Popular Post UEZ Posted December 26, 2015 Popular Post Posted December 26, 2015 (edited) Just a fast hack for next Thursday. Maybe too early but who cares... Source:expandcollapse popup;coded by UEZ build 2016-01-08 ;~ #AutoIt3Wrapper_AU3Check_Parameters=-d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6 #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> #include "BassConstants.au3" #include "Bass.au3" _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iFrames = 0, $iShowFPS = 0, $fTimer, $bExit, $aAudio Global Const $iW = @DesktopWidth, $iH = @DesktopHeight, $iWh = $iW / 2, $iHh = $iH / 2, $sTitle = "GDI+ Simple Firework by UEZ" Global Const $fPi = ACos(-1), $fRad = $fPi / 180, $iMaxParticles = 51, $iFireworks = 10, $iParticleSize = 4 Global $iElements = 9, $aCoords[$iFireworks][$iElements + $iMaxParticles * 4 - 3] ;don't touch these values AutoItSetOption("GUIOnEventMode", 1) GDIPlus_SimpleFirework() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_SimpleFirework() $bExit = False $hGUI = GUICreate($sTitle & 0, $iW, $iH, 0, 0, $WS_POPUP) GUISetState(@SW_SHOW, $hGUI) WinSetTrans($hGUI, "", 0xF8) GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush = _GDIPlus_BrushCreateSolid(0xFFE0E0E0), _ $hBrush_Clr = _GDIPlus_BrushCreateSolid(0x70000000), _ $hBrush_Txt = _GDIPlus_BrushCreateSolid(0x10202020), $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xA0505050), _ $hFormat = _GDIPlus_StringFormatCreate(), $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily = _GDIPlus_FontFamilyCreate("Impact"), $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont = _GDIPlus_FontCreate($hFamily, $iH / 4.5), $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout = _GDIPlus_RectFCreate(0, 0, $iW, $iH), $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 150, 32) _GDIPlus_StringFormatSetAlign($hFormat, 1) _GDIPlus_StringFormatSetLineAlign($hFormat, 1) Local $iX, $iY, $j = -2^32 + 1, $bAudio = True ;init sound _BASS_STARTUP() _BASS_Init(0, -1, 44100, 0, "") If @error Then $bAudio = False Local $aAudio[$iFireworks][2], $hAudio_Whoa, $hAudio_BgNoise For $iY = 0 To $iFireworks - 1 ;generated firework particles GenCoordinates($iY, $aCoords, 1.5, 3.5, 1, 5.5) If $bAudio Then $aAudio[$iY][0] = _BASS_StreamCreateFile(False, @ScriptDir & "\" & Random(1, 7, 1) & ".mp3", 0, 0, 0) $aAudio[$iY][1] = 0 EndIf Next $hAudio_Whoa = _BASS_StreamCreateFile(False, @ScriptDir & "\ApplauseWoah.mp3", 0, 0, 0) $hAudio_BgNoise = _BASS_StreamCreateFile(False, @ScriptDir & "\BgNoise.mp3", 0, 0, 0) _BASS_ChannelPlay($hAudio_BgNoise, True) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $iAlpha, $iCounterFX = 0, $iCounterParticles = 0 $fTimer = TimerInit() Do DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush_Clr, "float", 0, "float", 0, _ "float", $iW, "float", $iH) ;erase canvas background _GDIPlus_GraphicsDrawStringEx($hCanvas, "Happy new year 2016", $hFont, $tLayout, $hFormat, $hBrush_Txt) ;draw background message text For $iY = 0 To $iFireworks - 1 ;calculate and draw firework particles If $aCoords[$iY][1] > $aCoords[$iY][4] Then ;draw rocket only until explosion $aCoords[$iY][0] += $aCoords[$iY][2] ;x vector $aCoords[$iY][1] -= Abs($aCoords[$iY][3] * 10) ;y vector should be in upper direction only _GDIPlus_BrushSetSolidColor($hBrush, 0x60909090) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", $aCoords[$iY][0], "float", $aCoords[$iY][1], "float", 