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GDI+ animated loading screens build 2014-06-20 (32 examples)

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fantastic work, thanks for offering such fine lessons in gdi+


,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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@all: I'm glad to hear that you like it and find the scripts useful.

Thanks for your comments.

I hope the source is more or less easy to understand and easy to adapt to your own needs ...

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Beautiful scripts, I like the blue ball in _GDIPlus_RotatingBokeh, it looks like downloading faster :)


Contributions

CheckUpdate - SelfUpdating script ------- Self updating script

Dynamic input validation ------------------- Use a Input masks can make your life easier and Validation can be as simple

MsgBox with CountDown ------------------- MsgBox with visual countdown

Display Multiline text cells in ListView ---- Example of pop-up or ToolTip for multiline text items in ListView

Presentation Manager ---------------------- Program to display and refresh different Border-less GUI's on a Display (large screen TV)

USB Drive Tools ------------------------------ Tool to help you with your USB drive management

Input Period udf ------------------------------ GUI for a period input

Excel ColorPicker ---------------------------- Color pickup tool will allow you to select a color from the standard Excel color palette

Excel Chart UDF ----------------------------- Collaboration project with water 

GetDateInString ------------------------------ Find date/time in a string using a date format notation like DD Mon YYYY hh:mm

TaskListAllDetailed --------------------------- List All Scheduled Tasks

Computer Info --------------------------------- A collection of information for helpdesk

Shared memory Demo ----------------------- Demo: Two applications communicate with each other through means of a memory share (using Nomad function, 32bit only)

Universal Date Format Conversion -------- Universal date converter from your PC local date format to any format

Disable Windows DetailsPane -------------- Disable Windows Explorer Details Pane

Oracle SQL Report Generator -------------  Oracle Report generator using SQL

SQLite Report Generator -------------------  SQLite Report generator using SQL

SQLite ListView and BLOB demo ---------- Demo: shows how binary (image) objects can be recognized natively in a database BLOB field

DSN-Less Database connection demo --- Demo: ActiveX Data Objects DSN-Less Database access

Animated animals ----------------------------- Fun: Moving animated objects

Perforated image in GUI --------------------- Fun: Perforate your image with image objects

UEZ's Perforator major update ------------- Fun: Pro version of Perforator by UEZ

Visual Crop Tool (GUI) ----------------------- Easy to use Visual Image Crop tool

Visual Image effect (GUI) -------------------- Visually apply effects on an image

 

 

 

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Wow, beautiful. Was looking for something like this. Thanks.

Edit: these are all quite big. Any chance for some smaller ones that can be integrated as a small control at the bottom right of an existing GUI or even in a status bar? Examples:

http://zanstra.home.xs4all.nl/picks/progress.html

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Well, it's easier to embed the animated GIFs to your GUI rather than recode the animations!

For the animations on my 1st post you can do small modifications to put the animation e.g. to a button.

Example (_GDIPlus_RotatingBokeh):

;coded by UEZ build 2013-05-02, idea from http://tympanus.net/codrops/2012/11/14/creative-css-loading-animations/
#include <StaticConstants.au3>
#include <ButtonConstants.au3>
#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>
#include <GDIPlus.au3>
#include <WindowsConstants.au3>

Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $bAero = DllStructGetData($sChkAero, 1)
Global $fStep = 0.02
If Not $bAero Then $fStep = 1.25

_GDIPlus_Startup()
Global Const $STM_SETIMAGE = 0x0172, $IMAGE_BITMAP = 0
Global $iW = 300, $iH = 200
Global Const $hGUI = GUICreate("Rotating Bokeh", $iW, $iH)
Global Const $iBtn = GUICtrlCreateButton("Go", 250, 150, 40, 40, $BS_BITMAP)
Global Const $hBtn = GUICtrlGetHandle($iBtn)
GUICtrlCreateLabel("Animation Test GUI", 0, 0, 300, 40, $SS_CENTER)
GUICtrlSetFont(-1, 24, 400, 0, "Arial", 5)
Global Const $iEdit = GUICtrlCreateEdit("Waiting ...", 0, 45, 300, 100)
WinSetTrans($hGUI, "", 0)
GUISetState()
Global $hHBmp_BG, $hB
Global $z, $iPerc, $iFlipFlop = -1
For $z = 1 To 255 Step $fStep
    WinSetTrans($hGUI, "", $z)
Next

