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wakillon

Bitmap2AscII

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Chimp

<snip>

Hope you like it ! ;)

 

​I like it !

Thanks for sharing


small minds discuss people average minds discuss events great minds discuss ideas.... and use AutoIt....

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wakillon

​I like it !

Thanks for sharing

​Thanks.


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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UEZ

I like it, too!  :thumbsup:

 

My suggestions

  1. larger preview size of both picture controls
  2. source image info
  3. real time show of the slider values when moving the slider incl. reset option for each slider instead of whole settings
  4. option to scale the original image when original bitmap is too large
  5. option for colorized char when saving as html
  6. create ASCII animation using GIF images

 

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
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wakillon

Glad you like it ! ;)

Thanks for suggestions, but I would see when I will have more free time.

What about About ?


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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mLipok

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UEZ

Regading the About intro - it looks very nice, great effect but the window is too small. If you could double the width it would look much better.


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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RTFC

Love it! Brings back memories of the dot matrix printer era (for those of you too young to remember, this was just after the dinosaurs were wiped out)....

Edited by RTFC

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wakillon

Regading the About intro - it looks very nice, great effect but the window is too small. If you could double the width it would look much better.

​I agree with you

The problem is GDI is too slow.

With a higher size, text move will be jerky !


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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wakillon

Love it! Brings back memories of the dot matrix printer era (for those of you too young to remember, this was just after the dinosaurs were wiped out)....

​Thanks, but i'm not so old ! :P


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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RTFC

I'm glad to hear it.^_^

(Consider yourself lucky that you don't get flashbacks to the days when CPUs were still steam-powered.)

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wakillon

I'm glad to hear it.^_^

(Consider yourself lucky that you don't get flashbacks to the days when CPUs were still steam-powered.)

​must I conclude that you are a venerable ancestor ? :lmao:


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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RTFC

:lol: Well, let me put it this way: I'm never happier than when I'm peeling a banana with my toes. If you feel the same way, we may be distant cousins in evolutionary terms. :D

And apologies for going off-topic. I'll go play some more with your script now...

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UEZ

To set  a ESC hotkey isn't good because when I press the ESC key to close another app then this app also closes.

Suggestion:

HotKeySet('{ESC}', 'Hotkey')

Func Hotkey()
    If WinActive($hGui) Then _Exit
EndFunc

 


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Melba23

UEZ & wakillon,

To set  a ESC hotkey isn't good because when I press the ESC key to close another app then this app also closes

That is why GUISetAccelerators was added to the language.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

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ArrayMultiColSort ---- Sort arrays on multiple columns
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Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
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Lakes

The first ASCII "Art" :)


2015 - Still no flying cars, instead blankets with sleeves.

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trancexx

wakillon, is there any special reason why you have this line of code:

$iColor = '0x' & Hex ( DllStructGetData ( $tPixel, 1, $iRowOffset + $iX ), 6 )

...written like that? Why wouldn't that be simply:

$iColor = DllStructGetData ( $tPixel, 1, $iRowOffset + $iX )

I've seen others doing that too. I have no clue why.

Btw, the other day when I saw you posted this and how you convert the image, I tried to do the same thing with video to see if I could make fluent ASCII art output out of it. If you are interested see the result at https://trancexx.tk/websockets/ (click "Play").
It's available only when I'm on my comp (personal server) and I use websocket to play animation.

Thanks for sharing.


♡♡♡

.

eMyvnE

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wakillon

To set  a ESC hotkey isn't good because when I press the ESC key to close another app then this app also closes.

Suggestion:

expandcollapsepopup
HotKeySet('{ESC}', 'Hotkey')

Func Hotkey()
    If WinActive($hGui) Then _Exit
EndFunc

 

​Yes you are right, it will be changed in the next update.

Thanks.

 

Ha. Love it :) 

Glad you like it,

Et Mille merci d'avoir créé AutoIt !

 

UEZ & wakillon,

That is why GUISetAccelerators was added to the language.

M23

​Happy to read you Melba !

Thanks.

 

The first ASCII "Art" :)

​Thanks.

 

wakillon, is there any special reason why you have this line of code:

expandcollapsepopup
$iColor = '0x' & Hex ( DllStructGetData ( $tPixel, 1, $iRowOffset + $iX ), 6 )

...written like that? Why wouldn't that be simply:

expandcollapsepopup
$iColor = DllStructGetData ( $tPixel, 1, $iRowOffset + $iX )

I've seen others doing that too. I have no clue why.