2, "float", 2) $iCounterParticles += 1 For $iX = $iElements To UBound($aCoords, 2) - 5 Step 4 $aCoords[$iY][$iX] = $aCoords[$iY][0] ;copy x position $aCoords[$iY][$iX + 1] = $aCoords[$iY][1] ;copy y position Next Else For $iX = $iElements To UBound($aCoords, 2) - 5 Step 4 $aCoords[$iY][$iX] += $aCoords[$iY][$iX + 2] ;x coordinate $aCoords[$iY][$iX + 1] += $aCoords[$iY][$iX + 3] + $aCoords[$iY][8] ;y coordinate $aCoords[$iY][$iX + 2] *= 0.98 ;neg. accelaration of x vector $aCoords[$iY][$iX + 3] *= 0.98 ;neg. accelaration of y vector $iAlpha = $aCoords[$iY][6] > 0xFF ? 0xFF : $aCoords[$iY][6] Switch $aCoords[$iY][7] ;choose color mode Case 0 To 3 _GDIPlus_BrushSetSolidColor($hBrush, Int($iAlpha) * 0x1000000 + $aCoords[$iY][5]) Case Else Switch Mod($j, 3) Case 0 _GDIPlus_BrushSetSolidColor($hBrush, Int($iAlpha) * 0x1000000 + 0x10000 * Random(0xD0, 0xFF, 1) + 0x100 * Random(0xD0, 0xFF, 1) + Random(0xD0, 0xFF, 1)) Case Else _GDIPlus_BrushSetSolidColor($hBrush, Int($iAlpha) * 0x1000000 + 0x10000 * Random(0x40, 0xA0, 1) + 0x100 * Random(0x40, 0xA0, 1) + Random(0x40, 0xA0, 1)) EndSwitch $j += 1 EndSwitch ;draw only visible particles If BitAND($aCoords[$iY][$iX] > -1, $aCoords[$iY][$iX] < $iW, $aCoords[$iY][$iX + 1] > -1, $aCoords[$iY][$iX + 1] < $iH) Then DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hCanvas, "handle", $hBrush, _ "float", $aCoords[$iY][$iX], "float", $aCoords[$iY][$iX + 1], _ "float", $iParticleSize, "float", $iParticleSize) ;draw firework particles $iCounterParticles += 1 EndIf Next $aCoords[$iY][6] *= 0.933 ;decrease alpha channel $aCoords[$iY][8] *= 1.075 ;gravity accelaration (y axis) -> earth's gravitational force simulation If Not $aAudio[$iY][1] And $bAudio Then ;play audio fx _BASS_ChannelPlay($aAudio[$iY][0], False) $aAudio[$iY][1] = 1 $iCounterFX += 1 EndIf If $aCoords[$iY][6] < 0x08 Then ;reset firework elements $aAudio[$iY][1] = 0 GenCoordinates($iY, $aCoords) EndIf EndIf Next If $iCounterFX > 2 Then _BASS_ChannelPlay($hAudio_Whoa, False) EndIf _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS & @CRLF & "Particles: " & $iCounterParticles, $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) ;draw background message text _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) ;blit drawn bitmap to GUI $iCounterFX = 0 $iCounterParticles = 0 $iFPS += 1 $iFrames += 1 If $bExit Then ExitLoop Until Not Sleep(10) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_FontDispose($hFont) _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_Txt) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC, $DC_obj) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) GUIDelete($hGUI) If $bAudio Then For $iY = 0 To $iFireworks - 1 _BASS_ChannelStop($aAudio[$iY][0]) Next _BASS_ChannelStop($hAudio_Whoa) _BASS_ChannelStop($hAudio_BgNoise) _BASS_Free() EndIf EndFunc ;==>GDIPlus_SimpleFirework Func GenCoordinates($iY, ByRef $aCoords, $fVXmin = 2.5, $fVXmax = 15.5, $fVYmin = 1.5, $fVYmax = 5.5) Local $aColors[7] = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF7514, 0xFFFFFF, 0x40E0D0] $aCoords[$iY][0] = $iWh ;x coordinate (x coordinate of starting point) $aCoords[$iY][1] = $iH ;y coordinate (y coordinate of starting point) $aCoords[$iY][2] = Random($fVXmin, $fVXmax) * (Random(0, 1, 1) = 0 ? -1 : 1) ;x vector (direction of rocket) $aCoords[$iY][3] = Random($fVYmin, $fVYmax) * (Random(0, 1, 1) = 