236 posts in this topic
IRC UDF - Updated Version of Chips' IRC UDF
A UDF to connect to IRC using TCP Functions, as well as perform actions once connected.
Originally created by Chip.
UDF Headers updated compared to old script.
Error and Parameter Handling updated compared to old script.
If you need to bypass the RFC compliance of this UDF, use _IRCRaw.
The majority of the old functions have been modified. It will break most, if not all, scripts using the old UDF.
These commands should work on every server following either RFC 1459 (legacy) or RFC 2812 (preferred).
Old UDF Topic:
DISCLAIMER: While these downloads are more stable than the ones above, I do not have time to thoroughly test all functions and variable entries. If something doesn't work as expected or gives you an error please check @error and @extended variables then create a reply to this topic.
04/18/2016: IRCConstants.au3 Updated: A Ton of New Constants added IRCMultiSendMsg Added : Color Example Increased TCP Timeout in all Examples 04/13/2016: CUI.au3 Updated: Errors now output to Error Stream in Console (C/G)UI.au3 Fixed : Userlists (FOR REAL THIS TIME) by being sure to get the current channel Removed: Duplicate Constants File Include Removed: Local Declaration inside of While loop for Performance Updated: TCPTimeout Increased Updated: $sTemp renamed $sStrip for Readibility Example.au3 Updated: TCPTimeout Increased GUI_Client.au3 Renamed: GUI.au3 _IRCStripSpecial Added : Parameter Checking Updated: Documentation _IRCMultiSendMsg Added : Additional flags for Message Type (POSSIBLY SCRIPT BREAKING if using $_bTrim!) Updated: Example to show new flags Updated: Increase Max Message Size from 368 To 436 04/09/2016: IRC.au3 Updated: All Documentation Added : Now has a Constaznts file _IRCConnnect Fixed : Now PROPERLY returns any errors _IRCGetMsg Removed: $_iChars parameter since it gets one packet at a time and parsing is easier _IRCReplyTo Fixed : Now properly returns username _IRCStripSpecial Added : Now uses Constants File All files are now in a single ZIP Includes 2 basic IRC "clients", a CUI, and a GUI 07/15/2015: Example.au3 Added : Improved Debugging Updated: All Space Indents to Tab Idents IRC.au3 Removed: Exception skipping @error = -1 in IRCGetMsg() as 184.108.40.206 fixed it 07/15/2015: Example.au3 Added : Ping Timeout Fixed : Userlist clipping of last user IRC.au3 Fixed : IRCGetMsg() Hang 07/08/2015: Example.au3 Fixed : User Lists Fixed : Nickname now switches to backup nickname if first choice is already in use IRC.au3 Added : UDF Index Added : #include-once Updated: All Functions updated to Single Entry, Single Exit Updated: Now passes Au3Check on -q -d -w 1 -w 2 -w 3 -w- 4 -w 5 -w 6 -w- 7 01/15/2015: Example.au3 Fixed : Ampersand channels causing a crash 12/20/2014: Example.au3 Fixed : Nicks not updating on all channel lists when a user changed their nick Fixed : Nicks not deleting on all channel lists when a user quits the network 12/19/2014: Example.au3 Added : User lists Added : Channel lists Added : Bot keeps track of own nick Added : Secondary nick in case first nick choice is in use. Added : Extremely Minor performance improvements _IRCConnect Added : Improved parameter checking _IRCGetMsg Updated: Now only retrieves one packet by default (MAY be script breaking) 10/14/2014: Example.au3 Added : Shutdown TCP on exit Fixed : $Recipient now gets the actual Recipient instead of the 3rd message Added : Now exits when told to quit. IRC.au3 Added : Improved Error Reporting (Includes @extended on error) _IRCDisconnect Added : Close Socket on Disconnect _IRCStripSpecial Added : Improved Color Stripping 09/28/2014: _IRCConnect Fixed : Checking if Mode was blank. _IRCGetMsg Fixed : Spamming of 0 and incorrectly thinking there was an error. 