14 posts in this topic
I have a working program currently driven largely through menu selections. I would like to add a toolbar where most of the tollbar button actions are basically the same as menu items, but quicker to access. I have been wading around in toolbar examples, MSDN pages etc, it's clearly going to be a bit of a slog to get everything right, including tooltips etc. I thought I would start with something simple to prove the principle.
Using bits from the help file examples I have a small program that successfully displays a toolbar. However, what seemed like the most elegant way to deal with the button commands does not seem to work. My understanding was that a toolbar button fires a WM_COMMAND message, with the command Id set by the second parameter in the call to
_GUICtrlToolbar_AddButton ( $hWnd, $iID, $iImage)
so I though it would be a good idea to set this Id to the same value as my menu item Id; then it would run the same task which is what I wanted. This did not work. I am using message loop mode and would like to stick with this because some of my scripts run hardware at the same time as the gui; it is easier if I don't have to worry about code being interrupted with the hardware in an unknown state . So I added a handler for WM_COMMAND, with some cribbed display code to try and see why. The toolbar button defintely fired a WM_COMMAND message and the Id looked the same, so no explanation there.
I guess the issue is with GUIGetMsg() which may be constructed to ignore all but a limited number of control handles, i.e. those made with the GuiCtrlCreate... commands; this is speculation.
I would dearly love to find a tidy way to get around this. Having some controls handled in the message loop and some in a WM_COMMAND handler, performing the same task, feels ugly. I would be very grateful for further insight from someone experienced with handling a toolbar. Perhaps I should be trying to fire the menu item. I have attached a code snippet to try and illustrate the issue.
I use a monospace font for editing AutoIt scripts in SciTE (currently, CourierNew 9pt). Regardless of what font size I set in the configuration, when I start SciTE to resume editing the script text is one size smaller than I specified. When I type Ctrl+<numpad-slash> the text changes to the desired size. The same is true of the output pane, and I have to reset the size for both areas every time I start SciTE.
IIRC, I've made few other changes to the configuration (e.g., changed the search highlight color and disabled Tidy), so this behavior seems odd. About SciTE says it's version 3.6.0 (Aug. 4, 2015).
Any idea how to fix this?
As they're opinion-based to some degree; how are AutoIt's best practices decided and do suggestions get considered?
Some suggestions :
For...To...Step...Next -loop variable-naming like $iN ($i1, $i2, etc.) : conforms to recommended naming convention, identifies level (albeit inverted to ExitLoop and ContinueLoop's convention) and enables SciTE selection-highlighting (requires minimum of 3 characters). Minimize logic in global scope, separate data & settings from logic, use of vertical space, project organization (folder structure, resource- and include file management). Example (loop variable-naming, minimizing logic in global scope and separation of settings from logic) :
#include <Array.au3> Global Enum $RANDOM_RETURNFLOAT, _ $RANDOM_RETURNINTEGER Global Enum $EXITCODE_NONE Global Const $g_sChar0 = '-' Global Const $g_sChar1 = '+' Global Const $g_iAmountX = 10 Global Const $g_iAmountY = $g_iAmountX Main() Func Main() Local $aArray[$g_iAmountY][$g_iAmountX] For $i1 = 0 To $g_iAmountY - 1 For $i2 = 0 To $g_iAmountX - 1 $aArray[$i1][$i2] = Random(0, 1, $RANDOM_RETURNINTEGER) ? $g_sChar1 : $g_sChar0 Next Next _ArrayDisplay($aArray) Exit $EXITCODE_NONE EndFunc Example (project organization) :
+ project_folder + bak [backup files] + bin [distributed binaries and dependencies] + inc [non-standard include files] + res [resource files (icons, file+install files, etc.)] + usr [configuration files, databases, etc.] - script.au3 - script.exe Example (use of vertical space) :
Func _DigitalRoot($iNum) Local $sNum = '' Local $aNum While $iNum > 9 $sNum = String($iNum) $aNum = StringSplit($sNum, '') $iNum = 0 For $i1 = 1 To $aNum $iNum += Int($aNum[$i1]) Next WEnd Return $iNum EndFunc
Is it possible to open file(s) in scite in read only mode ?
If so, How ?
