# XML.au3 - question

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Posted (edited)

(GOOGLE TRANSLATOR) Sorry: /

Sorry, there is no new difficulty to organize my reading system, I need an XLM file like that, which is the problem with 30 thousand lines, is this, I need to find the value "Difficulty" and "live" and tell the program what's with the "default =" yes "" not <dipvalue>, can anyone have an example of how I wanted to do this? An example is enough to do this.

example.au3

#include <Array.au3>
#include "XML.au3"

_Example()
Func _Example()

Local $oXML = _XML_CreateDOMDocument(Default) Local$sXML_Content =@ScriptDir & "\file.xml"
_XML_Load($oXML,$sXML_Content)

;   ~ _XML_LoadXML($oXML,$sXML)
Local $iNodeCount = _XML_GetNodesCount($oXML, "/mame/game")

ConsoleWrite("Group(s):      $iNodeCount = " &$iNodeCount & "; @error = " & @error & "; @extended = " & @extended & @LF)
Local $aNames = _XML_GetValue($oXML, "/mame/game/description")

Local $aTaxCountries = _XML_GetValue($oXML, "/mame/game/manufacturer")
Local $aData[$iNodeCount + 1][4] = [[$iNodeCount, "", ""]] For$n = 1 To $iNodeCount Local$oNode_Selected_SingleOne = _XML_SelectSingleNode($oXML, '/mame/game/dipswitch[' &$n & ']')
Local $sAttribute_Value = _XML_GetNodeAttributeValue($oNode_Selected_SingleOne, 'name')

