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Cybergon

Filename Randomizer

5 posts in this topic

#1 ·  Posted (edited)

Hey guys!

I tried looking for something like this in the web but could only find broken/impractical scripts or bogus download pages, so I made it and decided to share for future generations. The way it works is it takes all the files in the folder you run the script on, and given a choice it either turns the filename into "randomxx - filename.ext", "randomxx.ext" or you could use it to remove the "randomxx - " tag to undo what you did.

Well at least I hope that's the way it works, so be careful and use at your own discretion!

#include <File.au3>
#include <Array.au3>
$farray=_FileListToArray(@ScriptDir)
Global $temp[UBound($farray)],$error=1,$count=0,$random[UBound($farray)+1],$ok=0
Do
    $flag=InputBox("Filename Randomizer","Hello, this script works in the folder you run it on, so be careful!"&@CRLF&@CRLF&"1 to randomize keeping name"&@CRLF&"2 to randomize ditching name"&@CRLF&"3 to remove randomized tag")
    If @error=1 Then Exit
    Switch $flag
        Case $flag = 1
            $ok =1
        Case $flag = 2
            $ok =1
        Case $flag = 3
            $ok =1
        Case Else
            $exit=MsgBox(5,"error","You must input a valid option")
            If $exit = 2 Then Exit
    EndSwitch
Until $ok =1
If $flag=1 Or $flag=2 Then
    ProgressOn("Filename Randomizer","Organizing files...","0%")
    For $i=1 To UBound($farray)-1
        ProgressSet(($i*100)/(UBound($farray)-1),Int(($i*100)/(UBound($farray)-1))&"%")
        If $farray[$i]=@ScriptName Then
            Sleep(1)
        Else
            $temp[$i]=$farray[$i]
            Local $crumps[UBound($farray)+1]
            If $farray[$i]=$i Then
                $error=1
            Else
                $error=FileMove(@ScriptDir&""&$farray[$i],@ScriptDir&""&$i)
            EndIf
            $j=1
            $k=$i
            If $error=0 Then
                Do
                    $error=0
                    While $error=0
                        $crumps[$j]=$k
                        For $index=1 to UBound($farray)-1
                            If $farray[$index] = $k Then
                                ExitLoop
                            Else
                                If $k = UBound($farray)-1 Then
                                    MsgBox(0,"FATAL ERROR","One of the files is in use or something weird happened, sorry but I'm too lazy to work around this one, be more careful next time!")
                                    Exit
                                EndIf
                            EndIf
                        Next
                        $k=$index
                        $error=FileMove(@ScriptDir&""&$farray[$k],@ScriptDir&""&$k)
                        If $error=0 Then
                            $j+=1
                        Else
                            $farray[$k]=$k
                            $j-=1
                            $k=$crumps[$j]
                            If $j=0 Then
                                FileMove(@ScriptDir&""&$farray[$i],@ScriptDir&""&$i)
                                $farray[$i]=$i
                                ExitLoop
                            EndIf
                        EndIf
                    WEnd
                Until $j=0
            Else
                $farray[$i]=$i
            EndIf
        EndIf
    Next
EndIf
$random=_RandomUnique($farray[0],0,$farray[0]-1,1)
If $flag=3 Then ProgressOn("Filename Randomizer","Checking and renaming...","0%")
For $i=1 To UBound($farray)-1
    If $farray[$i]=@ScriptName Then
        Sleep(1)
    Else
        If $flag = 1 Then
            ProgressSet(($i*100)/(UBound($farray)-1),Int(($i*100)/(UBound($farray)-1))&"%","Renaming")
            FileMove(@ScriptDir&""&$farray[$i],@ScriptDir&""&"random"&$random[$i]&" - "&$temp[$i])
        ElseIf $flag = 2 Then
            ProgressSet(($i*100)/(UBound($farray)-1),Int(($i*100)/(UBound($farray)-1))&"%","Renaming")
            $artempex=StringSplit($temp[$i],".")
            If @error=1 Then
                FileMove(@ScriptDir&""&$farray[$i],@ScriptDir&""&"random"&$random[$i])
            Else
                $tempext=$artempex[UBound($artempex)-1]
                FileMove(@ScriptDir&""&$farray[$i],@ScriptDir&""&"random"&$random[$i]&"."&$tempext)
            EndIf
        ElseIf $flag = 3 Then
            ProgressSet(($i*100)/(UBound($farray)-1),Int(($i*100)/(UBound($farray)-1))&"%")
            $artempex=StringSplit($farray[$i]," - ",1)
            If Not @error=1 Then
                $rerror=StringInStr($artempex[1],"random",1)
                If Not $rerror=0 Then FileMove(@ScriptDir&""&$farray[$i],@ScriptDir&""&StringTrimLeft($farray[$i],3+StringLen($artempex[1])))
                $count+=1
            EndIf
        EndIf
    EndIf
Next
ProgressOff()
If $count=0 And $flag=3 Then
    MsgBox (0,"","No files had that")
Else
    MsgBox (0,"","Done! Press F5 on your folder")
EndIf