0 ? -1 : 1) ;y vector (direction of rocket) $aCoords[$iY][4] = Random($iH * 0.15, $iH * 0.35) ;area of detonation ;~ $aCoords[$iY][5] = 0x10000 * Random(0x40, 0xE0, 1) + 0x100 * Random(0x40, 0xE0, 1) + Random(0x40, 0xE0, 1) ;random color $aCoords[$iY][5] = $aColors[Random(0, 6, 1)] ;random color $aCoords[$iY][6] = 0x250 ;alpha channel value $aCoords[$iY][7] = Random(0, 8, 1) ;value for color mode $aCoords[$iY][8] = 0.15 ;gravity accelaration (y axis) initial value Local $iX, $fSpeed, $fRadius, $iFX = Random(1, 20, 1), $e = Random(5, 25), $h = 0, $g = 360 / ($iMaxParticles - 1), _ $j = 360 / 10, $jj = $j, $k = Random(0.5, 1.5), $kk = Random(1, 3.5), $l = 0 For $iX = $iElements To UBound($aCoords, 2) - 5 Step +4 Switch $iFX Case 1 To 3 $fSpeed = Cos($g * $iFX * $e * $iX) * $e $fRadius = $fSpeed / 2 Case 4 To 6 $fSpeed = Sin($iX / 7.85) * $e ;particle speed (explosion strength) $fRadius = $fSpeed / 2 Case 7 To 9 $fSpeed = Tan($iX / 2) + $e ;particle speed (explosion strength) $fRadius = $fSpeed / 2 Case 10 To 12 $fSpeed = Cos($iX / 2.5) + $e ;particle speed (explosion strength) $fRadius = $fSpeed / 2 Case 13 To 15 ;create circular effect $fSpeed = Random($e, $e + 0.333333) ;particle speed (explosion strength) $fRadius = $fSpeed / 2 Case 16 To 18 $fSpeed = $e $fRadius = $k $h = $jj $jj += $j If $jj > 360 Then $jj = $j - $l $k += $kk $l += Random(1, 15) EndIf Case Else $fSpeed = Random(5, 25) ;particle speed (explosion strength) $fRadius = $fSpeed / 2 EndSwitch $aCoords[$iY][$iX + 2] = ($fSpeed + Cos($h * $fRad) * $fRadius) - $fSpeed ;x vector particle speed $aCoords[$iY][$iX + 3] = ($fSpeed + Sin($h * $fRad) * $fRadius) - $fSpeed ;y vector particle speed $h += $g ;next angle Next EndFunc ;==>GenCoordinates Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS & " / Ø " & Round($iFrames / TimerDiff($fTimer) * 1000, 4) $iFPS = 0 EndFunc ;==>CalcFPS Sound FX and other files are in the archive only! Sounds best with earphones Speed: ~17 FPS on Intel Core i5 4300U @ 2.6 GHz CPU (1600x900). If it is too slow on your machine decrease the values for $iMaxParticles and $iFireworks. Download available in download section. Use e.g. 7-Zip to open archive. Happy new year... Edited January 8, 2016 by UEZ Added some more firework types and a permanent background sound wakillon, LarsJ, Gianni and 10 others 13 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
iamtheky Posted December 26, 2015 Posted December 26, 2015 Wizardry, as usual. ,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-. |(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/ (_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_) | | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) ( | | | | |)| | \ / | | | | | |)| | `--. | |) \ | | `-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_| '-' '-' (__) (__) (_) (__)
nend Posted December 26, 2015 Posted December 26, 2015 (edited) Very nice.You're really a GDI+ wizard. Edited December 26, 2015 by nend
TheDcoder Posted December 26, 2015 Posted December 26, 2015 Nice, GDI+ Master EasyCodeIt - A cross-platform AutoIt implementation - Fund the development! (GitHub will double your donations for a limited time) DcodingTheWeb Forum - Follow for updates and Join for discussion
Lakes Posted December 26, 2015 Posted December 26, 2015 The GDI+ Force is strong with this one. 2015 - Still no flying cars, instead blankets with sleeves.
