TheAutomator Posted December 23, 2019 Author Posted December 23, 2019 19 minutes ago, Musashi said: I' am not sure if this is a robust test ? Variation 2 takes twice as long. Yeah exactly, that's proof Retro Console, NestedArrayDisplay UDF foldermaker-pro-clone MiniMark Editor
TheAutomator Posted December 23, 2019 Author Posted December 23, 2019 Function arguments that are not ByRef are copies of the original argument send to the function right? so wouldn't using ByRef be better for memory management and speed most of the time? Especially with large arrays or big strings that need to be passed around. A lot of examples and functions in autoit don't use byref by default. Retro Console, NestedArrayDisplay UDF foldermaker-pro-clone MiniMark Editor
Musashi Posted December 23, 2019 Posted December 23, 2019 (edited) 2 hours ago, TheAutomator said: Function arguments that are not ByRef are copies of the original argument send to the function right? [...] A lot of examples and functions in autoit don't use byref by default. Yes, but ByRef is not always required for arrays to avoid local copies ! This is described very comprehensively in Global,_Local,_Static_and_ByRef Excerpt : "It was mentioned earlier that when you pass variables to functions AutoIt makes local copies of these variables unless you declare that they are to be passed ByRef. In the special case of arrays, which are typically larger than a simple variable, AutoIt will only make a local copy if you change the array inside the function - merely accessing the array will use the original version. So passing the array ByRef is only advantageous if you intend to modify the array within the function - however, it does no harm to force the issue by using the keyword. " Full text : Spoiler Passing variables as parameters using ByRef When you call a function in AutoIt, you can pass parameters to the function by including them in the parentheses following the function name like this - Function(Parameter_1, Parameter_2). Passing variables in this way means that you can use variables that have been declared as Local within other functions. Note that the parameters are automatically declared as Local variables within the called function and so do not need to be declared again in the code. Variables can be passed as parameters to a function in 2 ways: By Value - This is the default. The parameter is treated as a Local variable within the function to which it is passed and any changes made to it are lost when the function ends. So no changes are made to the Local variable within the original function. By Reference - This is used when ByRef is added before the variable name in the parameter list of the function declaration. Now any changes to the variable made in the function to which it is passed also affect the Local variable in the original function. If you do not understand why this is such a powerful capability, you need to read the Global/Local section again! Here is a small example to show how parameters are passed when calling a function: #include <MsgBoxConstants.au3> ; only required for MsgBox constants Func_A() Func Func_A() ; Declare variables Local $iVar_A1 = 10 Local $iVar_A2 = 20 ; And read them MsgBox($MB_SYSTEMMODAL, "Read", "Initial read in Func A:" & @CRLF & "Var A1 = " & $iVar_A1 & @CRLF & "Var A2 = " & $iVar_A2) ; Now pass these variables to another function - we use the names we have already declared in this function Func_B($iVar_A1, $iVar_A2) ; We changed the parameters in Func_B - but nothing happened to the variables in this function MsgBox($MB_SYSTEMMODAL, "Read", "Second read in Func A:" & @CRLF & "Var A1 = " & $iVar_A1 & @CRLF & "Var A2 = " & $iVar_A2) EndFunc ;==>Func_A Func Func_B($iVar_B1, $iVar_B2) ; There is no need to declare the variables as parameters are automatically Local in scope ; Now read these variables - note that they have the same value as the variables in Func_A MsgBox($MB_SYSTEMMODAL, "Read", "Initial read in Func B:" & @CRLF & "Var B1 = " & $iVar_B1 & @CRLF & "Var B2 = " & $iVar_B2) ; Let us change them $iVar_B1 = 100 $iVar_B2 = 200 ; And confirm that they have changed MsgBox($MB_SYSTEMMODAL, "Read", "Second read in Func B:" & @CRLF & "Var B1 = " & $iVar_B1 & @CRLF & "Var B2 = " & $iVar_B2) ; Now return to the other function EndFunc ;==>Func_B As you can see, the Local variables within Func_A are read perfectly by Func_B when passed as parameters, even though they were declared as Local in Func_A. However, although Func_B changes the value of the variables, the values of the original variables within Func_A are not changed. If we want to change the value of the variables in Func_A from within Func_B, we need to use the ByRef keyword as explained above and illustrated here: #include <MsgBoxConstants.au3> ; only required for MsgBox constants Func_A() Func Func_A() ; Declare variables Local $iVar_A1 = 10 Local $iVar_A2 = 20 ; And read them MsgBox($MB_SYSTEMMODAL, "Read", "Initial read in Func A:" & @CRLF & "Var A1 = " & $iVar_A1 & @CRLF & "Var A2 = " & $iVar_A2) ; Now pass these variables to another function - but this time we will pass $iVar_A2 By Reference Func_B($iVar_A1, $iVar_A2) ; We changed the parameters in Func_B - this time we see that we have changed $iVar_A2 MsgBox($MB_SYSTEMMODAL, "Read", "Second read in Func A:" & @CRLF & "Var A1 = " & $iVar_A1 & @CRLF & "Var A2 = " & $iVar_A2) EndFunc ;==>Func_A Func Func_B($iVar_B1, ByRef $iVar_B2) ; Note the ByRef keyword in the function declaration for the second parameter ; Now read these variables - they have the same value as the variables in Func_A MsgBox($MB_SYSTEMMODAL, "Read", "Initial read in Func B:" & @CRLF & "Var B1 = " & $iVar_B1 & @CRLF & "Var B2 = " & $iVar_B2) ; Let us change them $iVar_B1 = 100 $iVar_B2 = 200 ; And confirm that they have changed MsgBox($MB_SYSTEMMODAL, "Read", "Second read in Func B:" & @CRLF & "Var B1 = " & $iVar_B1 & @CRLF & "Var B2 = " & $iVar_B2) ; Now return to the other function EndFunc ;==>Func_B A couple of more advanced points: - It was mentioned earlier that when you pass variables to functions AutoIt makes local copies of these variables unless you declare that they are to be passed ByRef. In the special case of arrays, which are typically larger than a simple variable, AutoIt will only make a local copy if you change the array inside the function - merely accessing the array will use the original version. So passing the array ByRef is only advantageous if you intend to modify the array within the function - however, it does no harm to force the issue by using the keyword. - If you are dealing with a simple variable of considerable size (the text of a file for example) then passing it ByRef is a sensible action. But if you want to make sure that the variable cannot be altered inside the function, you can declare it as Const ByRef in the function definition as shown here: Local $sString = "A very large chunk of data which we do not want to change" Foo($sString) Func Foo(Const ByRef $sText) ; The data is not copied, but also cannot be changed ; Uncomment this line to see what happens when we try ;$sText = "New value" EndFunc ;==>Foo ByRef is a very powerful feature - but use it carefully, or you may find that you have changed a variable when you did not want to! Edited December 23, 2019 by Musashi insert a spoiler instead of a quote "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."
jchd Posted December 23, 2019 Posted December 23, 2019 Different syntaxes, different ways to waste cycles. In order of increasing waste: Global $hTimer, $bBoolean, $iMax = 5000000 $hTimer = TimerInit() For $i = 1 To $iMax $bBoolean = 0 Next ConsoleWrite("1. Time = " & TimerDiff($hTimer) & @CRLF) $hTimer = TimerInit() For $i = 1 To $iMax $bBoolean = False Next ConsoleWrite("2. Time = " & TimerDiff($hTimer) & @CRLF) $hTimer = TimerInit() For $i = 1 To $iMax $bBoolean = Not True Next ConsoleWrite("3. Time = " & TimerDiff($hTimer) & @CRLF) $hTimer = TimerInit() For $i = 1 To $iMax $bBoolean = Not(True) Next ConsoleWrite("4. Time = " & TimerDiff($hTimer) & @CRLF) $hTimer = TimerInit() For $i = 1 To $iMax $bBoolean = (1 = 0) Next ConsoleWrite("5. Time = " & TimerDiff($hTimer) & @CRLF) AutoIt being an interpreter, it's quite logical that the more involved an expression is, the more work it requires at every invokation. This wonderful site allows debugging and testing regular expressions (many flavors available). An absolute must have in your bookmarks.Another excellent RegExp tutorial. Don't forget downloading your copy of up-to-date pcretest.exe and pcregrep.exe hereRegExp tutorial: enough to get startedPCRE v8.33 regexp documentation latest available release and currently implemented in AutoIt beta. SQLitespeed is another feature-rich premier SQLite manager (includes import/export). Well worth a try.SQLite Expert (freeware Personal Edition or payware Pro version) is a very useful SQLite database manager.An excellent eBook covering almost every aspect of SQLite3: a must-read for anyone doing serious work.SQL tutorial (covers "generic" SQL, but most of it applies to SQLite as well)A work-in-progress SQLite3 tutorial. Don't miss other LxyzTHW pages!SQLite official website with full documentation (may be newer than the SQLite library that comes standard with AutoIt)
argumentum Posted December 23, 2019 Posted December 23, 2019 (edited) I will add that readability is important. For example: $MB_OKCANCEL (1) "OK and Cancel". Using 1 will be faster but less readable. Nowadays, speed, flip-flops, however you look at it, is not as the 286 CPU era. So these questions are good but do not sacrifice readability. Today's CPUs are quite fast Edited December 23, 2019 by argumentum Follow the link to my code contribution ( and other things too ). FAQ - Please Read Before Posting.