; #FUNCTION# ====================================================================================================================
; Version........: 1.1 - 2011/11/24
; Name...........: _RandomUnique
; Description ...: Returns an array of unique random numbers
; Syntax.........: _RandomUnique($iCount, $nMin, $nMax, [$iInt = 0, [$nSeed = Default]])
; Parameters ....: $iCount - The amount of numbers to generate Number between 1 and 10^6-1
;                $nMin - The smallest number to be generated. Number between -2^31 and 2^31-1
;                $nMax - The largest number to be generated. Number between -2^31 and 2^31-1
;                $iInt - [optional] If this is set to 1 then an integer result will be returned. Default is a floating point number.
;                $nSeed  - [optional] Seed value for random number generation. Number between -2^31 and 2^31-1
; Return values .: Success - Returns a 1-dimensional array containing only unique numbers
;                           $Array[0] = count of generated numbers
;                           $Array[1] = first number
;                           $Array[2] = second number, etc
;               Failure  - Returns 0 and sets @error:
;                            | 1 - $iCount is too small
;                            | 2 - $iCount is too large
;                            | 3 - $nMin and $nMax are equal
;                            | 4 - $nMin is larger than $nMax
;                            | 5 - $nMin or $nMax exceeds limit
;                            | 6 - $nSeed exceeds limit
; Author ........: money
; Modified.......:
; Remarks .......: If $iInt is 1 and $iCount exceeds total unique numbers than @extend is set to 1 and item count is adjusted to the
;                + maximum numbers that can be returned
; Related .......:
; Link ..........:
; Example .......: Yes
; ===============================================================================================================================
Func _RandomUnique($iCount, $nMin, $nMax, $iInt = 0, $nSeed = Default)
    ; error checking
    Select
        ; $iCount is too small
        Case ($iCount < 1)
            Return SetError(1, 0, 0)
        ; $iCount is too large
        Case ($iCount > 10^6-1)
            Return SetError(2, 0, 0)
        ; $nMin and $nMax cannot be equal
        Case ($nMin = $nMax)
            Return SetError(3, 0, 0)
        ; $nMin cannot be larger than $nMax
        Case ($nMin > $nMax)
            Return SetError(4, 0, 0)
        ; $nMin or $nMax exceeds limit
        Case ( ($nMin < -2^31) Or ($nMax > 2^31-1) )
            Return SetError(5, 0, 0)
    EndSelect
    ; user specific seed
    If IsNumber($nSeed) Then
        ; $nSeed exceeds limit
        If (($nSeed < -2^31) Or ($nSeed > 2^31-1) ) Then Return SetError(6, 0, 0)
        SRandom($nSeed)
    EndIf
    ; $iCount is equal too or exceeds maximum possible unique values
    Local $iCountInval = 0
    If ($iInt) Then
        ; positive
        If ($nMin >= 0) Then
            If ($iCount > ($nMax-$nMin)+1) Then
                $iCountInval = 1
            ElseIf ($iCount = ($nMax-$nMin)+1) Then
                $iCountInval = 3
            EndIf
        ; negative to positive
        Else
            If ($iCount > ($nMax + Abs($nMin)+1)) Then
                $iCountInval = 2
            ElseIf ($iCount = ($nMax + Abs($nMin)+1)) Then
                $iCountInval = 3
            EndIf
        EndIf
    EndIf
    ; courtesy
    If ($iInt And $iCount = 1) Then
        Local $aArray[2] = [1, Random($nMin, $nMax, $iInt)]
    ; $iCount is too large so we will generate as much we can from $nMin to $nMax values
    ElseIf $iCountInval Then
        If $iCountInval = 1 Then
            $iCount = Int($nMax - $nMin)+1
        ElseIf $iCountInval = 2 Then
            $iCount = Int($nMax + Abs($nMin))+1
        EndIf
        ; $iCount is equal to total unique numbers
        If $iCountInval = 3 Then $iCountInval = 0
        Local $aTmp, $iA, $iNumber = $nMin, $aArray[$iCount + 1] = [$iCount]
        ; add our numbers sequentially (from $iMin to $iMax)
        For $i = 1 To $aArray[0]
            $aArray[$i] = $iNumber
            $iNumber += 1
        Next
        ; swap every x index value with a random index value
        For $i = 1 To $aArray[0]
            $iA = Random($i, $aArray[0], 1)
            If $i = $iA Then ContinueLoop
            If $iA = 0 Then $iA = $aArray[0]
            $aTmp = $aArray[$i]
            $aArray[$i] = $aArray[$iA]
            $aArray[$iA] = $aTmp
        Next
    Else
    ; everything else is ok, generate unique numbers
        Local $nRnd, $iStep = 0, $aArray[$iCount + 1] = [$iCount]
        While ($iStep <= $iCount-1)
            $nRnd = Random($nMin, $nMax, $iInt)
            ; check if the number already exist
            If IsDeclared($nRnd) <> -1 Then
                $iStep += 1
                $aArray[$iStep] = $nRnd
                ; store our numbers in a local variable
                Assign($nRnd, '', 1)
            EndIf
        WEnd
    EndIf
    Return SetError(0, Number($iCountInval > 0), $aArray)
EndFunc

Thanks to money for such an efficient snippet!

