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scintilla4evr

Motion Graphics UDF

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scintilla4evr

Hello! I've been working on this UDF for some time, but when I read Seeking "kinetic typography" capability in au3 topic, I decided to share it. This UDF brings some functions for creating animations in GDI+ without worrying about rendering or calculating.

screen.png

Features:

  • Adding basic shapes (rectangle, ellipse) and text
  • Animating object properties (like position or size)
  • Animatable transformations (translate, rotate, scale)
  • Double-buffering
  • Rendering to a window or GUI control

Enjoy!

Motion Graphics UDF

Edited by scintilla4evr
  • Like 3

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scintilla4evr
mLipok

Very nice.

About the problem with Au3Check in your script.

Try to not use this kind of notation:

Local $hBrush = ($oOutline.brush)($iTime)

but instead use this:

Local $hBrush = $oOutline.brush($iTime)

 

try my "Example 1 - Basic Animation.au3"  modyfcation Motion Graphics UDF 0.0.2_mod.zip

You will see what I mean.

EDIT: Need some more learning ;)

 

Edited by mLipok

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scintilla4evr
scintilla4evr

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spudw2k

Pretty neat demos and UDF; thanks for sharing  When I run most of them (at least on this PC) they start out very fast, then slow down-not gradually, instantly.  When I move the mouse the speed picks up again and when the mouse is at rest for a few moments, the speed drops again.  

Does this happen to you?

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scintilla4evr
15 hours ago, spudw2k said:

Pretty neat demos and UDF; thanks for sharing  When I run most of them (at least on this PC) they start out very fast, then slow down-not gradually, instantly.  When I move the mouse the speed picks up again and when the mouse is at rest for a few moments, the speed drops again.  

Does this happen to you?

Yes, I think it's something with AutoIt's GUI, because it happens in every script that renders something with GDI+ like this.

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scintilla4evr

0.0.5:

  • Clipping the view with a rectangle
  • Added images

Motion Graphics UDF

PS. Image in the 14th example is taken from Intel's ad "Jim Parsons and a Special Guest Want You To Wake Up"

Edited by scintilla4evr

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qwert

Thanks, again, for this UDF.  You've added impressive capabilities in these updates.

But could you provide one more example?: show simple typing of a couple of text strings ... with some timing control parameter to adjust the rate of display.

I see how to control text sliding into view.  But I'm unsure of how to produce a typing effect.

 

 

 

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scintilla4evr
scintilla4evr
qwert
16 hours ago, qwert said:

with some timing control parameter to adjust the rate of display

I'm sorry to keep bringing this up.  With all your great additions, I still can't manage to control the pace of the text display.  The following, for example, has no affect other than delaying the display of the end result.

:
$oScene = _MoGraph_SceneCreate()

$oText = _MoGraph_TextCreate(_MoGraph_AnimatedStringCreate("Lorem ipsum dolor", 0, 50, $MOGRAPH_TXTANIM_LEFTTORIGHT), 10, 10, 380, 0, "Impact", 36, 0)
_MoGraph_SceneAddObject($oScene, $oText)
Sleep(1000)
$oText2 = _MoGraph_TextCreate(_MoGraph_AnimatedStringCreate("Lorem ipsum dolor", 0, 50, $MOGRAPH_TXTANIM_RIGHTTOLEFT), 10, 60, 380, 0, "Impact", 36, 0)
_MoGraph_SceneAddObject($oScene, $oText2)
Sleep(1000)
:
:

With so much capability, I hope there's a way to orchestrate use of the features with timing.  Am I just missing it?

 

 

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scintilla4evr
4 hours ago, qwert said:

I'm sorry to keep bringing this up.  With all your great additions, I still can't manage to control the pace of the text display.  The following, for example, has no affect other than delaying the display of the end result.

:
$oScene = _MoGraph_SceneCreate()

$oText = _MoGraph_TextCreate(_MoGraph_AnimatedStringCreate("Lorem ipsum dolor", 0, 50, $MOGRAPH_TXTANIM_LEFTTORIGHT), 10, 10, 380, 0, "Impact", 36, 0)
_MoGraph_SceneAddObject($oScene, $oText)
Sleep(1000)
$oText2 = _MoGraph_TextCreate(_MoGraph_AnimatedStringCreate("Lorem ipsum dolor", 0, 50, $MOGRAPH_TXTANIM_RIGHTTOLEFT), 10, 60, 380, 0, "Impact", 36, 0)
_MoGraph_SceneAddObject($oScene, $oText2)
Sleep(1000)
:
:

With so much capability, I hope there's a way to orchestrate use of the features with timing.  Am I just missing it?

 

 

To delay the text animation, you have to change the 2nd and 3rd parameters in the _MoGraph_AnimatedStringCreate calls. Adding Sleep() doesn't affect the rendering, because timing is calculated when calling _MoGraph_RendererRenderFrame() or _MoGraph_RendererRenderNextFrame().

Here is the basic idea of how to add delay:

; mumbo jumbo code before

$iStart = 100
$iLength = 50

$oText = _MoGraph_TextCreate(_MoGraph_AnimatedStringCreate("Lorem ipsum dolor", $iStart, $iStart+$iLength, $MOGRAPH_TXTANIM_LEFTTORIGHT), 10, 10, 380, 0, "Impact", 36, 0)
_MoGraph_SceneAddObject($oScene, $oText)

; blah blah after

 

Edited by scintilla4evr

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qwert

Thanks for your response. 

I did a simple substitution to confirm what I think you're saying, but I got an unexpected result:

a "slot-machine" effect on the last two lines, followed by the first two lines flowing into view from the left.

:
$oText = _MoGraph_TextCreate(_MoGraph_AnimatedStringCreate("Lorem ipsum dolor", 100, 150, $MOGRAPH_TXTANIM_LEFTTORIGHT), 10, 10, 380, 0, "Impact", 36, 0)
_MoGraph_SceneAddObject($oScene, $oText)

$oText2 = _MoGraph_TextCreate(_MoGraph_AnimatedStringCreate("Lorem ipsum dolor", 100, 150, $MOGRAPH_TXTANIM_RIGHTTOLEFT), 10, 60, 380, 0, "Impact", 36, 0)
_MoGraph_SceneAddObject($oScene, $oText2)
:

Is there another parameter involved?

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scintilla4evr
7 hours ago, qwert said:

Thanks for your response. 

I did a simple substitution to confirm what I think you're saying, but I got an unexpected result:

a "slot-machine" effect on the last two lines, followed by the first two lines flowing into view from the left.

