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PedroWarlock

XML.au3 - question

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PedroWarlock
Posted (edited)

(GOOGLE TRANSLATOR) Sorry: /

Sorry, there is no new difficulty to organize my reading system, I need an XLM file like that, which is the problem with 30 thousand lines, is this, I need to find the value "Difficulty" and "live" and tell the program what's with the "default =" yes "" not <dipvalue>, can anyone have an example of how I wanted to do this? An example is enough to do this.

example.au3

#include <Array.au3>
#include "XML.au3"

_Example()
Func _Example()

    Local $oXML = _XML_CreateDOMDocument(Default)

    Local $sXML_Content =@ScriptDir & "\file.xml"
    _XML_Load($oXML, $sXML_Content)

;   ~ _XML_LoadXML($oXML, $sXML)
    Local $iNodeCount = _XML_GetNodesCount($oXML, "/mame/game")

    ConsoleWrite("Group(s):      $iNodeCount = " & $iNodeCount & "; @error = " & @error & "; @extended = " & @extended & @LF)
    Local $aNames = _XML_GetValue($oXML, "/mame/game/description")

    Local $aTaxCountries = _XML_GetValue($oXML, "/mame/game/manufacturer")
    Local $aData[$iNodeCount + 1][4] = [[$iNodeCount, "", ""]]
    For $n = 1 To $iNodeCount

        Local $oNode_Selected_SingleOne = _XML_SelectSingleNode($oXML, '/mame/game/dipswitch[' & $n & ']')
        Local $sAttribute_Value = _XML_GetNodeAttributeValue($oNode_Selected_SingleOne, 'name')


        Local $oNode_Selected_SingleOne2 = _XML_SelectSingleNode($oXML, '/mame/game/dipswitch/dipvalue[' & $n & ']')
        Local $sAttribute_Value2 = _XML_GetNodeAttributeValue($oNode_Selected_SingleOne2, 'name')


        $aData[$n][0] = $aNames[$n]
        $aData[$n][1] = $aTaxCountries[$n]
        $aData[$n][2] = $sAttribute_Value
        $aData[$n][3] = $sAttribute_Value2
    Next

    _ArrayDisplay($aData, "$aData")

EndFunc   ;==>_Example

 

file.xml

<mame build="0.124a BRarcade(Mar 31 2008)" debug="no">
	<game name="puckman" sourcefile="pacman.c">
		<description>PuckMan (Japan set 1, Probably Bootleg)</description>
		<dipswitch name="Service Mode">
			<dipvalue name="Off" default="yes"/>
			<dipvalue name="On"/>
		</dipswitch>
		<dipswitch name="Cabinet">
			<dipvalue name="Upright" default="yes"/>
			<dipvalue name="Cocktail"/>
		</dipswitch>
		<dipswitch name="Coinage">
			<dipvalue name="2 Coins/1 Credit"/>
			<dipvalue name="1 Coin/1 Credit" default="yes"/>
			<dipvalue name="1 Coin/2 Credits"/>
			<dipvalue name="Free Play"/>
		</dipswitch>
		<dipswitch name="Lives">
			<dipvalue name="1"/>
			<dipvalue name="2"/>
			<dipvalue name="3" default="yes"/>
			<dipvalue name="5"/>
		</dipswitch>
		<dipswitch name="Bonus Life">
			<dipvalue name="10000" default="yes"/>
			<dipvalue name="15000"/>
			<dipvalue name="20000"/>
			<dipvalue name="None"/>
		</dipswitch>
		<dipswitch name="Difficulty">
			<dipvalue name="Normal" default="yes"/>
			<dipvalue name="Hard"/>
		</dipswitch>
	</game>
	<game name="puckmana" sourcefile="pacman.c" cloneof="puckman" romof="puckman">
		<description>PuckMan (Japan set 2)</description>
		<dipswitch name="Rack Test (Cheat)">
			<dipvalue name="Off" default="yes"/>
			<dipvalue name="On"/>
		</dipswitch>
		<dipswitch name="Service Mode">
			<dipvalue name="Off" default="yes"/>
			<dipvalue name="On"/>
		</dipswitch>
		<dipswitch name="Cabinet">
			<dipvalue name="Upright" default="yes"/>
			<dipvalue name="Cocktail"/>
		</dipswitch>
		<dipswitch name="Coinage">
			<dipvalue name="2 Coins/1 Credit"/>
			<dipvalue name="1 Coin/1 Credit" default="yes"/>
			<dipvalue name="1 Coin/2 Credits"/>
			<dipvalue name="Free Play"/>
		</dipswitch>
		<dipswitch name="Lives">
			<dipvalue name="1"/>
			<dipvalue name="2"/>
			<dipvalue name="3" default="yes"/>
			<dipvalue name="5"/>
		</dipswitch>

