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Marquee_W3C UDF + User Friendly, Code Creating, Example Program

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Below you will find both a new Marquee UDF (many W3C/HTML5 features and more) as well as a user-friendly program that both serves as an example script, as well as it will create the code for any particular marquee for you!  Enjoy!
~~~~~~~~~~~~~~~~~  BACKGROUND on <marquee> ~~~~~~~~~~~~~~~~~
<marquee> has been classed as "non-standard" and "non-conforming" as an HTML element
  (  There is no promise that it will continue to be supported in the future, though it is obvious that many people have a need for this feature and it has remained in the major browsers for years.....
<marquee> was originally built into Internet Explorer only, now supported in other browsers, though some original features do not work in IE either - it is clearly trying to be phased out, though a 'replacement' of sorts is coming around, using HTML5 components, so I think it will never totally go away.
For a project I'm working on, I need a way to create a LOT of different marquees.  I thought it simpler to have a program create the code needed, and built the attached 'user interface' program using various references to the feature.
I also needed some features that are not part of the UDF from Melba23 that are direct references to current (HTML5) recommendations from, so I modified the current UDF to create the additional functions, which make the UDF more HTML5 compliant (some of the features I built in have no HTML5 component, existing functions were updated only where needed for the first release - perhaps someday the rest can be done, though no immediate plans)
 KNOWN ISSUES and/or LIMITATIONS within the user program
- Tip text NOT IMPLEMENTED (from _GUICtrlMarquee_SetDisplay $sTipTxt) - I had no use for it in my project, though it is not difficult to add if you need to
- border styles do not correspond to settings (not the program's fault...)
This article ( states that IE does not support 'groove', 'ridge', 'inset' or 'outset' styles, yet does support 'dotted', 'dashed' and 'double'.
  Testing has proven this is true for IE (11), however, in testing AutoIt (with the Marquee UDF), which I thought uses IE (?), it appears that just the OPPOSITE of this is true.  Another item for further testing/study.........
- 'Align' feature not working 100% on all fonts (not the program's fault! ;)
the initial version of <marquee> (designed for IE and copied to other browsers later) contained an element called 'align', which has long been obsolete in favor of css 'vertical-align', however, it is not a direct replacement  and does not work inside <marquee>.  
Several alternatives were tried (including 'line-height' and even 'vspace', which may also soon be phased out) and nothing works 'perfectly' (search the web on font sizing and spacing - you will see this is extremely difficult).
       This program works around these challenges in a 'best effort' way, using calculations and 'top-margin' (or vspace) spacing.
       'Recommended' fonts ( will be set to 'center' or 'bottom' (within a pixel or 2), while other fonts may be off by several pixels (something in the font is different..).
       If you need the other fonts, a bit of testing would give some offset numbers that could result in better display. (this is NOT on my list to do, though maybe someone would want to take that on???)
- You can create 'unreadable', 'unusable' and even 'UGLY' marquees (not the program's fault, either!)
While a bit of effort was put into limiting things, there is no cross-checking to make sure your marquee will look 'nice'.  All parameters within the marquee feature have been tested to their max/min limits (and pushed well past the documented limits for speed and delay - you can make a  F A S T  or  S L O W  marquee well outside the published specs!) and set accordingly.
Any/all color scheme, font size, etc. can be used (no matter how horrible the outcome...) so have fun and create what you like!
Additional recommendations from built into Marquee_W3C.au3 UDF
1. Border thickness (width) refered as "thin", "medium" and "thick" or <length> (any number - to infinity) 
Marquee_W3C UDF allows any number as an entry, as well as the more 'friendly' named terms
2. Border Style is included in Marquee_W3C UDF (not in the current UDF, therefore, none of the settings in the user program do anything if you use the old UDF, so it is set to $GUI_DISABLE.)
3. use of PIXELS and EM for formatting text instead of POINTS with named length units (em, ex, cm, in, px, etc.)
  POINTS are used in typsetting, while PIXELS, and EM are more correct methods of sizing fonts on modern monitors (one good article on this topic can be found at )
NOTE: The user program is backward compatible with the UDF from Melba23 that uses POINTS
and auto-sets the parameter with the chosen UDF.