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            AdlibUnRegister("PlayAnim")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            GUIDelete()
            Exit
        Case $iBtn
            Switch $iFlipFlop
                Case -1
                    AdlibRegister("PlayAnim", 20)
                    $iFlipFlop *= -1
                    GUICtrlSetData($iEdit, "Transfer started! Please wait...")
                Case Else
                    AdlibUnRegister("PlayAnim")
                    $iFlipFlop *= -1
                    $hB = _SendMessage($hBtn, $BM_SETIMAGE, $IMAGE_BITMAP, 0)
                    If $hB Then _WinAPI_DeleteObject($hB)
                    GUICtrlSetData($iEdit, "Transfer stopped. Please Go to start again")
            EndSwitch
    EndSwitch
Until False

Func PlayAnim()
    $hHBmp_BG = _GDIPlus_RotatingBokeh(32, 32)
    $hB = _SendMessage($hBtn, $BM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
    $iPerc += 0.1
    If $iPerc > 99.9 Then $iPerc = 0
EndFunc

Func _GDIPlus_RotatingBokeh($iW, $iH, $bHBitmap = True)
    Local Const $hPen = _GDIPlus_PenCreate(0xFF303030)
    DllCall($ghGDIPDll, "uint", "GdipSetPenLineJoin", "handle", $hPen, "int", 2)
    Local $hBitmap = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iW, "int", $iH, "int", 0, "int", $GDIP_PXF32ARGB, "ptr", 0, "int*", 0)
    $hBitmap = $hBitmap[6]

    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2)
    If @OSBuild < 6000 Then
        Local $iBtnColor = _WinAPI_GetSysColor($COLOR_BTNFACE)
        _GDIPlus_GraphicsClear($hCtxt, 0xFF000000 + 0x10000 * BitAND($iBtnColor, 0xFF) + BitAND($iBtnColor, 0x00FF00) + BitShift($iBtnColor, 16))
        ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $iBtnColor = ' & Hex($iBtnColor,6) & @crlf & '>Error code: ' & @error & @crlf) ;### Debug Console
    EndIf

    Local Const $fDeg = ACos(-1) / 180, $iRadius = 12, $iBallSize = $iRadius / 1.77, $iCircleSize = $iBallSize + 2 * $iRadius, $iBallSize2 = $iBallSize / 2, _
                $iCircleSize2 = $iCircleSize / 2, $fFontSize = 5, $iW2 = -1 + $iW / 2, $iH2 = -1 + $iH / 2
    Local Static $iAngle = 0
    Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid(0xE004AC6B)
    Local Const $hBrushBall2 = _GDIPlus_BrushCreateSolid(0xC0E0AB27)
    Local Const $hBrushBall3 = _GDIPlus_BrushCreateSolid(0xD081B702)
    Local Const $hBrushBall4 = _GDIPlus_BrushCreateSolid(0xB0E70339)
    DllCall($ghGDIPDll, "int", "GdipDrawEllipse", "handle", $hCtxt, "handle", $hPen, "float", $iW2 - $iCircleSize2, "float", $iH2 - $iCircleSize2, "float", $iCircleSize, "float", $iCircleSize)
    DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall1, "float", -$iBallSize2 + $iW2 + Cos(2.25 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(2.25 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize)
    DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall2, "float", -$iBallSize2 + $iW2 + Cos(1.75 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(1.75 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize)
    DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall3, "float", -$iBallSize2 + $iW2 + Cos(1.66 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(1.66 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize)
    DllCall($ghGDIPDll, "int", "GdipFillEllipse", "handle", $hCtxt, "handle", $hBrushBall4, "float", -$iBallSize2 + $iW2 + Cos(1.33 * $iAngle * $fDeg) * $iRadius, "float", -$iBallSize2 + $iH2 + Sin(1.33 * $iAngle * $fDeg) * $iRadius,"float", $iBallSize, "float", $iBallSize)
    $iAngle += 2.5

    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BrushDispose($hBrushBall1)
    _GDIPlus_BrushDispose($hBrushBall2)
    _GDIPlus_BrushDispose($hBrushBall3)
    _GDIPlus_BrushDispose($hBrushBall4)
    _GDIPlus_PenDispose($hPen)
    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc

When I find some time I will change the function parameters to be more flexible. The purpose of the animations was not to create small animations rather loading screens.

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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For _GDIPlus_RotatingBokeh() I need a version of OS above XP?

Is it not working for you? What is not working?

It works in my WinXP VM without any problem.

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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It's working on this computer Win XP x64 but on other computer of mine (XP x86) didn't work when I tried. That's weird.

Anyway nice example, thanks for share.


When the words fail... music speaks

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It's working on this computer Win XP x64 but on other computer of mine (XP x86) didn't work when I tried. That's weird.

Anyway nice example, thanks for share.