		<dipswitch name="Difficulty">
			<dipvalue name="Normal" default="yes"/>
			<dipvalue name="Hard"/>
		</dipswitch>
	</game>
	<game name="puckmanf" sourcefile="pacman.c" cloneof="puckman" romof="puckman">
		<dipswitch name="Cabinet">
			<dipvalue name="Upright" default="yes"/>
			<dipvalue name="Cocktail"/>
		</dipswitch>
		<dipswitch name="Lives">
			<dipvalue name="1"/>
			<dipvalue name="2"/>
			<dipvalue name="3" default="yes"/>
			<dipvalue name="5"/>
		</dipswitch>
		<dipswitch name="Difficulty">
			<dipvalue name="Normal" default="yes"/>
			<dipvalue name="Hard"/>
		</dipswitch>
		<dipswitch name="Ghost Names">
			<dipvalue name="Normal" default="yes"/>
			<dipvalue name="Alternate"/>
		</dipswitch>
	</game>
	<game name="puckmanh" sourcefile="pacman.c" cloneof="puckman" romof="puckman">
	<dipswitch name="Coinage">
			<dipvalue name="2 Coins/1 Credit"/>
			<dipvalue name="1 Coin/1 Credit" default="yes"/>
			<dipvalue name="1 Coin/2 Credits"/>
			<dipvalue name="Free Play"/>
		</dipswitch>
		<dipswitch name="Lives">
			<dipvalue name="1"/>
			<dipvalue name="2"/>
			<dipvalue name="3" default="yes"/>
			<dipvalue name="5"/>
		</dipswitch>
		<dipswitch name="Bonus Life">
			<dipvalue name="10000" default="yes"/>
			<dipvalue name="15000"/>
			<dipvalue name="20000"/>
			<dipvalue name="None"/>
		</dipswitch>
		<dipswitch name="Difficulty">
			<dipvalue name="Normal" default="yes"/>
			<dipvalue name="Hard"/>
		</dipswitch>
	</game>
	<game name="pacman" sourcefile="pacman.c" cloneof="puckman" romof="puckman">
		<dipswitch name="Cabinet">
			<dipvalue name="Upright" default="yes"/>
			<dipvalue name="Cocktail"/>
		</dipswitch>
		<dipswitch name="Coinage">
			<dipvalue name="2 Coins/1 Credit"/>
			<dipvalue name="1 Coin/1 Credit" default="yes"/>
			<dipvalue name="1 Coin/2 Credits"/>
			<dipvalue name="Free Play"/>
		</dipswitch>
		<dipswitch name="Lives">
			<dipvalue name="1"/>
			<dipvalue name="2"/>
			<dipvalue name="3" default="yes"/>
			<dipvalue name="5"/>
		</dipswitch>
		<dipswitch name="Bonus Life">
			<dipvalue name="10000" default="yes"/>
			<dipvalue name="15000"/>
			<dipvalue name="20000"/>
			<dipvalue name="None"/>
		</dipswitch>
	</game>
	<game name="pacmanf" sourcefile="pacman.c" cloneof="puckman" romof="puckman">
		<dipswitch name="Coinage">
			<dipvalue name="2 Coins/1 Credit"/>
			<dipvalue name="1 Coin/1 Credit" default="yes"/>
			<dipvalue name="1 Coin/2 Credits"/>
			<dipvalue name="Free Play"/>
		</dipswitch>
		<dipswitch name="Lives">
			<dipvalue name="1"/>
			<dipvalue name="2"/>
			<dipvalue name="3" default="yes"/>
			<dipvalue name="5"/>
		</dipswitch>
		<dipswitch name="Bonus Life">
			<dipvalue name="10000" default="yes"/>
			<dipvalue name="15000"/>
			<dipvalue name="20000"/>
			<dipvalue name="None"/>
		</dipswitch>
		<dipswitch name="Difficulty">
			<dipvalue name="Normal" default="yes"/>
			<dipvalue name="Hard"/>
		</dipswitch>
		<dipswitch name="Ghost Names">
			<dipvalue name="Normal" default="yes"/>
			<dipvalue name="Alternate"/>
		</dipswitch>
		<driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
	</game>
</mame>
Edited by PedroWarlock