Btw, the other day when I saw you posted this and how you convert the image, I tried to do the same thing with video to see if I could make fluent ASCII art output out of it. If you are interested see the result at https://trancexx.tk/websockets/ (click "Play").
It's available only when I'm on my comp (personal server) and I use websocket to play animation.

Thanks for sharing.

​You are right, no need to convert data in hex format.

I have take a look to your AscII Art Video and recognized parts of "Le Cinquième Élément" of Luc Besson.

Do you used some batch converter ?

For sure it would take more time, but may be if you convert image by image (with each his own appropriate settings), quality will be improved.

Nice try ! 

A quand la sortie en salle ? ;)

 


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To UBound($aPts) - 1 $sAscEnc = $sAscEnc & Chr($aPts[$i][0] + $iChrOffset) & Chr($aPts[$i][1] + $iChrOffset) Next EndIf _GUICtrlEdit_SetText($g_hEdit_encoded, $sAscEnc) EndFunc ;==>Ascii_Points Func Btn_load_Clicked() ConsoleWrite("Load: " & SplitDir($g_sFileSave) & @CRLF) $g_sFileSave = FileOpenDialog("Select a save file", SplitDir($g_sFileSave), "All Files(*.*)", 0, SplitFileName($g_sFileSave), $g_hForm1) _FileReadToArray($g_sFileSave, $g_aPath_Points, 0, ",") If @error Then Dim $g_aPath_Points[1][2] = [[0, 0]] Else State_Destroy() State_Save($g_aPath_Points) EndIf List_Update() Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndFunc ;==>Btn_load_Clicked Func Btn_save_Clicked() List_Update(List_Index()) $g_sFileSave = FileOpenDialog("Select a save file", SplitDir($g_sFileSave), "All Files(*.*)", 0, SplitFileName($g_sFileSave), $g_hForm1) _FileWriteFromArray($g_sFileSave, $g_aPath_Points, 0, Default, ",") EndFunc ;==>Btn_save_Clicked Func Control_Create_Group1() Local $iX = 30 Local $iY = 225 $g_ahCtl1[$eC1_delete] = GUICtrlCreateButton("Delete", $iX + 0, $iY + 0, 50, 20) $g_ahCtl1[$eC1_shift_dn] = GUICtrlCreateButton("+", $iX + 70, $iY + 0, 20, 20) $g_ahCtl1[$eC1_shift_up] = GUICtrlCreateButton("-", $iX + 95, $iY + 0, 20, 20) $g_ahCtl1[$eC1_del_all] = GUICtrlCreateButton("Delete All", $iX + 0, $iY + 25, 50, 20) $g_ahCtl1[$eC1_update] = GUICtrlCreateButton("Update", $iX + 70, $iY + 25, 50, 20) $g_ahCtl1[$eC1_undo] = GUICtrlCreateButton("Undo", $iX + 0, $iY + 50, 50, 20) $g_ahCtl1[$eC1_redo] = GUICtrlCreateButton("Redo", $iX + 70, $iY + 50, 50, 20) GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) $g_ahCtl1[$eC1_closepath] = GUICtrlCreateCheckbox("Complete", $iX + 0, $iY + 70, 65, 25) $g_ahCtl1[$eC1_showimg] = GUICtrlCreateCheckbox("Image", $iX + 0, $iY + 90, 65, 25) $g_ahCtl1[$eC1_lock] = GUICtrlCreateCheckbox("Locked", $iX + 0, $iY + 110, 65, 25) EndFunc ;==>Control_Create_Group1 Func Control_Create_Group2() Local $iX = 30 Local $iY = 225 $g_ahCtl2[$eC2_rev] = GUICtrlCreateButton("Reverse", $iX + 0, $iY + 0, 50, 20) $g_ahCtl2[$eC2_edit_rot] = GUICtrlCreateInput("0", $iX + 0, $iY + 25, 40, 20) $g_ahCtl2[$eC2_ud_rot] = GUICtrlCreateUpdown(-1) GUICtrlSetLimit($eC2_ud_rot, 