TheAutomator Posted December 23, 2019 Author Posted December 23, 2019 (edited) 49 minutes ago, jchd said: Different syntaxes, different ways to waste cycles. In order of increasing waste: AutoIt being an interpreter, it's quite logical that the more involved an expression is, the more work it requires at every invokation. hmm, strange.. 1. Time = 4513.5517 2. Time = 4327.9589 3. Time = 5918.9678 4. Time = 7456.2174 5. Time = 8699.0866 test 2 has to first convert False to 0 according to a previous answer, but it takes less time? Edited December 23, 2019 by TheAutomator Retro Console, NestedArrayDisplay UDF foldermaker-pro-clone MiniMark Editor
TheAutomator Posted December 23, 2019 Author Posted December 23, 2019 7 hours ago, Musashi said: Yes, but ByRef is not always required for arrays to avoid local copies ! This is described very comprehensively in Global,_Local,_Static_and_ByRef Excerpt : "It was mentioned earlier that when you pass variables to functions AutoIt makes local copies of these variables unless you declare that they are to be passed ByRef. In the special case of arrays, which are typically larger than a simple variable, AutoIt will only make a local copy if you change the array inside the function - merely accessing the array will use the original version. So passing the array ByRef is only advantageous if you intend to modify the array within the function - however, it does no harm to force the issue by using the keyword. " How did i miss that? 😅 Thanks for the research! Retro Console, NestedArrayDisplay UDF foldermaker-pro-clone MiniMark Editor
argumentum Posted December 23, 2019 Posted December 23, 2019 5 minutes ago, TheAutomator said: but it takes less time? ...yeah, CPUs "cheat". If a calculation is been done more than a few times, is just replied without the calculation as the answer is known, so, follow the logic. Follow the link to my code contribution ( and other things too ). FAQ - Please Read Before Posting.
TheAutomator Posted December 23, 2019 Author Posted December 23, 2019 Just now, argumentum said: ...yeah, CPUs "cheat". If a calculation is been done more than a few times, is just replied without the calculation as the answer is known, so, follow the logic. nice, didn't know that, but then it has to be the same for the other ones right? especially for the more easy one (1) Retro Console, NestedArrayDisplay UDF foldermaker-pro-clone MiniMark Editor
jchd Posted December 23, 2019 Posted December 23, 2019 (edited) May 12-y old CPU(*) has different timings: 1. Time = 1346.66836591923 2. Time = 1419.11255965179 3. Time = 2037.54539549819 4. Time = 2592.13496621027 5. Time = 3133.78265580193 EDIT: (*) Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz Please don't laugh! Edited December 24, 2019 by jchd This wonderful site allows debugging and testing regular expressions (many flavors available). An absolute must have in your bookmarks.Another excellent RegExp tutorial. Don't forget downloading your copy of up-to-date pcretest.exe and pcregrep.exe hereRegExp tutorial: enough to get startedPCRE v8.33 regexp documentation latest available release and currently implemented in AutoIt beta. SQLitespeed is another feature-rich premier SQLite manager (includes import/export). Well worth a try.SQLite Expert (freeware Personal Edition or payware Pro version) is a very useful SQLite database manager.An excellent eBook covering almost every aspect of SQLite3: a must-read for anyone doing serious work.SQL tutorial (covers "generic" SQL, but most of it applies to SQLite as well)A work-in-progress SQLite3 tutorial. Don't miss other LxyzTHW pages!SQLite official website with full documentation (may be newer than the SQLite library that comes standard with AutoIt)
argumentum Posted December 23, 2019 Posted December 23, 2019 (edited) 4 minutes ago, TheAutomator said: then it has to be the same for the other ones right? ..is a muti-threaded OS. It all depends on what the OS gives as a time slice at the time. Hence, follow the logic. Can't go wrong there. Edit: here are my results on a 8700k 1. Time = 632.262649350649 2. Time = 673.552346320346 3. Time = 1034.81406060606 4. Time = 1296.44993939394 5. Time = 1536.13021645022 Edited December 23, 2019 by argumentum Follow the link to my code contribution ( and other things too ). FAQ - Please Read Before Posting.
