This is a game that I'm developing for Slot machines I just finished translating it to English my original version is in Spanish so if I miss spelled or translated something wrongly please accept my apologies I just releasing the Compile version this time just the .exe file Because I'm saving the code for myself since the software was originally written for my business or if someone wants it they have to pay but not you you getting it for free here at Autoit .
once you run the software for first time is going to ask you for a license and it wont work without it you can get an Access code (license) by request just PM me and provide the code that the software will give when you press the cancel button three times.
anyways once you're in the game the following hotkeys are set for interacting with it
"q" for slot one or one credit
"d" for slot two or five credits
"1" or "2" or "3" or "4" or "5" to play simple, double, threeple, etc. once you have credits of course
"p" to stop the numbers once you're playing
"c" for configurations or settings
"i" for printing the receipt
"s" for exit
"t" for trading points for credits
Link to download the game https://drive.google.com/open?id=1x22AM80fjrDjTwwAp_TqbdWyTabawoQX
and here are some videos so you can see what the game is about
this is a follow-up to
i sporadically and very rarely get an access violation exception.
here is some simplyfied repro code:
#Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Change2CUI=y #AutoIt3Wrapper_Run_Tidy=y #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include-once #include <Array.au3> #include <security.au3> ;~ #include "ESC_Globals.au3" Global Const $WTS_CURRENT_SESSION = -1 Global Const $WTS_CURRENT_SERVER_HANDLE = 0 Global Const $WTS_CLIENTPROTOCOLTYPE = 16 Global Const $WTS_CONNECTSTATE = 8 Global Const $WTS_USERNAME = 5 Global Const $tagWTS_SESSION_INFO = _ "dword SessionId;" & _ "ptr WinStationName;" & _ "uint State" Global Const $tagWTS_PROCESS_INFO = _ "DWORD SessionId;" & _ "DWORD ProcessId;" & _ "PTR pProcessName;" & _ "PTR pUserSid" For $i = 0 To 1000 * 20 ConsoleWrite("iteration " & $i & @CRLF) _GetProcessList() Sleep(1000) Next MsgBox(0, "COMPLETED", "everything done") ;***************************************** ;# returns an array: ProcessName | ProcessID | SessionID | ProcessOwner Func _GetProcessList() Local $i, $aRet ConsoleWrite("_GetProcessList() --> " & @AutoItPID & @CRLF) Local $aProcessList = ProcessList() $aRet = DllCall("WTSApi32.dll", "int", "WTSEnumerateProcesses", "int", $WTS_CURRENT_SERVER_HANDLE, "int", 0, "int", 1, "ptr*", 0, "int*", 0) If @error Or ($aRet == 0) Then MsgBox(4096 + 48, "Error", "Failed invoking WTSEnumerateProcesses") Return (SetError(1, 0, -1)) EndIf Local $array[$aRet] Local $mem = DllStructCreate($tagWTS_PROCESS_INFO, $aRet) For $i = 0 To $aRet - 1 ConsoleWrite("IT: " & $i) ;# DEBUG $mem = DllStructCreate($tagWTS_PROCESS_INFO, $aRet + ($i * DllStructGetSize($mem))) ConsoleWrite(" - PID: ") ;# DEBUG $array[$i] = Int(DllStructGetData($mem, "ProcessId"), 1) ;# convert to Int32 ConsoleWrite($array[$i]) ;# DEBUG ConsoleWrite("; SID: ") ;# DEBUG $array[$i] = Int(DllStructGetData($mem, "SessionId"), 1) ;# convert to Int32 ConsoleWrite($array[$i]) ;# DEBUG Local $name1 = "???" For $j = 1 To $aProcessList If $aProcessList[$j] == $array[$i] Then $name1 = $aProcessList[$j] ExitLoop EndIf Next ConsoleWrite("; NAME1: " & $name1) ;# DEBUG ConsoleWrite("; NAM") ;# DEBUG Local $ret2 = DllStructGetData($mem, "pProcessName") ConsoleWrite("E") ;# DEBUG Local $ret3 = DllStructCreate("char", $ret2) Local $myRet = @error ConsoleWrite(": ") ;# DEBUG If $myRet == 0 Then Local $string = "" & DllStructGetData($ret3, 1) & "" ;# <==== here it sometimes CRASHES $array[$i] = $string ConsoleWrite($array[$i]) ;# DEBUG Else MsgBox(4096 + 48, "Error", "Failed for DllStructCreate: " & $myRet) ;# i never got here $array[$i] = "???" ConsoleWrite($array[$i]) ;# DEBUG EndIf ConsoleWrite("; OWNER") ;# DEBUG Local $ret3 = _Security__LookupAccountSid(DllStructGetData($mem, "pUserSid")) ConsoleWrite(": ") ;# DEBUG If IsArray($ret3) Then $array[$i] = "" & $ret3 & "/" & $ret3 & "" ConsoleWrite($array[$i]) ;# DEBUG EndIf ConsoleWrite(@CRLF) ;# DEBUG Next ConsoleWrite("endLoop." & @CRLF) ;# DEBUG DllCall("WTSApi32.dll", "int", "WTSFreeMemory", "int", $aRet) ConsoleWrite("_GetProcessList() <-- " & @AutoItPID & @CRLF) ;# DEBUG Return $array EndFunc ;==>_GetProcessList
first of all i'd like to understand WHY it crashes in DllStructGetData.