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I'll try this.

Real Fakenamovich
Real Fakenamovich

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nice UDF


I notice that Frame border style for example "Dotted" do not work.


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border styles do not correspond to settings (not the program's fault...)

This article ( states that IE does not support 'groove', 'ridge', 'inset' or 'outset' styles, yet does support 'dotted', 'dashed' and 'double'.
  Testing has proven this is true for IE (11), however, in testing AutoIt (with the Marquee UDF), which I thought uses IE (?), it appears that just the OPPOSITE of this is true.  Another item for further testing/study.........

That's why I put that statement in the top post - seems very odd behaviour and I wasn't sure how it would react.  

I left in all the W3C settings in case someone has an answer - felt it better to have them available than to make a 'perfect' user interface with only working items (then, someone would ask "why did you leave these out?"!)

Would like other feedback on just how AutoIt works internally on the embedded IE - does it really use the IE from the user's computer (which I thought, but testing seems it doesn't) or a broken-down version (for speed, etc.) or what?   Haven't researched it, but certainly the behaviour here is not consistent on the borders.

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#5 ·  Posted (edited)

This is great. Thanks a lot!

Is there a way to update message text and color without having to delete the current marquee control and initializing a new one?

The code creator seems to be missing a couple of quotation marks, e.g.

_GUICtrlMarquee_SetScroll($aMarquee, Number(), scroll, left, Number(6), Number(85), middle)

_GUICtrlMarquee_SetDisplay($aMarquee, thin, 0, 16777215,  Number(30), Times New Roman,  StringLower(Solid), black)

_GUICtrlMarquee_Create($aMarquee, Your TEXT Goes Here, $iLeft, $iTop, 1920, 200)


should be more like
_GUICtrlMarquee_SetScroll($aMarquee, Number(), 'scroll', 'left', Number(6), Number(85), 'middle')

_GUICtrlMarquee_SetDisplay($aMarquee, 'thin', 0, 16777215,  Number(30), 'Times New Roman',  StringLower('Solid'), 'black')

_GUICtrlMarquee_Create($aMarquee, 'Your TEXT Goes Here', $iLeft, $iTop, 1920, 200)
And there probably should be a number in "Number()", too.
Edited by Sven

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Optionally, if added already through the HTML5 text:     ;Local $g_oCanvas = _IEGetObjById($oIE, "myCanvas")     If @error Then Return MsgBox(0, "Error", "Error creating/accessing Canvas")     ;; Tweak Canvas Size, Move into View ;~     ConsoleWrite("window innerwidth = " & $oIE.document.parentWindow.innerWidth & @CRLF)     ;$oIE.document.parentWindow.scrollTo(0, 10)     $g_oCanvas.width = 420     $g_oCanvas.height = 320     ;ConsoleWrite("Canvas item offsetTop = " & $g_oCanvas.offsetTop & @CRLF)     $g_oCanvas.scrollIntoView()     ;; Grab the Canvas 2D Context     $g_oCtx = $g_oCanvas.getContext("2d")     ;; Example Drawing: Gradiant     Local $oGrad = $g_oCtx.createLinearGradient(0,0,0,60)     If IsObj($oGrad) Then         $oGrad.addColorStop(0, "red")         $oGrad.addColorStop(1, "blue")         $g_oCtx.fillStyle = $oGrad     EndIf     $g_oCtx.fillRect(0,0,419,60)     ;; Example Drawing: Text     $g_oCtx.font = "30px serif"     $g_oCtx.fillStyle = "white"     $g_oCtx.textBaseline = "top"     $g_oCtx.fillText("HTML5 Canvas Drawing!", 50, 10)     ;; Example Drawing: Circle, Line     $g_oCtx.beginPath()     $g_oCtx.arc(200, 100, 20, 0, ACos(-1) * 2)     $g_oCtx.fillStyle = "red"     $g_oCtx.fill()     $g_oCtx.beginPath()     $g_oCtx.lineWidth = "3"     $g_oCtx.strokeStyle = "green"     $g_oCtx.moveTo(185, 85)     $g_oCtx.lineTo(215, 115)     $g_oCtx.stroke()     ; Waiting for user to close the window     While GUIGetMsg() <> $GUI_EVENT_CLOSE         Sleep(10)     WEnd     GUIDelete() EndFunc ; ====================================================================================================== ; IE Event Functions - React to Mouse events with some Canvas graphics ; ====================================================================================================== #Region