scintilla4evr

Blender UDF

6 posts in this topic

Hello! A little idea popped into my head - what if an AutoIt script could be able to automate complex graphics software like Blender? So, I immediately started writing the Blender UDF. It's very basic, but I couldn't resist putting it here. So here it is:

 Blender_UDF.zip

BEFORE YOU USE

This UDF requires Blender (download from here: http://www.blender.org/download/). After you have installed it, you must install the Blender UDF addon (bundled with the UDF):

  1. Launch Blender.
  2. In the menu bar, click File > User Preferences.
  3. Switch to the Add-ons tab.
  4. On the bottom of preferences window, click Install from File.
  5. Locate the development_autoit.py file from the UDF package.
  6. After opening the file, click the checkbox next to "Development: Integration with AutoIt".
  7. Click Save User Settings.

Before running any examples, you must activate the plugin. In the Properties panel (on the right by default), scroll down to the Blender UDF for AutoIt. Set Interval to something slower (or just click FPS button, to corelate the value with the framerate). Then, click Start UDF for Blender to wait for instructions coming from AutoIt.

Happy automating!

PS. Send advanced property data does not work for now.

PPS. If you want to know the property names for the objects, just mouse over the control in the Properties panel. The tooltip will display Python code for accessing the property. This is what AutoIt uses to access Blender objects.

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I'm not Blender user, but it look's interesting.
 

Regards,
mLipok

btw. I see you improve your skils in writing AutoIt code - this UDF looks much more clearly.


Signature beginning:   Wondering who uses AutoIT and what it can be used for ?
* GHAPI UDF - modest begining - comunication with GitHub REST API *
ADO.au3 UDF     POP3.au3 UDF     XML.au3 UDF    How to use IE.au3  UDF with  AutoIt v3.3.14.x  for other useful stuff click the following button

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Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. 

My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST API *

My contribution to others projects or UDF based on  others projects: * _sql.au3 UDF  * POP3.au3 UDF *  RTF Printer - UDF * XML.au3 - BETA * ADO.au3 UDF SMTP Mailer UDF *

Useful links: * Forum Rules * Forum etiquette *  Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * 

Wiki: Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Best coding practices * 

IE Related:  * How to use IE.au3  UDF with  AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * 

I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions *  EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *

"Homo sum; humani nil a me alienum puto" - Publius Terentius Afer
"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming"
:naughty:  :ranting:, be  :) and       \\//_.

Anticipating Errors :  "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty."

Signature last update: 2017-06-04

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New version!

Changes:

  • Added functions for editing basic object properties
  • Added functions for editing meshes (vertices, edges and polygons, also called "faces")

If you have already installed the addon in Blender, you don't have to install it again. This version does not make changes in the Python addon.

Happy automating!

Blender_UDF.zip

PS. In case you were wondering, "Send advanced property data" still does not work.

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This intrigues me. I'm building a little project in Unity5 and this might make things a little quicker. I'll try it out.

Thank you for making this UDF, someday i'll be cool enough to post my own.

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Another update, and within it:

  • Added Scene-related functions
  • Added keyframe manipulation

If you have already installed the addon in Blender, you don't have to install it again. This version does not make changes in the Python addon.

Happy automating!

 Blender_UDF.zip

PS. You guessed it! The you-know-which-option-in-the-Python-addon still is pointlessly not working.

1 person likes this

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New version - small, but useful updates, when we are going to automate the rendering process:

  • Added RenderInfo and OutputInfo for Scenes
  • Added SetString() function for bpy objects

If you have already installed the addon in Blender, you don't have to install it again. This version does not make changes in the Python addon.

Happy automating!

Blender UDF (Experimental)

PS. Still not available (the you-know-which-checkbox; mental note to myself: delete that).

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