Hi, i searched some topics but cannot found a simple way to do that:
#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> $Form1 = GUICreate("Form1", 615, 438, 192, 124) GUISetState(@SW_SHOW) ; I tried this but user reported that it work in 2006, not seems work actually $filemenu = GUICtrlCreateMenu ("&File") $fileitem = GUICtrlCreateMenuitem ("Open",$filemenu) GuiCtrlSetImage($fileitem, "shell32.dll", 4) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Also tried:
#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> $Form1 = GUICreate("Form1", 615, 438, 192, 124) GUISetState(@SW_SHOW) $filemenu = TrayCreateMenu("&File") $fileitem = TrayCreateItem("Open",$filemenu) ;GuiCtrlSetImage($fileitem, "shell32.dll", 4) ;GuiCtrlSetImage(TrayItemGetHandle($fileitem), "shell32.dll", 4) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Well.. thanks in advance!
Ok. I found this working example from Yashied. If i cannot find a simple then i will go with it
#Include <GUIConstantsEx.au3> #Include <GUIMenu.au3> #Include <Constants.au3> #Include <WinAPI.au3> #Include <WindowsConstants.au3> Opt('MustDeclareVars', 1) Global $hMenu, $hForm, $hFile = 1000, $idNew, $idExit $hForm = GUICreate('Menu', 400, 300) $hFile = _GUICtrlMenu_CreateMenu() _GUICtrlMenu_InsertMenuItem ($hFile, 0, ' &Favorites', $idNew) _GUICtrlMenu_InsertMenuItem ($hFile, 1, '', 0) _GUICtrlMenu_InsertMenuItem($hFile, 2, ' E&xit', $idExit) $hMenu = _GUICtrlMenu_CreateMenu() _GUICtrlMenu_InsertMenuItem($hMenu, 0, '&File', 0, $hFile) _GUICtrlMenu_SetMenu($hForm, $hMenu) _GUICtrlMenu_SetItemBmp($hFile, 0, _CreateBitmapFromIcon(_WinAPI_GetSysColor($COLOR_MENU), @SystemDir & '\shell32.dll', 43, 16, 16)) _GUICtrlMenu_SetItemBmp($hFile, 2, _CreateBitmapFromIcon(_WinAPI_GetSysColor($COLOR_MENU), @SystemDir & '\shell32.dll', 27, 16, 16)) GUISetState() Do Until GUIGetMsg() = $GUI_EVENT_CLOSE Func _CreateBitmapFromIcon($iBackground, $sIcon, $iIndex, $iWidth, $iHeight) Local $hDC, $hBackDC, $hBackSv, $hIcon, $hBitmap $hDC = _WinAPI_GetDC(0) $hBackDC = _WinAPI_CreateCompatibleDC($hDC) $hBitmap = _WinAPI_CreateSolidBitmap(0, $iBackground, $iWidth, $iHeight) $hBackSv = _WinAPI_SelectObject($hBackDC, $hBitmap) $hIcon = _WinAPI_PrivateExtractIcon($sIcon, $iIndex, $iWidth, $iHeight) If Not @error Then _WinAPI_DrawIconEx($hBackDC, 0, 0, $hIcon, 0, 0, 0, 0, $DI_NORMAL) _WinAPI_DestroyIcon($hIcon) EndIf _WinAPI_SelectObject($hBackDC, $hBackSv) _WinAPI_ReleaseDC(0, $hDC) _WinAPI_DeleteDC($hBackDC) Return $hBitmap EndFunc ;==>_CreateBitmapFromIcon Func _WinAPI_PrivateExtractIcon($sIcon, $iIndex, $iWidth, $iHeight) Local $hIcon, $tIcon = DllStructCreate('hwnd'), $tID = DllStructCreate('hwnd') Local $Ret = DllCall('user32.dll', 'int', 'PrivateExtractIcons', 'str', $sIcon, 'int', $iIndex, 'int', $iWidth, 'int', $iHeight, 'ptr', DllStructGetPtr($tIcon), 'ptr', DllStructGetPtr($tID), 'int', 1, 'int', 0) If (@error) Or ($Ret = 0) Then Return SetError(1, 0, 0) EndIf $hIcon = DllStructGetData($tIcon, 1) If ($hIcon = Ptr(0)) Or (Not IsPtr($hIcon)) Then Return SetError(1, 0, 0) EndIf Return $hIcon EndFunc ;==>_WinAPI_PrivateExtractIcon Ok, i noticed that is a pain create submenu with _GUICtrlMenu_CreatePopup to do like in Tray, and Tray better located, then i need images/icon with Tray functions, some workaround??