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TenShiN

FileOpenDialog problem

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TenShiN

ok, first I'll show my code.

#include <GUIConstantsEx.au3>
#include <String.au3>
#include <EditConstants.au3>

_Main()

Func _Main()
    Local $WinMain, $InputPass, $SaveButton, $InputPath, $PathButton
    $WinMain = GUICreate('Autologin Config', 300, 90)
    $InputPass = GUICtrlCreateInput('', 90, 5, 205, 20);, 0x21)
$InputPath = GUICtrlCreateInput('', 90, 30, 205, 20)
GUICtrlSetBkColor($InputPath,0xFFFFFF)
$PathButton = GUICtrlCreateButton('LoL Launcher', 5, 30, 80, 20)
    $SaveButton = GUICtrlCreateButton('Save', 5, 55, 290, 30)
    GUICtrlCreateLabel('Enter Password:', 5, 9)
    GUISetState()

    While 1
Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                ExitLoop
Case $SaveButton
$file = FileOpen("config.txt", 2)
                FileWrite($file, _StringEncrypt(1, GUICtrlRead($InputPass), "blabla") & @CRLF & _StringEncrypt(1, GUICtrlRead($InputPath),  "blabla"))
   FileClose($file)
             Case $PathButton
    GUICtrlSetData($InputPath, StringTrimRight (FileOpenDialog("Select lol.launcher.exe", @ScriptDir, "LoL Launcher (lol.launcher.exe)",1), 16 ))
        EndSwitch
    WEnd
    Exit
EndFunc

the problem is that when I click on $PathButton and it shows FileOpenDialog, even without any errors it then won't save "config.txt". If I don't use click $PathButton or if I replace FileOpenDialog with string, then it works like it should work.. did I missed something? any suggestions?

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TenShiN

really? nobody can help?

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mLipok

Welcome to the forum

Are you trying to automate a game ?

Have you read the rules ?

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Melba23

TenShiN.

 

isn't against EULA of game developers

But it is against our Forum rules (there is also a link at bottom right of each page) - thread locked. :naughty:

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

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ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
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Toast -------------- Small GUIs which pop out of the notification area

 

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