:
$oText = _MoGraph_TextCreate(_MoGraph_AnimatedStringCreate("Lorem ipsum dolor", 100, 150, $MOGRAPH_TXTANIM_LEFTTORIGHT), 10, 10, 380, 0, "Impact", 36, 0)
_MoGraph_SceneAddObject($oScene, $oText)

$oText2 = _MoGraph_TextCreate(_MoGraph_AnimatedStringCreate("Lorem ipsum dolor", 100, 150, $MOGRAPH_TXTANIM_RIGHTTOLEFT), 10, 60, 380, 0, "Impact", 36, 0)
_MoGraph_SceneAddObject($oScene, $oText2)
:

Is there another parameter involved?

No, because _MoGraph_AnimatedStringCreate does not affect the starting position of the text. It only changes the contents. If you want the 2nd string to flow into view from the right you can do one of two things:

  • add an EaseValue to control the position of the text
  • set $iHorzAlign argument (10th) of _MoGraph_TextCreate to 2, so the text will be aligned to right

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qwert

What you're describing seem to be tweaks to specific internal functions rather than a general capability to choreograph entire sequences ... sequences that can produce a dynamic text result like the example on this site: here

Can you describe how a general capability should be implemented?

 

 

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scintilla4evr

To choreograph sequences like this, you need to break down all animations to small parts that can be represented with "keyframes".

In the "I LOVE blah blah", you can find 4 animations (in order of appearance):

  1. Letter 'I' rolling from the bottom
  2. Word 'LOVE' rolling from the left
  3. Word 'KINETIC' rolling from the right
  4. Word 'TYPOGRAPHY' rolling from top

No, you have to translate these animations into code (I Love Kinetic Typography.au3):

; Move 'I' at the start from 340;230 to 340;140:
$oI_YValue = _MoGraph_EaseValueCreate(230, 140, 0, 50)
$oText_I = _MoGraph_TextCreate("I", 340, $oI_YValue, 0, 0, "Rockwell", 48, 1, _MoGraph_SolidBrushCreate(0, 0, 0, 220))
_MoGraph_SceneAddObject($oScene, $oText_I)

; Move 'LOVE' after 'I' from -160;100 to 20;100:
; 3rd argument is 50 to match the end of 'I' animation
; 4th argument is the end of animation (start+length)
$oLove_XValue = _MoGraph_EaseValueCreate(-160, 20, 50, 100)
$oText_Love = _MoGraph_TextCreate("LOVE", $oLove_XValue, 100, 0, 0, "Rockwell", 48, 1, _MoGraph_SolidBrushCreate(0, 0, 0, 160))
_MoGraph_SceneAddObject($oScene, $oText_Love)

; Move 'KINETIC' after 'LOVE' from 520;100 to 190;100
$oKinetic_XValue = _MoGraph_EaseValueCreate(520, 190, 100, 150)
$oText_Kinetic = _MoGraph_TextCreate("KINETIC", $oKinetic_XValue, 100, 0, 0, "Rockwell", 48, 1, _MoGraph_SolidBrushCreate(0, 0, 0, 220))
_MoGraph_SceneAddObject($oScene, $oText_Kinetic)

; Move 'TYPOGRAPHY' after 'KINETIC' from 110;-60 to 110;60
$oTypography_YValue = _MoGraph_EaseValueCreate(-60, 60, 150, 200)
$oText_Typography = _MoGraph_TextCreate("TYPOGRAPHY", 110, $oTypography_YValue, 0, 0, "Rockwell", 48, 1, _MoGraph_SolidBrushCreate(0, 0, 0, 220))
_MoGraph_SceneAddObject($oScene, $oText_Typography)

The most important types of all these sequences are objects created using _MoGraph_EaseValueCreate or _MoGraph_KeyframedValueCreate. Here is the basic syntax for both of these functions:

  • _MoGraph_EaseValueCreate($iValueStart, $iValueEnd, $iStart = 0, $iEnd = 100, $oEasing = _MoGraph_LinearEasingCreate())
    • $iValueStart - value the object will represent before the animation will start
    • $iValueEnd - value the object will represent after the animation ends
    • $iStart - time when the animation should start
    • $iEnd - time when the animation ends (start time + animation length)
    • $oEasing - object representing how the value will change

If the current time is between $iStart and $iEnd, the output value will also be between $iValueStart and $iValueEnd

  • _MoGraph_KeyframedValueCreate($aKeyframes)
    • $aKeyframes - 2D array of time-value pairs

_MoGraph_KeyframedValueCreate is basically a wrapper function for multiple _MoGraph_EaseValueCreate's

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qwert

Almost there.  I generally follow what you're saying, but the example script produced an empty screen, for me.  I confirmed that each of the 4 steps is executing, but the resulting GUI is blank.

Any idea what's missing?  (New example is on the same directory as MoGraphics.au3, and the other examples still display properly.)

Invisible.PNG

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scintilla4evr
1 hour ago, qwert said:

Almost there.  I generally follow what you're saying, but the example script produced an empty screen, for me.  I confirmed that each of the 4 steps is executing, but the resulting GUI is blank.

Any idea what's missing?  (New example is on the same directory as MoGraphics.au3, and the other examples still display properly.)

Invisible.PNG

I think you don't have Rockwell font installed. Change it to something else, like Times New Roman or Courier New.

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qwert

An excellent analysis!  I completely overlooked that.

Clarendon gives me the kind of result I was hoping for.  With only a couple adjustments, I was able to get what I've posted below.

Thanks for sticking with me on this.  And thanks for a great UDF!

 