360, -360) $g_ahCtl2[$eC2_rot] = GUICtrlCreateButton("", $iX + 40, $iY + 25, 10, 20) $g_ahCtl2[$eC2_dgroup] = GUICtrlCreateGroup("Coords", 5 + $iX + 70, $iY + 0, 55, 70) $g_ahCtl2[$eC2_decy] = GUICtrlCreateButton("-", 24 + $iX + 70, 16 + $iY + 0, 17, 17) $g_ahCtl2[$eC2_incy] = GUICtrlCreateButton("+", 24 + $iX + 70, 48 + $iY + 0, 17, 17) $g_ahCtl2[$eC2_decx] = GUICtrlCreateButton("-", 8 + $iX + 70, 32 + $iY + 0, 17, 17) $g_ahCtl2[$eC2_incx] = GUICtrlCreateButton("+", 40 + $iX + 70, 32 + $iY + 0, 17, 17) GUICtrlCreateGroup("", -99, -99, 1, 1) $g_ahCtl2[$eC2_zout] = GUICtrlCreateButton("Zoom -", $iX + 0, $iY + 75, 50, 20) $g_ahCtl2[$eC2_zin] = GUICtrlCreateButton("Zoom +", $iX + 75, $iY + 75, 50, 20) $g_ahCtl2[$eC2_toall] = GUICtrlCreateCheckbox("Apply to all", $iX + 0, $iY + 100, 80, 25) EndFunc ;==>Control_Create_Group2 Func Control_IsChecked($IdCtrl) Return (BitAND(GUICtrlRead($IdCtrl), $GUI_CHECKED) = $GUI_CHECKED) EndFunc ;==>Control_IsChecked Func GDI_Draw_ArrayPoints(ByRef $aPts, $hImage, $g_bClosePath, $iX, $iY, $sFileName, $iSelected = -1) Local $hWnd = GUICtrlGetHandle($hImage) If UBound($aPts) > 1 Then Local $aPoints = GDI_Points($aPts, $iX, $iY) Else Local $aPoints[1][2] = [[0, 0]] EndIf Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hWnd) ;create a graphics object from a window handle _GDIPlus_GraphicsClear($hGraphics, 0xFFFFFFFF) If FileExists($sFileName) Then Local $hBitmap = _GDIPlus_BitmapCreateFromFile($sFileName) Local Const $iWidth = ScaleX(_GDIPlus_ImageGetWidth($hBitmap)) Local Const $iHeight = ScaleY(_GDIPlus_ImageGetHeight($hBitmap)) Local $hBitmap_Scaled = _GDIPlus_ImageResize($hBitmap, $iWidth, $iHeight) ;resize image _GDIPlus_BitmapDispose($hBitmap) ;Done with initial bitmap _GDIPlus_GraphicsDrawImage($hGraphics, $hBitmap_Scaled, 0, 0) _GDIPlus_BitmapDispose($hBitmap_Scaled) EndIf Local $hPen = _GDIPlus_PenCreate(0xFFFF0000, ScaleX(1)) Local $hEndCap = _GDIPlus_ArrowCapCreate(1, 1) _GDIPlus_PenSetCustomEndCap($hPen, $hEndCap) If $g_bClosePath Then _GDIPlus_GraphicsDrawPolygon($hGraphics, $aPoints, $hPen) Local $iX0, $iY0, $iX1, $iY1 For $i = 1 To $aPoints[0][0] If Not $g_bClosePath And $i < $aPoints[0][0] Then $iX0 = $aPoints[$i][0] $iY0 = $aPoints[$i][1] $iX1 = $aPoints[$i + 1][0] $iY1 = $aPoints[$i + 1][1] _GDIPlus_GraphicsDrawLine($hGraphics, $iX0, $iY0, $iX1, $iY1, $hPen) EndIf Next _GDIPlus_ArrowCapDispose($hEndCap) _GDIPlus_PenDispose($hPen) _GDIPlus_GraphicsDispose($hGraphics) Point_Selected($aPts, $hImage, $iSelected) EndFunc ;==>GDI_Draw_ArrayPoints Func GDI_Line_hPath_From_Points($aPts, $iXorig, $iYorig) ;Returns hpath object be sure to delete it when finished Local $hPath = _GDIPlus_PathCreate() ;Create new path object Local $aPoints = GDI_Points($aPts, $iXorig, $iYorig) Local $iX0, $iY0, $iX1, $iY1 If IsArray($aPoints) Then For $i = 1 To $aPoints[0][0] - 1 $iX0 = $aPoints[$i][0] $iY0 = $aPoints[$i][1] $iX1 = $aPoints[$i + 1][0] $iY1 = $aPoints[$i + 1][1] _GDIPlus_PathAddLine($hPath, $iX0, $iY0, $iX1, $iY1) Next EndIf Return $hPath ;_GDIPlus_PathDispose($hPath) EndFunc ;==>GDI_Line_hPath_From_Points Func GDI_Points($aPts, $iXo, $iYO) Local $aGDIPts If IsArray($aPts) And UBound($aPts) > 1 Then Local $aGDIPts[UBound($aPts) + 1][2] $aGDIPts[0][0] = UBound($aPts) For $i = 1 To $aGDIPts[0][0] ;Build points list $aGDIPts[$i][0] = ScaleX($aPts[$i - 1][0]) + $iXo $aGDIPts[$i][1] = ScaleY($aPts[$i - 1][1]) + $iYO Next Else Local $aGDIPts[1][2] = [[0, 0]] EndIf Return $aGDIPts EndFunc ;==>GDI_Points Func Image1_Clicked() If Not Control_IsChecked($g_ahCtl1[$eC1_lock]) Then Local $aCPos = ControlGetPos(GUICtrlGetHandle($g_hImage1), "", 0) Local $aPos = MouseGetPos() If IsArray($aPos) And IsArray($aCPos) Then Local $iXn = Int(($aPos[0] - $aCPos[0] + ScaleX(1) / 2) / ScaleX(1)) Local $iYn = Int(($aPos[1] - $aCPos[1] + ScaleY(1) / 2) / ScaleY(1)) Point_Add(List_Index(), $iXn, $iYn) EndIf Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) Else ToolTip("Locked") Sleep(500) ToolTip("") EndIf EndFunc ;==>Image1_Clicked Func List_Index() Static Local $hWndList1 = GUICtrlGetHandle($g_hList1) Local $iIndex = _GUICtrlListView_GetSelectionMark($hWndList1) If _GUICtrlListView_GetItemSelected($g_hList1, $iIndex) Then Return $iIndex Return -1 EndFunc ;==>List_Index Func List_Update($iIndex = -1) Static $hWnd_List1 = GUICtrlGetHandle($g_hList1) _GUICtrlListView_BeginUpdate($g_hList1) _GUICtrlListView_DeleteAllItems($hWnd_List1) For $i = 0 To UBound($g_aPath_Points) - 1 GUICtrlCreateListViewItem($i & "|" & $g_aPath_Points[$i][0] & "|" & $g_aPath_Points[$i][1], $g_hList1) Next If $iIndex > -1 Then _GUICtrlListView_ClickItem($g_hList1, $iIndex) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex) EndIf _GUICtrlListView_EndUpdate($g_hList1) EndFunc ;==>List_Update Func Point_Add($iIndex, $iX, $iY) If $iIndex <> -1 Then _ArrayInsert($g_aPath_Points, $iIndex, $iX & "|" & $iY, 0) _GUICtrlListView_InsertItem($g_hList1, $iIndex, $iIndex) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iX, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iY, 2) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex) Else _ArrayAdd($g_aPath_Points, $iX & "|" & $iY, 0) GUICtrlCreateListViewItem(UBound($g_aPath_Points) - 1 & "|" & $iX & "|" & $iY, $g_hList1) _GUICtrlListView_EnsureVisible($g_hList1, UBound($g_aPath_Points) - 1) EndIf State_Save($g_aPath_Points) EndFunc ;==>Point_Add Func Point_Adjust($iX, $iY, $bToAll) If Not $bToAll Then Local $iIndex = List_Index() If $iIndex == -1 And IsArray($g_aPath_Points) Then $iIndex = UBound($g_aPath_Points) - 1 If $iIndex == -1 Then Return $g_aPath_Points[$iIndex][0] += $iX $g_aPath_Points[$iIndex][1] += $iY _GUICtrlListView_SetItemText($g_hList1, $iIndex, $g_aPath_Points[$iIndex][0], 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $g_aPath_Points[$iIndex][1], 2) If $iIndex <> UBound($g_aPath_Points) - 1 Then _GUICtrlListView_ClickItem($g_hList1, $iIndex) Else For $i = 0 To UBound($g_aPath_Points) - 1 $g_aPath_Points[$i][0] += $iX $g_aPath_Points[$i][1] += $iY Next List_Update(List_Index()) EndIf State_Save($g_aPath_Points) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndFunc ;==>Point_Adjust Func Point_Delete($iIndex) If $iIndex <> -1 Then _ArrayDelete($g_aPath_Points, $iIndex) _GUICtrlListView_DeleteItem($g_hList1, $iIndex) State_Save($g_aPath_Points) ;List_Update($iIndex) EndIf EndFunc ;==>Point_Delete Func Point_Modify($iIndex, $iX, $iY) If $iIndex <> -1 Then $g_aPath_Points[$iIndex][0] = $iX $g_aPath_Points[$iIndex][1] = $iY _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iX, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex, $iY, 2) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex) State_Save($g_aPath_Points) EndIf EndFunc ;==>Point_Modify Func Point_Selected($aPts, $hImage, $iIndex) If $iIndex > -1 Then GUICtrlSetState($g_hSelSquare, $GUI_HIDE) Local $hWnd = GUICtrlGetHandle($hImage) Local $aPos = ControlGetPos($hWnd, "", 0) If IsArray($aPos) And IsArray($aPts) Then _WinAPI_RedrawWindow($hWnd, Default, Default, $RDW_ERASENOW) Local $iXs = ScaleX($aPts[$iIndex][0]) + $aPos[0] - ScaleX(1) / 2 Local $iYs = ScaleY($aPts[$iIndex][1]) + $aPos[1] - ScaleY(1) / 2 WinMove(GUICtrlGetHandle($g_hSelSquare), "", $iXs, $iYs, ScaleX(1), ScaleY(1)) GUICtrlSetState($g_hSelSquare, $GUI_SHOW) ;ConsoleWrite("Point_Selected" & @CRLF) Else ConsoleWriteError("Error: Point_Selected" & @CRLF) EndIf EndIf EndFunc ;==>Point_Selected Func Point_Swap($iIndex1, $iNext) _GUICtrlListView_BeginUpdate($g_hList1) Local $iIndex2 = 0 Local $aTmp = 0 If $iIndex1 <> -1 Then $iIndex2 = $iIndex1 + $iNext If $iIndex2 > UBound($g_aPath_Points) - 1 Then $iIndex2 = 0 ElseIf $iIndex2 < 0 Then $iIndex2 = UBound($g_aPath_Points) - 1 EndIf _ArraySwap($g_aPath_Points, $iIndex1, $iIndex2) Local $iX1 = _GUICtrlListView_GetItemText($g_hList1, $iIndex1, 2) Local $iY1 = _GUICtrlListView_GetItemText($g_hList1, $iIndex1, 2) Local $iX2 = _GUICtrlListView_GetItemText($g_hList1, $iIndex2, 2) Local $iY2 = _GUICtrlListView_GetItemText($g_hList1, $iIndex2, 2) _GUICtrlListView_SetItemText($g_hList1, $iIndex1, $iX2, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex1, $iY2, 2) _GUICtrlListView_SetItemText($g_hList1, $iIndex2, $iX1, 1) _GUICtrlListView_SetItemText($g_hList1, $iIndex2, $iY1, 2) _GUICtrlListView_ClickItem($g_hList1, $iIndex2) _GUICtrlListView_EnsureVisible($g_hList1, $iIndex2) Else ;ConsoleWrite("Array Shift" & @CRLF) If $iNext > 0 Then ;ARRAY SHIFT -- Melba23 Local $iUBound = UBound($g_aPath_Points) ; Get size of array $aTmp = _ArrayExtract($g_aPath_Points, 0, $iUBound - 2) ; Extract all but last _ArrayInsert($aTmp, 0, _ArrayExtract($g_aPath_Points, $iUBound - 1, Default)) ; Insert last at top $g_aPath_Points = $aTmp Else $aTmp = _ArrayExtract($g_aPath_Points, 1, Default) ; Extract all but top row _ArrayAdd($aTmp, _ArrayExtract($g_aPath_Points, 0, 0)) ; Add top row at bottom $g_aPath_Points = $aTmp EndIf List_Update(List_Index()) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndIf State_Save($g_aPath_Points) _GUICtrlListView_EndUpdate($g_hList1) EndFunc ;==>Point_Swap Func Points_Reverse($aPts) Local $hPath = GDI_Line_hPath_From_Points($aPts, 0, 