IE_EVENT_FUNCS ; For right-click, the context menu pops up, UNLESS we change the Event's 'returnValue' property Volatile Func Event_oncontextmenu($oEvtObj)     If IsObj($oEvtObj) Then         ; Convert to string so that 0 doesn't match EVERY string         Local $sId = $ & ""         If ($sId = "myCanvas") Then $oEvtObj.returnValue = False     EndIf EndFunc Volatile Func Event_onmousedown($oEvtObj)     If IsObj($oEvtObj) And IsObj($g_oCtx) Then         ; Map click coordinates to Canvas coordinates         $iLastX1 = $oEvtObj.x - $g_oCanvas.offsetLeft         $iLastY1 = $oEvtObj.y - $g_oCanvas.offsetTop ;~         ConsoleWrite("Downclick recvd at X1: " & $iLastX1 & ", Y1: " & $iLastY1 & ", MouseButton [1 = left, 2 = right, etc] = " & $oEvtObj.button & @CRLF)         ; Check if click was in fact within Canvas element         If $iLastX1 >= 0 And $iLastX1 < $g_oCanvas.width And $iLastY1 >= 0 And $iLastY1 < $g_oCanvas.height Then             ; Signal mouse-down occurred inside Canvas             $bMouseDown = 1             ; Make a small square where initial down-click was detected             $g_oCtx.fillStyle = "blue"             $g_oCtx.fillRect($iLastX1 - 2, $iLastY1 - 2, 3, 3)         EndIf     EndIf EndFunc Volatile Func Event_onmouseup($oEvtObj)     If IsObj($oEvtObj) And IsObj($g_oCtx) Then ;~         ConsoleWrite("MouseUp" & @LF)         If $bMouseDown Then             Local $iX = $oEvtObj.x - $g_oCanvas.offsetLeft, $iY = $oEvtObj.y - $g_oCanvas.offsetTop             ; Random color in "#0f1100" (RGB) string form             Local $sColor = "#" & Hex(Random(0, 255, 1), 2) & Hex(Random(0, 255, 1), 2) & Hex(Random(0, 255, 1), 2)             ;; Draw either a line or circle depending on where the mouse button is released             If $iX = $iLastX1 And $iY = $iLastY1 Then                 ; Circle if mouse start = mouse end                 $g_oCtx.beginPath()                 $g_oCtx.arc($iX, $iY, 8, 0, ACos(-1) * 2)                 $g_oCtx.fillStyle = $sColor                 $g_oCtx.fill()             Else                 ; Line if mouse start <> mouse end                 $g_oCtx.beginPath()                 $g_oCtx.lineWidth = "3"                 $g_oCtx.strokeStyle = $sColor                 $g_oCtx.moveTo($iLastX1, $iLastY1)                 $g_oCtx.lineTo($iX, $iY)                 $g_oCtx.stroke()             EndIf             $bMouseDown = 0         EndIf     EndIf EndFunc Volatile Func Event_onkeydown($oEvtObj)     If IsObj($oEvtObj) Then         ConsoleWrite("Event type: " & $oEvtObj.type & "id (0 is document) = " & $         ConsoleWrite(", keycode = " & $oEvtObj.keyCode & ", shiftkey = " & $oEvtObj.shiftKey & @CRLF)     EndIf EndFunc ; ====================================================================================================== #EndRegion IE_EVENT_FUNCS #EndRegion IE_CANVAS_EXAMPLE #Region UTIL_FUNCS ; ====================================================================================================== ; Func _ReRunIfNotElevated() ; ; Does what it says. (rumored to occasionally say what it does) ; ; Author: Ascend4nt ; ====================================================================================================== Func _ReRunIfNotElevated()     If IsAdmin() Then         Return 0     Else         If @Compiled Then             ; If compiled to A3X, we need to execute it as if not compiled.             Local $sCmd = (@AutoItExe = @ScriptFullPath) ? "" : ("/AutoIt3ExecuteScript " & @ScriptFullPath)             Return ShellExecute(@AutoItExe, $sCmd, @ScriptDir, "runas")         Else             Return ShellExecute(@AutoItExe,@ScriptFullPath,@ScriptDir,"runas")         EndIf     EndIf EndFunc #EndRegion UTIL_FUNCS ~prev Downloads: 61
      Also, HTML5+Javascript standalone Canvas demo (should run in any browser):
    • guinness
      By guinness
      Never say I don't give this community some little gems once in a while. I came up with the concept of creating a directory structure using nothing but valid HTML5 and CSS3. It uses an unknown "checkbox hack" concept which some HTML5/CSS3 purists consider to be beyond the semantics of the language. But I say if it's supported by all major browsers and it works, then why not!