Visible.PNG

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      While M$ returns 2 values for a value that is a ratio of 2 numbers,  _GDIPlus_ImageGetPropertyItem returns numerator/denominator as a single value (often a Double). _GDIPlus_ImageSetPropertyItem (when included in GDIPlus.au3) will be unable to set ratio property items properly because it cannot know what the numerator and denominator are. So copying such property items will not work properly. M$ has a Void* buffer where the buffer is an array of values but _GDIPlus_ImageGetPropertyItem() returns the values in the same 1-d array as id, length and type. M$'s approach produces a 1-d array with the same number of elements for all property items while _GDIPlus_ImageGetPropertyItem produces a 1-d array with various numbers of elements. To me, this is not good programming practice. For a photo from a Sony camera, the worst case has 1-d array with 67 elements. When combined into a 2-d array with the property items of all properties, there are 66 rows and 67 columns, with many elements not used. So I suggest that _GDIPlus_ImageGetPropertyItem look like this:
      ; #FUNCTION# ==================================================================================================================== ; Name ..........: cGDIPlus_ImageGetPropertyItem ; Description ...: Gets a specified property item (piece of meta data) from an Image object ; Syntax ........: cGDIPlus_ImageGetPropertyItem($hImage, $iPropID) ; Parameters ....: $hImage - Pointer to an image object ; $iPropID - Identifier of the property item to be retrieved ; Return values .: Success: Array containing the values of the property item ; [0] - identifier ; [1] - size, in bytes, of the value array ; [2] - type of value(s) in the value array ; [3] - value array ; Failure: Sets the @error flag to non-zero, @extended may contain GPSTATUS error code ($GPID_ERR*). ; Author ........: Eukalyptus ; Modified ......: c.haslam ; Remarks .......: types: unsigned byte = 1, ASCII string = 2, unsigned short = 3, unsigned long = 4, ; unsinged rational = 5, undefined = 7, signed long = 9, signed rational = 10 ; Related .......: _GDIPlus_ImageGetPropertyIdList ; Link ..........: https://msdn.microsoft.com/en-us/library/windows/desktop/ms535390(v=vs.85).aspx, ; https://msdn.microsoft.com/en-us/library/windows/desktop/ms534493(v=vs.85).aspx, ; https://msdn.microsoft.com/en-us/library/windows/desktop/ms534414(v=vs.85).aspx ; Example .......: Yes ; =============================================================================================================================== Func cGDIPlus_ImageGetPropertyItem($hImage, $iPropID) Local $iSize = __GDIPlus_ImageGetPropertyItemSize($hImage, $iPropID) If @error Then Return SetError(@error, @extended, -1) Local $tBuffer = DllStructCreate("byte[" & $iSize & "];") Local $pBuffer = DllStructGetPtr($tBuffer) Local $aResult = DllCall($__g_hGDIPDll, "int", "GdipGetPropertyItem", "handle", $hImage, "uint", _ $iPropID, "uint", $iSize, "struct*", $tBuffer) If @error Then Return SetError(@error, @extended, -1) If $aResult[0] Then Return SetError(10, $aResult[0], False) Local $tPropertyItem = DllStructCreate("int id; int length; short type; ptr pvalue;", $pBuffer) Local $iBytes = DllStructGetData($tPropertyItem, "length") Local $pValue = DllStructGetData($tPropertyItem, "pvalue") Local $aRet[4] Local $type = DllStructGetData($tPropertyItem,'type') Local $tValues, $iValues Switch $type Case 2 ;ASCII String $iValues = 1 $tValues = DllStructCreate("char[" & $iBytes & "];", $pValue) Case 3 ;Array of UShort $iValues = Int($iBytes / 2) $tValues = DllStructCreate("ushort[" & $iValues & "];", $pValue) Case 4, 5 ;Array of UInt / Fraction $iValues = Int($iBytes / 4) $tValues = DllStructCreate("uint[" & $iValues & "];", $pValue) Case 9, 10 ;Array of Int / Fraction $iValues = Int($iBytes / 4) $tValues = DllStructCreate("int[" & $iValues & "];", $pValue) Case Else ;Array of Bytes $iValues = 1 $tValues = DllStructCreate("byte[" & $iBytes & "];", $pValue) EndSwitch $aRet[0] = DllStructGetData($tPropertyItem,'id') $aRet[1] = $iBytes $aRet[2] = $type Local $aVals[$iValues] If $type=2 Or $type=7 Then ; ASCII string or undefined $aVals[0] = DllStructGetData($tValues,1) Else For $i = 0 To $iValues-1 $aVals[$i] = DllStructGetData($tValues,1,$i+1) Next EndIf $aRet[3] = $aVals Return $aRet EndFunc And here is an example:
      #include <GDIPlus.au3> #include <Array.au3> Example() Func Example() _GDIPlus_Startup() Local $hImage = _GDIPlus_ImageLoadFromFile(RegRead((@AutoItX64 = True ? "HKLM\SOFTWARE\Wow6432Node\AutoIt v3\AutoIt" : "HKLM\SOFTWARE\AutoIt v3\AutoIt"), "InstallDir") & "\Examples\GUI\Torus.png") If @error Then _GDIPlus_Shutdown() MsgBox(16, "", "An error has occured - unable to load image!", 30) Return False EndIf Local $ar = _GDIPlus_ImageGetPropertyIdList($hImage) Local $vPropNbrs[UBound($ar,1)-1] ; Extract ID numbers For $i = 1 To UBound($ar,1)-1 $vPropNbrs[$i-1] = $ar[$i][0] Next ; Get all property items Local $aPropItems[UBound($vPropNbrs)][4],$vPropItem For $i = 0 To UBound($vPropNbrs)-1 $vPropItem = cGDIPlus_ImageGetPropertyItem($hImage,$vPropNbrs[$i]) For $j = 0 To 3 $aPropItems[$i][$j] = $vPropItem[$j] Next Next ; Collapse values arrays so _ArrayDisplay can display them Local $ar = $aPropItems For $i = 0 To UBound($aPropItems,1)-1 $ar[$i][0] = '0x'&Hex($ar[$i][0],4) $ar[$i][3] = '' For $j = 0 To UBound($aPropItems[$i][3])-1 $ar[$i][3] &= ($aPropItems[$i][3])[$j]&'|' Next $ar[$i][3] = StringTrimRight($ar[$i][3],1) Next _ArrayDisplay($ar) _GDIPlus_Shutdown() EndFunc Unfortunately this example (based on one now in the Help) does not exercise most of the item types, but I do not know of a file with EXIF metadata that is on most PCs. I have tested this code by updating and adding property items to torus.jpg and to a photo taken by a Sony camera. The code for implementing and calling _GDIPlus_ImageSetPropertyItem will be fairly simple [see below].
       
      Your thoughts?
       
    • c.haslam
      By c.haslam
      I have a strange symptom of a problem somewhere in my code, or in a UDF: when I add code to get all properties of a GDI+ image to a 6000-line script,  the variable type of a parameter is reported as a pointer when the caller clearly has this argument as a string. If I comment out my code that gets the properties, the function properly sees the parameter as a string.
      [Edit: The reporting as a pointer and getting image properties are miles apart, both in where they are in the script code and in where they are run.]
      At this point, I am looking for clues as to why this is happening, so the hunt is on!
      I have noticed one odd thing, in _GDIPlus_ImageGetPropertyIdList() I see a line that begins Local $sPropertyTagInfo = . This "line" is split into 2 lines. SCiTE shows that the first line is 2454 characters and the second 2400. Adding these numbers I get 4854 characters.
      But the Help for AutoIt3 Limits/defaults says that MAXLINESIZE, Maximum size for a line of script, is 4096 characters.
      The line would exceed the limit if AutoIt considers the subject line to be 1 line and not 2 lines.
      My question: is this line legal? Is buffer overun possible?
    • c.haslam
      By c.haslam
      I find _GDIPlus_ImageClone in the Help, but neither in SciTe auto-complete nor in GDIPlus.au3
      Shoud this be reported in Trac?
      By searching the forum (and changing the name of the first arguement ot DLLCall, the code appears to be:
      Func _GDIPlus_ImageClone($hImage) Local $aResult = DllCall($__g_hGDIPDll, "uint", "GdipCloneImage", "handle", $hImage, "int*", 0) If @error Then Return SetError(@error, @extended, 0) Return $aResult[2] EndFunc ;==>_GDIPlus_ImageClone  
    • UEZ
      By UEZ
      Nothing special - just another analogue clock.  -> Read https://en.wikipedia.org/wiki/Swiss_railway_clock for more information.

