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By Kanashius
This UDF can be used to simply edit an Listview. There will be created an inputfield at the position of the subitem, with enter you save, use esc to interrupt,...
You can specify single rows and cols or single field (giving row and col,...), also you can specify, if a singleclick or a doubleclick is needed to edit.
If you like it, please leave me a comment, also if you have any suggestions to make it better or if you found bugs.
I reworked the UDF with AutoIt v3.3.16.1 and added the functionality to use tab to go to the next cell.
New Version: ListViewEditInput.au3 with example Example.au3
The old version is left here: ListViewEditInput_v1_1_0.au3 with example Example_v1_1_0.au3
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By noellarkin
Other than different methodologies, are there any differences between the two? Does one work out to be faster or more reliable than the other when deployed at scale? I'm trying out both UDFs, was curious which method is preferred by the community.
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By corvo
Hello!
I've been trying to launch chrome through WD, but for some reason, the user profile is not working, it just opens up the chrome window with the "temp" user. I've also made sure that the user profile path is correct by using "chrome://version".
Here is what I've got so far:
#include "wd_helper.au3" #include "wd_capabilities.au3" #include "wd_core.au3" SetupChrome() _WD_CapabilitiesStartup() Local $sCapabilities = _WD_CapabilitiesGet() $sSession = _WD_CreateSession($sCapabilities) _WD_Navigate($sSession, "https://www.google.com") Func SetupChrome() _WD_Option('Driver', 'chromedriver.exe') _WD_Option('Port', 9515) _WD_Option('DriverParams', '--verbose --log-path="' & @ScriptDir & '\chrome.log"') _WD_Option('DriverParams', '--marionette-port 2828') $sDesiredCapabilities = '{"capabilities": {"alwaysMatch": {"goog:chromeOptions": {"w3c": true, "args":["--user-data-dir=C:\\Users\\' & @UserName & '\\AppData\\Local\\Google\\Chrome\\User Data\\", "--profile-directory=Profile 2"]}}}}' $_WD_DEBUG = $_WD_DEBUG_None ; You could also use $_WD_DEBUG_Error EndFunc
Thanks in advance!
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By SkysLastChance
I am having trouble finding a good way to click these "button" below.
I only need to be able to click them when they have both yes/no. Otherwise I don't have to worry about them. For instance if they looked like this I would NOT have worry about clicking them and can just ignore them all togheter.(Below Picture)
The problem is as mentioned in the title, all of the ID's are dynamic. (Classes too)
Here is what it looks like if yes is already selected.
This is what I was using to select the the button. However, I need to know if the button has already been clicked/selected or not.
_WD_LoadWait($sSession) $sElement = _WD_FindElement($sSession, $_WD_LOCATOR_ByXPath, "//span[text() = 'Offered access to electronic health information?']") Sleep(1000) _WD_ElementAction($sSession, $sElement, 'click') Sleep(500) _WD_Action($sSession, "actions", $sActionTab) Sleep(500) _WD_Action($sSession, "actions", $sActionEnter) Is there a way I can get the count of spans in the span class-"s_636" by tabbing over to the button? I am hoping someone might have some ideas on what I can try.
Unfortunally, The site is for work so giving the site wont do any good.
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By kurtykurtyboy
GuiFlatButton is a UDF to easily create regular buttons with different colors for background, foreground, border, hover, focus, etc..
This started as an effort to change the background color of a button and eventually grew into a full UDF.
If you've looked around forums for changing button background colors, you have probably noticed that each proposed workaround has its own set of issues/side-effects. The answers usually circle back to 'use ownerdrawn buttons' and 'not worth it'. Well, now it is possible for anyone to easily create ownerdrawn buttons - totally worth it!
Some issues with other workarounds such as drawing with GDI+ or using a colored label as a 'button':
Not 'real' buttons so you lose built-in functionality that windows gives to buttons Messy / inefficient code in the main while loop to check for mouse position Slow to respond to click, paint, etc... Having to deal with GUIRegisterMsg messages Not straight-forward to implement GuiFlatButton is not a workaround; it is a technique to respond to Windows' built-in owner-drawn button events.
With minimal effort, we can now create true simple colored buttons.
The idea is to create an owner-drawn button using GUICtrlCreateButton then subclass the GUI and controls to handle the button-specific events to paint it however we want.
This UDF magically does all of this for us! No need to worry about event handling or main while loop logic.
How to use
It couldn't be any easier! Simply create a new button using the familiar syntax. This creates an ownerdrawn button with default colors.