Local $oNode_Selected_SingleOne2 = _XML_SelectSingleNode($oXML, '/mame/game/dipswitch/dipvalue[' & $n & ']') Local$sAttribute_Value2 = _XML_GetNodeAttributeValue($oNode_Selected_SingleOne2, 'name')$aData[$n][0] =$aNames[$n]$aData[$n][1] =$aTaxCountries[$n]$aData[$n][2] =$sAttribute_Value
$aData[$n][3] = $sAttribute_Value2 Next _ArrayDisplay($aData, "$aData") EndFunc ;==>_Example file.xml <mame build="0.124a BRarcade(Mar 31 2008)" debug="no"> <game name="puckman" sourcefile="pacman.c"> <description>PuckMan (Japan set 1, Probably Bootleg)</description> <dipswitch name="Service Mode"> <dipvalue name="Off" default="yes"/> <dipvalue name="On"/> </dipswitch> <dipswitch name="Cabinet"> <dipvalue name="Upright" default="yes"/> <dipvalue name="Cocktail"/> </dipswitch> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Bonus Life"> <dipvalue name="10000" default="yes"/> <dipvalue name="15000"/> <dipvalue name="20000"/> <dipvalue name="None"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> </game> <game name="puckmana" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <description>PuckMan (Japan set 2)</description> <dipswitch name="Rack Test (Cheat)"> <dipvalue name="Off" default="yes"/> <dipvalue name="On"/> </dipswitch> <dipswitch name="Service Mode"> <dipvalue name="Off" default="yes"/> <dipvalue name="On"/> </dipswitch> <dipswitch name="Cabinet"> <dipvalue name="Upright" default="yes"/> <dipvalue name="Cocktail"/> </dipswitch> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> </game> <game name="puckmanf" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <dipswitch name="Cabinet"> <dipvalue name="Upright" default="yes"/> <dipvalue name="Cocktail"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> <dipswitch name="Ghost Names"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Alternate"/> </dipswitch> </game> <game name="puckmanh" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Bonus Life"> <dipvalue name="10000" default="yes"/> <dipvalue name="15000"/> <dipvalue name="20000"/> <dipvalue name="None"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> </game> <game name="pacman" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <dipswitch name="Cabinet"> <dipvalue name="Upright" default="yes"/> <dipvalue name="Cocktail"/> </dipswitch> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Bonus Life"> <dipvalue name="10000" default="yes"/> <dipvalue name="15000"/> <dipvalue name="20000"/> <dipvalue name="None"/> </dipswitch> </game> <game name="pacmanf" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Bonus Life"> <dipvalue name="10000" default="yes"/> <dipvalue name="15000"/> <dipvalue name="20000"/> <dipvalue name="None"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> <dipswitch name="Ghost Names"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Alternate"/> </dipswitch> <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/> </game> </mame> Edited by PedroWarlock #### Share this post ##### Link to post ##### Share on other sites Posted (edited) Before I read your post in depth, I must ask you to what extent it applies to games. As it is possible that everything is OK, please, however, first read: * Forum Rules * Edited by mLipok Signature beginning: Wondering who uses AutoIT and what it can be used for ? * GHAPI UDF - modest begining - comunication with GitHub REST API * How to use IE.au3 UDF with AutoIt v3.3.14.x for other useful stuff click the following button Spoiler Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. My contribution to others projects or UDF based on others projects: * _sql.au3 UDF * POP3.au3 UDF * RTF Printer - UDF * XML.au3 UDF * SMTP Mailer UDF * "Homo sum; humani nil a me alienum puto" - Publius Terentius Afer "Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming" , be and \\//_. Anticipating Errors : "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty." Signature last update: 2018-03-17 #### Share this post ##### Link to post ##### Share on other sites Posted (edited) 9 hours ago, mLipok said: Before I read your post in depth, I must ask you to what extent it applies to games. As it is possible that everything is OK, please, however, first read: * Forum Rules * Ah! Sorry, but it is not a hacking program for games, I make a selection menu and select a game and run, just that. Look at a picture of what this program looks like. Image/video: Spoiler Edited by PedroWarlock #### Share this post ##### Link to post ##### Share on other sites Split of this question in its own topic and letting it go for a little longer to better understand what it actually does. Ensure our rules are adhered to please. Jos Visit the SciTE4AutoIt3 Download page for the latest versions - Beta files Live for the present, Dream of the future, Learn from the past. #### Share this post ##### Link to post ##### Share on other sites ## Create an account or sign in to comment You need to be a member in order to leave a comment ## Create an account Sign up for a new account in our community. It's easy! Register a new account ## Sign in Already have an account? Sign in here. Sign In Now • ### Similar Content • By Simpel Hi. I'm trying to write a xml. Here is my code: #include <_XMLDomWrapper.au3> #include <Date.au3> Global$g_sXMLFileName Global $g_sDestPath = @DesktopDir & "\" Global$g_sReturnedBID = "A10829" _makeXML() _AddXML(1, "A10829_Thomas/wav/T001.wav") _AddXML(2, "A10829_Thomas/wav/T002.wav") Exit Func _makeXML() Local $sXMLtime = StringReplace(StringReplace(StringReplace(_NowCalc()," ","_"),":","-"),"/","-") ; in yyyy-mm-dd_hh-mm-ss$g_sXMLFileName = $g_sDestPath &$g_sReturnedBID & "_" & "EB-Ton-Upload" & "_" & $sXMLtime & ".xml" _XMLCreateFile($g_sXMLFileName, "gemagvl", 1,1) _XMLFileOpen($g_sXMLFileName) EndFunc Func _AddXML($iCount, $sDateiname) _XMLCreateRootNodeWAttr("row", "count",$iCount, "") _XMLCreateChildNode("//row", "picklistenname", $g_sReturnedBID & "_EB-Ton-Upload") _XMLCreateChildNode("//row", "picklisteninfo") _XMLCreateChildNode("//row", "bid",$g_sReturnedBID) _XMLCreateChildNode("//row", "audiodateiname", $sDateiname) _XMLCreateChildNode("//row", "titel", StringTrimRight(StringTrimLeft($sDateiname, 7), 4)) _XMLCreateChildNode("//row", "interpret", "EB") _XMLCreateChildNode("//row", "quelle", "Ton") EndFunc It returns:
<?xml version="1.0" encoding="UTF-8"?><gemagvl> <row count="1"> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T001.wav</audiodateiname> <titel>Thomas/wav/T002</titel> <interpret>EB</interpret> <quelle>Ton</quelle> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T002.wav</audiodateiname> <titel>Thomas/wav/T003</titel> <interpret>EB</interpret> <quelle>Ton</quelle> </row> <row count="2"> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T002.wav</audiodateiname> <titel>Thomas/wav/T003</titel> <interpret>EB</interpret> <quelle>Ton</quelle> </row> </gemagvl> But it should return:
<?xml version="1.0" encoding="UTF-8"?><gemagvl> <row count="1"> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T001.wav</audiodateiname> <titel>Thomas/wav/T002</titel> <interpret>EB</interpret> <quelle>Ton</quelle> </row> <row count="2"> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T002.wav</audiodateiname> <titel>Thomas/wav/T003</titel> <interpret>EB</interpret> <quelle>Ton</quelle> </row> </gemagvl> The second inserted nodes are double. How will it be going right?
• By rootx
I need help to read in a loop the DVD id child and subchild. Thx
Example...
DVD001 - PAL - EN,FR,DE,ES,IT and filter the right title & descri language.  I tried with $oXML.SelectSingleNode but without success <?xml version="1.0" encoding="UTF-8"?> <datafile xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="mydvd.xsd"> <dvd name="My dvd title"> <id>DVD001</id> <region>PAL</region> <languages>EN,FR,DE,ES,IT</languages> <locale lang="EN"> <title>title en</title> <descri>descri en</descri> </locale> <locale lang="FR"> <title>title fr</title> <descri>descri fr </descri> </locale> <locale lang="DE"> <title>title de</title> <descri>descri de </descri> </locale> <locale lang="ES"> <title>title es</title> <descri>descri es</descri> </locale> <locale lang="IT"> <title>title it</title> <descri>descri it</descri> </locale> </dvd> <dvd name="My dvd title 2"> <id>DVD002</id> <region>USA</region> <languages>EN</languages> <locale lang="EN"> <title>title en</title> <descri>descri en</descri> </locale> </dvd> </datafile> #include <File.au3>$xml = @ScriptDir&"\test.xml" Local $oXML = ObjCreate("Microsoft.XMLDOM")$oXML.load($xml)$id = $oXML.SelectNodes("//dvd") For$ids In $id ConsoleWrite($ids.text &@CRLF) Next
• By mLipok
I was asking @eltorro serveral times for any support  for XML DOM wrapper (COM) - with no success
So I took matters into my hands ..... I want to present XMLWrapperEx.au3 - BETA Version
Want to join to the project ?