       
      Requires Windows7+ OS!
      ;the Hilfiker / MobaTime Swiss Railway Clock ;coded by UEZ build 2018-03-01 ;thanks to Eukalyptus for the _CreateBrushedAluminum() function! #Pragma Compile(Icon, "GDI+ Swiss Railway Clock.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #AutoIt3Wrapper_UseX64=n Break(0) #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> ProcessSetPriority(@AutoItPID, $PROCESS_LOW) _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit Global Const $iW = 512, $iH = $iW, $iWh = $iW / 2, $iHh = $iH / 2, $sTitle = "GDI+ Swiss Railway Clock v1.1" Global Const $fRad = ACos(-1) / 180, $fDeg = 180 / ACos(-1), $iTimer = 30, $fDeltaShadow = $iW * 0.020 Global $hDC, $hCanvas, $hBitmap_Clock, $hBrush_Shadow, $hBrush_Update, $hPen_Update, $fDiameter = $iW, $hDC_backbuffer, $fShadowAngle, $fMin_next, _ $fRadius = $fDiameter / 2, $fSec, $fMin, $fHr, $fAmplitude = 3 AutoItSetOption("GUIOnEventMode", 1) GDIPlus_SwissRailwayClock() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_SwissRailwayClock() $bExit = False $hGUI = GUICreate($sTitle, $iW + $fDeltaShadow, $iH + $fDeltaShadow, -1, -1, -1, $WS_EX_TOPMOST) GUISetBkColor(0xFFFFFF, $hGUI) GUISetState(@SW_SHOW, $hGUI) ;~ GUISetCursor(16, 1) ;create canvas elements $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW + $fDeltaShadow, $iH + $fDeltaShadow) $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) $hBrush_Shadow = _GDIPlus_BrushCreateSolid(0x14A0A0A0) $hPen_Update = _GDIPlus_PenCreate(0xFFA02020) $hBrush_Update = _GDIPlus_BrushCreateSolid(0) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) $fDiameter = $fDiameter < 128 ? 128 : $fDiameter > 1024 ? 1024 : $fDiameter $hBitmap_Clock = GenerateClockBg($fDiameter) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") $fMin_next = @MIN GUIRegisterMsg($WM_TIMER, "Draw") ;$WM_TIMER = 0x0113 Local $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $hGUI, "uint_ptr", 1, "uint", $iTimer, "ptr", 0)[0] Do If $bExit Then ExitLoop Until Not Sleep(100) ;release resources GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $hGUI, "uint_ptr", $iID) _GDIPlus_PenDispose($hPen_Update) _GDIPlus_BrushDispose($hBrush_Shadow) _GDIPlus_BrushDispose($hBrush_Update) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) GUIDelete($hGUI) EndFunc ;==>GDIPlus_SwissRailwayClock Func Draw($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam, $lParam _GDIPlus_GraphicsDrawImageRect($hCanvas, $hBitmap_Clock, 0, 0, $fDiameter + $fDeltaShadow, $fDiameter + $fDeltaShadow) UpdateClock($hCanvas, $fDiameter) _WinAPI_BitBlt($hDC, 0, 0, $iW + $fDeltaShadow, $iH + $fDeltaShadow, $hDC_backbuffer, 0, 0, $SRCCOPY) EndFunc Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func UpdateClock($hGfx, $fDiameter) Static $bBounce = 0, $f = 0 Local $m1 = $fDiameter * 0.015 ;hour $fHr = 30 * (@HOUR + @MIN / 60) _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fHr) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Local $iWidth1 = $fDiameter * 0.0375, _ $iHeight1 = $fDiameter / 2.5, _ $iWidth12 = $iWidth1 / 2, _ $fPosY = $fDiameter * 0.2, $iWidth2, $iWidth22, $fPosY2 _GDIPlus_BrushSetSolidColor($hBrush_Update, 0xFF101010) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth12 + Cos(($fShadowAngle - $fHr) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fHr) * $fRad) * $m1, _ "float", $iWidth1, "float", $iHeight1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) _GDIPlus_GraphicsResetTransform($hGfx) ;min If $fMin_next <> @MIN Then $bBounce = 1 Switch $bBounce Case 1 $fMin = (6 * Mod(($fMin_next + 1), 60)) + Sin($f * 1.9) * $fAmplitude If $fAmplitude = 0 Then $fMin_next = @MIN $f = 0 $fAmplitude = 3 $bBounce = 0 Else $fAmplitude -= 0.5 $fAmplitude = $fAmplitude <= 0 ? 