09/28/2014: IRC.au3 Fixed : All functions now return when errors are encountered instead of continuing _IRCConnect Added : Now returns an error if optional password failed to send _IRCGetMsg Added : Now returns an error if it failed to receive a custom amount of data _IRCServerVersion Fixed : Capitalized "Version" 09/26/2014: Example.au3 Fixed : Pings not ending with @CRLF IRCExtras.au3 Added : _IRCStripSpecial(), Cleans special characters sometimes seen in IRC 09/24/2014: Example.au3 Added : Checking for PrivMsg Fixed : Infinite loop if you removed _IRCDisconnect Updated: Bot now disconnects when receiving "!quit" instead of automatically Discontinuted BETA UDF project. 04/20/2014: IRCExtras.au3 Added : Additional IRC Functions _IRChangeNick Renamed: _IRCSelfSetNick (SCRIPT BREAKING! Fix: Replace _IRCChangeNick with _IRCSelfSetNick) _IRCGetMsg Fixed : Now no longer Splits Packets if Default option is used _IRCChannelInvite Added : Invites a User to a Channel _IRCChannelKick Added : Kick a User from a channel _IRCJoinChannel Renamed: _IRCChannelJoin (SCRIPT BREAKING! Fix: Replace _IRCJoinChannel with _IRCChannelJoin) _IRCMode Renamed: _IRCMultiMode (SCRIPT BREAKING! Fix: Replace _IRCMode with _IRCMultiMode) _IRCOper Renamed: _IRCSelfOper (SCRIPT BREAKING! Fix: Replace _IRCOper with _IRCSelfOper) _IRCPartChannel Renamed: _IRCChannelPart (SCRIPT BREAKING! Fix: Replace _IRCPartChannel with _IRCChannelPart) _IRCPing Renamed: _IRCServerPing (SCRIPT BREAKING! Fix: Replace _IRCPing with _IRCServerPing) _IRCPong Renamed: _IRCServerPong (SCRIPT BREAKING! Fix: Replace _IRCPong with _IRCServerPong) _IRCSelfSetStatus Added : Sets you AFK and un-AFK _IRCSendMessage Renamed: Renamed _IRCMultiSendMsg. (SCRIPT BREAKING Fix: Replace IRCSendMessage with IRCMultiSendMsg) _IRCSendMessageRaw Renamed: Renamed _IRCRaw (SCRIPT BREAKING! Fix: Replace _IRCSendMessageRaw with _IRCRaw) _IRCServerTime Added : Get time from a Server _IRCServerVersion Added : Get Software Version from a Server _IRCTopic Renamed: _IRCChannelTopic (SCRIPT BREAKING! Fix: Replace _IRCTopic with _IRCChannelTopic) Improved Parameter detection in all Functions Renamed Functions to show who/what they effect, MASSIVE Script Breaking. Sorry! :/ 04/06/2014: _IRCGetMsg Added : Use to get IRC Messages. _IRCSetTopic Changed: Now named _IRCTopic (SCRIPT BREAKING! Fix: Replace _IRCSetTopic with _IRCTopic) Changed: Can now be used to query topic and does so by default. Use "" to blank the topic All functions now thoroughly check their parameters Updated all functions to use @extended to some errors Fixed @error returning 0 by starting all errors at 1 instead of 0 03/20/2014: _IRCChangeMode Changed: Now named _IRCMode (SCRIPT BREAKING! Fix: Replace _IRCChangeMode with _IRCMode) Changed: $_sMode is now OPTIONAL. Allowing the command to be used to Query current mode as well _IRCConnect Fixed : Missing Colon Before $_sRealName. It should now allow Real Names with spaces _IRCDisconnect Fixed : Issue with Blank Messages. Should now properly blank to Default _IRCPing Changed: $_Server is now REQUIRED. (SCRIPT BREAKING! Fix: Specify a server as Parameter 2) _IRCSendMessage Added : $_bTrim, Trims message if too long instead of