jpm Posted December 24, 2019 Posted December 24, 2019 my I5-9300H @ 2.40GHz gives 1. Time = 702.5235 2. Time = 734.4926 3. Time = 1118.7819 4. Time = 1427.0543 5. Time = 1712.4993
RTFC Posted December 24, 2019 Posted December 24, 2019 My new 256-cubit quantum computer gives Time = 0.0 for all five. What gives? Musashi and argumentum 2 My Contributions and Wrappers Spoiler BitMaskSudokuSolver BuildPartitionTable CodeCrypter CodeScanner DigitalDisplay Eigen4AutoIt FAT Suite HighMem MetaCodeFileLibrary OSgrid Pool RdRand SecondDesktop SimulatedAnnealing Xbase I/O
argumentum Posted December 24, 2019 Posted December 24, 2019 ...another thing to keep in mind is the time it takes for ...something else. A PC is as fast as the slowest thing. Say that a disk write, in a slow disk, goes on while your loop is running, in the middle of it. The slice of time is gonna be longer, due to the process writing to disk. So you may have a fast CPU but a slow HDD will be the bottle neck. Therefore, for some stuff I use a RAM disk. If you have a NVMe drive then ... Knowing software without understanding hardware will not do for a purist/perfectionist. I come from hardware then software came into existence. I guess that in a computer holy book would start with "In the beginning there was nothing, then a guy created a cable permitting electric potentials to flow.." It's handy to understand the hardware the software runs on. Otherwise is a mysterious enterprise. Follow the link to my code contribution ( and other things too ). FAQ - Please Read Before Posting.
TheAutomator Posted December 25, 2019 Author Posted December 25, 2019 (edited) Argumentum, I do my best to learn as much as possible and yes i still have much to learn, i'm sure you know not everyone on this forum started as a computer scientist 😉 Everything i know i had to teach myself, everything i code i want to program as smooth and efficient as possible. Focusing on even the little details.. that's what i mean with perfectionism. Sometimes the more you learn, the more you discover how little you know, so I'm grateful for all the tips and help Edited December 25, 2019 by TheAutomator argumentum 1 Retro Console, NestedArrayDisplay UDF foldermaker-pro-clone MiniMark Editor
water Posted December 25, 2019 Posted December 25, 2019 For the sake of completeness: The wiki and the forum are a great source for good and efficient coding pactices Good coding practice in the wiki Good coding practice discussion TheAutomator 1 My UDFs and Tutorials: Spoiler UDFs: Active Directory (NEW 2024-07-28 - Version 1.6.3.0) - Download - General Help & Support - Example Scripts - Wiki ExcelChart (2017-07-21 - Version 0.4.0.1) - Download - General Help & Support - Example Scripts OutlookEX (2021-11-16 - Version 1.7.0.0) - Download - General Help & Support - Example Scripts - Wiki OutlookEX_GUI (2021-04-13 - Version 1.4.0.0) - Download Outlook Tools (2019-07-22 - Version 0.6.0.0) - Download - General Help & Support - Wiki PowerPoint (2021-08-31 - Version 1.5.0.0) - Download - General Help & Support - Example Scripts - Wiki Task Scheduler (2022-07-28 - Version 1.6.0.1) - Download - General Help & Support - Wiki Standard UDFs: Excel - Example Scripts - Wiki Word - Wiki Tutorials: ADO - Wiki WebDriver - Wiki
TheAutomator Posted April 20, 2022 Author Posted April 20, 2022 Yet another question: Why do we use sleep(100) inside an "idle" loop? Does it make the loop more CPU friendly, and how? I would guess you're giving the CPU even more work like this? (read somewhere that sleep even does tiny sleeps with breaks to check for hotkey-presses) example from helpfile in *GUI Reference - OnEvent Mode While 1 sleep(100) ; Sleep to reduce CPU usage Wend ps: hopefully not breaking any rules by putting such a big time between new questions related to this topic.. Retro Console, NestedArrayDisplay UDF foldermaker-pro-clone MiniMark Editor
pixelsearch Posted April 21, 2022 Posted April 21, 2022 imho Sleep(10) is much better than Sleep(100) because it got exactly the same effect on CPU, i.e. it won't increase CPU usage at all and it won't increase its heat (task manager shows it on my antique PC) Without Sleep(10) it's a total different story and CPU usage is increasing like crazy. That's why, I guess, there's an implicit Sleep(10) in the instruction "Switch GUIGetMsg()" often found within the While...WEnd loop, which prevents CPU overheating. "I think you are searching a bug where there is no bug... don't listen to bad advice."
TheAutomator Posted April 22, 2022 Author Posted April 22, 2022 On 4/21/2022 at 4:16 AM, pixelsearch said: imho Sleep(10) is much better than Sleep(100) because it got exactly the same effect on CPU, i.e. it won't increase CPU usage at all and it won't increase its heat (task manager shows it on my antique PC) Without Sleep(10) it's a total different story and CPU usage is increasing like crazy. That's why, I guess, there's an implicit Sleep(10) in the instruction "Switch GUIGetMsg()" often found within the While...WEnd loop, which prevents CPU overheating. But, what makes it so that the CPU heats up? What's the difference between "check while condition over and over again", or "check while condition, sleep millisecond, sleep millisecond, sleep millisecond, back to while condition..."? Retro Console, NestedArrayDisplay UDF foldermaker-pro-clone MiniMark Editor
Earthshine Posted April 22, 2022 Posted April 22, 2022 checking over and over again without a pause is driving the cpu hard, that's why. My resources are limited. You must ask the right questions
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