0 : $fAmplitude $f += 1 EndIf Case Else $fMin = (6 * @MIN) EndSwitch _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fMin) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) $iWidth1 = $fDiameter * 0.03 $iHeight1 = $fRadius $iWidth12 = $iWidth1 / 2 $fPosY = $fDiameter * 0.1 DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth12 + Cos(($fShadowAngle - $fMin) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fMin) * $fRad) * $m1, _ "float", $iWidth1, "float", $iHeight1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) _GDIPlus_GraphicsResetTransform($hGfx) ;sec $fSec = 6 * (@SEC * 1.02564 + @MSEC / 1000) If $fSec >= 360 Then $fSec = 0 _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fSec) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) $fPosY = $fDiameter * 0.27 $fPosY2 = $fDiameter * 0.19 $iWidth1 = $fDiameter * 0.0095 $iHeight1 = $fRadius * 1.3 - $fPosY $iWidth12 = $iWidth1 / 2 $iWidth2 = $fDiameter * 0.083333 $iWidth22 = $iWidth2 / 2 ;shadow seconds DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius + Cos(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $iWidth1 + $fDiameter * 0.006667, "float", $iHeight1 + $fDiameter * 0.006667) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth22 + Cos(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $fPosY2 + Sin(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $iWidth2, "float", $iWidth2) ;seconds _GDIPlus_BrushSetSolidColor($hBrush_Update, 0xFFC01010) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth22, _ "float", $fPosY2, _ "float", $iWidth2, "float", $iWidth2) _GDIPlus_GraphicsResetTransform($hGfx) ;button in the center DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Update, _ "float", $fRadius - $iWidth1, _ "float", $fRadius - $iWidth1, _ "float", 2 * $iWidth1, "float", 2 * $iWidth1) DllCall($__g_hGDIPDll, "int", "GdipDrawEllipse", "handle", $hGfx, "handle", $hPen_Update, _ "float", $fRadius - $iWidth1, _ "float", $fRadius - $iWidth1, _ "float", 2 * $iWidth1, "float", 2 * $iWidth1) EndFunc Func GenerateClockBg($fDiameter) Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($fDiameter + $fDeltaShadow, $fDiameter + $fDeltaShadow), $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000), $fBorderSize = $fDiameter * 0.03333, _ $hEffect = _GDIPlus_EffectCreateBlur($fDiameter / 50, 0), $hPen = _GDIPlus_PenCreate(0xA0000000, $fBorderSize) _GDIPlus_GraphicsSetSmoothingMode($hGfx, 4) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, 4) _GDIPlus_GraphicsSetTextRenderingHint($hGfx, 4) _GDIPlus_GraphicsClear($hGfx, 0xFFFFFFFF) Local Const $fSize = $fDiameter * 0.95 - $fBorderSize / 2 Local $fShadow_vx = $fDiameter * 0.0095, $fShadow_vy = $fDiameter * 0.01 $fShadowAngle = ATan($fShadow_vy / $fShadow_vx) * $fDeg If $fShadow_vx < 0 And $fShadow_vy >= 0 Then $fShadowAngle += 180 If $fShadow_vx < 0 And $fShadow_vy < 0 Then $fShadowAngle -= 180 _GDIPlus_GraphicsDrawEllipse($hGfx, $fBorderSize + $fShadow_vx, $fBorderSize + $fShadow_vy, $fSize, $fSize, $hPen) _GDIPlus_BitmapApplyEffect($hBitmap, $hEffect) _GDIPlus_PenSetColor($hPen, 0xF0000000) Local Const $hBitmap_Texture = _CreateBrushedAluminum($fDiameter, $fDiameter, $fShadowAngle) Local Const $hTexture = _GDIPlus_TextureCreate($hBitmap_Texture) DllCall($__g_hGDIPDll, "int", "GdipSetPenBrushFill", "ptr", $hPen, "ptr", $hTexture) _GDIPlus_GraphicsDrawEllipse($hGfx, $fBorderSize, $fBorderSize, $fSize, $fSize, $hPen) _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, -6) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Local $iWidth1 = $fDiameter * 0.026667, $iHeight1 = $fDiameter / 10, $iWidth12 = $iWidth1 / 2, $fPosY = $fDiameter * 0.083333, _ $iWidth2 = $fDiameter * 0.013333, $iHeight2 = $fDiameter * 0.0416667, $iWidth22 = $iWidth2 / 2 For $i = 0 to 59 _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, 6) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Switch Mod($i, 5) Case 0 _GDIPlus_GraphicsFillRect($hGfx, $fRadius - $iWidth12, $fPosY, $iWidth1, $iHeight1, $hBrush) Case Else _GDIPlus_GraphicsFillRect($hGfx, $fRadius - $iWidth22, $fPosY, $iWidth2, $iHeight2, $hBrush) EndSwitch Next _GDIPlus_GraphicsResetTransform($hGfx) Local Const $hBitmap_Logo = _GDIPlus_BitmapCreateFromMemory(_Au3_Icon()) Local Const $hBitmap_Logo_Scaled = _GDIPlus_ImageResize($hBitmap_Logo, $fDiameter * 0.08, $fDiameter * 0.08) Local $aDim = _GDIPlus_ImageGetDimension($hBitmap_Logo_Scaled) _GDIPlus_GraphicsDrawImageRect($hGfx, $hBitmap_Logo_Scaled, $fRadius - $aDim[0] / 2, $fRadius / 1.75, $aDim[0], $aDim[1]) _GDIPlus_ImageDispose($hBitmap_Logo) _GDIPlus_ImageDispose($hBitmap_Logo_Scaled) Local Const $hFamily = _GDIPlus_FontFamilyCreate("Segoe Script"), $hFont = _GDIPlus_FontCreate($hFamily, $fDiameter * 0.025), $hFormat = _GDIPlus_StringFormatCreate() _GDIPlus_StringFormatSetAlign($hFormat, 1) _GDIPlus_StringFormatSetLineAlign($hFormat, 1) ;~ _GDIPlus_BrushSetSolidColor($hBrush, 0xFF400000) _GDIPlus_GraphicsDrawStringEx($hGfx, "Clock by" & @CRLF & "UEZ", $hFont, _GDIPlus_RectFCreate($fRadius - $fRadius * 0.2, $fRadius + $fRadius * 0.2, $fRadius * 0.4, $fRadius * 0.4), $hFormat, $hBrush) _GDIPlus_ImageDispose($hBitmap_Texture) _GDIPlus_BrushDispose($hTexture) _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_EffectDispose($hEffect) _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx) Return $hBitmap EndFunc Func _CreateBrushedAluminum($iW, $iH, $fLightAngle = 40, $iBlurDist = 12, $fBlurTrans = 0.6666, $fRed = 0.8, $fGreen = 0.9, $fBlue = 1, $iLightColor = 0xF0FFFFFF, $fLightSigma = 0.5, $fLightScale = 0.83) ;coded by Eukalyptus! $iBlurDist = Ceiling($iBlurDist) $iBlurDist += 1 - Mod($iBlurDist, 2) Local $iOverSize = 0 For $i = 1 To $iBlurDist Step 2 $iOverSize += $i + $i + 1 Next Local $iWO = $iW + $iOverSize ;========================================= ; Add Noise ;========================================= Local $iNoiseSize = 40 Local $hBmp_Noise = _GDIPlus_BitmapCreateFromScan0($iNoiseSize, $iNoiseSize) Local $hGfx_Noise = _GDIPlus_ImageGetGraphicsContext($hBmp_Noise) Local $tData = _GDIPlus_BitmapLockBits($hBmp_Noise, 0, 0, $iNoiseSize, $iNoiseSize, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32ARGB) Local $iStride = DllStructGetData($tData, "Stride") Local $iWidth = DllStructGetData($tData, "Width") Local $iHeight = DllStructGetData($tData, "Height") Local $pScan0 = DllStructGetData($tData, "Scan0") Local $tPixel = DllStructCreate("dword[" & $iWidth * $iHeight & "];", $pScan0) Local $iAmp For $row = 0 To $iHeight - 1 For $col = 0 To $iWidth - 1 $iAmp = Random(0, 0xFF, 1) DllStructSetData($tPixel, 1, BitOR(0xFF000000, BitShift($iAmp, -16), BitShift($iAmp, -8), $iAmp), $row * $iWidth + $col + 1) Next Next _GDIPlus_BitmapUnlockBits($hBmp_Noise, $tData) ;========================================= ; Create Full NoiseBitmap ;========================================= Local $hBmp_Full = _GDIPlus_BitmapCreateFromScan0($iWO, $iH) Local $hGfx_Full = _GDIPlus_ImageGetGraphicsContext($hBmp_Full) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Full, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) Local $iXOff, $iYOff, $iSizeX, $iSizeY For $y = 0 To $iH Step $iNoiseSize / 2 For $x = 0 To $iWO Step $iNoiseSize / 2 $iXOff = Random(0, $iNoiseSize / 2, 1) $iYOff = Random(0, $iNoiseSize / 2, 1) $iSizeX = $iNoiseSize - $iXOff $iSizeY = $iNoiseSize - $iYOff _GDIPlus_GraphicsDrawImageRectRect($hGfx_Full, $hBmp_Noise, $iXOff, $iYOff, $iSizeX, $iSizeY, $x, $y, $iSizeX, $iSizeY) Next Next _GDIPlus_GraphicsDispose($hGfx_Noise) _GDIPlus_BitmapDispose($hBmp_Noise) ;========================================= ; MotionBlur ;========================================= Local $hBmp_Full2 = _GDIPlus_BitmapCreateFromScan0($iWO, $iH) Local $hGfx_Full2 = _GDIPlus_ImageGetGraphicsContext($hBmp_Full2) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Full2, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) Local $tColorMatrix = DllStructCreate("float[5]; float[5]; float[5]; float[5]; float[5];") DllStructSetData($tColorMatrix, 1, 1, 1) DllStructSetData($tColorMatrix, 2, 1, 2) DllStructSetData($tColorMatrix, 3, 1, 3) DllStructSetData($tColorMatrix, 4, $fBlurTrans, 4) DllStructSetData($tColorMatrix, 5, 1, 5) Local $hImgAttrib = _GDIPlus_ImageAttributesCreate() DllCall($__g_hGDIPDll, "int", "GdipSetImageAttributesColorMatrix", "ptr", $hImgAttrib, "int", 1, "int", 1, "struct*", $tColorMatrix, "struct*", 0, "int", 0) For $i = 1 To $iBlurDist Step 2 DllCall($__g_hGDIPDll, "int", "GdipDrawImageRectRect", "ptr", $hGfx_Full2, "ptr", $hBmp_Full, _ "float", $i, "float", 0, "float", $iWO, "float", $iH, _ "float", 0, "float", 0, "float", $iWO, "float", $iH, _ "int", 2, "ptr", $hImgAttrib, "ptr", 0, "ptr", 0) If $i >= $iBlurDist Then DllStructSetData($tColorMatrix, 1, $fRed, 1) DllStructSetData($tColorMatrix, 2, $fGreen, 2) DllStructSetData($tColorMatrix, 3, $fBlue, 3) DllStructSetData($tColorMatrix, 4, 1, 