breaking up the message, Default is true _IRCSetTopic Added : Command for setting a Channel Topic Updated Most Functions to include better error checking Updated Most Channel Related Functions to check for valid channels 03/16/2014: _IRCChangeMode Added : Optional parameters for channel modes Changed: Parameter ordering Target is now before Mode (SCRIPT BREAKING! Fix: Swap Parameters 2 and 3) _IRCConnect Changed: No longer exits the script on error, instead returns TCPConnect Error Code _IRCJoinChannel Added : Now Supports Channel Passwords _IRCOper Added : Command for IRC Server Operator Login Updated All Functions to have UDF standard error codes 02/24/2014: _IRCSendMessage Changed: Split Into _IRCSendMessage and _IRCSendMessageRaw (SCRIPT BREAKING! No Simple Fix Available) 02/23/2014: Made variables comply to UDF Standards http://www.autoitscript.com/autoit3/udfs/UDF_Standards.htm Removed MsgBoxes left over from old UDF Updated / Uploaded IRC.au3 Known and Reported Bugs:
Message output only displays ANSI characters in CUI. (Can't Fix) Freenode requires registration for part messages thus the part message in example doesn't show up (Can't fix) Messages (e.g. PRIVMSG) are not forwarded?, when it contains umlauts/german mutations and when the message only contains a dot '.' (Unconfirmed) Warnings:
Do NOT send a lot of messages at once. MOST networks will disconnect you. SOME networks will permanently ban you. A MINORITY will harshly retailiate. Do NOT use the Sleep() function in your scripts. It prevents you from receiving any new data, can disconnect your from the network, and have other undesired consequences. Use the TimerInit() and TimerDiff() functions and possibly a message queue. To Do:
Possibly add in SSL functionality Create More Functions for IRC commands An entire IRC daemon written in AutoIt Have _IRCChannelJoin check the channel list for errors Have _IRCChannelPart check the channel list for errors Possibly Include Kips TCP UDF for ASync Port Listening in Example Create Additional UDFs for extras such as CTCP, DCC, and Error Lookup Experiment with having functions check for the reply and see if reliable. Have _IRCMultiMode Check if User or Channel and Accept or Deny $_sParams Accordingly Upcoming Changes:
s!mpL3 LAN Messenger
I started working on this program in the summer then I stopped cause I faced some problems I couldn't overcome back then. Now that I've practiced more and have become a better scripter/programmer I'm releasing the program to the public to get some opinions. I know it's not a new concept but it's the first program I started besides some small stuff I did just for practice! I won't post the source code yet because it's still under construction, although I'm sure I've posted early stages of the code with bugs in the past in some topic...
What I wanted was a simple, small, serverless program that would work without installation cause I wanted it for where I work, so I ended up with this!
I have attached some images of various versions, also visit the forum thread.
The package includes s!mpL3 LAN Messenger, the License Agreement and the change log.
Current version 220.127.116.11! [30/09/2015]
Check the Change Log below!
Read the license before using this software.
Facebook login / chat
Hi, im trying to make a small facebook messenger, but normally that i have problem since im here
How to get all friend and chat with them ? over TCP or UDP ?
And now window is not hidden but in future will be and process too.