What do you mean with didn't work? Is the screen just black, is the script crashing or what else?

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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What do you mean with didn't work? Is the screen just black, is the script crashing or what else?

Br,

UEZ

The GUI simply doesn't show. :geek:


When the words fail... music speaks

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@Andreik: Hmmm, no idea what the problem is. I tested the scripts also on my physical WinXP x86 machine and all examples run as expected.

Very strange...

 

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Added another example: _GDIPlus_IncreasingBalls.au3 (see 1st post).

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Hi there,
Amazing scripts ! Nice and clean ;)
 
But I don't really know how to add to a simple script.
For exemple, if I want to add a loading animations during this script, how I can do that ?
 
MsgBox (0, "Installation", "MyApp will be installed...")
>Here the loading animations for waiting...
And in background the actions
RunWait...
If @error = 0 Then
MsgBox (0, "Installation", "Install OK")

for the moment i Use a splash scrren > SplashOff()
>So I will replace the splashoff() by the end of the loading animations

MsgBox (0, "Installation", "Install KO")
Exit
EndIf

you see my need, or I'm not clear? :)

Thank you !!

Edited by DraGula

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10, $aFullScreen[1] - 10, 1, 1), $aAccelKeys[1][2] = [["{ENTER}", $iKey_Exit]] GUISetAccelerators($aAccelKeys, $__g_hGUI_Bg) GUISetAccelerators($aAccelKeys, $__g_hGUI_MarkArea) #forceref $bMoved Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $iKey_Exit If $bAnim Then GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID) GUIRegisterMsg($WM_ERASEBKGND, "") EndIf _GDIPlus_Shutdown() Local $aResult = WinGetPos($__g_hGUI_MarkArea) $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0] $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1] GUIDelete($__g_hGUI_MarkArea) GUIDelete($__g_hGUI_Bg) If Not $__g_bSelectionDone Then $aResult = 0 Return $aResult EndSwitch $aMPos = MouseGetPos() If ($aMPos[0] <> $aPrevMPos[0] Or $aMPos[1] <> $aPrevMPos[1]) And (Not $__g_bSelectionDone) Then WinMove($__g_hGUI_MarkArea, "", $aMPos[0], $aMPos[1]) $aPrevMPos = $aMPos EndIf $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If $aCI[2] And (Not $__g_bSelectionDone) Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $bAnim Then GUIRegisterMsg($WM_ERASEBKGND, "WM_ERASEBKGND") GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", 1, "uint", 50, "ptr", 0)[0] EndIf While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) $aMPos = MouseGetPos() $__g_iW = Abs($aMPos[0] - $aGUIStartPos[0]) + 1 $__g_iH = Abs($aMPos[1] - $aGUIStartPos[1]) + 1 If $aMPos[0] < $aGUIStartPos[0] Then $iX = $aMPos[0] Else $iX = $aGUIStartPos[0] EndIf If $aMPos[1] < $aGUIStartPos[1] Then $iY = $aMPos[1] Else $iY = $aGUIStartPos[1] EndIf WinMove($__g_hGUI_MarkArea, "", $iX, $iY, $__g_iW, $__g_iH) UpdateCtrlPos($bAnim) WEnd $__g_bSelectionDone = True GUISetCursor(3, 1, $__g_hGUI_MarkArea) ElseIf $aCI[3] And $__g_bSelectionDone Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If _WinAPI_PtInRectEx(MouseGetPos(0), MouseGetPos(1), $aGUIStartPos[0], $aGUIStartPos[1], $aGUIStartPos[0] + $aGUIStartPos[2], $aGUIStartPos[1] + $aGUIStartPos[3]) Then $aMPos = MouseGetPos() $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) While $aCI[3] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aGUIStartPos[0] - ($aMPos[0] - MouseGetPos(0)), $aGUIStartPos[1] - ($aMPos[1] - MouseGetPos(1)), $__g_iW, $__g_iH) GUISetCursor(0, 1, $__g_hGUI_Bg) GUISetCursor(0, 1, $__g_hGUI_MarkArea) WEnd GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndIf EndIf If $__g_bSelectionDone Then $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If @error Then ContinueLoop Switch $aCI[4] Case $__g_iLabel_TL GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), MouseGetPos(1), $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BR GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TR GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BL GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_LM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_RM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By Rskm
      Hi, recently i created a GUI for some calculations in AutoIT.  The GUI has 2 tabs and on the first tab, it has few inputboxes where i use to click with mouse and start entering the inputs. i recently made some changes in the position of these textboxes. I made this by changing the autoit code file instead of making changes in KODA. Now i cannot click inside these textboxes with mouse. However, i can use TAB key to cycle through/enter input in these input boxes. what could have made the inputboxes not responding to mouseclicks. thanks
    • By TheDcoder
      Hi everyone,
      I am bit stumped as to why I am not able to set the time in the Date control
      #include <DateTimeConstants.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> Example() Func Example() GUICreate("My GUI get date", 200, 200, 800, 200) Local $idDate = GUICtrlCreateDate("1953/04/25", 10, 10, 185, 20, $DTS_TIMEFORMAT) ; to select a specific default format Local $sStyle = "HH:mm:ss" GUICtrlSendMsg($idDate, $DTM_SETFORMATW, 0, $sStyle) ; Set time Local $iRet = GUICtrlSetData($idDate, '13:33:37') ConsoleWrite('GUICtrlSetData returned ' & ($iRet = 1 ? 'success' : 'failure') & @CRLF) GUISetState(@SW_SHOW) ; Loop until the user exits. While GUIGetMsg() <> $GUI_EVENT_CLOSE WEnd MsgBox($MB_SYSTEMMODAL, "Time", GUICtrlRead($idDate)) EndFunc ;==>Example The documentation for GUICtrlSetData clearly mentions that it uses the same format as GUICtrlRead:
      But I get failure
      What gives?
      Thanks for the help in advance!
    • By thedemons
      Introduction
      ImGui is a popular library written by ocornut, it can make awesome user interface based on directx. It is being used by many big apps/games.  The UI is nice and flexible, easy to use because of frame-by-frame drawing. So I decided to convert the entire ImGui library to AutoIt
      At first it's just an experiment, i converted some basic draw functions of imgui, compile to a dll, then using DllCall in autoit to call the functions. I was testing to see how much FPS i can get in autoit, and i was expected a low FPS, since autoit is slow. Suprisingly, the FPS turned out to be so high, it works really fast, even when drawing 1000 buttons at the same time. Features
      More than +270 functions converted from ImGui (compiled dll). Has 90% of the capability of what you can do in C++; Usable ImGuiIO and ImGuiStyle, so you can set whatever configurations you like. Preview
          