      Note: I used >KaFu's idea for the current level and next level, but the rest I came up with myself, albeit I have used this "checkbox hack" before in other projects I have created. 

      #include <File.au3> #include <MsgBoxConstants.au3> #include <WinAPIFiles.au3> MsgBox($MB_SYSTEMMODAL, '', 'This example only uses HTML5 and CSS3, I know, no JavaScript!') ; Thanks to KaFu for the idea: Example() Func Example() Local Const $sSaveFilePath = @ScriptDir Local $sHTML = '', $sTab = @TAB _HTML_Add($sHTML, '<!DOCTYPE html>') _HTML_Add($sHTML, '<html lang="en">') _HTML_Add($sHTML, '<head>') _HTML_Add($sHTML, '<meta charset="utf-8">', $sTab) _HTML_Add($sHTML, '<title>Directory To HTML5 Concept</title>', $sTab) _HTML_Add($sHTML, '<style type="text/css">', $sTab) _Tab_Add($sTab) _HTML_Add($sHTML, '@import url(;.dirtohtml a{background:transparent;color:#08c;position:relative;text-decoration:none;-webkit-transition:all .3s ease-out;transition:all .3s ease-out}.dirtohtml a:hover{color:#0af}.dirtohtml input[type=checkbox],.dirtohtml input[type=checkbox]+ul{display:none}.dirtohtml input[type=checkbox]:checked+ul{display:block}.dirtohtml label{cursor:pointer}.dirtohtml ul li{list-style:none}[class*="fontawesome-"]:before{font-family:"FontAwesome",sans-serif;margin-right:5px}', $sTab) _Tab_Remove($sTab) _HTML_Add($sHTML, '</style>', $sTab) _Tab_Remove($sTab) _HTML_Add($sHTML, '</head>') _HTML_Add($sHTML, '<body>') _Tab_Add($sTab) Local Const $sDirectorySelection = FileSelectFolder('Select a folder to map to HTML', '') Local $aFileList = _FileListToArrayRec($sDirectorySelection, '*', 0, 1, 2, 2) If @error Then _HTML_Add($sHTML, '<p>No files were present in the selected directory.</p>', $sTab) Else _HTML_Add($sHTML, '<div class="dirtohtml">', $sTab) _Tab_Add($sTab) _HTML_Add($sHTML, '<ul>', $sTab) _Tab_Add($sTab) Local $bIsRelative = False, _ $iCheckboxCount = 1, $iCurrentLevel = 0, $iNestedDepth = 0, $iNextIndex = 0, $iNextLevel = 0, _ $sFileName = '', $sRelativeFilePath = '' For $i = 1 To $aFileList[0] $aFileList[$i] = StringRegExpReplace($aFileList[$i], '(?:\\|/)', '\\') $iCurrentLevel = @extended If $i < $aFileList[0] Then $iNextIndex = $i + 1 $aFileList[$iNextIndex] = StringRegExpReplace($aFileList[$iNextIndex], '(?:\\|/)', '\\') $iNextLevel = @extended EndIf $sFileName = StringRegExpReplace($aFileList[$i], '^.+\\', '') If _WinAPI_PathIsDirectory($aFileList[$i]) = $FILE_ATTRIBUTE_DIRECTORY Then If $iNextLevel > $iCurrentLevel Or $iNextLevel = $iCurrentLevel Then _HTML_Add($sHTML, '<li>', $sTab) _Tab_Add($sTab) _HTML_Add($sHTML, '<label for="dirtohtml_' & $iCheckboxCount & '"><i class="fontawesome-folder-close-alt"></i>' & $sFileName & '</label>', $sTab) _HTML_Add($sHTML, '<input id="dirtohtml_' & $iCheckboxCount & '" type="checkbox">', $sTab) _HTML_Add($sHTML, '<ul>', $sTab) $iCheckboxCount += 1 $iNestedDepth += 1 ElseIf $iNextLevel < $iCurrentLevel Then _HTML_Add($sHTML, '<li>' & $sFileName, $sTab) EndIf _Tab_Add($sTab) Else $sRelativeFilePath = _PathGetRelative($sSaveFilePath, $aFileList[$i]) $bIsRelative = Not @error _HTML_Add($sHTML, '<li><i class="fontawesome-file"></i><a href="' & ($bIsRelative ? '' : 'file://') & StringReplace($sRelativeFilePath, '\', '/') & '">' & $sFileName & '</a></li>', $sTab) If $iNextLevel < $iCurrentLevel Then For $j = 1 To ($iCurrentLevel - $iNextLevel) _Tab_Remove($sTab) _HTML_Add($sHTML, '</ul>', $sTab) _Tab_Remove($sTab) _HTML_Add($sHTML, '</li>', $sTab) $iNestedDepth -= 1 Next EndIf EndIf Next If $iNestedDepth Then For $j = 1 To $iNestedDepth _Tab_Remove($sTab) _HTML_Add($sHTML, '</ul>', $sTab) _Tab_Remove($sTab) _HTML_Add($sHTML, '</li>', $sTab) Next EndIf _Tab_Remove($sTab) _HTML_Add($sHTML, '</ul>', $sTab) _Tab_Remove($sTab) _HTML_Add($sHTML, '</div>', $sTab) EndIf _HTML_Add($sHTML, '</body>') _HTML_Add($sHTML, '</html>') Local Const $sHTMLFilePath = _WinAPI_PathRemoveBackslash($sSaveFilePath) & '\index.html' Local Const $hFileOpen = FileOpen($sHTMLFilePath, BitOR($FO_OVERWRITE, $FO_UTF8)) If $hFileOpen > -1 Then FileWrite($hFileOpen, $sHTML) FileClose($hFileOpen) MsgBox($MB_SYSTEMMODAL, '', 'HTML file created successfully.' & @CRLF & $sHTMLFilePath) Else MsgBox($MB_SYSTEMMODAL, '', 'An error occurred writing to the HTML file.') EndIf ConsoleWrite($sHTML & @CRLF) ; ShellExecute($sHTMLFilePath) Return True EndFunc ;==>Example Func _HTML_Add(ByRef $sHTML, $sData, $sTab = Default) $sHTML &= (($sTab = Default) ? '' : $sTab) & $sData & @CRLF EndFunc ;==>_HTML_Add Func _Tab_Add(ByRef $sTab) $sTab &= @TAB EndFunc ;==>_Tab_Add Func _Tab_Remove(ByRef $sTab) Local Static $TAB_LENGTH = StringLen(@TAB) $sTab = StringTrimRight($sTab, $TAB_LENGTH) EndFunc ;==>_Tab_Remove
    • UEZ
      By UEZ
      Eukalyptus the GDI+ guru ported the Warp Text to Splines to GDI+ (thread on German forum with examples).

      I had the idea to mix his example 7 with some GDI+ elements to create an old school Amiga style intro.

      Here how it looks:

      It is very CPU intensive and running with acceptable speed only on newer CPUs.

      Download: Text to Bezier Intro.7z (20 downloads previously)

      Use latest 7-Zip tool to extract archive properly.

      Source Code can be seen here:

      Credits: see scroller.

      To start the intro in benchmark mode either change line 23 or compile it and start it with one of following parameter: "/b", "/benchmark" or "/bench".
      Results will be written to Benchmark.txt in script dir.

      Here some benchmark results:


      Change Log:
      2013-05-01: some small modifications
      2013-05-06: added benchmark mode