Im not so good in explaining things but here is code
#include <ButtonConstants.au3> #include <EditConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <GUIListBox.au3> #include <IE.au3> Global $window = _IECreate('https://www.facebook.com/', 0, 0, 1), $Form1, $login, $email, $password, $stayLogged Local $oWbn = _IEGetObjById($window, "pagelet_welcome_box") If IsObj($oWbn) = 0 Then ;~ MsgBox(0, '', 'not logged') $Form1 = GUICreate("Facebook messenger", 359, 210, 338, 218) GUICtrlCreateGroup("", 10, 8, 337, 137) GUICtrlSetFont(-1, 10, 800, 0, "Calibri") GUICtrlCreateLabel("Email :", 64, 36, 40, 19) $email = GUICtrlCreateInput("", 107, 32, 217, 23) GUICtrlCreateLabel("Password :", 41, 73, 63, 19) $password = GUICtrlCreateInput("", 107, 70, 217, 23, BitOR($GUI_SS_DEFAULT_INPUT,$ES_PASSWORD)) $stayLogged = GUICtrlCreateCheckbox("Stay logged", 107, 104, 97, 17) GUICtrlCreateGroup("", -99, -99, 1, 1) $login = GUICtrlCreateButton("Login", 10, 156, 337, 41) GUICtrlSetFont(-1, 12, 800, 0, "Calibri") GUISetState(@SW_SHOW) Else GUIDelete($Form1) ; if already logged in show other form ;~ MsgBox(0, '', 'logged in') $Form2 = GUICreate("Facebook Chat", 448, 466, 299, 146) $friendlist = GUICtrlCreateList("", 16, 16, 417, 266) $chatwindow = GUICtrlCreateList("", 16, 296, 417, 97) $text = GUICtrlCreateInput("", 16, 392, 417, 21) $sendBtn = GUICtrlCreateButton("Send", 360, 424, 75, 25) $logout = GUICtrlCreateButton("Logout", 16, 424, 75, 25) GUISetState(@SW_SHOW) EndIf While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $login _checkLogin() Case $sendBtn _sendMsg() EndSwitch WEnd ; check login Func _checkLogin() If IsObj($oWbn) = 0 Then ; if not logged in ; check if empty fields If GUICtrlRead($email) == '' Or GUICtrlRead($password) == '' Then MsgBox(64, 'Info', 'Please enter email and password') Else #cs - opens hidden internet explorer window - opens facebook page - get ID's form, email, password, remember me, and submit button - set values from GUI - submit form #ce $formID = _IEGetObjById($window, 'login_form') $emailID = _IEGetObjById($window, 'email') $passID = _IEGetObjById($window, 'pass') $rememberID = _IEGetObjById($window, 'persist_box') $loginBtnID = _IEGetObjById($window, 'u_0_v') _IEFormElementSetValue($emailID, GUICtrlRead($email)) ; set email _IEFormElementSetValue($passID, GuictrlRead($password)) ; set password ; check for stay logged checkbox If GUICtrlRead($stayLogged) = $GUI_CHECKED Then _IEFormElementCheckBoxSelect($formID, 'persistent', '', 1, 'byIndex') Sleep(1000) EndIf _IEFormSubmit($formID) ; submit form EndIf ;=> login form EndIf ;=> if not logged in EndFunc ;=> check login ; send message Func _sendMsg() GUICtrlSetData($chatwindow, GUICtrlRead($text)) EndFunc
UDP send to all online users [revoked]
Im hoping some could help me out.
I'm using an IM client that sends messages via UDP.
I was wondering is there a way I could make a button with a pre canned message to send to all online users automatically E.g "about to get coffee place your oder" send to all online
Saves sending to one person at a time.
After looking into it more, there are scripts on the forum that do the job i need all i have to do edit them to my needs
Question about chat client ( explanation )
I want to know is possible with autoit to make a chat client/server that can recive and hold more than 1 milon users and what i need to make for that.
Maybe my exaplanation is not good but let me describe program and hes features: its need to be chat program similar like xfire was, if someone knows it.
Hes features was :
- automatic detection of installed games on computer
- adding manually games
- add/remove game server ip ( when u add ip and port it show server options like name, slots, number of players, player score, .................. )
- add/remove/block friends
- list with online friends and their status ( what game they play ) if they play or show status like ( AFK, online or custom )
- when u click twice on friend it opens new window to chat with instant message ( u can open more windows and talk with more friends )
- screenshoot feature and upload on website to show on your id
Here is some images
So i want to know how to make a server, what he need, on what host he need to be stored, and how server works with clients.
Second thing how clients can be recognized.
I know to make a webpage, cms with database and all, but how autoit comunicate with php and mysql ?
If anyone have time and can explain me deeper u can add me on skype if u have it patriot19821