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I had this FINISHED, lying around, waiting to be released here but I never got around to it.

Now, here it is.

Note 1: this is NOT using any images - it is only drawing-based!

The sounds for this particular project were shamelessly ripped from elsewhere.

Please let me know if it is too hard or too easy - more things can be added/changed!

Posted Image

StarShooter.zip

Known Bugs:

Enemy phaser lines sometimes rarely draw towards 0,0 instead of towards you. Fixed

If you go off-screen [wrapped] too many times or fly straight for too long, enemies clump/merge together on top of each other.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I'm glad you like it, Yashied - I would like to add a story and some preset animations whenever time permits.

(a space for an animation is already reserved before the final level [the non-existant $level=14] ; a cheat code (the D key) already uses an animation)


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I had this FINISHED, lying around, waiting to be released here but I never got around to it.

Now, here it is.

Note 1: this is NOT using any images - it is only drawing-based!

Note 2: I had a complaint about the Sounds not playing so I made them all 8-bit PCM - not sure if it will help or not.

The sounds for this particular project were shameless ripped from elsewhere.

Please let me know if it is too hard or too easy - more things can be added/changed!

Posted Image

Known Bugs:

Enemy phaser lines sometimes rarely draw towards 0,0 instead of towards you.

Looks really nice!

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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can you make it so you move a bit faster or the enemies move a bit slower, its impossible to shake 4 guys off i they are a couple of pixels behind you!

Very nice though.

MDiesel

You don't have to shake them, you have one thing your empire buddies don't - reverse thrusters.

Try using the Down arrow.

If _IsPressed($Keys[2]) Then $AMoveS=-1; reverse - on a spaceship!? I think not!
Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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Nice game, I found also a trick to win, if u stay in the middle of the bottom u win easy ( until the enemy move very fast )

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Maybe I should make it so if you get to the edge of the screen you can't fire :)

(or corner-camp for that matter)


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I found another trick/bug:

whenever u do the animation pressing D, enemies stop firing, so spamming the animation makes u unbeatable, but after pressing D some times u will not able to do nothing

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Cool game, but I have 2 observations.

1. I never heard any sounds.

2. It gives a laggy feeling.

1.

See? i don't know why you and others have problems with this - it works fine here, and all I'm doing is using _SoundOpen, _SoundPlay (using the textual sound "alias").

Additionally, all of the WAV's are 8-bit mono tracks which there shouldn't be any problem playing...

A couple of questions:

Are you extracting all of the files to a folder before running (not just running from the ZIP)?

What AutoIt version are you using?

I'm still using 3.2.12.1 because of changes in later versions.

What OS are you on by chance? - If Vista, did you try Run as Admin? (just to open a WAV file?)

I'll try to add some error-checking for the _Sound* functions in the next update.

PS: Was anyone who tested this able to hear the sounds?

2.

I'm not sure much could be done about that - only necessary data is contained in all of the arrays and the checking that is done is all required for decent operation.

You could always lower that measly Sleep(50) if you had a fast PC, but personally I wouldn't......

The things that really slow it noticeably is having too many things to draw, which is why there is a cap to the "shots" and the collisions/explosions.

I'll look into whether there's any optimizations possible for the multiple things that occur.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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1.

All files extracted to a folder calles StarShooter on my desktop.

Running with AutoIt 3.3.0.0 (it could matter since there was a big rewrite on the sound udf on that version. What version is your AutoIt?).

Windows XP Professional SP3. Account is in Admin group.

2.

Good tip, I changed the Sleep to 25 and it was better looking and a little harder. Much more my style now :)

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I found another trick/bug:

whenever u do the animation pressing D, enemies stop firing, so spamming the animation makes u unbeatable, but after pressing D some times u will not able to do nothing

D is a cheat - I made it so that attacks stopped, if you investigate the code you'll see this:

(The starburst is animation 1)

Func AnimCheck()
    Switch $AnimationN
        Case 0
            
        Case 1
            $CanFire=False
          ...

I made it so that attacks also resume after the fact, but sometimes level-changes interfere.

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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1.

All files extracted to a folder calles StarShooter on my desktop.

Running with AutoIt 3.3.0.0 (it could matter since there was a big rewrite on the sound udf on that version. What version is your AutoIt?).

Windows XP Professional SP3. Account is in Admin group.

2.

Good tip, I changed the Sleep to 25 and it was better looking and a little harder. Much more my style now :party:

I'm using AutoIt 3.2.12.1 because I still write programs for Win98/Win2k etc.

I should try to find out if there's a quick way to switch between AutoIt versions so I can compile programs with either set: legacy or updated.

Personally though, I dislike the idea of having two sets of includes folders - having both seems like a headache either way.

:)

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I'm using AutoIt 3.2.12.1 because I still write programs for Win98/Win2k etc.

I should try to find out if there's a quick way to switch between AutoIt versions so I can compile programs with either set: legacy or updated.

Personally though, I dislike the idea of having two sets of includes folders - having both seems like a headache either way.

:)

That explains it. I had to make all sorts of ugly fixes to 2 of my scripts after upgrading to 3.3.0.0, the Sound UDF have lots of changes (mostly irritating ones).

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Update: I added a quick and dirty fix for sounds. (not really efficient - optimizations will occur later)

Sounds should now work with the updated Sound UDF, but not on the old one.

I downloaded AutoIt v3.3 today and tested it out.


My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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I just updated the script - I've had time to work on it lately and I added and changed a number of things.

Tell me if the script is too hard to finish - I should be able to make it easier with some input.

Animations must now finish before level changes (Fixed starburst cheat hanging on last level)

Enemies were originally allowed to fire phasers if destroyed by phasers (Fixed phaser lines drawing to 0,0)

Wrong array indices were being used in one area. (Fixed jumpy/non-smooth enemy movement etc.)

A number of sections have had the passed information changed to ByRef

The shortest turning angle is now used in conditions - yeilding smarter choices for the computer.

Enemies are now spawned facing at random angles - instead of all 0 degrees.

The dreadnought (the Big Ship) was way too easy - you have to deal with another weapon now.

The dreadnought will also be making unscheduled visits [animation] with it's new gun - reduces camping.

Nearly all "shots" and ships will now wrap from off-screen. (excluding the dread's shiny new weapon)

Unfixed Bug:

If you go off-screen [wrapped] too many times or fly straight for too long, enemies clump/merge together on top of each other while pursuing you.

Let me know what you think.

And now the spoilers:

Cheat 2:

'A', skip to the last level after the current.

Cheat 3:

'S', manually trigger a "visit" from the Dreadnought

The Dread's Weapon is:

A torpedo that starburst-explodes when it hits ANYTHING solid.

Hitting this torpedo head-on may, in many cases, be a near-death experience

Edited by crashdemons

My Projects - WindowDarken (Darken except the active window) Yahsmosis Chat Client (Discontinued) StarShooter Game (Red alert! All hands to battlestations!) YMSG Protocol Support (Discontinued) Circular Keyboard and OSK example. (aka Iris KB) Target Screensaver Drive Toolbar Thingy Rollup Pro (Minimize-to-Titlebar & More!) 2D Launcher physics example Ascii Screenshot AutoIt3 Quine Example ("Is a Quine" is a Quine.) USB Lock (Another system keydrive - with a toast.)

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change min/max value GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) Global $SweepLabel = GUICtrlCreateLabel("Sweep Value: " & GUICtrlRead($idSweepScale), @DesktopWidth - 300, 320, 150, 20) GUICtrlSetColor($SweepLabel, $COLOR_WHITE) GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) Global $idCheckmarksScale = GUICtrlCreateSlider(@DesktopWidth - 300, 350, 250, 20) GUICtrlSetLimit(-1, 20, 0) ; change min/max value GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) Global $CheckmarkLabel = GUICtrlCreateLabel("No. of Checkmarks: " & GUICtrlRead($idCheckmarksScale), @DesktopWidth - 300, 370, 150, 20) GUICtrlSetColor($CheckmarkLabel, $COLOR_WHITE) GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) Global $idVarMin = GUICtrlCreateSlider(@DesktopWidth - 300, 450, 250, 20) GUICtrlSetLimit(-1, 0, -50) ; change min/max value GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) Global $MinLabel = GUICtrlCreateLabel("Min Value: " & GUICtrlRead($idVarMin), @DesktopWidth - 300, 470, 150, 20) GUICtrlSetColor($MinLabel, $COLOR_WHITE) GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) Global $RadioGroup1 = GUICtrlCreateGroup("", @DesktopWidth - 300, 500, 200, 50) Global $clockwiseCtrl = GUICtrlCreateRadio("Clockwise", @DesktopWidth - 280, 520, 80, 20) GUICtrlSetState(-1, $GUI_CHECKED) GUICtrlSetColor(-1, $COLOR_WHITE) GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) Global $antiClockwiseCtrl = GUICtrlCreateRadio("Anti-clockwise", @DesktopWidth - 200, 520, 85, 20) GUICtrlSetColor(-1, $COLOR_WHITE) GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) Global $RadioGroup2 = GUICtrlCreateGroup("", @DesktopWidth - 300, 550, 200, 50) Global $RadialCtrl = GUICtrlCreateRadio("Radial", @DesktopWidth - 280, 570, 80, 20) GUICtrlSetState(-1, $GUI_CHECKED) GUICtrlSetColor(-1, $COLOR_WHITE) GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) Global $SquareCtrl = GUICtrlCreateRadio("Linear", @DesktopWidth - 200, 570, 85, 20) GUICtrlSetColor(-1, $COLOR_WHITE) GUICtrlSetResizing(-1, $GUI_DOCKSIZE + $GUI_DOCKVCENTER) GUICtrlSetData($idSliderThick, 35) GUICtrlSetData($idSliderScale, 10) GUICtrlSetData($idStartAngleScale, 180) GUICtrlSetData($idSweepScale, 180) GUICtrlSetData($idCheckmarksScale, 10) #EndRegion Sliders GUISetBkColor(0x303030) Global $aWindowSize = WinGetClientSize($hwnd) ; Load your GDI+ resources here: _GDIPlus_Startup() Global $graphics = _GDIPlus_GraphicsCreateFromHWND($hwnd) Global $bitmap = _GDIPlus_BitmapCreateFromGraphics($width, $height, $graphics) Global $backbuffer = _GDIPlus_ImageGetGraphicsContext($bitmap) While 1 _GDIPlus_GraphicsClear($backbuffer, 0xFF303030) Sleep(50) #Region Test Variables Global $Thickness = GUICtrlRead($idSliderThick) Global $Variable = GUICtrlRead($idSliderVal) Global $tValue = 0xFF000000 Global $rValue = 0x00FF0000 Global $gValue = BitShift((255 - (($Variable / $VariableMaxValue) * 255)), -8) Global $bValue = 0x00 Global $ScalingFactor = GUICtrlRead($idSliderScale) / 10 GUICtrlSetData($HexLabel, "Hex Value: " & HEX(BitOR($tValue, $rValue, $gValue, $bValue))) Global $PenColour = ("0x" & HEX(BitOR($tValue, $rValue, $gValue, $bValue))) GUICtrlSetData($ValLabel, "Variable Value: " & GUICtrlRead($idSliderVal)) GUICtrlSetData($ThickLabel, "Thickness Value: " & GUICtrlRead($idSliderThick)) GUICtrlSetData($ScaleLabel, "Scale Value: " & (GUICtrlRead($idSliderScale) * .1)) GUICtrlSetData($StartAngleLabel, "Angle Value: " & GUICtrlRead($idStartAngleScale)) GUICtrlSetData($SweepLabel, "Sweep Value: " & GUICtrlRead($idSweepScale)) GUICtrlSetData($CheckmarkLabel, "No. Of Checkmarks: " & GUICtrlRead($idCheckmarksScale)) GUICtrlSetData($MinLabel, "Min Value: " & GUICtrlRead($idVarMin)) GUICtrlSetLimit($idSliderVal, $VariableMaxValue, $VariableMinValue) Local $Radius = 300 If GUICtrlRead($clockwiseCtrl) = $GUI_CHECKED Then Local $Clockwise = True Else Local $Clockwise = False EndIf Local $StartAngle = GUICtrlRead($idStartAngleScale) Local $SweepAngle = GUICtrlRead($idSweepScale) Local $CentrePointX = 500 Local $CentrePointY = 500 Local $NoOfCheckmarks = GUICtrlRead($idCheckmarksScale) Local $CheckLength = 15 Local $AllowedLimit = 75 Local $VariableLimit = True Local $VariableMinValue = GUICtrlRead($idVarMin) #EndRegion Test Variables #Region Function Call If GUICtrlRead($RadialCtrl) = $GUI_CHECKED Then _GDIPlus_GraphicsDrawPath($backbuffer, _Gauges_DrawRadialGauge($backbuffer, $CentrePointX, $CentrePointY, $Radius, $Thickness, $Variable, $ScalingFactor, $Clockwise, $StartAngle, $SweepAngle, $VariableMaxValue, $NoOfCheckmarks, $CheckLength, $VariableLimit, $AllowedLimit, $VariableMinValue)) GUICtrlSetState($idSliderThick, $GUI_SHOW) GUICtrlSetState($ThickLabel, $GUI_SHOW) GUICtrlSetState($idStartAngleScale, $GUI_SHOW) GUICtrlSetState($StartAngleLabel, $GUI_SHOW) GUICtrlSetState($idSweepScale, $GUI_SHOW) GUICtrlSetState($SweepLabel, $GUI_SHOW) GUICtrlSetState($RadioGroup1, $GUI_SHOW) GUICtrlSetState($clockwiseCtrl, $GUI_SHOW) GUICtrlSetState($antiClockwiseCtrl, $GUI_SHOW) Else _GDIPlus_GraphicsDrawPath($backbuffer, _Gauges_DrawLinearGauge($backbuffer, $CentrePointX, $CentrePointY, 600, 100, $Variable, $ScalingFactor, $NoOfCheckmarks, $CheckLength, $VariableMaxValue, $VariableLimit, $AllowedLimit, $VariableMinValue)) GUICtrlSetState($idSliderThick, $GUI_HIDE) GUICtrlSetState($ThickLabel, $GUI_HIDE) GUICtrlSetState($idStartAngleScale, $GUI_HIDE) GUICtrlSetState($StartAngleLabel, $GUI_HIDE) GUICtrlSetState($idSweepScale, $GUI_HIDE) GUICtrlSetState($SweepLabel, $GUI_HIDE) GUICtrlSetState($RadioGroup1, $GUI_HIDE) GUICtrlSetState($clockwiseCtrl, $GUI_HIDE) GUICtrlSetState($antiClockwiseCtrl, $GUI_HIDE) EndIf #EndRegion Function Call _GDIPlus_GraphicsDrawImageRect($graphics, $bitmap, 0, 0, $width, $height) WEnd Func close() _GDIPlus_GraphicsDispose($backbuffer) _GDIPlus_BitmapDispose($bitmap) _GDIPlus_GraphicsDispose($graphics) _GDIPlus_Shutdown() Exit EndFunc ;==>close #Region Functions #Region Draw Linear Gauge ; #FUNCTION# ==================================================================================================================== ; Name...........: _Gauges_DrawLinearGauge ; Description ...: Creates a horizontal or vertical gauge in the graphics backbuffer ; Syntax.........: _Gauges_DrawLinearGauge(ByRef $backbuffer, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $Variable, [$ScalingFactor = 1, [$NoOfCheckmarks = 6, [$CheckLength = 20, ; + [$VariableMaxValue = 256, [$VariableLimit = False, [$AllowedLimit = 0, [$VariableMinValue = 0]]]]]]] ) ; Parameters ....: $backbuffer - [byref] The graphics object to draw the gauge to. ; $CentrePointX - The horizontal coordinate of the centre of the gauge. ; $CentrePointY - The vertical coordinate of the centre of the gauge. ; $GaugeWidth - The width of the gauge (Duh). ; $GaugeHeight - The height of the gauge. ; $Variable - The variable used to change the gauge. ; $ScalingFactor - [optional] Scales the gauge by this factor. Default is 1, i.e. no scaling. ; $NoOfCheckmarks - [optional] The number of dashes indicating a scale around the gauge. Default is 6. ; $CheckLength - [optional] The length of the checkmarks in pixels. Default is 20. ; $VariableMaxValue - [optional] The maximum value of the variable. Default is 256. ; $VariableLimit - [optional] Boolean, if TRUE, displays a red limit indicator on the scale. Default is FALSE. ; $AllowedLimit -[optional] The value of the above limit if it is drawn. Default is 0. ; $VariableMinValue -[optional] The minimum value of the variable. Only used if negative numbers are required. Default is 0. ; Author ........: Simon Renardson (Sidley) ; Modified.......: ; Remarks .......: There is a more comprehensive function available, but I deemed it overkill for the majority of people. ; Related .......: _GDIPlus_ ; Example .......: Yes ; =============================================================================================================================== ;Draw a Linear gauge to the screen Func _Gauges_DrawLinearGauge(ByRef $backbuffer, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $Variable, $ScalingFactor = 1, $NoOfCheckmarks = 6, $CheckLength = 20, $VariableMaxValue = 256, $VariableLimit = False, $AllowedLimit = 0, $VariableMinValue = 0) If $Variable >= 0 Then Local $BrushColour = ("0xFF4BF221") Else Local $BrushColour = ("0xFFFF0000") EndIf If $GaugeWidth >= $GaugeHeight Then Local $GaugeBrush = _GDIPlus_HatchBrushCreate(1, 0x00000000, $BrushColour) ;Set to vertical hatch if the gauge is horizontal Else Local $GaugeBrush = _GDIPlus_HatchBrushCreate(0, 0x00000000, $BrushColour) ;Set to horizontal hatch if the gauge is vertical EndIf Local $TextBrush = _GDIPlus_BrushCreateSolid($BrushColour) Local $Path = _GDIPlus_PathCreate() Local $hPen = _GDIPlus_PenCreate("0xFF96A29F", 2 * $ScalingFactor) ; Off-white pen for outlines Local $AllowedPen = _GDIPlus_PenCreate("0xFFFF0000", 8 * $ScalingFactor) ;Red pen for allowed speed indicators If $GaugeWidth >= $GaugeHeight Then ;If the gauge is to be length wise _GDIPlus_PathAddLine($Path, $CentrePointX - ((($GaugeWidth / 2) + $VariableMinValue * ($GaugeWidth / ($VariableMaxValue - $VariableMinValue))) * $ScalingFactor), ($CentrePointY + ($GaugeHeight / 2) * $ScalingFactor), $CentrePointX - ((($GaugeWidth / 2) + $VariableMinValue * ($GaugeWidth / ($VariableMaxValue - $VariableMinValue))) * $ScalingFactor) + ($Variable * ($GaugeWidth / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor), ($CentrePointY + ($GaugeHeight / 2) * $ScalingFactor)) _GDIPlus_PathAddLine($Path, $CentrePointX - ((($GaugeWidth / 2) + $VariableMinValue * ($GaugeWidth / ($VariableMaxValue - $VariableMinValue))) * $ScalingFactor) + ($Variable * ($GaugeWidth / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor), ($CentrePointY - ($GaugeHeight / 2) * $ScalingFactor), $CentrePointX - ((($GaugeWidth / 2) + $VariableMinValue * ($GaugeWidth / ($VariableMaxValue - $VariableMinValue))) * $ScalingFactor), ($CentrePointY - ($GaugeHeight / 2) * $ScalingFactor)) _GDIPlus_PathCloseFigure($Path) Else ;If the gauge is to be height wise _GDIPlus_PathAddLine($Path, ($CentrePointX + ($GaugeWidth / 2) * $ScalingFactor), ($CentrePointY + (($GaugeHeight / 2) * $ScalingFactor)) + ($VariableMinValue * ($GaugeHeight / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor), ($CentrePointX + ($GaugeWidth / 2) * $ScalingFactor), ($CentrePointY + (($GaugeHeight / 2) * $ScalingFactor)) + ($VariableMinValue * ($GaugeHeight / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor) - $Variable * ($GaugeHeight / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor) _GDIPlus_PathAddLine($Path, ($CentrePointX - ($GaugeWidth / 2) * $ScalingFactor), ($CentrePointY + (($GaugeHeight / 2) * $ScalingFactor)) + ($VariableMinValue * ($GaugeHeight / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor) - $Variable * ($GaugeHeight / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor, ($CentrePointX - ($GaugeWidth / 2) * $ScalingFactor), ($CentrePointY + (($GaugeHeight / 2) * $ScalingFactor)) + ($VariableMinValue * ($GaugeHeight / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor)) _GDIPlus_PathCloseFigure($Path) EndIf _GDIPlus_GraphicsFillPath($backbuffer, $Path, $GaugeBrush) ;Draw the gauge _DrawBar($backbuffer, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $VariableMaxValue, $VariableMinValue, $hPen, $ScalingFactor) ;Draw the outline for the gauge _DrawLinearGaugeCheckMarks($backbuffer, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $ScalingFactor, $VariableMaxValue, $NoOfCheckmarks, $CheckLength, $hPen) ;Draw the checkmarks for the gauge If $VariableLimit Then _DrawLinearAllowedSpeed($backbuffer, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $VariableMaxValue, $AllowedLimit, $AllowedPen, $ScalingFactor, $VariableLimit) ;Draw the allowed speed indicator(s) for the gauge EndIf _LinearGaugeText($backbuffer, $Variable, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $ScalingFactor, $TextBrush) ;Put the gauge text above the gauge _GDIPlus_PathDispose($Path) ;Tidy up _GDIPlus_BrushDispose($GaugeBrush) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($AllowedPen) _GDIPlus_BrushDispose($TextBrush) EndFunc ;==>_DrawLinearGauge ;Draw the text for the main gauge Func _LinearGaugeText(ByRef $backbuffer, $Variable, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $ScalingFactor, ByRef $TextBrush) Local $FontSize = 80 * $ScalingFactor ;Linear gauge font size Local $Path = _GDIPlus_PathCreate() Local $Format = _GDIPlus_StringFormatCreate() Local $Family = _GDIPlus_FontFamilyCreate("Agency FB") ;Centre text font Local $Font = _GDIPlus_FontCreate($Family, $FontSize, 2) _GDIPlus_StringFormatSetAlign($Format, 2) ;Right align _GDIPlus_GraphicsSetSmoothingMode($backbuffer, 2) ;Change smoothing mode for text If $GaugeWidth >= $GaugeHeight Then Local $Layout = _GDIPlus_RectFCreate($CentrePointX - ($FontSize * $ScalingFactor / 2), $CentrePointY - ($GaugeHeight / 2 * $ScalingFactor) - $FontSize * 1.5 * $ScalingFactor) ;Set text position for inner text Else Local $Layout = _GDIPlus_RectFCreate($CentrePointX - ($GaugeWidth / 2) * $ScalingFactor - $FontSize * 2, ($CentrePointY - $FontSize * $ScalingFactor / 2)) ;Set text positionfor inner text EndIf _GDIPlus_PathAddString($Path, $Variable, $Layout, $Family, 0, $FontSize * $ScalingFactor) _GDIPlus_GraphicsFillPath($backbuffer, $Path, $TextBrush) $Layout = 0 _GDIPlus_PathDispose($Path) _GDIPlus_FontDispose($Font) _GDIPlus_StringFormatDispose($Format) _GDIPlus_FontFamilyDispose($Family) EndFunc ;==>_LinearGaugeText ;Draw the outline of the gauge Func _DrawBar(ByRef $backbuffer, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $VariableMaxValue, $VariableMinValue, ByRef $hPen, $ScalingFactor = 1) Local $Path = _GDIPlus_PathCreate() _GDIPlus_PathAddLine($Path, $CentrePointX - ($GaugeWidth / 2) * $ScalingFactor, $CentrePointY - ($GaugeHeight / 2) * $ScalingFactor, $CentrePointX + ($GaugeWidth / 2) * $ScalingFactor, $CentrePointY - ($GaugeHeight / 2) * $ScalingFactor) _GDIPlus_PathAddLine($Path, $CentrePointX + ($GaugeWidth / 2) * $ScalingFactor, $CentrePointY + ($GaugeHeight / 2) * $ScalingFactor, $CentrePointX - ($GaugeWidth / 2) * $ScalingFactor, $CentrePointY + ($GaugeHeight / 2) * $ScalingFactor) _GDIPlus_PathCloseFigure($Path) If $GaugeWidth >= $GaugeHeight Then _GDIPlus_GraphicsDrawLine($backbuffer, $CentrePointX - ($GaugeWidth / 2 * $ScalingFactor) - $VariableMinValue * ($GaugeWidth / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor, $CentrePointY - ($GaugeHeight / 2) * $ScalingFactor, $CentrePointX - ($GaugeWidth / 2 * $ScalingFactor) - $VariableMinValue * ($GaugeWidth / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor, $CentrePointY + ($GaugeHeight / 2) * $ScalingFactor, $hPen) Else _GDIPlus_GraphicsDrawLine($backbuffer, $CentrePointX - ($GaugeWidth / 2 * $ScalingFactor), ($CentrePointY + (($GaugeHeight / 2) * $ScalingFactor)) + ($VariableMinValue * ($GaugeHeight / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor), $CentrePointX + ($GaugeWidth / 2 * $ScalingFactor), ($CentrePointY + (($GaugeHeight / 2) * $ScalingFactor)) + ($VariableMinValue * ($GaugeHeight / ($VariableMaxValue - $VariableMinValue)) * $ScalingFactor), $hPen) EndIf _GDIPlus_GraphicsDrawPath($backbuffer, $Path, $hPen) ;Draw the outline _GDIPlus_PathDispose($Path) EndFunc ;==>_DrawBar ;Draw the checkmarks Func _DrawLinearGaugeCheckMarks(ByRef $backbuffer, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $ScalingFactor, $VariableMaxValue, $NoOfCheckmarks, $CheckLength, ByRef $hPen) Local $TextBrush = _GDIPlus_BrushCreateSolid("0xFFFFFFFF") ;Solid white brush for the checkmarks Local $aPoints[$NoOfCheckmarks][2] ;Two cartesian coordinates for each checkmark Local $aMarkText[$NoOfCheckmarks] ; The text for each checkmark ;Create the font for the checkmarks Local $FontSize = 15 * $ScalingFactor ;The font size (Scaled) Local $Format = _GDIPlus_StringFormatCreate() Local $Family = _GDIPlus_FontFamilyCreate("Agency FB") Local $Font = _GDIPlus_FontCreate($Family, $FontSize, 2) For $i = 0 to($NoOfCheckmarks - 1) $aMarkText[$i] = Round($VariableMinValue + (($VariableMaxValue - $VariableMinValue) / ($NoOfCheckmarks - 1)) * $i) Next If $GaugeWidth >= $GaugeHeight Then _GDIPlus_GraphicsDrawLine($backbuffer, $CentrePointX - ($GaugeWidth / 2) * $ScalingFactor, $CentrePointY - ($GaugeHeight / 2 + 10) * $ScalingFactor, $CentrePointX + ($GaugeWidth / 2) * $ScalingFactor, $CentrePointY - ($GaugeHeight / 2 + 10) * $ScalingFactor, $hPen) For $i = 0 to($NoOfCheckmarks - 1) ;Set the coordinates of each checkmark $aPoints[$i][0] = ($CentrePointX - ($GaugeWidth / 2) * $ScalingFactor) + ($GaugeWidth * $ScalingFactor / ($NoOfCheckmarks - 1)) * $i ;Set x position depending on the number of checkmarks and the length of the gauge $aPoints[$i][1] = $CentrePointY - ($GaugeHeight / 2 + 10) * $ScalingFactor ;Height remains uniform Next For $i = 0 to($NoOfCheckmarks - 1) _GDIPlus_GraphicsDrawLine($backbuffer, $aPoints[$i][0], $aPoints[$i][1], $aPoints[$i][0], ($aPoints[$i][1] - $CheckLength * $ScalingFactor), $hPen) ;Draw a line $Checklength long $Layout = _GDIPlus_RectFCreate(($aPoints[$i][0] - $FontSize), ($aPoints[$i][1] - $CheckLength * $ScalingFactor - ($FontSize * 1.5) * $ScalingFactor), 0, 0) _GDIPlus_GraphicsDrawStringEx($backbuffer, $aMarkText[$i], $Font, $Layout, $Format, $TextBrush) ;Draw the sext for the checkmark Next Else _GDIPlus_GraphicsDrawLine($backbuffer, $CentrePointX - ($GaugeWidth / 2 * $ScalingFactor) - 10 * $ScalingFactor, $CentrePointY + ($GaugeHeight / 2) * $ScalingFactor, $CentrePointX - ($GaugeWidth / 2 * $ScalingFactor) - 10 * $ScalingFactor, $CentrePointY - ($GaugeHeight / 2) * $ScalingFactor, $hPen) For $i = 0 to($NoOfCheckmarks - 1) $aPoints[$i][0] = $CentrePointX - ($GaugeWidth / 2 + 10) * $ScalingFactor $aPoints[$i][1] = ($CentrePointY + ($GaugeHeight / 2) * $ScalingFactor) - ($GaugeHeight * $ScalingFactor / ($NoOfCheckmarks - 1)) * $i Next For $i = 0 to($NoOfCheckmarks - 1) _GDIPlus_GraphicsDrawLine($backbuffer, $aPoints[$i][0], $aPoints[$i][1], $aPoints[$i][0] - $CheckLength * $ScalingFactor, $aPoints[$i][1], $hPen) $Layout = _GDIPlus_RectFCreate(($aPoints[$i][0] - $CheckLength * $ScalingFactor - $FontSize * 2.5), $aPoints[$i][1] - $FontSize / 1.5, 0, 0) _GDIPlus_GraphicsDrawStringEx($backbuffer, $aMarkText[$i], $Font, $Layout, $Format, $TextBrush) Next EndIf $Layout = 0 _GDIPlus_BrushDispose($TextBrush) _GDIPlus_FontDispose($Font) _GDIPlus_StringFormatDispose($Format) _GDIPlus_FontFamilyDispose($Family) EndFunc ;==>_DrawLinearGaugeCheckMarks Func _DrawLinearAllowedSpeed(ByRef $backbuffer, $CentrePointX, $CentrePointY, $GaugeWidth, $GaugeHeight, $MaxValue, $AllowedLimit, ByRef $AllowedPen, $ScalingFactor, $PrimaryAllowedSpeed) Local $Path = _GDIPlus_PathCreate() If $PrimaryAllowedSpeed Then If $GaugeWidth >= $GaugeHeight Then _GDIPlus_PathAddLine($Path, $CentrePointX - ($GaugeWidth / 2) * $ScalingFactor, $CentrePointY - ($GaugeHeight / 2 + 15) * $ScalingFactor + 3 * $ScalingFactor, ($CentrePointX - (($GaugeWidth / 2) * $ScalingFactor)) + ($GaugeWidth * $AllowedLimit / 100 * $ScalingFactor), $CentrePointY - ($GaugeHeight / 2 + 15) * $ScalingFactor + 3 * $ScalingFactor) Else _GDIPlus_PathAddLine($Path, $CentrePointX - ($GaugeWidth / 2) * $ScalingFactor - 10 * $ScalingFactor, $CentrePointY + ($GaugeHeight / 2) * $ScalingFactor, $CentrePointX - ($GaugeWidth / 2) * $ScalingFactor - 10 * $ScalingFactor, ($CentrePointY + ($GaugeHeight / 2) * $ScalingFactor) - ($GaugeHeight * $AllowedLimit / 100 * $ScalingFactor)) EndIf EndIf _GDIPlus_GraphicsDrawPath($backbuffer, $Path, $AllowedPen) _GDIPlus_PathDispose($Path) EndFunc ;==>_DrawLinearAllowedSpeed #EndRegion Draw Linear Gauge #Region Draw Radial Gauge ; #FUNCTION# ==================================================================================================================== ; Name...........: _Gauges_DrawRadialGauge ; Description ...: Creates a radial gauge in the graphics backbuffer ; Syntax.........: _Gauges_DrawRadialGauge(ByRef $backbuffer, $CentrePointX, $CentrePointY, $Radius, $Thickness, $Variable, $ScalingFactor = 1, $Clockwise = True, $StartAngle = 0, ; + $SweepAngle = 180, $NoOfCheckmarks = 6, $CheckLength = 20, $VariableMaxValue = 256, $VariableLimit = True, $AllowedLimit = 0, $VariableMinValue = 0) ; Parameters ....: $backbuffer - [byref] The graphics object to draw the gauge to. ; $CentrePointX - The horizontal coordinate of the centre of the gauge. ; $CentrePointY - The vertical coordinate of the centre of the gauge. ; $Radius - The radius of the outer edge of the gauge. ; $Thickness - The thickness of the gauge in pixels. ; $Variable - The variable used to change the gauge. ; $ScalingFactor - [optional] Scales the gauge by this factor. Default is 1, i.e. no scaling. ; $Clockwise - [optional] Boolean, determines whether the gauge fills clockwise or anti-clockwise. Default is TRUE, i.e. clockwise. ; $StartAngle - [optional] The starting angle of the gauge. Default is 0 (East). ; $SweepAngle - [optional] The sweep angle of the gauge (How many degrees it rotates through). The default is 180. ; $NoOfCheckmarks - [optional] The number of dashes indicating a scale around the gauge. Default is 6. ; $CheckLength - [optional] The length of the checkmarks in pixels. Default is 20. ; $VariableMaxValue - [optional] The maximum value of the variable. Default is 256. ; $VariableLimit - [optional] Boolean, if TRUE, displays a red limit indicator on the scale. Default is FALSE. ; $AllowedLimit -[optional] The value of the above limit if it is drawn. Default is 0. ; $VariableMinValue -[optional] The minimum value of the variable. Only used if negative numbers are required. Default is 0. ; Author ........: Simon Renardson (Sidley) ; Modified.......: ; Remarks .......: There is a more comprehensive function available, but I deemed it overkill for the majority of people. ; Related .......: _GDIPlus_ ; Example .......: Yes ; =============================================================================================================================== ;Draw Gauge (Speed/Load Level) ;Creates Completed Radial Gauge ;~ _DrawRadialGauge($CentrePointX, $CentrePointY, $Radius, $Thickness, $Variable, [$ScalingFactor = 1, [$Clockwise = True, [$StartAngle = 0, [$SweepAngle = 180, [$MaxValue = 256, [$NoOfCheckmarks = 10, [$CheckLength = 20]]]]]]]) Func _Gauges_DrawRadialGauge(ByRef $backbuffer, $CentrePointX, $CentrePointY, $Radius, $Thickness, $Variable, $ScalingFactor = 1, $Clockwise = True, $StartAngle = 0, $SweepAngle = 180, $NoOfCheckmarks = 6, $CheckLength = 20, $VariableMaxValue = 256, $VariableLimit = True, $AllowedLimit = 0, $VariableMinValue = 0) Local $BrushColour = ("0x" & HEX(BitOR(0xFFFF0000, BitShift((255 - (($Variable / $VariableMaxValue) * 255)), -8)))) Local $GaugeBrush = _GDIPlus_HatchBrushCreate(39, 0xFF000000, $BrushColour) Local $TextBrush = _GDIPlus_BrushCreateSolid($BrushColour) Local $Path = _GDIPlus_PathCreate() Local $hPen = _GDIPlus_PenCreate("0xFF96A29F", 2 * $ScalingFactor) ;Pen colour Local $AllowedPen = _GDIPlus_PenCreate("0xFFFF0000", 10 * $ScalingFactor) _GDIPlus_GraphicsSetSmoothingMode($backbuffer, 2) ;TODO may need to be removed If $Clockwise Then ;If clockwise rotation _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle - $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue)), $Variable * $SweepAngle / ($VariableMaxValue - $VariableMinValue)) ;Add outer arc of gauge $Radius -= ($Thickness * $ScalingFactor) ;Reduce radius for inner arc by the thickness of the gauge _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle - $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue)) + ($Variable * $SweepAngle / ($VariableMaxValue - $VariableMinValue)), (-1 * $Variable * $SweepAngle / ($VariableMaxValue - $VariableMinValue))) ;Add inner arc of Gauge Else ;If anti-clockwise rotation _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle + $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue)), (-1 * $Variable * $SweepAngle / ($VariableMaxValue - $VariableMinValue))) ;Add outer arc of gauge $Radius -= ($Thickness * $ScalingFactor) ;Reduce radius for inner arcby the thickness of the gauge _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle + $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue)) - ($Variable * $SweepAngle / ($VariableMaxValue - $VariableMinValue)), $Variable * $SweepAngle / ($VariableMaxValue - $VariableMinValue)) ;Add inner arc of Gauge EndIf $Radius += ($Thickness * $ScalingFactor) ;Return radius to original size _GDIPlus_PathCloseFigure($Path) ;Close the two arcs _GDIPlus_GraphicsFillPath($backbuffer, $Path, $GaugeBrush) ;Fill the gauge and centre text with colour _DrawRadialGaugeText($backbuffer, $Variable, $CentrePointX, $CentrePointY, $Clockwise, $Radius, $ScalingFactor, $TextBrush) ;Draw the centre text _DrawGaugeOutline($backbuffer, $CentrePointX, $CentrePointY, $Radius, $VariableMaxValue, $VariableMinValue, $Thickness, $ScalingFactor, $Clockwise, $StartAngle, $SweepAngle, $hPen) ;Draw the gauge outline _DrawIndicators($backbuffer, $CentrePointX, $CentrePointY, $Radius, $Thickness, $Clockwise, $ScalingFactor, $StartAngle, $SweepAngle, $hPen, True) ;Draw scale arc _DrawCheckMarks($backbuffer, $CentrePointX, $CentrePointY, $Radius, $Thickness, $ScalingFactor, $VariableMaxValue, $NoOfCheckmarks, $CheckLength, $StartAngle, $SweepAngle, $hPen, True) ;Draw scale checkmarks If $VariableLimit Then _DrawRadialAllowedSpeed($backbuffer, $CentrePointX, $CentrePointY, $Radius, $Thickness, $Clockwise, $ScalingFactor, $StartAngle, $SweepAngle, $AllowedLimit, $AllowedPen, True) ;Draw allowed speed limits EndIf _GDIPlus_PathDispose($Path) ;Tidy up _GDIPlus_BrushDispose($GaugeBrush) _GDIPlus_BrushDispose($TextBrush) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($AllowedPen) EndFunc ;==>_DrawRadialGauge ;Draw Variable Value (Text, Load/Speed Value) ;Creates The Centre Text of the Radial Gauge ;~ Func _DrawRadialGaugeText($ValueText, $CentrePointX, $CentrePointY, $Clockwise, $Radius, $ScalingFactor) Func _DrawRadialGaugeText(ByRef $backbuffer, $ValueText, $CentrePointX, $CentrePointY, $Clockwise, $Radius, $ScalingFactor, ByRef $TextBrush) Local $FontSize = 180 * $ScalingFactor ;Default font size (Scaled) Local $Text = _GDIPlus_PathCreate() Local $Format = _GDIPlus_StringFormatCreate() _GDIPlus_StringFormatSetAlign($Format, 2) ;Align right (Doesn't seem to make a difference) Local $Family = _GDIPlus_FontFamilyCreate("Agency FB") ;Centre text font Local $Font = _GDIPlus_FontCreate($Family, $FontSize, 2) Local $Layout = _GDIPlus_RectFCreate($CentrePointX - ($FontSize / 1.3) * $ScalingFactor, $CentrePointY - $FontSize * $ScalingFactor / 2) ;Set position (Top left) _GDIPlus_PathAddString($Text, Round($ValueText, 1), $Layout, $Family, 0, $FontSize * $ScalingFactor) ;Add value to path (To 1 decimal place) _GDIPlus_GraphicsFillPath($backbuffer, $Text, $TextBrush) $Layout = 0 ;Tidy up _GDIPlus_PathDispose($Text) _GDIPlus_FontDispose($Font) _GDIPlus_StringFormatDispose($Format) _GDIPlus_FontFamilyDispose($Family) EndFunc ;==>_DrawRadialGaugeText ;Draw Gauge Outline ;Creates the Outline of the Radial Gauge ;~ Func _DrawGaugeOutline($CentrePointX, $CentrePointY, $Radius, $Thickness, $ScalingFactor, $Clockwise, $StartAngle, $SweepAngle) Func _DrawGaugeOutline(ByRef $backbuffer, $CentrePointX, $CentrePointY, $Radius, $VariableMaxValue, $VariableMinValue, $Thickness, $ScalingFactor, $Clockwise, $StartAngle, $SweepAngle, ByRef $hPen) Local $Path = _GDIPlus_PathCreate() Local Const $PI = 3.141592653589793 $Radius += 2 ;Put the outline 2 px outside the gauge If $Clockwise Then ;If the gauge is to be filled clockwise _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle, $SweepAngle) _GDIPlus_GraphicsDrawLine($backbuffer, $CentrePointX + ($Radius * $ScalingFactor * Cos(($PI / 180) * ($StartAngle - $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue))))), $CentrePointY + ($Radius * $ScalingFactor * Sin(($PI / 180) * ($StartAngle - $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue))))), $CentrePointX + (($Radius - ($Thickness * $ScalingFactor) - (4 * $ScalingFactor)) * Cos(($PI / 180) * ($StartAngle - $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue)))) * $ScalingFactor), $CentrePointY + (($Radius - ($Thickness * $ScalingFactor) - 4) * $ScalingFactor * Sin(($PI / 180) * ($StartAngle - $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue))))), $hPen) $Radius -= ($Thickness * $ScalingFactor) ;Reduce radius for inner arc $Radius -= 4 _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), ($StartAngle + $SweepAngle), -$SweepAngle) Else _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle, -$SweepAngle) _GDIPlus_GraphicsDrawLine($backbuffer, $CentrePointX + ($Radius * $ScalingFactor * Cos(($PI / 180) * ($StartAngle + $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue))))), $CentrePointY + ($Radius * $ScalingFactor * Sin(($PI / 180) * ($StartAngle + $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue))))), $CentrePointX + (($Radius - ($Thickness * $ScalingFactor) - (4 * $ScalingFactor)) * Cos(($PI / 180) * ($StartAngle + $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue)))) * $ScalingFactor), $CentrePointY + (($Radius - ($Thickness * $ScalingFactor) - 4) * $ScalingFactor * Sin(($PI / 180) * ($StartAngle + $VariableMinValue * ($SweepAngle / ($VariableMaxValue - $VariableMinValue))))), $hPen) $Radius -= ($Thickness * $ScalingFactor) ;Reduce radius for inner arc $Radius -= 4 _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle - $SweepAngle, $SweepAngle) EndIf _GDIPlus_PathCloseFigure($Path) ;Close the path _GDIPlus_GraphicsDrawPath($backbuffer, $Path, $hPen) ;Draw the path _GDIPlus_PathDispose($Path) EndFunc ;==>_DrawGaugeOutline ;Draw Scale(s) ;Creates a number of indicative markings around the centre of the radial gauge ;~ Func _DrawIndicators($CentrePointX, $CentrePointY, $Radius, $Thickness, $Clockwise, $ScalingFactor, $StartAngle, $SweepAngle) Func _DrawIndicators(ByRef $backbuffer, $CentrePointX, $CentrePointY, $Radius, $Thickness, $Clockwise, $ScalingFactor, $StartAngle, $SweepAngle, ByRef $hPen, $Inside) Local $Path = _GDIPlus_PathCreate() $Radius -= ($Thickness + 20) * $ScalingFactor If $Clockwise Then _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle, $SweepAngle) Else ;Doesn't make much difference, but it will be 180 degrees out _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle, -$SweepAngle) EndIf _GDIPlus_GraphicsDrawPath($backbuffer, $Path, $hPen) _GDIPlus_PathDispose($Path) EndFunc ;==>_DrawIndicators ;Draw the allowed speed marker Func _DrawRadialAllowedSpeed(ByRef $backbuffer, $CentrePointX, $CentrePointY, $Radius, $Thickness, $Clockwise, $ScalingFactor, $StartAngle, $SweepAngle, _ $AllowedLimit, ByRef $AllowedPen, $Inside) Local $Path = _GDIPlus_PathCreate() $Radius -= ($Thickness + 24) * $ScalingFactor If $Clockwise Then ;Display in a clockwise direction _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle, $SweepAngle * $AllowedLimit / 100) ElseIf NOT $Clockwise Then ;Display in an anti-clockwise direction _GDIPlus_PathAddArc($Path, ($CentrePointX - ($Radius * $ScalingFactor)), ($CentrePointY - ($Radius * $ScalingFactor)), ($Radius * $ScalingFactor * 2), ($Radius * $ScalingFactor * 2), $StartAngle, -$SweepAngle * $AllowedLimit / 100) EndIf _GDIPlus_GraphicsDrawPath($backbuffer, $Path, $AllowedPen) ;Draw with the red pen ($AllowedPen) _GDIPlus_PathDispose($Path) EndFunc ;==>_DrawRadialAllowedSpeed ;DrawCheckmarks (Checkmarks) ;Creates the checkmarks and text around the indicator gauge ;~ Func _DrawCheckMarks($CentrePointX, $CentrePointY, $Radius, $Thickness, $ScalingFactor, $MaxValue, $NoOfCheckmarks, $CheckLength, $StartAngle, $SweepAngle, $hPen) Func _DrawCheckMarks(ByRef $backbuffer, $CentrePointX, $CentrePointY, $Radius, $Thickness, $ScalingFactor, $VariableMaxValue, $NoOfCheckmarks, $CheckLength, $StartAngle, _ $SweepAngle, ByRef $hPen, $Inside) Local Const $PI = 3.141592653589793 Local $TextBrush = _GDIPlus_BrushCreateSolid("0xFFFFFFFF") Local $aPoints[$NoOfCheckmarks][4] ;Creates an array of four points for each check line Local $aMarkText[$NoOfCheckmarks] ;Creates the text for the checkmarks $Radius -= ($Thickness + 20) * $ScalingFactor For $i = 0 to ($NoOfCheckmarks-1) $aMarkText[$i] = Round((($VariableMaxValue - $VariableMinValue) / ($NoOfCheckmarks - 1)) * $i) + $VariableMinValue ;Round checkmark values to one decimal place Next Local $aAngles[$NoOfCheckmarks] = [] ;Create an array to hold the angles at which the checkmarks should be If $Clockwise Then For $i = 0 to($NoOfCheckmarks - 1) $aAngles[$i] = $StartAngle + (($SweepAngle / ($NoOfCheckmarks - 1)) * $i) ;Spread out checkmarks evenly over the gauge Next Else ;For anticlockwise filling gauge For $i = 0 to($NoOfCheckmarks - 1) $aAngles[$i] = $StartAngle - (($SweepAngle / ($NoOfCheckmarks - 1)) * $i) ;Spread out checkmarks evenly over the gauge Next EndIf For $i = 0 to($NoOfCheckmarks - 1) $aAngles[$i] = $aAngles[$i] * $PI / 180 ;Convert degrees to radians $aPoints[$i][0] = $CentrePointX + ($Radius * Cos($aAngles[$i]) * $ScalingFactor) ;Create cartesian coordinates for the check lines from polar coordinates (Radius, angle) $aPoints[$i][1] = $CentrePointY + ($Radius * Sin($aAngles[$i]) * $ScalingFactor) $aPoints[$i][2] = $CentrePointX + (($Radius - ($CheckLength * $ScalingFactor)) * Cos($aAngles[$i]) * $ScalingFactor) $aPoints[$i][3] = $CentrePointY + (($Radius - ($CheckLength * $ScalingFactor)) * Sin($aAngles[$i]) * $ScalingFactor) Next ;Font data for checkmark text Local $Format = _GDIPlus_StringFormatCreate() Local $Family = _GDIPlus_FontFamilyCreate("Agency FB") Local $FontSize = 15 Local $Font = _GDIPlus_FontCreate($Family, $FontSize * $ScalingFactor, 2) For $i = 0 to($NoOfCheckmarks - 1) ;For each checkmark _GDIPlus_GraphicsDrawLine($backbuffer, $aPoints[$i][0], $aPoints[$i][1], $aPoints[$i][2], $aPoints[$i][3], $hPen) ;Draw the lines $Layout = _GDIPlus_RectFCreate($aPoints[$i][2] - ($FontSize * Cos($aAngles[$i])) - (18 * $ScalingFactor), $aPoints[$i][3] - ($FontSize * Sin($aAngles[$i]) + 10), 0, 0) _GDIPlus_GraphicsDrawStringEx($backbuffer, $aMarkText[$i], $Font, $Layout, $Format, $TextBrush) Next $Layout = 0 _GDIPlus_BrushDispose($TextBrush) _GDIPlus_FontDispose($Font) _GDIPlus_StringFormatDispose($Format) _GDIPlus_FontFamilyDispose($Family) EndFunc ;==>_DrawCheckMarks #EndRegion Draw Radial Gauge #EndRegion Functions  
    • By UEZ
      Here a little tool to display the histogram of an image (inspired by this thread):
      )

      ;#AutoIt3Wrapper_Icon=Histogram1.ico #AutoIt3Wrapper_Compile_Both=y ;#AutoIt3Wrapper_Res_Field=CompanyName|UEZ Software Development ;#AutoIt3Wrapper_Res_Field=ProductName|GDI+ Show Histogram ;#AutoIt3Wrapper_Res_Field=ProductVersion|%AutoItVer% #AutoIt3Wrapper_Res_Fileversion=0.9.8.0 ;#AutoIt3Wrapper_Res_Field=Build|2015-07-10 #AutoIt3Wrapper_Res_LegalCopyright=UEZ Software Development #AutoIt3Wrapper_Res_Language=1033 ;#AutoIt3Wrapper_Res_Field=URL|http://www.autoitscript.com/forum/index.php?showtopic=147777 #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #AutoIt3Wrapper_UseUpx=y #AutoIt3Wrapper_UPX_Parameters=--best --lzma #AutoIt3Wrapper_Run_After=upx.exe --best --lzma "GDI+ Show Histogram_x64.exe" #AutoIt3Wrapper_UseX64=n #include <Constants.au3> #include <GUIConstantsEx.au3> #include <GDIPlus.au3> #include <WindowsConstants.au3> Opt("MustDeclareVars", 1) Opt("MouseCoordMode", 2) _GDIPlus_Startup() If @error Then Exit MsgBox(0x40010, "Error", "GDI+ Show Histogram can run on operating systems Vista or newer only!") Global $ghGDIPDll = $__g_hGDIPDll, $aRes Global Const $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]") Global Const $aFullScreen = WinGetPos($hFullScreen) Global Enum $HistogramFormatARGB, $HistogramFormatPARGB, $HistogramFormatRGB, $HistogramFormatGray, _ ;http://msdn.microsoft.com/en-us/library/windows/desktop/ms534129(v=vs.85).aspx $HistogramFormatB, $HistogramFormatG, $HistogramFormatR, $HistogramFormatA Global $tStructChannel0 = DllStructCreate("uint channel0[256]") Global $pStructChannel0 = DllStructGetPtr($tStructChannel0) Global $tStructChannel1 = DllStructCreate("uint channel1[256]") Global $pStructChannel1 = DllStructGetPtr($tStructChannel1) Global $tStructChannel2 = DllStructCreate("uint channel2[256]") Global $pStructChannel2 = DllStructGetPtr($tStructChannel2) Global $tStructChannel3 = DllStructCreate("uint channel3[256]") Global $pStructChannel3 = DllStructGetPtr($tStructChannel3) Global $s, $sFile, $hImage, $bImgLoaded = False, $aLuminosity[257], $aCRGB[257] Global Const $STM_SETIMAGE = 0x0172, $iLineJoinBevel = 1, $frY = 0.299, $fgY = 0.587, $fbY = 0.114 Global Const $hGUI = GUICreate("GDI+ Show Histogram v0.98 beta by UEZ build 2015-07-13", 468, 310, -1, -1, Default, Default) GUISetBkColor(0xFFFFFF, $hGUI) Global Const $sLabel_Titel_Txt = "GDI+ Show Histogram" Global Const $iPosX_Label = 20, $iPosY_Label = 12 Global Const $iLabel_Titel_Shadow = GUICtrlCreateLabel($sLabel_Titel_Txt, $iPosX_Label, $iPosY_Label, 429, 57) GUICtrlSetFont(-1, 30, 400, 0, "Comic Sans MS", 4) GUICtrlSetColor(-1, 0xC0C0D8) Global Const $iLabel_Titel = GUICtrlCreateLabel($sLabel_Titel_Txt, $iPosX_Label - 4, $iPosY_Label - 4, 429, 57) GUICtrlSetFont(-1, 30, 400, 0, "Comic Sans MS", 4) GUICtrlSetColor(-1, 0x0000C0) GUICtrlSetBkColor(-1, -2) Global Const $iPic_Histogram = GUICtrlCreatePic("", 20, 90, 255, 127, -1, $WS_EX_STATICEDGE) GUICtrlSetCursor(-1, 14) Global Const $iPic_ColorGradient = GUICtrlCreatePic("", 20, 220, 255, 24, -1, $WS_EX_STATICEDGE) Global Const $iGroup = GUICtrlCreateGroup("Channel", 290, 84, 160, 164) Global Const $iRadio_L = GUICtrlCreateRadio("Luminosit&y (gray)", 300, 100, 110, 20) GUICtrlSetTip(-1, $frY & "*R, " & $fgY & "*G, " & $fbY & "*B") GUICtrlSetState($iRadio_L, $GUI_CHECKED) Global Const $iRadio_C = GUICtrlCreateRadio("&cRGB", 300, 130, 60, 20) GUICtrlSetTip(-1, "Combined average of RGB values") Global Const $iRadio_R = GUICtrlCreateRadio("&Red", 300, 160, 60, 20) Global Const $iRadio_G = GUICtrlCreateRadio("&Green", 300, 190, 60, 20) Global Const $iRadio_B = GUICtrlCreateRadio("&Blue", 300, 220, 60, 20) GUICtrlCreateGroup("", -99, -99, 1, 1) Global Const $iButton_Save = GUICtrlCreateButton("&Save", 209, 265, 70, 30) GUICtrlSetTip(-1, "Click button to save all histogram images") GUICtrlSetState(-1, $GUI_DISABLE) Global Const $iButton_Load = GUICtrlCreateButton("&Load", 290, 265, 70, 30) GUICtrlSetTip(-1, "Click button to load an image") Global Const $iButton_Exit = GUICtrlCreateButton("E&xit", 390, 265, 60, 30) Global $sLabelCredit_Txt = "coded by UEZ'13" Global $aLabelCredit_Pos[StringLen($sLabelCredit_Txt)][4], $u, $iFS = 6.5, $iY = 280 For $u = 0 To UBound($aLabelCredit_Pos) - 1 $aLabelCredit_Pos[$u][0] = StringMid($sLabelCredit_Txt, $u + 1, 1) $aLabelCredit_Pos[$u][1] = 20 + $u * ($iFS - 0.25) $aLabelCredit_Pos[$u][2] = $iY $aLabelCredit_Pos[$u][3] = GUICtrlCreateLabel($aLabelCredit_Pos[$u][0], $aLabelCredit_Pos[$u][1], $aLabelCredit_Pos[$u][2], $iFS, $iFS * 1.8) GUICtrlSetFont(-1, $iFS, 400, 0, "Comic Sans MS", 2) GUICtrlSetColor(-1, 0x006000) Next Global $aLabelCredit_AnimPos[300] For $u = 0 To UBound($aLabelCredit_AnimPos) - 1 $aLabelCredit_AnimPos[$u] = $iY Next Global Const $fLimes = 2.2, $fStep = 0.1 Global $iPT = 0, $z = Int((UBound($aLabelCredit_AnimPos) - ($fLimes * $fStep * 100)) / 2) For $u = 0 To $fLimes Step $fStep $aLabelCredit_AnimPos[$z] = $iY + Sin($iPT * 4) * 10 $z += 1 $iPT += 0.075 Next Global $ihGui_PreviewSize = 256, $iBGColor = 0xF0F0F0 Global $hGui_Preview = GUICreate("", $ihGui_PreviewSize, $ihGui_PreviewSize + 58, -1, -1, $WS_POPUP + $WS_BORDER, $WS_EX_TOPMOST, $hGUI) Global $iPic_Preview = GUICtrlCreatePic("", 0, 0, $ihGui_PreviewSize, $ihGui_PreviewSize) Global $idLabel_Info = GUICtrlCreateLabel("", 0, $ihGui_PreviewSize, $ihGui_PreviewSize * 2, 58) GUICtrlSetFont(-1, 8.5, 400, 0, "Arial", 5) GUICtrlSetColor(-1, $iBGColor) GUICtrlSetBkColor(-1, 0x333333) Global Const $hTexture_Checkerboard = _GDIPlus_CreateCheckerboardTexture(8, 0xFFFBFBFB, 0xFFFFFFFF) Global $hHBmp_L = _GDIPlus_CreateColorGradient("L", 256, 24) Global $hHBmp_C = _GDIPlus_CreateColorGradient("C", 256, 24) Global $hHBmp_R = _GDIPlus_CreateColorGradient("R", 256, 24) Global $hHBmp_G = _GDIPlus_CreateColorGradient("G", 256, 24) Global $hHBmp_B = _GDIPlus_CreateColorGradient("B", 256, 24) Global Const $hHBmp_HL = _GDIPlus_BitmapCreateFromScan0(256, 127) Global Const $hCtxt_HL = _GDIPlus_ImageGetGraphicsContext($hHBmp_HL) Global Const $hHBmp_HC = _GDIPlus_BitmapCloneArea($hHBmp_HL, 0, 0, 256, 127, 0x0026200A) Global Const $hCtxt_HC = _GDIPlus_ImageGetGraphicsContext($hHBmp_HC) Global Const $hHBmp_HR = _GDIPlus_BitmapCloneArea($hHBmp_HL, 0, 0, 256, 127, 0x0026200A) Global Const $hCtxt_HR = _GDIPlus_ImageGetGraphicsContext($hHBmp_HR) Global Const $hHBmp_HG = _GDIPlus_BitmapCloneArea($hHBmp_HL, 0, 0, 256, 127, 0x0026200A) Global Const $hCtxt_HG = _GDIPlus_ImageGetGraphicsContext($hHBmp_HG) Global Const $hHBmp_HB = _GDIPlus_BitmapCloneArea($hHBmp_HL, 0, 0, 256, 127, 0x0026200A) Global Const $hCtxt_HB = _GDIPlus_ImageGetGraphicsContext($hHBmp_HB) _GDIPlus_GraphicsClear($hCtxt_HL, 0xFFFFFFFF) _hBmpToPicControl($iPic_ColorGradient, $hHBmp_L) Global $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HL) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) GUISetState(@SW_HIDE, $hGui_Preview) GUISetState(@SW_SHOW, $hGUI) ControlFocus($hGUI, "", $iButton_Load) Global $hPen_H = _GDIPlus_PenCreate() $s = "L" Global $iDummyL = GUICtrlCreateDummy(), $iDummyC = GUICtrlCreateDummy(), $iDummyR = GUICtrlCreateDummy(), $iDummyG = GUICtrlCreateDummy(), $iDummyB = GUICtrlCreateDummy() Global $iHistogramFormat, $hHBmp_Preview, $aPosCtrl, $aPosWin, $aMouseInfo, $aPos_hWnd, $imp, $iVal, $iMpos_oldx, $iMpos_oldy, $sType, $iPaletteType, $iPixelFormat Global $fAverage_L, $fAverage_cRGB, $iAverage_R, $iAverage_B, $iAverage_G, $o = 0 Global $bShow = False, $bHide = False, $bIsAlpha = False, $bIsGray = False Global Const $iEntries = 256 Global Const $tagCOLORPALETTE = "uint Flags;" & _ ; Palette flags "uint Count;" & _ ; Number of color entries "uint ARGB[" & $iEntries & "];" ; Palette color AdlibRegister("AnimateLabel", 60) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $iButton_Exit AdlibUnRegister("AnimateLabel") GUIDelete($hGui_Preview) GUIDelete($hGUI) _WinAPI_DeleteObject($hHBmp_L) _WinAPI_DeleteObject($hHBmp_C) _WinAPI_DeleteObject($hHBmp_L) _WinAPI_DeleteObject($hHBmp_R) _WinAPI_DeleteObject($hHBmp_G) _WinAPI_DeleteObject($hHBmp_B) If $hHBmp_Preview Then _WinAPI_DeleteObject($hHBmp_Preview) _GDIPlus_PenDispose($hPen_H) _GDIPlus_BrushDispose($hTexture_Checkerboard) _GDIPlus_GraphicsDispose($hCtxt_HL) _GDIPlus_GraphicsDispose($hCtxt_HC) _GDIPlus_GraphicsDispose($hCtxt_HR) _GDIPlus_GraphicsDispose($hCtxt_HG) _GDIPlus_GraphicsDispose($hCtxt_HB) _GDIPlus_BitmapDispose($hHBmp_HL) _GDIPlus_BitmapDispose($hHBmp_HC) _GDIPlus_BitmapDispose($hHBmp_HR) _GDIPlus_BitmapDispose($hHBmp_HG) _GDIPlus_BitmapDispose($hHBmp_HB) _GDIPlus_Shutdown() $tStructChannel0 = 0 $tStructChannel1 = 0 $tStructChannel2 = 0 $tStructChannel3 = 0 Exit Case $iRadio_L, $iDummyL If $s <> "L" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_L) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HL) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "L" EndIf Case $iRadio_C, $iDummyC If $s <> "C" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_C) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HC) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "C" EndIf Case $iRadio_R, $iDummyR If $s <> "R" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_R) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HR) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "R" EndIf Case $iRadio_G, $iDummyG If $s <> "G" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_G) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HG) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "G" EndIf Case $iRadio_B, $iDummyB If $s <> "B" Then _hBmpToPicControl($iPic_ColorGradient, $hHBmp_B) If $bImgLoaded Then $hB_H = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hHBmp_HB) _hBmpToPicControl($iPic_Histogram, $hB_H, 1) EndIf $s = "B" EndIf Case $iButton_Load $sFile = FileOpenDialog("Select an image", "", "Images (*.jpg;*.png;*.bmp;*.gif)", 3) If @error Then ContinueCase If $bImgLoaded Then _GDIPlus_ImageDispose($hImage) $hImage = _GDIPlus_ImageLoadFromFile($sFile) If @error Then MsgBox(0x40010, "Error", "Unable to load image", 30) ContinueCase EndIf GUICtrlSetState($iButton_Save, $GUI_ENABLE) $aRes = _GDIPlus_ImageGetFlags($hImage) If BitAND($aRes[0], $GDIP_IMAGEFLAGS_HASALPHA) Then $bIsAlpha = True Else $bIsAlpha = False EndIf If BitAND($aRes[0], $GDIP_IMAGEFLAGS_COLORSPACE_GRAY) Then $bIsGray = True Else $bIsGray = False EndIf $hHBmp_Preview = _GetImage($sFile, $ihGui_PreviewSize, $iBGColor) _hBmpToPicControl($iPic_Preview, $hHBmp_Preview, 1) If Not $bIsAlpha Then $pStructChannel3 = 0 $iHistogramFormat = $HistogramFormatRGB Else $pStructChannel3 = DllStructGetPtr($tStructChannel3) $iHistogramFormat = $HistogramFormatARGB EndIf _GDIPlus_BitmapGetHistogram($hImage, $iHistogramFormat, _GDIPlus_BitmapGetHistogramSize($iHistogramFormat), $pStructChannel0, $pStructChannel1, $pStructChannel2, $pStructChannel3) _GDIPlus_CreateHistogram() $bImgLoaded = True If BitAND(GUICtrlRead($iRadio_L), $GUI_CHECKED) Then $s = "" GUICtrlSendToDummy($iDummyL) ElseIf BitAND(GUICtrlRead($iRadio_C), $GUI_CHECKED) Then $s = "" GUICtrlSendToDummy($iDummyC) ElseIf BitAND(GUICtrlRead($iRadio_R), $GUI_CHECKED) Then $s = "" GUICtrlSendToDummy($iDummyR) ElseIf BitAND(GUICtrlRead($iRadio_G), $GUI_CHECKED) Then $s = "" GUICtrlSendToDummy($iDummyG) Else $s = "" GUICtrlSendToDummy($iDummyB) EndIf Case $iButton_Save If $sFile = "" Then ContinueLoop $sType = "png" $o += _GDIPlus_ImageSaveToFile($hHBmp_HL, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_Luminosity." & $sType) $o += _GDIPlus_ImageSaveToFile($hHBmp_HC, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_cRGB." & $sType) $o += _GDIPlus_ImageSaveToFile($hHBmp_HR, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_Red." & $sType) $o += _GDIPlus_ImageSaveToFile($hHBmp_HG, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_Green." & $sType) $o += _GDIPlus_ImageSaveToFile($hHBmp_HB, StringRegExpReplace($sFile, "(.*)\..*", "$1") & "_Blue." & $sType) If $o = 5 Then MsgBox(64 + 262144, "Information", "Images properly saved to " & StringRegExpReplace($sFile, "(.*)\\.*", "$1"), 30, $hGUI) Else MsgBox(16 + 262144, "Error", "One or more images could not saved to " & StringRegExpReplace($sFile, "(.*)\\.*", "$1") & ".", 30, $hGUI) EndIf EndSwitch If WinActive($hGUI) Then $aMouseInfo = GUIGetCursorInfo($hGUI) Switch $aMouseInfo[4] Case $iPic_Histogram If $bImgLoaded Then $aPos_hWnd = WinGetPos($hGUI) $imp = Max(1, Min(256, -19 + $aMouseInfo[0])) Switch $s Case "L" $iVal = $aLuminosity[$imp] Case "C" $iVal = $aCRGB[$imp] Case "R" $iVal = DllStructGetData($tStructChannel0, "channel0", $imp) Case "G" $iVal = DllStructGetData($tStructChannel1, "channel1", $imp) Case "B" $iVal = DllStructGetData($tStructChannel2, "channel2", $imp) EndSwitch If $iMpos_oldx <> $aMouseInfo[0] Or $iMpos_oldy <> $aMouseInfo[1] Then ToolTip("Index: " & $imp & ", Value: " & Round($iVal, 0) & ", Average: " & Round($fAverage_L, 2), $aPos_hWnd[0] + $aMouseInfo[0] - 60, $aMouseInfo[1] + $aPos_hWnd[1] - 20) $iMpos_oldx = $aMouseInfo[0] $iMpos_oldy = $aMouseInfo[1] EndIf ShowPreview($iPic_Histogram) $bShow = True $bHide = False EndIf Case Else If Not $bHide Then GUISetState(@SW_HIDE, $hGui_Preview) $bHide = True ToolTip("") EndIf $bShow = False EndSwitch EndIf WEnd Func AnimateLabel() Local Static $v = Int((UBound($aLabelCredit_AnimPos) - ($fLimes * $fStep * 100)) / 2) Local $u For $u = 0 To UBound($aLabelCredit_Pos) - 1 GUICtrlSetPos($aLabelCredit_Pos[$u][3], $aLabelCredit_Pos[$u][1], $aLabelCredit_AnimPos[$v - $u]) Next If $v - $u < 0 Then $v = UBound($aLabelCredit_AnimPos) - 1 $v -= 1 EndFunc ;==>AnimateLabel Func Min($a, $b) If $a < $b Then Return $a Return $b EndFunc ;==>Min Func Max($a, $b) If $a > $b Then Return $a Return $b EndFunc ;==>Max Func ShowPreview($iCtrl) $aPosWin = WinGetPos($hGUI) $aPosCtrl = ControlGetPos($hGUI, "", $iCtrl) Local $iNewX, $iNewX1 = $aPosWin[0] - $ihGui_PreviewSize + 10, $iNewX2 = $aPosWin[0] + $aPosWin[2] - 10 $iNewX = $iNewX1 If $iNewX1 < $aFullScreen[0] Then $iNewX = $iNewX2 EndIf WinMove($hGui_Preview, "", $iNewX, $aPosWin[1] + 50) GUISetState(@SW_SHOWNOACTIVATE, $hGui_Preview) EndFunc ;==>ShowPreview Func _GetImage($sFile, $iWH, $iBkClr = 0xFFFFFF, $bCheckerboard_Bg = True) Local $hBmp1, $hBitmap, $hGraphic, $hImage, $iW, $iH, $aGS, $hBmp2, $aFTS $aFTS = FileGetTime($sFile) If @error Then Return SetError(1, 0, 0) $hBmp1 = _WinAPI_CreateBitmap($iWH, $iWH, 1, 32) $hBitmap = _GDIPlus_BitmapCreateFromHBITMAP($hBmp1) $hGraphic = _GDIPlus_ImageGetGraphicsContext($hBitmap) _WinAPI_DeleteObject($hBmp1) $hImage = _GDIPlus_ImageLoadFromFile($sFile) $iW = _GDIPlus_ImageGetWidth($hImage) $iH = _GDIPlus_ImageGetHeight($hImage) GUICtrlSetData($idLabel_Info, StringRegExpReplace($sFile, ".*\\(.*)", "$1") & @LF & Round(FileGetSize($sFile) / 1024, 0) & " kb (" & $iW & " x " & $iH & ")" & @LF & $aFTS[0] & "/" & $aFTS[1] & "/" & $aFTS[2] & " " & $aFTS[3] & ":" & $aFTS[4] & ":" & $aFTS[5] & @LF & "Alpha: " & $bIsAlpha & ", Gray: " & $bIsGray) $aGS = _GetScale($iW, $iH, $iWH) Switch $bCheckerboard_Bg Case True ;~ _GDIPlus_GraphicsFillRect($hGraphic, 0, 0, $iWH, $iWH, $hTexture_Checkerboard) _GDIPlus_GraphicsClear($hGraphic, BitOR(0xFF000000, $iBkClr)) _GDIPlus_GraphicsFillRect($hGraphic, $aGS[0], $aGS[1], $aGS[2], $aGS[3], $hTexture_Checkerboard) Case False _GDIPlus_GraphicsClear($hGraphic, BitOR(0xFF000000, $iBkClr)) EndSwitch _GDIPlus_GraphicsDrawImageRect($hGraphic, $hImage, $aGS[0], $aGS[1], $aGS[2], $aGS[3]) _GDIPlus_ImageDispose($hImage) _GDIPlus_GraphicsDispose($hGraphic) $hBmp2 = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hBmp2 EndFunc ;==>_GetImage Func _GetScale($iW, $iH, $iWH) Local $aRet[4] If $iW <= $iWH And $iH <= $iWH Then $aRet[2] = $iW $aRet[3] = $iH $aRet[0] = ($iWH - $aRet[2]) / 2 $aRet[1] = ($iWH - $aRet[3]) / 2 ElseIf $iW > $iH Then $aRet[2] = $iWH $aRet[3] = $iH / ($iW / $iWH) $aRet[0] = 0 $aRet[1] = ($iWH - $aRet[3]) / 2 ElseIf $iW < $iH Then $aRet[2] = $iW / ($iH / $iWH) $aRet[3] = $iWH $aRet[0] = ($iWH - $aRet[2]) / 2 $aRet[1] = 0 ElseIf $iW = $iH Then $aRet[2] = $iWH $aRet[3] = $iWH $aRet[0] = 0 $aRet[1] = 0 EndIf Return $aRet EndFunc ;==>_GetScale Func _hBmpToPicControl($iCID, ByRef $hBmp, $iFlag = 0) Local $hOldBmp $hOldBmp = GUICtrlSendMsg($iCID, $STM_SETIMAGE, $IMAGE_BITMAP, $hBmp) If $hOldBmp Then _WinAPI_DeleteObject($hOldBmp) If $iFlag Then _WinAPI_DeleteObject($hBmp) EndFunc ;==>_hBmpToPicControl Func _GDIPlus_CreateHistogram($sRounding = "Ceiling") Local $iMaxL, $iMaxC, $iMaxR, $iMaxG, $iMaxB, $a, $r, $g, $b, $yR, $yG, $yB, $iRedAv, $iGreenAv, $iBlueAv For $i = 1 + $bIsAlpha To 256 If $bIsAlpha Then ;~ ConsoleWrite("Alpha: " & DllStructGetData($tStructChannel0, "channel0", $i) & @CRLF) $r = DllStructGetData($tStructChannel1, "channel1", $i) $yR = $r * $frY If DllStructGetData($tStructChannel1 , "channel1", $i) > $iMaxR Then $iMaxR = $r $g = DllStructGetData($tStructChannel2, "channel2", $i) $yG = $g * $fgY If DllStructGetData($tStructChannel2 , "channel2", $i) > $iMaxG Then $iMaxG = $g $b = DllStructGetData($tStructChannel3, "channel3", $i) $yB = $b * $fbY If DllStructGetData($tStructChannel3 , "channel3", $i) > $iMaxB Then $iMaxB = $b $fAverage_cRGB += $r + $g + $b $fAverage_L += $yR + $yG + $yB Else $r = DllStructGetData($tStructChannel0, "channel0", $i) $yR = $r * $frY If DllStructGetData($tStructChannel0 , "channel0", $i) > $iMaxR Then $iMaxR = $r $g = DllStructGetData($tStructChannel1, "channel1", $i) $yG = $g * $fgY If DllStructGetData($tStructChannel1 , "channel1", $i) > $iMaxG Then $iMaxG = $g $b = DllStructGetData($tStructChannel2, "channel2", $i) $yB = $b * $fbY If DllStructGetData($tStructChannel2 , "channel2", $i) > $iMaxB Then $iMaxB = $b EndIf $fAverage_cRGB += $r + $g + $b $fAverage_L += $yR + $yG + $yB $aLuminosity[$i] = $yR + $yG + $yB If $aLuminosity[$i] > $iMaxL Then $iMaxL = $aLuminosity[$i] $aCRGB[$i] = ($r + $g + $b) / 3 If $aCRGB[$i] > $iMaxC Then $iMaxC = $aCRGB[$i] Next $fAverage_cRGB /= 256 * 3 $fAverage_L /= 256 _GDIPlus_GraphicsClear($hCtxt_HL, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HC, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HR, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HG, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HB, 0xFFFFFFFF) Local $iDL = 1, $iDC = 1, $iDR = 1, $iDG = 1, $iDB = 1 Local $sRoundings = "Round,Ceiling,Floor," If Not StringInStr($sRoundings, $sRounding) Then $sRounding = "Ceiling" If $iMaxL > 128 Then ;~ $iDL = Ceiling($iMaxL / 128) $iDL = Execute($sRounding & "(" & $iMaxL / 128 & ")") Else $iDL = 1 / (128 / $iMaxL) EndIf If $iMaxC > 128 Then ;~ $iDC = Ceiling($iMaxC / 128) $iDC = Execute($sRounding & "(" & $iMaxC / 128 & ")") Else $iDC = 1 / (128 / $iMaxC) EndIf If $iMaxR > 128 Then ;~ $iDR = Ceiling($iMaxR / 128) $iDR = Execute($sRounding & "(" & $iMaxR / 128 & ")") Else $iDR = 1 / (128 / $iMaxR) EndIf If $iMaxG > 128 Then ;~ $iDG = Ceiling($iMaxG / 128) $iDG = Execute($sRounding & "(" & $iMaxG / 128 & ")") Else $iDG = 1 / (128 / $iMaxG) EndIf If $iMaxB > 128 Then ;~ $iDB = Ceiling($iMaxB / 128) $iDB = Execute($sRounding & "(" & $iMaxB / 128 & ")") Else $iDB = 1 / (128 / $iMaxB) EndIf For $i = 1 To 256 _GDIPlus_PenSetColor($hPen_H, 0xFF000000) _GDIPlus_GraphicsDrawLine($hCtxt_HL, $i - 1, 127, $i - 1, 127 - (Int($aLuminosity[$i] / $iDL)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF000000) _GDIPlus_GraphicsDrawLine($hCtxt_HC, $i - 1, 127, $i - 1, 127 - (Int($aCRGB[$i] / $iDC)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFFB00000) If $bIsAlpha Then _GDIPlus_GraphicsDrawLine($hCtxt_HR, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel1, "channel1", $i) / $iDR)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF00B000) _GDIPlus_GraphicsDrawLine($hCtxt_HG, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel2, "channel2", $i) / $iDG)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF0000B0) _GDIPlus_GraphicsDrawLine($hCtxt_HB, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel3, "channel3", $i) / $iDB)), $hPen_H) Else _GDIPlus_GraphicsDrawLine($hCtxt_HR, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel0, "channel0", $i) / $iDR)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF00B000) _GDIPlus_GraphicsDrawLine($hCtxt_HG, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel1, "channel1", $i) / $iDG)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF0000B0) _GDIPlus_GraphicsDrawLine($hCtxt_HB, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel2, "channel2", $i) / $iDB)), $hPen_H) EndIf Next EndFunc ;==>_GDIPlus_CreateHistogram Func _GDIPlus_CreateColorGradient($sColorChannel, $iW, $iH, $bHBitmap = True) Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) ;~ _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2) Local $hPen = _GDIPlus_PenCreate() _GDIPlus_PenSetLineJoin($hPen, $iLineJoinBevel) Local $i, $c For $i = 0 To $iW $c = Hex($i, 2) Switch $sColorChannel Case "L" _GDIPlus_PenSetColor($hPen, "0xFF" & $c & $c & $c) Case "C" _GDIPlus_PenSetColor($hPen, "0xFF" & $c & $c & $c) Case "R" _GDIPlus_PenSetColor($hPen, "0xFF" & $c & "0000") Case "G" _GDIPlus_PenSetColor($hPen, "0xFF00" & $c & "00") Case "B" _GDIPlus_PenSetColor($hPen, "0xFF0000" & $c) EndSwitch _GDIPlus_GraphicsDrawLine($hCtxt, $i, 0, $i, $iH, $hPen) Next _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_PenDispose($hPen) If $bHBitmap Then Local $hHBmp = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBmp EndIf Return $hBitmap EndFunc ;==>_GDIPlus_CreateColorGradient Func _GDIPlus_CreateCheckerboardTexture($iSquareSize = 80, $iCol1 = 0xFFECECEC, $iCol2 = 0xFFDFDFDF) Local $hPatternBitmap = _GDIPlus_BitmapCreateFromScan0(2 * $iSquareSize, 2 * $iSquareSize) Local $hCtxt = _GDIPlus_ImageGetGraphicsContext($hPatternBitmap) Local $hBrush0 = _GDIPlus_BrushCreateSolid($iCol1) Local $hBrush1 = _GDIPlus_BrushCreateSolid($iCol2) _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iSquareSize, $iSquareSize, $hBrush0) _GDIPlus_GraphicsFillRect($hCtxt, $iSquareSize, 0, $iSquareSize, $iSquareSize, $hBrush1) _GDIPlus_GraphicsFillRect($hCtxt, 0, $iSquareSize, $iSquareSize, $iSquareSize, $hBrush1) _GDIPlus_GraphicsFillRect($hCtxt, $iSquareSize, $iSquareSize, $iSquareSize, $iSquareSize, $hBrush0) Local $hTexture = _GDIPlus_TextureCreate($hPatternBitmap) _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_BitmapDispose($hPatternBitmap) _GDIPlus_BitmapDispose($hBrush0) _GDIPlus_BitmapDispose($hBrush1) Return $hTexture EndFunc ;==>_CreatePatternTexture  
      GdipBitmapGetHistogram(), GdipBitmapGetHistogramSize() and 2 more GDI+ functions requires GDI+ v1.1 which means this will only run on Vista or higher operating systems.
      I hope the values are correct especially the value for luminosity.
      Br,
      UEZ
    • By UEZ
      Here another example to mark the desktop to get the marked region for capturing. This example is not perfect and not very fast (room for improvements).
      ;coded by UEZ build 2018-11-30 beta ;code cleanup up mLipok #include <APISysConstants.au3> #include <Array.au3> #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WinAPIGdi.au3> #include <WinAPISysWin.au3> #include <WindowsConstants.au3> Global $__g_hGUI_MarkArea, $__g_hGUI_Bg, $__g_iLabel_TL, $__g_iLabel_TM, $__g_iLabel_TR, $__g_iLabel_LM, $__g_iLabel_RM, $__g_iLabel_BL, $__g_iLabel_BM, _ $__g_iLabel_BR, $__g_iOldCursor, $__g_iW, $__g_iH, $__g_iColor_ResizeDots = 0xFFFFFF, $__g_iBorder = 4, $__g_bSelectionDone = False Global $aRect = _GDIPlus_MarkScreenRegionAnimated() _ArrayDisplay($aRect, "Marked area coordinates") Func _GDIPlus_MarkScreenRegionAnimated($bAnim = True) _GDIPlus_Startup() Local Const $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]") Local Const $aFullScreen = WinGetPos($hFullScreen) $__g_hGUI_Bg = GUICreate("", $aFullScreen[2], $aFullScreen[3], $aFullScreen[0], $aFullScreen[1], BitOR($WS_CLIPCHILDREN, $WS_POPUP), $WS_EX_TOPMOST) ;to avoid cursor flickering and for proper control read WinSetTrans($__g_hGUI_Bg, "", 0x01) $__g_hGUI_MarkArea = GUICreate("", 1, 1, -1, -1, $bAnim ? $WS_POPUP : BitOR($WS_POPUP, $WS_BORDER), BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED), $__g_hGUI_Bg) GUISetBkColor(0xABCDEF, $__g_hGUI_MarkArea) If Not $bAnim Then $__g_iColor_ResizeDots = 0xFF0000 $__g_iLabel_TL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top left GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_TM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_TR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top right GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_LM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;left mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_RM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;right mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom left GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom mid GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) $__g_iLabel_BR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom right GUICtrlSetResizing(-1, $GUI_DOCKSIZE) GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots) GUISetState(@SW_SHOWNA, $__g_hGUI_Bg) GUISetState(@SW_SHOW, $__g_hGUI_MarkArea) $__g_iOldCursor = MouseGetCursor() GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) _WinAPI_SetLayeredWindowAttributes($__g_hGUI_MarkArea, 0xABCDEF, 0xF0) Local $aMPos, $aPrevMPos[2] = [MouseGetPos(0) + 1, MouseGetPos(1) + 1], $iID, $aCI, $iX, $iY, $aOldWinPos, $aOldMPos, $bMoved Local $aGUIStartPos, $iKey_Exit = GUICtrlCreateButton("", $aFullScreen[0] - 10, $aFullScreen[1] - 10, 1, 1), $aAccelKeys[1][2] = [["{ENTER}", $iKey_Exit]] GUISetAccelerators($aAccelKeys, $__g_hGUI_Bg) GUISetAccelerators($aAccelKeys, $__g_hGUI_MarkArea) #forceref $bMoved Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $iKey_Exit If $bAnim Then GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID) GUIRegisterMsg($WM_ERASEBKGND, "") EndIf _GDIPlus_Shutdown() Local $aResult = WinGetPos($__g_hGUI_MarkArea) $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0] $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1] GUIDelete($__g_hGUI_MarkArea) GUIDelete($__g_hGUI_Bg) If Not $__g_bSelectionDone Then $aResult = 0 Return $aResult EndSwitch $aMPos = MouseGetPos() If ($aMPos[0] <> $aPrevMPos[0] Or $aMPos[1] <> $aPrevMPos[1]) And (Not $__g_bSelectionDone) Then WinMove($__g_hGUI_MarkArea, "", $aMPos[0], $aMPos[1]) $aPrevMPos = $aMPos EndIf $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If $aCI[2] And (Not $__g_bSelectionDone) Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $bAnim Then GUIRegisterMsg($WM_ERASEBKGND, "WM_ERASEBKGND") GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", 1, "uint", 50, "ptr", 0)[0] EndIf While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) $aMPos = MouseGetPos() $__g_iW = Abs($aMPos[0] - $aGUIStartPos[0]) + 1 $__g_iH = Abs($aMPos[1] - $aGUIStartPos[1]) + 1 If $aMPos[0] < $aGUIStartPos[0] Then $iX = $aMPos[0] Else $iX = $aGUIStartPos[0] EndIf If $aMPos[1] < $aGUIStartPos[1] Then $iY = $aMPos[1] Else $iY = $aGUIStartPos[1] EndIf WinMove($__g_hGUI_MarkArea, "", $iX, $iY, $__g_iW, $__g_iH) UpdateCtrlPos($bAnim) WEnd $__g_bSelectionDone = True GUISetCursor(3, 1, $__g_hGUI_MarkArea) ElseIf $aCI[3] And $__g_bSelectionDone Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If _WinAPI_PtInRectEx(MouseGetPos(0), MouseGetPos(1), $aGUIStartPos[0], $aGUIStartPos[1], $aGUIStartPos[0] + $aGUIStartPos[2], $aGUIStartPos[1] + $aGUIStartPos[3]) Then $aMPos = MouseGetPos() $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) While $aCI[3] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aGUIStartPos[0] - ($aMPos[0] - MouseGetPos(0)), $aGUIStartPos[1] - ($aMPos[1] - MouseGetPos(1)), $__g_iW, $__g_iH) GUISetCursor(0, 1, $__g_hGUI_Bg) GUISetCursor(0, 1, $__g_hGUI_MarkArea) WEnd GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndIf EndIf If $__g_bSelectionDone Then $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If @error Then ContinueLoop Switch $aCI[4] Case $__g_iLabel_TL GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), MouseGetPos(1), $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BR GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TR GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BL GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_LM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_RM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By badcoder123
      Hey, All!
       