$mybutton1 = GuiFlatButton_Create("Button 1", 78, 20, 120, 40) If you want to change the background and text colors:
GuiFlatButton_SetBkColor(-1, 0x5555FF) GuiFlatButton_SetColor(-1, 0xFFFFFF) Advanced Usage
Set background/text/border all at once
GuiFlatButton_SetColors(-1, 0x0000FF, 0xFFFFFF, 0x9999FF) Set ALL colors for ALL button states! (normal, focus, hover, selected)
Local $aColorsEx = [0x0000FF, 0xFFFFFF, -2, 0x4444FF, 0xFFFFFF, 0xAAAAFF, 0x6666FF, 0xFFFFFF, 0xCCCCFF, 0x0000EE, 0xFFFFFF, 0x7777EE] GuiFlatButton_SetColorsEx(-1, $aColorsEx) Set default colors to apply to any future buttons
;set colors GuiFlatButton_SetDefaultColors(0x0000FF, 0xFFFFFF, 0x9999FF) ;create buttons $mybutton1 = GuiFlatButton_Create("Button 1", 12, 20, 120, 40) $mybutton2 = GuiFlatButton_Create("Button 2", 143, 20, 120, 40) Set ALL color defaults
;set colors Local $aColorsEx = [0x0000FF, 0xFFFFFF, -2, 0x4444FF, 0xFFFFFF, 0xAAAAFF, 0x6666FF, 0xFFFFFF, 0xCCCCFF, 0x0000EE, 0xFFFFFF, 0x7777EE] GuiFlatButton_SetDefaultColorsEx($aColorsEx) ;create buttons $mybutton1 = GuiFlatButton_Create("Button 1", 12, 20, 120, 40) $mybutton2 = GuiFlatButton_Create("Button 2", 143, 20, 120, 40)
Available Functions
Simple Example
#include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include "GuiFlatButton.au3" Example() ;GUI with one button Func Example() Local $hGUI, $mybutton1 $hGUI = GUICreate("GuiFlatButton Ex0", 275, 120) GUISetBkColor(0x333333) Local $idLabel = GUICtrlCreateLabel("Click the button", 10, 100, 150, 30) GUICtrlSetColor(-1, 0xFFFFFF) ;create new button then set the background and foreground colors $mybutton1 = GuiFlatButton_Create("Button 1" & @CRLF & "Line 2", 78, 20, 120, 40, $BS_MULTILINE) GuiFlatButton_SetBkColor(-1, 0x5555FF) GuiFlatButton_SetColor(-1, 0xFFFFFF) GUISetState(@SW_SHOW, $hGUI) Local $i = 0 Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop Case $mybutton1 $i += 1 GUICtrlSetData($idLabel, $i) ConsoleWrite($i & @CRLF) EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example
Menu/Toolbar Example
#include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include "GuiFlatButton.au3" Example() ;Example GUI with toolbar Func Example() Local $hGUI, $idLabel, $aButtons, $iTbSize $hGUI = GUICreate("GuiFlatButton Ex2", 300, 200) GUISetBkColor(0x444444) $idLabel = GUICtrlCreateLabel("Click a button", 10, 180, 150, 30) GUICtrlSetColor(-1, 0xFFFFFF) $aButtons = createToolbar() $iTbSize = UBound($aButtons) GUISetState(@SW_SHOW, $hGUI) Local $i = 0 Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop Case $aButtons[0] To $aButtons[$iTbSize - 1] ConsoleWrite("1") GUICtrlSetData($idLabel, GuiFlatButton_Read($iMsg)) EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example Func createToolbar() Local $aButtons[6] Local $bkColor = 0x777777 Local $textColor = 0xFFFFFF Local $borderColor = 0x999999 Local $aBtnClrs[12] = [0x777777, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x888888, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x999999, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x666666, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT] For $i = 0 To UBound($aButtons) - 1 $aButtons[$i] = GuiFlatButton_Create("B" & $i, $i * 50, 0, 50, 17) GuiFlatButton_SetColorsEx($aButtons[$i], $aBtnClrs) Next Return $aButtons EndFunc ;==>createToolbar
Icon Example
You can even easily add icons to your buttons -- just create a new button and send it an icon!