Here is some description:
; #INDEX# ======================================================================================================================= ; Title .........: XMLWrapperEx.au3 ; AutoIt Version : 3.3.10.2++ ; Language ......: English ; Description ...: Functions to use for reading and writing XML using msxml. ; Remarks .......: BETA Version ; Author ........: mLipok ; Version .......: "1.1.1.01" ; _XML_MiscProperty_UDFVersion() #CS This UDF is created on the basis of: https://www.autoitscript.com/forum/topic/19848-xml-dom-wrapper-com/ For this reason, I attach also the last known (to me) previous version ($_XMLUDFVER = "1.0.3.98" _XMLDomWrapper_1.0.3.98_CN.au3 ) For the same reason I continue to recognize the achievements of the work of my predecessors (they are still noted in each Function header). . . . . !!!!!!!!! This is BETA VERSION (all could be changed) !!!!!!!!! . . . WORK IN PROGRES INFORMATION: For now 2015-09-01 the descripion (Function Header) can not entirely correctly describe the function. TODO: in many places I used "TODO" as a keyword to find what should be done in future . I want to: PREVENT THIS: The unfortunate nature of both the scripts is that the func return results are strings or arrays instead of objects. . I want to: USE THIS CONCEPT: . All function should use Refernce to the object as first Function parameter . All function should return in most cases objects. There should be separate functions to Change Object collection to array . All function should use COM Error Handler in local scope. . All function should return @error which are defined in #Region XMLWrapperEx.au3 - @ERROR Enums . All function should have the same naming convention . All variables should have the same naming convention . There should not to be any Global Variable - exception is$g__oXMLDOM_Events     .   It should be possible easy to use XML DOM Events     .        https://msdn.microsoft.com/en-us/library/ms764697(v=vs.85).aspx     .   It should be possible easy to Debug     .    Ultimately, you should be able to do anything with your XML without having to use your own Error Handler. #CE
This UDF can be downloaded from here:
REMARK:
This UDF was formerly named:   XMLWrapperEx.au3

• By 31290
Hi Guys,
Since I'm able to get a Dell equipment warranty status thanks to my API key, I'm using an UDF to extract data from an XML file and get the end date. >
Thing is, when using InetGet, the original file is in JSON format and the UDF is not working anymore, even if I download the file with the xml extension. Therefore, and when I manually download the page with Chrome, I have a proper XML file where the UDF is working fine.
Here's my code:
I even tried to convert the json to xml > https://www.autoitscript.com/forum/topic/185717-js-json-to-xml/
I took a look here https://www.autoitscript.com/forum/topic/104150-json-udf-library-fully-rfc4627-compliant/ but I don't understand anything :/

The XML read UDF is just perfect for my needs but I'm stuck here...
Thanks for any help you can provide
-31290-
3MTXM12.json
3MTXM12.xml
• By Zaroz
Alright, this is going to be a rather long explanation so bear with me.
What I am trying to to is build a GUI program that, in the end, will look like this:
The middle Frame is for displaying a desktop icon and the right frame is for displaying a selected image.
The XML file I am using looks like this:
<list> <item id="1"> <ico>Path\to\icon1<\ico> <img>Path\to\image1<\img> <exe>Path\to\program1<\exe> <label>UserDefinedLabel1<\label> <\item> <item id="2"> <ico>Path\to\icon2<\ico> <img>Path\to\image2<\img> <exe>Path\to\program2<\exe> <label>UserDefinedLabel2<\label> <\item> <\list> What I want this program to do is when I highlight an item in the listbox (which btw is displaying the <label> value associated with the item) I want the displayed icon and image to change to the ones associated with that entry.
Also I would like to include an additional dialog to open when the 'ADD' button is clicked that will add entries to the XML file that looks like this:

The main problem I am running into is that I do not know much about XML and how to parse it into dynamic variables that can change based off of selection.
Any help is appreciated.

10-29-16 EDIT: For all intents and purposes, I basically want to create something similar to PStart, but with a preview pane with a customizable image for each item in it.
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