and then i'd like to AVOID it, of course
so far i have found no way to add some try-catch logic in AutoIt.
any ideas why it would crash under very rare circumstances?
my script is 32bit executed on windows 64bit OS.
i have seen it on both, windows 7 and windows 10.
i have seen it with both, script execution and compiled exe.
I recently installed AutoIT(the most recent version) on my work computer and everytime I try to use Koda to generate code for a GUI Koda freezes....nothing can be clicked on and I have to use task manager to end the task. It doesn't seem to matter if I open a file or if I try with a fresh design. It also freezes if I try to change any settings within Koda
I've tried uninstalling everything AutoIT related and reinstalling and restarting the computer. No matter what it still does it
Is there a setting somewhere that could be causing this?
An adaption of an adaption.
A good while back, I created a program, KindEbook Wishlist, that I use most days and is still available here at the forum. It works well, keeping tabs on price changes for Kindle ebooks at Amazon ... at least for my modest wants.
About a year or so later, I struck upon the idea of adapting that program for CDs, DVDs, Blu-rays etc from the JB Hifi store, where there was a limit of about 50 items on the in-store wishlist. JB Wishlist is kind of a niche program, really only suitable for those from AUS, at the AutoIt Forum, who would want such a thing ... so not many I imagine, so it has never been available here. However, if you meet that criteria etc, and are willing to register at the AutoIt4Life Clubrooms, then it is available in the Project Chat section there ... though not the more recent updates (you need to ask me about them). That too, works quite well for my modest needs, and even includes an additional Preview & Summary window, which KindEbook Wishlist doesn't have ... though both programs do have access to a Details window per item, that is like the Preview window ... just doesn't constantly display alongside the Main program window (see later for an example with IonGoG Wishlist).
So, now we come to IonGoG Wishlist, which is an adaption of the JB Wishlist program, and used for keeping tabs on GOG Games ... prices, history of changes, bought list, etc.
IonGoG Wishlist is an incomplete adaption, so still in beta ... though all the really important elements work well enough. I have been working on it in dribs and drabs, and I now think it has come to a reasonable enough stage to share it ... just be advised, that some of the features accessed via the right-click menu etc, may not work or give strange results. Any of the options that I have given an Accelerator key facility to, should be working fine ... and most of the others are too ... and I am not even sure at this point, of what remains to be adapted ... not much I imagine.
The name by the way, in case you were wondering, is a phonetic mangling on the words - keep an Eye On your GOG Wishlist.
Here is a screenshot, with the Preview window on left. The Preview window can be placed at right instead or even turned off.
Download, includes source files.
IonGoG Wishlist v0.0_b8.zip
IonGoG Wishlist v0.0_b13.zip - Notes (Post #6)
In reality, compared to most stores I have come across, the GOG store is great, well setup and laid out. and for most things, including their Wishlist, is more than adequate. So I rarely do a full list Price Query ... so much quicker and easier to just check the two pages of my in-store wishlist. When I first started work on IonGoG Wishlist, the in-store wishlist wasn't as good as it is now.
All that said, I still find it handy to use IonGoG Wishlist, for a variety of things - Offline browsing, Cover images to use with my bought & downloaded game folders, price changes history (and patterns of GOG behavior for sales etc), a bought list (with price I paid and date etc), Game Notes & Warnings, etc. And while not as quick as just checking the pages of your in-store wishlist, you can just set the full, favorites or non-favorites Query going, while you go away and do something else, and then later come back and look at the highlighted changes that may have occurred.
i wanna creat an _Imagesearch / Mousemove script for an 3D/FPS Game and have Problems with the mousemove.
In the game like Curveball(2D) its still works but in games like Battlefield (3D) are the absolute coordinates not really helpfull.
Someone have an idea or an Example for me ?