I know the title sounds weird, but i couldn't find better words for it...
I finally managed to have a working image search (yes yes i know image search is evil :p).
I noticed that even if the script is compiled, the images have to be in my script folder.
But i don't want that the images i'm searching for on the screen can be viewed, edited etc by every user.
Is there a way to... uhm... put them in a file like .rar, but one that can't be easily opened? 🤔
Edit: Now that i think of .rar, maybe using a .rar which is protected by a password... Can autoit search, open, extract, use and delete that? (I guess so, I didn't search for this yet, going to google that asap)
Use MouseClick() mybe must/need:
DLL incuded on script!
; #INDEX# ================================================================================================= ; Title .........: ImageSearch ; AutoIt Version : 3.x ; Language ......: English ; Description ...: Check image Appears or Not and Return the position of an image on the desktop ; Author(s) .....: Dao Van Trong - TRONG.LIVE ; ================================================================================================= ; #CURRENT# ================================================================================================= ; _ImageSearch ; _ImageSearch_Area ; _ImageSearch_Wait ; _ImageSearch_WaitArea ; ================================================================================================= ;=============================================================================== ; ; Author:...........: AutoIT VietNam : Dao Van Trong - TRONG.LIVE ; Description:......: Check image Appears or Not ; Find and return the position of an image on the desktop ; Syntax:........... _ImageSearch_Area, _ImageSearch ; Parameter(s):..... $_ImagePath: The image to locate on the desktop ; May be a list of image by delimited by "|" ; i.e: $_ImagePath = "image1.bmp|image2.bmp|image3.bmp" ; $P_x1 $P_y1: Position of 1st point ; $P_x2 $P_y2: Position of 2nd point - Default is last botton right of desktop ; $_Tolerance: 0 for no tolerance (0-255). Needed when colors of image differ from desktop. e.g GIF ; $_CenterPos: boolen. True will return $array x $array is center of image found. ; False will return top-left position ; Return Value(s):.. Return an array has 3 item ; On Success: $array 1 ; On Failure: $array 0 ; DLL not found or other error: $array -1 ; $array x $array: position of image what found on desktop ; ; Note:............. Use _ImageSearch to search the entire desktop ; _ImageSearch_Area to specify a desktop region to search ; $_ImagePath with more item need more time appear on screen before function can detect. ; Decrease sleep time in the loop to detect faster. But less performance. I.e CPULoad increased ; ;===============================================================================
I have loaded FastFind into my code and it takes a snapshot and creates a BMP file from it.
My issue is now I want to imagesearch from that BMP file (or snapshot memory) and look for a specific image from that image and get the coordinates from that.
I have looked at all the documentation but I cannot find anything to assist me.
Does anyone have any idea?
My program has to first search for names in Column D that do not match up with column C. I got that search to work using arrays. It was slow and I could not figure out how to delete them so I just manually put coded the names that do not belong. I found their cell location but I do not know how to store that location and delete it.
This is what I have so far.
Local $NameToDelete1 = _Excel_RangeFind($OpenWorkbook, "Smith, Bill") _ArrayDisplay($NameToDelete1, "Excel UDF: _Excel_RangeFind Example 1", "", 0, "|", "Sheet|Name|Cell|Value|Formula|Comment") _Excel_RangeDelete($OpenWorkbook.ActiveSheet, $NameToDelete1, $xlShiftUp)
Please help, I wanted to have this program done yesterday but I did not see this problem until yesterday.
Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
Changing and replacing tile / world data is easy. B/c tile world editor.
CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
MapParser is a C++ project that scans images for unique tiles.
MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you: Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145
You can start with example world and tiles.
Example world was made following these steps:
Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array. I removed a few of the map artifacts. More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk. This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0
In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles. Conveniently my tiles already have a transparent pixel.
See video for how that was done:
To use the example world:
First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml