AutoIt3" Global Const $TIMEOUT = 5000 Global Const $WAIT_TIMEOUT = 258 Global Const $ERROR_IO_PENDING = 997 Global Const $ERROR_PIPE_CONNECTED = 535 ; =============================================================================================================================== ; Global variables ; =============================================================================================================================== Global $g_hEvent, $g_idMemo, $g_pOverlap, $g_tOverlap, $g_hPipe, $g_hReadPipe, $g_iState, $g_iToWrite ; =============================================================================================================================== ; Main ; =============================================================================================================================== CreateGUI() InitPipe() MsgLoop() ; =============================================================================================================================== ; Creates a GUI for the server ; =============================================================================================================================== Func CreateGUI() Local $hGUI $hGUI = GUICreate("Pipe Server", 500, 400, -1, -1, $WS_SIZEBOX) $g_idMemo = GUICtrlCreateEdit("", 0, 0, _WinAPI_GetClientWidth($hGUI), _WinAPI_GetClientHeight($hGUI)) GUICtrlSetFont($g_idMemo, 9, 400, 0, "Courier New") GUISetState() EndFunc ;==>CreateGUI ; =============================================================================================================================== ; This function creates an instance of a named pipe ; =============================================================================================================================== Func InitPipe() ; Create an event object for the instance $g_tOverlap = DllStructCreate($tagOVERLAPPED) $g_pOverlap = DllStructGetPtr($g_tOverlap) $g_hEvent = _WinAPI_CreateEvent() If $g_hEvent = 0 Then LogError("InitPipe ..........: API_CreateEvent failed") Return EndIf DllStructSetData($g_tOverlap, "hEvent", $g_hEvent) ; Create a named pipe $g_hPipe = _NamedPipes_CreateNamedPipe($PIPE_NAME, _ ; Pipe name 2, _ ; The pipe is bi-directional 2, _ ; Overlapped mode is enabled 0, _ ; No security ACL flags 1, _ ; Data is written to the pipe as a stream of messages 1, _ ; Data is read from the pipe as a stream of messages 0, _ ; Blocking mode is enabled 1, _ ; Maximum number of instances $BUFSIZE, _ ; Output buffer size $BUFSIZE, _ ; Input buffer size $TIMEOUT, _ ; Client time out 0) ; Default security attributes If $g_hPipe = -1 Then LogError("InitPipe ..........: _NamedPipes_CreateNamedPipe failed") Else ; Connect pipe instance to client ConnectClient() EndIf EndFunc ;==>InitPipe ; =============================================================================================================================== ; This function loops waiting for a connection event or the GUI to close ; =============================================================================================================================== Func MsgLoop() Local $iEvent Do $iEvent = _WinAPI_WaitForSingleObject($g_hEvent, 0) If $iEvent < 0 Then LogError("MsgLoop ...........: _WinAPI_WaitForSingleObject failed") Exit EndIf If $iEvent = $WAIT_TIMEOUT Then ContinueLoop Debug("MsgLoop ...........: Instance signaled") Switch $g_iState Case 0 CheckConnect() Case 1 ReadRequest() Case 2 CheckPending() Case 3 RelayOutput() EndSwitch Until GUIGetMsg() = $GUI_EVENT_CLOSE EndFunc ;==>MsgLoop ; =============================================================================================================================== ; Checks to see if the pending client connection has finished ; =============================================================================================================================== Func CheckConnect() Local $iBytes ; Was the operation successful? If Not _WinAPI_GetOverlappedResult($g_hPipe, $g_pOverlap, $iBytes, False) Then LogError("CheckConnect ......: Connection failed") ReconnectClient() Else $g_iState = 1 EndIf EndFunc ;==>CheckConnect ; =============================================================================================================================== ; This