UEZ Posted December 26, 2015 Author Posted December 26, 2015 Thanks for your feedback (ladies and) gentlemen. Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
UEZ Posted December 26, 2015 Author Posted December 26, 2015 Added sound fx. See post #1 for download link. Have fun Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
Developers Jos Posted December 27, 2015 Developers Posted December 27, 2015 Very nice! SciTE4AutoIt3 Full installer Download page - Beta files Read before posting How to post scriptsource Forum etiquette Forum Rules Live for the present, Dream of the future, Learn from the past.
UEZ Posted December 28, 2015 Author Posted December 28, 2015 Made some small modifications and added source code comments. argumentum 1 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
UEZ Posted December 30, 2015 Author Posted December 30, 2015 Last update for this year.Added "whoaaa" sound effect, made some fine tuning and added average fps counter. Btw, sound fx sound best with earphones. Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
mLipok Posted December 30, 2015 Posted December 30, 2015 Always amazed by your GDI wizardry.I can only confirm the same thoughts. mLipok Signature beginning:* Please remember: "AutoIt"..... * Wondering who uses AutoIt and what it can be used for ? * Forum Rules ** ADO.au3 UDF * POP3.au3 UDF * XML.au3 UDF * IE on Windows 11 * How to ask ChatGPT for AutoIt Code * for other useful stuff click the following button: Spoiler Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST API * ErrorLog.au3 UDF - A logging Library * Include Dependency Tree (Tool for analyzing script relations) * Show_Macro_Values.au3 * My contribution to others projects or UDF based on others projects: * _sql.au3 UDF * POP3.au3 UDF * RTF Printer - UDF * XML.au3 UDF * ADO.au3 UDF * SMTP Mailer UDF * Dual Monitor resolution detection * * 2GUI on Dual Monitor System * _SciLexer.au3 UDF * SciTE - Lexer for console pane * Useful links: * Forum Rules * Forum etiquette * Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * Wiki: * Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Good coding practices in AutoIt * OpenOffice/LibreOffice/XLS Related: WriterDemo.au3 * XLS/MDB from scratch with ADOX IE Related: * How to use IE.au3 UDF with AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * IE in TaskScheduler * IE Embedded Control Versioning (use IE9+ and HTML5 in a GUI) * PDF Related: * How to get reference to PDF object embeded in IE * IE on Windows 11 * I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions * EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *I also encourage you to check awesome @trancexx code: * Create COM objects from modules without any demand on user to register anything. * Another COM object registering stuff * OnHungApp handler * Avoid "AutoIt Error" message box in unknown errors * HTML editor * winhttp.au3 related : * https://www.autoitscript.com/forum/topic/206771-winhttpau3-download-problem-youre-speaking-plain-http-to-an-ssl-enabled-server-port/ "Homo sum; humani nil a me alienum puto" - Publius Terentius Afer"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming" , be and \\//_. Anticipating Errors : "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty." Signature last update: 2023-04-24
Lakes Posted December 30, 2015 Posted December 30, 2015 Even better with sound Fx! 2015 - Still no flying cars, instead blankets with sleeves.
TheDcoder Posted December 30, 2015 Posted December 30, 2015 I can barely hear the Applause in my laptop EasyCodeIt - A cross-platform AutoIt implementation - Fund the development! (GitHub will double your donations for a limited time) DcodingTheWeb Forum - Follow for updates and Join for discussion
UEZ Posted December 30, 2015 Author Posted December 30, 2015 I can barely hear the Applause in my laptop I normalized the sound by -15 db because it should stay in the background. On my laptop without earphones I can hear the applause very well. Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
UEZ Posted January 8, 2016 Author Posted January 8, 2016 Last update for now!Added some more firework types and a background firework sound for a "better New Year's Eve feeling".You can find a GDI+ Simple Firework v2 version in the archive whereas new year countdown is enabled only in the executable version. It uses the GDIPlusEx UDF made by Eukalyptus which is faster than the GDI+ functions.N'joy. argumentum 1 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
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