      Usage
      #include <WinAPI.au3> #include "ImGui.au3" ; Create a window Local $hwnd = _ImGui_GUICreate("AutoIt ImGui", 1024, 768) _WinAPI_ShowWindow($hwnd) ; Set style color _ImGui_StyleColorsLight() ;~ _ImGui_StyleColorsDark() Local $f_value = 5 While 1 ; when the user click close button on the window, this will return false if Not _ImGui_PeekMsg() Then Exit ; must call _ImGui_BeginFrame() _ImGui_Begin("Another window") _ImGui_Text("Hello there..") If _ImGui_Button("click me") Then $f_value = 5 _ImGui_SliderFloat("slider", $f_value, 2, 20) If _ImGui_IsItemHovered() Then _ImGui_ToolTip("what r u doing?") _ImGui_End() ; must call _ImGui_EndFrame() Wend  
      Remark
      Most of the functions were converted automatically. I haven't tested all of them yet, if some function doesn't work for you, please tell me. Still missing some features of ImGui, please tell me if you needed any. Run \tools\imgui-au3-setup.au3 to add _ImGui functions to SciTE auto-complete. Source Code
      Require: DirectX GitHub: imgui-autoit
    • By UEZ
      This project has been discontinued!
       
      Here a small tool I wrote to update my Sysinternal tools collection without the need to download always the whole package or visiting the site to check for updates. I know that there are several tools available (also some tools written in AutoIt) but here another one for the collection. It was good exercise for me to code it.
       
       
        
       
       
      Some files from cannot be downloaded although they are visible on the web site!
       
      Here the download link of the source code only: AutoIt Sysinternal Tools Synchronizer v0.99.5 build 2020-07-04 beta.7z  (1509 downloads previously)
      -=> Requires AutoIt version 3.3.13.20 or higher / tested on Win8.1 real machine and some VMs: Win7 / Vista / Win10
       
      Compiled exe only: @MediaFire
       
      Just select the Sysinternal Tools folder or create one and press the synchronize button to download the selected items. Click on AutoIt label (near to left upper corner) to open menu.
       
      Special thanks to LarsJ, Melba23 and mesale0077 for their help. 
       
      I've still some ideas to implement which are more gimmick related, so it is not finished yet...
      If you want to add your language please check out #Region Language. Thanks. 
       
      Please report any bug or if you have any suggestions.
       
      The language of the tool tip from each of the executable in the left list view were automatically created using Google translator and weren't checked for correctness.
       
      Br,
      UEZ
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