#include <GDIPlus.au3> #include "GuiFlatButton.au3" Example() ;buttons with Icon images Func Example() ;get images for demonstration _GDIPlus_Startup() ;initialize GDI+ Local $hIcon = _WinAPI_ShellExtractIcon(@SystemDir & '\shell32.dll', 258, 24, 24) ;extract the 'Save' icon Local $hBitmap = _GDIPlus_BitmapCreateFromHICON($hIcon) ;Create Bitmap from Icon (for demonstration) Local $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) ;Create HBitmap from Bitmap _GDIPlus_BitmapDispose($hBitmap) ;dispose the bitmap _GDIPlus_Shutdown() ;done with GDI+ Local $hGUI = GUICreate("GuiFlatButton Ex5", 255, 400) GUISetBkColor(0xEEEEEE) ;set default colors of future buttons Local $aColorsEx = _ [0xE2E5E8, 0X000000, 0x888888, _ ; normal : Background, Text, Border 0xE2E5E8, 0X000000, 0x333333, _ ; focus : Background, Text, Border 0xE8E8E8, 0X000000, 0x666666, _ ; hover : Background, Text, Border 0xDDDDDD, 0X000000, 0xAAAAAA] ; selected : Background, Text, Border GuiFlatButton_SetDefaultColorsEx($aColorsEx) ;normal button with icon $label1 = GUICtrlCreateLabel( "$BS_TOOLBUTTON -->", 5, 10) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) Local $mybutton1 = GuiFlatButton_Create("Save", 130, 5, 50, 48, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybutton1), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top Local $mybuttonT = GuiFlatButton_Create("Top", 5, 65, 120, 55, $BS_TOP) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonT), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-left Local $mybuttonTL = GuiFlatButton_Create("Top-Left", 5, 125, 120, 55, BITOR($BS_TOP, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-right Local $mybuttonTR = GuiFlatButton_Create("Top-Right", 5, 185, 120, 55, BITOR($BS_TOP, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align left Local $mybuttonL = GuiFlatButton_Create("Left", 5, 245, 120, 55, $BS_LEFT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom Local $mybuttonB = GuiFlatButton_Create("Bottom", 130, 65, 120, 55, $BS_BOTTOM) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonB), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-left Local $mybuttonBL = GuiFlatButton_Create("Bottom-Left", 130, 125, 120, 55, BITOR($BS_BOTTOM, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-right Local $mybuttonBR = GuiFlatButton_Create("Bottom-Right", 130, 185, 120, 55, BITOR($BS_BOTTOM, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align right Local $mybuttonR = GuiFlatButton_Create("Right", 130, 245, 120, 55, $BS_RIGHT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) GuiFlatButton_SetState($mybuttonR, $GUI_DISABLE ) ;disabled Local $mybuttonDisable = GuiFlatButton_Create("Disabled", 130, 310, 120, 55, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonDisable), $BM_SETIMAGE, $IMAGE_BITMAP, $hHBitmap)) GuiFlatButton_SetState($mybuttonDisable, $GUI_DISABLE ) ;clean up! _WinAPI_DestroyIcon( $hIcon ) _WinAPI_DeleteObject( $hHBitmap ) GUISetState(@SW_SHOW, $hGUI) Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example
I'm sure there are some use-cases I've forgotten, so feedback is welcome!
Download the latest UDF and several more examples:
GuiFlatButton_20220919.zip (1,121)
Update 2022-09-19
Added update from 05/25 back in after it was accidentally removed
Update 2022-09-01
Added $BS_MULTILINE button style
Added ellipses when text is longer than the button
Fixed compatibility with Opt("MustDeclareVars", 1)
Update 2022-05-25
Fixed issue, buttons disappear when a GUI containing a child window with WS_EX_MDICHILD extended style is moved
Update 2022-05-24
Fixed issue releasing subclassing when GUI is deleted but program is not closed
Fixed occasional white background flicker
Added function GuiFlatButton_GetPos
Update 2021-01-02
Fixed bug, not drawing correctly after deleting GUI with GUIDelete()
Fixed bug, changing default colors changed all buttons, even previously created buttons
Made some internal functions more efficient
Update 2019-04-14
Fixed bug, not showing pressed down state when clicking rapidly
Added Icon/Bitmap support!
Added function GuiFlatButton_SetPos to change the position and/or size of a button
Update 2019-02-09
Added 2 new functions to set the button colors globally for all future buttons.
GuiFlatButton_SetDefaultColors
GuiFlatButton_SetDefaultColorsEx
Credits to:
Melba23 (UDF template)
LarsJ (general subclassing code)
4ggr35510n (TrackMouseEvent example)
binhnx (disable dragging with $WS_EX_CONTROLPARENT)
GUIRegisterMsg in AutoIt Help (owner-draw button example)
funkey (_WinAPI_DrawState example)
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