function reads a request message from the client ; =============================================================================================================================== Func ReadRequest() Local $pBuffer, $tBuffer, $iRead, $bSuccess $tBuffer = DllStructCreate("char Text[" & $BUFSIZE & "]") $pBuffer = DllStructGetPtr($tBuffer) $bSuccess = _WinAPI_ReadFile($g_hPipe, $pBuffer, $BUFSIZE, $iRead, $g_pOverlap) If $bSuccess And ($iRead <> 0) Then ; The read operation completed successfully Debug("ReadRequest .......: Read success") Else ; Wait for read Buffer to complete If Not _WinAPI_GetOverlappedResult($g_hPipe, $g_pOverlap, $iRead, True) Then LogError("ReadRequest .......: _WinAPI_GetOverlappedResult failed") ReconnectClient() Return Else ; Read the command from the pipe $bSuccess = _WinAPI_ReadFile($g_hPipe, $pBuffer, $BUFSIZE, $iRead, $g_pOverlap) If Not $bSuccess Or ($iRead = 0) Then LogError("ReadRequest .......: _WinAPI_ReadFile failed") ReconnectClient() Return EndIf EndIf EndIf ; Execute the console command If Not ExecuteCmd(DllStructGetData($tBuffer, "Text")) Then ReconnectClient() Return EndIf ; Relay console output back to the client $g_iState = 3 EndFunc ;==>ReadRequest ; =============================================================================================================================== ; This function relays the console output back to the client ; =============================================================================================================================== Func CheckPending() Local $bSuccess, $iWritten $bSuccess = _WinAPI_GetOverlappedResult($g_hPipe, $g_pOverlap, $iWritten, False) If Not $bSuccess Or ($iWritten <> $g_iToWrite) Then Debug("CheckPending ......: Write reconnecting") ReconnectClient() Else Debug("CheckPending ......: Write complete") $g_iState = 3 EndIf EndFunc ;==>CheckPending ; =============================================================================================================================== ; This function relays the console output back to the client ; =============================================================================================================================== Func RelayOutput() Local $pBuffer, $tBuffer, $sLine, $iRead, $bSuccess, $iWritten $tBuffer = DllStructCreate("char Text[" & $BUFSIZE & "]") $pBuffer = DllStructGetPtr($tBuffer) ; Read data from console pipe _WinAPI_ReadFile($g_hReadPipe, $pBuffer, $BUFSIZE, $iRead) If $iRead = 0 Then LogMsg("RelayOutput .......: Write done") _WinAPI_CloseHandle($g_hReadPipe) _WinAPI_FlushFileBuffers($g_hPipe) ReconnectClient() Return EndIf ; Get the data and strip out the extra carriage returns $sLine = StringLeft(DllStructGetData($tBuffer, "Text"), $iRead) $sLine = StringReplace($sLine, @CR & @CR, @CR) $g_iToWrite = StringLen($sLine) DllStructSetData($tBuffer, "Text", $sLine) ; Relay the data back to the client $bSuccess = _WinAPI_WriteFile($g_hPipe, $pBuffer, $g_iToWrite, $iWritten, $g_pOverlap) If $bSuccess And ($iWritten = $g_iToWrite) Then Debug("RelayOutput .......: Write success") Else If Not $bSuccess And (_WinAPI_GetLastError() = $ERROR_IO_PENDING) Then Debug("RelayOutput .......: Write pending") $g_iState = 2 Else ; An error occurred, disconnect from the client LogError("RelayOutput .......: Write failed") ReconnectClient() EndIf EndIf EndFunc ;==>RelayOutput ; =============================================================================================================================== ; This function is called to start an overlapped connection operation ; =============================================================================================================================== Func ConnectClient() $g_iState = 0 ; Start an overlapped connection If _NamedPipes_ConnectNamedPipe($g_hPipe, $g_pOverlap) Then LogError("ConnectClient .....: ConnectNamedPipe 1 failed") Else Switch @error ; The overlapped connection is in progress Case $ERROR_IO_PENDING Debug("ConnectClient .....: Pending") ; Client is already connected, so signal an event Case $ERROR_PIPE_CONNECTED LogMsg("ConnectClient .....: Connected") $g_iState = 1 If Not _WinAPI_SetEvent(DllStructGetData($g_tOverlap, "hEvent")) Then LogError("ConnectClient .....: SetEvent failed") EndIf ; Error occurred during the connection event Case Else LogError("ConnectClient .....: ConnectNamedPipe 2 failed") EndSwitch EndIf EndFunc ;==>ConnectClient ; =============================================================================================================================== ; Dumps debug information to the screen ; =============================================================================================================================== Func Debug($sMessage) If $DEBUGGING Then LogMsg($sMessage) EndFunc ;==>Debug ; =============================================================================================================================== ; Executes a command and returns the results ; =============================================================================================================================== Func ExecuteCmd($sCmd) Local $tProcess, $tSecurity, $tStartup, $hWritePipe ; Set up security attributes $tSecurity = DllStructCreate($tagSECURITY_ATTRIBUTES) DllStructSetData($tSecurity, "Length", DllStructGetSize($tSecurity)) DllStructSetData($tSecurity, "InheritHandle", True) ; Create a pipe for the child process's STDOUT If Not _NamedPipes_CreatePipe($g_hReadPipe, $hWritePipe, $tSecurity) Then LogError("ExecuteCmd ........: _NamedPipes_CreatePipe failed") Return False EndIf ; Create child process $tProcess = DllStructCreate($tagPROCESS_INFORMATION) $tStartup = DllStructCreate($tagSTARTUPINFO) DllStructSetData($tStartup, "Size", DllStructGetSize($tStartup)) DllStructSetData($tStartup, "Flags", BitOR($STARTF_USESTDHANDLES, $STARTF_USESHOWWINDOW)) DllStructSetData($tStartup, "StdOutput", $hWritePipe) DllStructSetData($tStartup, "StdError", $hWritePipe) If Not _WinAPI_CreateProcess("", $sCmd, 0, 0, True, 0, 0, "", DllStructGetPtr($tStartup), DllStructGetPtr($tProcess)) Then LogError("ExecuteCmd ........: _WinAPI_CreateProcess failed") _WinAPI_CloseHandle($g_hReadPipe) _WinAPI_CloseHandle($hWritePipe) Return False EndIf _WinAPI_CloseHandle(DllStructGetData($tProcess, "hProcess")) _WinAPI_CloseHandle(DllStructGetData($tProcess, "hThread")) ; Close the write end of the pipe so that we can read from the read end _WinAPI_CloseHandle($hWritePipe) LogMsg("ExecuteCommand ....: " & $sCmd) Return True EndFunc ;==>ExecuteCmd ; =============================================================================================================================== ; Logs an error message to the display ; =============================================================================================================================== Func LogError($sMessage) $sMessage &= " (" & _WinAPI_GetLastErrorMessage() & ")" ConsoleWrite($sMessage & @LF) EndFunc ;==>LogError ; =============================================================================================================================== ; This function is called when an error occurs or when the client closes its handle to the pipe ; =============================================================================================================================== Func ReconnectClient() ; Disconnect the pipe instance If Not _NamedPipes_DisconnectNamedPipe($g_hPipe) Then LogError("ReconnectClient ...: DisonnectNamedPipe failed") Return EndIf ; Connect to a new client ConnectClient() EndFunc ;==>ReconnectClient
spudw2k Posted April 19, 2017 Posted April 19, 2017 So, the major issue here is going to be whether or not the server IP and port are in fact internet accessible. Is the "server" in the cloud/accessible from the internet as far as you know? If the "server" sits behind a firewall (i.e. via business or home ISP), the firewall will need to be configured to pass traffic to the server (i.e. port forwarding/triggering, DMZ, etc.) AlexFing17 1 Spoiler Things I've Made: Always On Top Tool ◊ AU History ◊ Deck of Cards ◊ HideIt ◊ ICU ◊ Icon Freezer ◊ Ipod Ejector ◊ Junos Configuration Explorer ◊ Link Downloader ◊ MD5 Folder Enumerator ◊ PassGen ◊ Ping Tool ◊ Quick NIC ◊ Read OCR ◊ RemoteIT ◊ SchTasksGui ◊ SpyCam ◊ System Scan Report Tool ◊ System UpTime ◊ Transparency Machine ◊ VMWare ESX Builder Misc Code Snippets: ADODB Example ◊ CheckHover ◊ Detect SafeMode ◊ DynEnumArray ◊ GetNetStatData ◊ HashArray ◊ IsBetweenDates ◊ Local Admins ◊ Make Choice ◊ Recursive File List ◊ Remove Sizebox Style ◊ Retrieve PNPDeviceID ◊ Retrieve SysListView32 Contents ◊ Set IE Homepage ◊ Tickle Expired Password ◊ Transpose Array Projects: Drive Space Usage GUI ◊ LEDkIT ◊ Plasma_kIt ◊ Scan Engine Builder ◊ SpeeDBurner ◊ SubnetCalc Cool Stuff: AutoItObject UDF ◊ Extract Icon From Proc ◊ GuiCtrlFontRotate ◊ Hex Edit Funcs ◊ Run binary ◊ Service_UDF
RTFC Posted April 19, 2017 Posted April 19, 2017 Look into "port forwarding" AlexFing17 1 My Contributions and Wrappers Spoiler BitMaskSudokuSolver BuildPartitionTable CodeCrypter CodeScanner DigitalDisplay Eigen4AutoIt FAT Suite HighMem MetaCodeFileLibrary OSgrid Pool RdRand SecondDesktop SimulatedAnnealing Xbase I/O
AlexFing17 Posted April 19, 2017 Author Posted April 19, 2017 10 hours ago, spudw2k said: So, the major issue here is going to be whether or not the server IP and port are in fact internet accessible. Is the "server" in the cloud/accessible from the internet as far as you know? If the "server" sits behind a firewall (i.e. via business or home ISP), the firewall will need to be configured to pass traffic to the server (i.e. port forwarding/triggering, DMZ, etc.) i will configure it to allow it since is my own computer but in my second home. my problem here is how i can make them connect to each other and receive the commands. since the code i posted only allow localhost connection. How can i connect from the client to the server with an external ip of the computer the server is installed on. Thank you
AlexFing17 Posted April 19, 2017 Author Posted April 19, 2017 4 hours ago, RTFC said: Look into "port forwarding" My problem is how i can make my client connect to the server with the external ip of the computer the server is running on. Thank you
spudw2k Posted April 19, 2017 Posted April 19, 2017 Well, you mentioned No-Ip, so you would/could use that to tie your external IP to a Domain Name (URL). Then it's just a matter of configuring your home router/firewall to do either port forwarding or triggering. Instead of the period "." (denotes local), you should be able to replace it with an IP or resolvable hostname (Domain Name). AlexFing17 1 Spoiler Things I've Made: Always On Top Tool ◊ AU History ◊ Deck of Cards ◊ HideIt ◊ ICU ◊ Icon Freezer ◊ Ipod Ejector ◊ Junos Configuration Explorer ◊ Link Downloader ◊ MD5 Folder Enumerator ◊ PassGen ◊ Ping Tool ◊ Quick NIC ◊ Read OCR ◊ RemoteIT ◊ SchTasksGui ◊ SpyCam ◊ System Scan Report Tool ◊ System UpTime ◊ Transparency Machine ◊ VMWare ESX Builder Misc Code Snippets: ADODB Example ◊ CheckHover ◊ Detect SafeMode ◊ DynEnumArray ◊ GetNetStatData ◊ HashArray ◊ IsBetweenDates ◊ Local Admins ◊ Make Choice ◊ Recursive File List ◊ Remove Sizebox Style ◊ Retrieve PNPDeviceID ◊ Retrieve SysListView32 Contents ◊ Set IE Homepage ◊ Tickle Expired Password ◊ Transpose Array Projects: Drive Space Usage GUI ◊ LEDkIT ◊ Plasma_kIt ◊ Scan Engine Builder ◊ SpeeDBurner ◊ SubnetCalc Cool Stuff: AutoItObject UDF ◊ Extract Icon From Proc ◊ GuiCtrlFontRotate ◊ Hex Edit Funcs ◊ Run binary ◊ Service_UDF
AlexFing17 Posted April 22, 2017 Author Posted April 22, 2017 On 4/19/2017 at 4:06 PM, spudw2k said: Well, you mentioned No-Ip, so you would/could use that to tie your external IP to a Domain Name (URL). Then it's just a matter of configuring your home router/firewall to do either port forwarding or triggering. Instead of the period "." (denotes local), you should be able to replace it with an IP or resolvable hostname (Domain Name). I want the server to receive connection from only my no ip adrees.. in a the case where 1. if the server is running then it waits for remote connection from my no ip address. 2. so i set the no ip address on my computer and runs the client , the server on my home computer will connect back to it automatic if is online.
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