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mLipok
Posted (edited)

Before I read your post in depth, I must ask you to what extent it applies to games.

As it is possible that everything is OK, please, however, first read:  * Forum Rules *

 

Edited by mLipok

Signature beginning:   Wondering who uses AutoIT and what it can be used for ?
* GHAPI UDF - modest begining - comunication with GitHub REST API *
ADO.au3 UDF     POP3.au3 UDF     XML.au3 UDF    How to use IE.au3  UDF with  AutoIt v3.3.14.x  for other useful stuff click the following button

Spoiler

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. 

My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST API *

My contribution to others projects or UDF based on  others projects: * _sql.au3 UDF  * POP3.au3 UDF *  RTF Printer - UDF * XML.au3 UDF * ADO.au3 UDF SMTP Mailer UDF *

Useful links: * Forum Rules * Forum etiquette *  Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * 

Wiki: Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Good coding practices in AutoIt * 

IE Related:  * How to use IE.au3  UDF with  AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * 

I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions *  EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *

"Homo sum; humani nil a me alienum puto" - Publius Terentius Afer
"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming"
:naughty:  :ranting:, be  :) and       \\//_.

Anticipating Errors :  "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty."

Signature last update: 2018-03-17

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PedroWarlock
Posted (edited)
9 hours ago, mLipok said:

Before I read your post in depth, I must ask you to what extent it applies to games.

As it is possible that everything is OK, please, however, first read:  * Forum Rules *

 

Ah! Sorry, but it is not a hacking program for games, I make a selection menu and select a game and run, just that. Look at a picture of what this program looks like.

 

 

Image/video:

 

Edited by PedroWarlock

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Jos

Split of this question in its own topic and letting it go for a little longer to better understand what it actually does.
Ensure our rules are adhered to please.

Jos


Visit the SciTE4AutoIt3 Download page for the latest versions  - Beta files                                How to post scriptsource        Forum Rules
 
Live for the present,
Dream of the future,
Learn from the past.
  :)

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mLipok

Sorry for late back... did you solve your problem ?


Signature beginning:   Wondering who uses AutoIT and what it can be used for ?
* GHAPI UDF - modest begining - comunication with GitHub REST API *
ADO.au3 UDF     POP3.au3 UDF     XML.au3 UDF    How to use IE.au3  UDF with  AutoIt v3.3.14.x  for other useful stuff click the following button

Spoiler

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. 

My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST API *

My contribution to others projects or UDF based on  others projects: * _sql.au3 UDF  * POP3.au3 UDF *  RTF Printer - UDF * XML.au3 UDF * ADO.au3 UDF SMTP Mailer UDF *

Useful links: * Forum Rules * Forum etiquette *  Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * 

Wiki: Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Good coding practices in AutoIt * 

IE Related:  * How to use IE.au3  UDF with  AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * 

I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions *  EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *

"Homo sum; humani nil a me alienum puto" - Publius Terentius Afer
"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming"
:naughty:  :ranting:, be  :) and       \\//_.

Anticipating Errors :  "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty."

Signature last update: 2018-03-17

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