4) DllCall($__g_hGDIPDll, "int", "GdipSetImageAttributesColorMatrix", "ptr", $hImgAttrib, "int", 1, "int", 1, "struct*", $tColorMatrix, "struct*", 0, "int", 0) EndIf DllCall($__g_hGDIPDll, "int", "GdipDrawImageRectRect", "ptr", $hGfx_Full, "ptr", $hBmp_Full2, _ "float", $i + 1, "float", 0, "float", $iWO, "float", $iH, _ "float", 0, "float", 0, "float", $iWO, "float", $iH, _ "int", 2, "ptr", $hImgAttrib, "ptr", 0, "ptr", 0) Next _GDIPlus_ImageAttributesDispose($hImgAttrib) _GDIPlus_GraphicsDispose($hGfx_Full2) _GDIPlus_BitmapDispose($hBmp_Full2) _GDIPlus_GraphicsDispose($hGfx_Full) ;========================================= ; Add Light ;========================================= Local $hBmp_Alu = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfx_Alu = _GDIPlus_ImageGetGraphicsContext($hBmp_Alu) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Alu, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) _GDIPlus_GraphicsDrawImage($hGfx_Alu, $hBmp_Full, -$iOverSize, 0) _GDIPlus_BitmapDispose($hBmp_Full) Local $tPointF1 = DllStructCreate("float; float;") Local $tPointF2 = DllStructCreate("float; float;") DllStructSetData($tPointF2, 2, $iH * $fLightScale) $aResult = DllCall($__g_hGDIPDll, "int", "GdipCreateLineBrush", "struct*", $tPointF1, "struct*", $tPointF2, "uint", 0, "uint", $iLightColor, "int", 0, "handle*", 0) If @error Or Not IsArray($aResult) Then Return SetError(1, 4, False) Local $hBrush = $aResult[6] _GDIPlus_LineBrushSetSigmaBlend($hBrush, $fLightSigma) _GDIPlus_LineBrushSetGammaCorrection($hBrush) DllCall($__g_hGDIPDll, "int", "GdipRotateLineTransform", "ptr", $hBrush, "float", $fLightAngle, "int", 0) _GDIPlus_GraphicsFillRect($hGfx_Alu, 0, 0, $iW, $iH, $hBrush) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx_Alu) Return $hBmp_Alu EndFunc ;==>_CreateBrushedAluminum ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2018-02-02 Func _Au3_Icon($bSaveBinary = False, $sSavePath = @ScriptDir) Local $Au3_Icon $Au3_Icon &= 'iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAYAAABXAvmHAAAP0ElEQVR4XtWZW4hs6VXHf+v79qWquruquqtvZ/r0uc8540yScTIQQ0JkDOYyGhIkhhAxxhdR8mDAgAg+6FsE9UVffNMH8S0ERAwS1DFeEo3m6owzmUySc+Zc+15VXZd9+dZyp6ro4pDTORlGIfnDn703TW/+//X9v/Wt3i3PPfccP85w/GhBgLqkS23ixhpRfau6bgItIPpRN5Ag0Xl88jYrxu/E+KA492E0vJd44d245BKQ/H8bkAe80wMOEE5HA5c8SpQ822yv/ubW9vnfffyxR3+vs7r6YcS9HewZnP9ZXPwE0Py/NuCBJj65iERvQPybcNFP4JKzuPgq+CeR6GnwV3FJB4juM+mSNj55Ehe97/LFC5947PL2ey5tb755daW1+fiVc295+qk3fuTShfPPPnb10d+J60sfI6o9BbRer4EIaOLis1Nh6dtBfs6ljY82ljqfiNLFX8X597uk/ksrG4/8ftJo/lq62P51XPQOJHoc3DV8egZYxLkLcW3xQ088fvWTj2ysXItjnxRlGY6Ojmxvb98iJwtnz6xeXO80tx+9tP0Rcf6tuHhzLuS1YwmJLiHuslRVbzQbjydJsrXSbl4RIVlpLZ0xM71+e+cbC41a+8zayuVxlo9CCPnX/vslt7S89iEzy4/7R/+MT7+Lhq2V5dbbO63Ftbwog/feDYdDt7e3R71eo9vt2tbWlkZRRC1NFkHWQDpACmQ/bBuVWUyaiN+Kk9oH2q3mO/Ky0HNn1p9sNxeaBpiBmpl3TlTNqouoqkmFoKp5XuT1NKlVFS5ffOXm54ui2EFIr17afudCLV1SM5mBity+fRuAzc1NVC1EkfN3dg+/9e1vf/ePMfssYXz9hzXQJKo/BTyKlovrZ7Y+fPXi1luryubOOeKqPBpKQiilLAMhBAwEw7x3RN9jFImPIhTR8TjPQghFvZY2s7wYpkmc' $Au3_Icon &= 'Ag5ARFBVuXHjBpVPqurTaDRMVRERQgjll776wp9YKP+KMP5a9NCsS7SBuHMgb2stt9+13FraXltubYegmkRRMh4POTwccdAbMy4CQTFDBBEDABMvYmnirNVIaC3UpVFP667WqFdmrRLfYA7MDIBWq0WaplQRIo5j8d6bVvDOxbV6fXV03C0BeYgBvyxx7R1prfbs2srym8+e6bxhtrwMjnt276Bv3UGOuYQ4bVCrJ1JVWtxEvxO0xBHIiiBVpbnbLexetysLidjmygKLCwsYzjATwACpQK/XY2VlBTNjZ2cHVTXvvYkgg3F2lI2z2+ByIEScjgRx23GSPvPU41d+BQE1zMqCnb197h2NxCeLttBeliiOmCUGDIIJFgIbzYh2IyUoqBrHo0LuHQ4ozMl37g1sqTaUrdWWJbW6haAChnOOPM/Z3d1lNBpRVX/CEJTIOxkOs2Mt8z4iAHa6ARdvVnzL+a3NnzfMVNEyz/z1Wzt2XHgWW+tUwkUV8tKYlQ81IZLA9nJMI40IaohAFAnLSxHeSm7sDWi0VuR4cMxLN/fl0maLxsICqlRUVldXOTg4IEkSOp2OVUAE1Iz+YLSHyAAYndZGE1yyAXqt1Wq/b3Vl6WxQC/lo4F5+dccK15Dmchs1yEpAHCAwEe+IKbm8GhN5T6mKEwGmwgAWFxdYHo7Y6fdoLDUZDz0vvnrI1S1lYXEJnRmuhANYBalozolT1dDt97+Chq+j+f6DDUh0Bh8/k9br7754buOng5oW2ci9fGNHxtRoLrbIgwEecw5sasAQRAPnVx3eC0UIE/FmxhxgwMZqm1G+T/d4SL3eoAzKizcPefycUG8soqqEEAxMzFARIcvL8fWbO18YH/c+DfICcPwgA4JZa2lp6b3XLp39kK8QQtBbd/ZlUIgttJakNFA8OIeZQ5hVPyhnm0Y9dpTBEMDMeBBMPGc6i/RvdRnnCVWTIMvHfPPWEU+c97iohpmad47jcda/u3Pw/MHh' $Au3_Icon &= '0b+Zll8GfREtd08bJSJ81DgeDO6WQYOBHh3uy04/M5c0RCaxEBSHmsNMUKBUo5Uo6w0hVwEzToOZQcW01uCR5ZQym2zqSRcbZyW39gdgATPEgLu7hy/v7+3+jWn5GUz/Hi1vAPagUaKGS65geqndbD2ZJnE8Hh3bzb0BuFgkignq0FnmMWaCIHElFzuO0jwOQ+bR+YFGaomHMJyumIvAp1RdirVmnaRWMxGcqwi2i9mrhGyHOe43gEQrLq698+wj6x9f77SvWYVefyjjgOBjwKMiGG4uXsBZydU1jyGoKhpK8iLHe08cJ4gID4aAAhZQA8GBj7Gi4Ob+gMuPREBCGUKJWQNYBASw08bpBbDVtZXWNQPLs6FVvV6QyHAROmuRChigCGjg0rIjdTqpYlHk3L5zl2rO4Tu39iZmDDCzCZnfT4gTmL8PnAMXczTIyPOAqlk1JJ73Sf2NOH9pZoIHGYiApXqjcQVMMXQ8GssoV8NFgngMhyLA1IgLGRfa0K4beZCJ2J3dXfa7Q6I4pV9E3D0YYmV2f/7n90RRTC1yWChQExAPPsJUORzkTjVYNaVuXLm0/UHEXcDXaqcZSBBZi6NoAwRMGWUlhkzE4zwgqBoGYIGzLWG1rmQlOIHjfo+j45z11RUKE6ivcHsYca+bI9j0d21OMMR5Uq9okaEA4k5YGTBMKVV1MBwfYhpVbJy+AuKaYJEZqAbpjQoQx5yCMTspG8ZG05Opm4kL9IYZucJOd0AZL4G4yQgQxTXAMO6PkAF5NqY/KjAXA8LcgGecl6JBEcH1+sd3QFpA68EGosbC7IfxNNqlZaWdCAem92Y0IuXiMuQB5EQUdNotttY7bK52OL+6yLWO8pObsLboCMr3nws2NZAFAZ8whZwY0aAoAoY16rVVIIAVD+5CpklVqcvVmHwFM1TVBTU5GRNwiBnLDcfVjpIHB6bMAbVaQqNeQ8RQVcBRmCGnHWYYWZ5jEoGraDoTP6WpEYKK91YV' $Au3_Icon &= 'pX1ld+/Ah6zonxYhFCsXGumqqk2fDDspCkanIVxbKRkHh6l+X09XNcoQKEolmKAnwgUDzO7fyKZKVgTwMYh7gEFsQtNw697BC6HIR4ic0oUEESQKqkFEHCYmjpMe5zAudCLGFoHp97dDQEQwZmbKchqPYZ9B/4DxoIdqeSJezQhlwTAvwaecQDiBiMwe8cvtxS0fpxfAWoB7QIQoQlm8/NIrNz9z7fLZ94vzSeycZaWJYDzxSB1MmW2q+0TrieAReZ6RF4FRHhgXSqEQJkl0PLadkiR+ZkIIoWCUGdRjmB/rJxQRvBfMQIwESEGSmQG930AY7+HS5/N8fCXPy6KeuiSNnR2Pc1mqJ5ONOywU78BsLjwfjRj0e5NO0s+UIH5aUV+HKJlm21fUkkwhwVAzBCiLgmCAiwG7n6b4yIub6VcsA7uO6Q4QHjRKFGg5rObzs/VasmiqZZr4qJrd7bGtBcnyAifzHIeg9LoH7B70GWoEyRIsLEzFu1nnMuaVRRjmBUupYgrihLIsURyIZ155nVIDjSRR50Sq9tx7+ZXrf46Gf8TKm4CdMguJz4uil+fFKIp80lxo2NZ6g+oZVQXmq9w9OuDmzhFaW4HFzrTSGNicU9hJsPMAmAIOwyjLAM7PzOr9xGgvpZhBvz/aE/HerMiA0WldSIGeqXZFJC6Dulq9ThmChBAwM0wVMxgOj7m730NrHVhYB+fAwikjtIAACGqAKjp7V1AD8QD3VZ5Q4H1kywux5EXQ732Ra7eab0I1AO40AyCupxpe2T/qf9P7yMTUiqKwk9YnMhnWDg+PyKUOjc682gg/EMJ8jzKFqoG4k8xjYUot6LQagikGriyDdnv9zyNyBJSnG9C8b0X2D3mpN9MkcveJB1SV7tE+B4MwFY8ADxEv833pBEwAM8bjMaNxBshcvJYQcpyPbKtTpyjNIufk7l73q1qMvoiVuwCnGRAgixvNKxe21t+VZVlpZq6izA4pBsd9dg5HkDZn' $Au3_Icon &= 'J2eYb9RTMPdn1GLBcJhN33WUCcQNCMWEUwMF2+st0RCsAkf94W7/ePAVzO4Ag1MNzNDcPrP+B2aBEALARLzBJDp7B10CHnwCIQct59l/iAlBaUSgBoJRBp2KdxHo7F3FiFaraZ0Fb3kRDCyr/pz8pyIbfRa4B+hpBhLAti9cfmahnjyd53kBRFYBwFSt1+vZOC8hSkHnFZsygCmg87zcvwSIMR2bDcyUrFSAaSFCCeWIWr1hV9YbMspKjSPnrt/e/fdsNPg7TL9xWnyYn2qkYL/ovVPVWVLNBGA4HNLrDzmz1rbVVsMIGRVtugoFWDE3MjMzp4HmRGSIQBXNybfOLC/BbGqgGFq93uCJc21GeaFR5P0oK3pl0Bugz6P57R+U0wgoN7fO/8Zyq/nRooJhEYZUsLIsqDqA1Bs1lpotW9IgiXfcORqJlSNwCfgIxE84H78FYHofCupRCfjJp8K9wz4BD24SQVtpt+XiRsOqTY2A6/aGt1+9c+8vLBSfI4RXgIzTQQSki43axzHVEILI/Eua9fsDd9TtXd/c2Iy9d49kQfP2YhotNWJ5dW/EMJusguBicBMTcwPCFKqYQCgDg1FGXhqIWpQmnD/Tpplig9EYAesNsnu37tz7S9Pw14Tsf4AeD0F0/tLlReekphoEEDAB0SzL5ODoqI/qn+0e9ZezUp9dbjbOJ/W0aRAurNUlK+vubndsw6zAilwQARy4+SqIlZShIGt2LIQgca1h651l1tt1iqKQ42EIceTdzn7v+b39/U+L889j4VtT8Q+HfOUbL3zq7Ob6J800VlWbfR3W3b193z06/EPEfwoXP+ai+BdWO+0PFEXIq/3wBjAwVGazd29U0q+YFYGghjFF7KDmApVGGQ2PbWOtI1WzIC8Vg1Bp94fdwau37+78KdhzaHgFLbpA4OEgwmzNmPR8RCZDVuj2elG3e/S5NIn/KMuLQyR+Ucv80zs7ey+BbVVinIjUVpcXL816O82613Zd' $Au3_Icon &= 'gMTEOQcCqIo4RlkpVRu2Uk129w8DneWxeO9v3N79l+pCnuVfxvRfCdkLwIDXAPnSf33tU+fOnvktEXNFUUi1af3e3sHXNRQfA746P0+p4eJlxJ9D5I3OR09fPnfml6vD5m6rubCdRC4FAUDNdDTOe977ej2NUjOjdzxgNBwVh73h3/ooGXrvk2w8esE0PI9Nus11oM9rhHzhi//xtpXV1c+msW92uz0ODw6fA/1t4Es8GDEu3kDcFRclP6Ua2nGcbMdxvI4hzossLdQvAeRFeS/Liv00jddUtej2Bs9pKP4TDYdgOdBD3C4h2wcCrx1M/8kn7j2Y/gxwM03Tz2RZdouHo4GLOuA2EGliNBGpY3qM8+uAoeV3MBvjXBucTJ5dfIcwGgIGlIDxOjAx8DrhgQioEdUjxCmmEQDlaDATGTPF+JRKv24Dbp71GX9M8L84Jo46QVTs6gAAAABJRU5ErkJggg==' Local $bString = _WinAPI_Base64Decode($Au3_Icon) If @error Then Return SetError(1, 0, 0) $bString = Binary($bString) If $bSaveBinary Then Local Const $hFile = FileOpen($sSavePath & "\au3-icon2.png", 18) If @error Then Return SetError(2, 0, $bString) FileWrite($hFile, $bString) FileClose($hFile) EndIf Return $bString EndFunc ;==>_Au3_Icon Func _WinAPI_Base64Decode($sB64String) Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "") Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]") $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "") Return DllStructGetData($bBuffer, 1) EndFunc ;==>_WinAPI_Base64Decode  
      If you want to run in x64 mode please use AutoIt version 3.3.14.3 since the bug in function _GDIPlus_EffectCreate() has been fixed!
       
      For the widget style clock see here:
       
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