Edited by Cybergon

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one star?

I'm... I'm so sorry, I'm never gonna post such garbage again... :(

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I have examples with 0 posts and 0 stars, so what is the problem?


_AdapterConnections()_AlwaysRun()_AppMon()_AppMonEx()_BinaryBin()_CheckMsgBox()_CmdLineRaw()_ContextMenu()_ConvertLHWebColor()/_ConvertSHWebColor()_DesktopDimensions()_DisplayPassword()_DotNet_Load()/_DotNet_Unload()_Fibonacci()_FileCompare()_FileCompareContents()_FileNameByHandle()_FilePrefix/SRE()_FindInFile()_GetBackgroundColor()/_SetBackgroundColor()_GetConrolID()_GetCtrlClass()_GetDirectoryFormat()_GetDriveMediaType()_GetFilename()/_GetFilenameExt()_GetHardwareID()_GetIP()_GetIP_Country()_GetOSLanguage()_GetSavedSource()_GetStringSize()_GetSystemPaths()_GetURLImage()_GIFImage()_GoogleWeather()_GUICtrlCreateGroup()_GUICtrlListBox_CreateArray()_GUICtrlListView_CreateArray()_GUICtrlListView_SaveCSV()_GUICtrlListView_SaveHTML()_GUICtrlListView_SaveTxt()_GUICtrlListView_SaveXML()_GUICtrlMenu_Recent()_GUICtrlMenu_SetItemImage()_GUICtrlTreeView_CreateArray()_GUIDisable()_GUIImageList_SetIconFromHandle()_GUIRegisterMsg()_GUISetIcon()_Icon_Clear()/_Icon_Set()_IdleTime()_InetGet()_InetGetGUI()_InetGetProgress()_IPDetails()_IsFileOlder()_IsGUID()_IsHex()_IsPalindrome()_IsRegKey()_IsStringRegExp()_IsSystemDrive()_IsUPX()_IsValidType()_IsWebColor()_Language()_Log()_MicrosoftInternetConnectivity()_MSDNDataType()_PathFull/GetRelative/Split()_PathSplitEx()_PrintFromArray()_ProgressSetMarquee()_ReDim()_RockPaperScissors()/_RockPaperScissorsLizardSpock()_ScrollingCredits_SelfDelete()_SelfRename()_SelfUpdate()_SendTo()_ShellAll()_ShellFile()_ShellFolder()_SingletonHWID()_SingletonPID()_Startup()_StringCompact()_StringIsValid()_StringRegExpMetaCharacters()_StringReplaceWholeWord()_StringStripChars()_Temperature()_TrialPeriod()_UKToUSDate()/_USToUKDate()_WinAPI_Create_CTL_CODE()_WinAPI_CreateGUID()_WMIDateStringToDate()/_DateToWMIDateString()Au3 script parsingAutoIt SearchAutoIt3 PortableAutoIt3WrapperToPragmaAutoItWinGetTitle()/AutoItWinSetTitle()CodingDirToHTML5FileInstallrFileReadLastChars()GeoIP databaseGUI - Only Close ButtonGUI ExamplesGUICtrlDeleteImage()GUICtrlGetBkColor()GUICtrlGetStyle()GUIEventsGUIGetBkColor()Int_Parse() & Int_TryParse()IsISBN()LockFile()Mapping CtrlIDsOOP in AutoItParseHeadersToSciTE()PasswordValidPasteBinPosts Per DayPreExpandProtect GlobalsQueue()Resource UpdateResourcesExSciTE JumpSettings INISHELLHOOKShunting-YardSignature CreatorStack()Stopwatch()StringAddLF()/StringStripLF()StringEOLToCRLF()VSCROLLWM_COPYDATAMore Examples...

Updated: 04/09/2015

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#4 ·  Posted (edited)

Generically speaking......

What I've done in the past for this type of situation was (and i don't have the code handy)

rename the file to date + time + extension

IF that exists, then date+time(including seconds) + 1

and so and so forth.

i think it was like 4 or 5 lines of code and I was able to rename over 40k files like that.

granted it's ugly because your filenames are all 111112222333.jpg but i have photos stored by year/month

and the beauty of it is, how many files are created at the exact same second? not to many. and if one ever gets out of place, you know right where it belongs..

I imagine it won't work for every situation. but if you're willing to randomize a file name for the sake of uniqueness, then perhaps the date/time approach will be helpful.

Edited by blitzkrg

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@guinness I bet if someone rated those it would be a solid 5 star considering you're good unlike me.

@blitzkrg I know, I started with something really simple but then I went 'oh what if I wanna do this or that, or do it this way, or if this happens, or put a progress bar because it looks like it froze etc' and so I ended up with the abomination you see here.

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