      I was looking into the help file at all the drawing utilities and I was wondering if you draw a translucent line that follows your cursor. Upon looking for ideas I came across this thread (1.0) and saw UEZ's response. I also came across another post that UEZ replied to and found this reply (1.1) where he shows how you can draw on the desktop. This is what I'm looking for however I'd still like to be able to interact with a designated application and have the line/curve/vector passively follow it. Obviously we don't move our cursor very linearly so it would have to be able to draw on vectors. Am I over complicating this? 
      Any ideas or starting points I should look more into? 
       
       
       
      1.0
      #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> Global Const $aFullScreen = WinGetPos(WinGetHandle("[TITLE:Program Manager;CLASS:Progman]")) Global $iHeight = 4 Global Const $hGUI = GUICreate("Screen Ruler Underline for free :-)", $aFullScreen[2], $iHeight, $aFullScreen[0], MouseGetPos(1), $WS_POPUP, BitOR($WS_EX_TOPMOST, $WS_EX_TRANSPARENT)) GUISetBkColor(0x000000) WinSetTrans($hGUI, "", 0xA0) GUISetState() HotKeySet("{ESC}", "_Exit") Do WinMove($hGUI, "", $aFullScreen[0], MouseGetPos(1)) Until Not Sleep(50) Func _Exit() GUIDelete() Exit EndFunc _____________
      1.1
      #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <WinAPI.au3> AutoItSetOption("GUIOnEventMode", 1) Global $hGUI, $hDC, $hPen, $obj_orig $hGUI = GUICreate("", @DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP) WinSetTrans($hGUI, "", 1) GUISetState() _line() Func _line() $hDC = _WinAPI_GetWindowDC(0) ; DC of entire screen (desktop) $hPen = _WinAPI_CreatePen($PS_SOLID, 2, 0x00ff) $obj_orig = _WinAPI_SelectObject($hDC, $hPen) GUISetOnEvent($GUI_EVENT_PRIMARYDOWN, "Draw", $hGUI) GUISetOnEvent(-3, "_Exit") Do Until Not Sleep(1000) EndFunc ;==>_line Func Draw() Local $aMC, $mxo, $myo $aMC = GUIGetCursorInfo($hGUI) Do GUISetCursor(0, 1, 0) $mxo = $aMC[0] $myo = $aMC[1] $aMC = GUIGetCursorInfo($hGUI) If $mxo <> $aMC[0] Or $myo <> $aMC[1] Then _WinAPI_DrawLine($hDC, $aMC[0], $aMC[1], $mxo, $myo) _WinAPI_RedrawWindow(_WinAPI_GetDesktopWindow(), 0, 0, $RDW_INVALIDATE) $mxo = $aMC[0] $myo = $aMC[1] EndIf Sleep(10) Until Not $aMC[2] EndFunc Func _Exit() _WinAPI_SelectObject($hDC, $obj_orig) _WinAPI_DeleteObject($hPen) _WinAPI_ReleaseDC(0, $hDC) Exit EndFunc  
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