0) ;_GDIPlus_PathFlatten($hPath) _GDIPlus_PathReverse($hPath) Local $aPoints = _GDIPlus_PathGetPoints($hPath) _GDIPlus_PathDispose($hPath) If IsArray($aPoints) Then ;ConsoleWrite("Flipped_Points" & @CRLF) Global $aPts_Rev[$aPoints[0][0]][2] For $i = 1 To $aPoints[0][0] $aPts_Rev[$i - 1][0] = Int($aPoints[$i][0] / ScaleX(1)) $aPts_Rev[$i - 1][1] = Int($aPoints[$i][1] / ScaleY(1)) Next Return $aPts_Rev Else Return $aPts EndIf EndFunc ;==>Points_Reverse Func Points_Rotate($aPts, $iDegrees) Local $hPath = GDI_Line_hPath_From_Points($aPts, 0, 0) ;_GDIPlus_PathFlatten($hPath) Local $hPen = _GDIPlus_PenCreate(0x0, ScaleX(1)) Local $aBounds = _GDIPlus_PathGetWorldBounds($hPath, 0, $hPen) _GDIPlus_PenDispose($hPen) If IsArray($aBounds) Then Local $hMatrix = _GDIPlus_MatrixCreate() _GDIPlus_MatrixTranslate($hMatrix, $aBounds[0] + $aBounds[2] / 2, $aBounds[1] + $aBounds[3] / 2) _GDIPlus_MatrixRotate($hMatrix, $iDegrees) _GDIPlus_MatrixTranslate($hMatrix, -($aBounds[0] + $aBounds[2] / 2), -($aBounds[1] + $aBounds[3] / 2)) _GDIPlus_PathTransform($hPath, $hMatrix) _GDIPlus_MatrixDispose($hMatrix) EndIf Local $aPoints = _GDIPlus_PathGetPoints($hPath) _GDIPlus_PathDispose($hPath) If IsArray($aPoints) Then ;ConsoleWrite("Rotate_Points" & @CRLF) Dim $aPts_Rev[$aPoints[0][0]][2] For $i = 1 To $aPoints[0][0] $aPts_Rev[$i - 1][0] = Int($aPoints[$i][0] / ScaleX(1)) $aPts_Rev[$i - 1][1] = Int($aPoints[$i][1] / ScaleY(1)) Next Return $aPts_Rev Else Return $aPts EndIf EndFunc ;==>Points_Rotate Func Points_Scale($iScaleX, $iScaleY) For $i = 0 To UBound($g_aPath_Points) - 1 If $iScaleX > 0 Then $g_aPath_Points[$i][0] *= 2 Else $g_aPath_Points[$i][0] /= 2 EndIf If $iScaleY > 0 Then $g_aPath_Points[$i][1] *= 2 Else $g_aPath_Points[$i][1] /= 2 EndIf Next State_Save($g_aPath_Points) List_Update(List_Index()) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage) EndFunc ;==>Points_Scale Func Points_Update($aPts, $g_bClosePath = False, $b_Show_Image = True, $iSelected = -1) Local $_Image_File = $g_sImagefile If Not $b_Show_Image Then $_Image_File = "" GDI_Draw_ArrayPoints($aPts, $g_hImage1, $g_bClosePath, 0, 0, $_Image_File, $iSelected) EndFunc ;==>Points_Update Func ScaleX($iX) Local $iXs = $g_iXScale If $iXs == 0 Then $iXs = -1 If $iXs > 0 Then $iX = $iX * $iXs Else $iX = $iX / Abs($iXs) EndIf Return $iX EndFunc ;==>ScaleX Func ScaleY($iY) Local $iYs = $g_iYScale If $iYs == 0 Then $iYs = -1 If $iYs > 0 Then $iY = $iY * $iYs Else $iY = $iY / Abs($iYs) EndIf Return $iY EndFunc ;==>ScaleY Func SelSquare_Drag() Local $iIndex = List_Index() If $iIndex <> -1 Then Local $cInfo = GUIGetCursorInfo($g_hForm1) Local $aPosSelOrig = ControlGetPos($g_hForm1, "", $g_hSelSquare) If IsArray($aPosSelOrig) Then Local $iSubtractX = $cInfo[0] - $aPosSelOrig[0] Local $iSubtractY = $cInfo[1] - $aPosSelOrig[1] EndIf If IsArray($cInfo) Then Do $cInfo = GUIGetCursorInfo($g_hForm1) ControlMove($g_hForm1, "", $g_hSelSquare, $cInfo[0] - $iSubtractX, $cInfo[1] - $iSubtractY) Until Not $cInfo[2] EndIf Local $aPosSelNew = ControlGetPos($g_hForm1, "", $g_hSelSquare) If IsArray($aPosSelNew) And IsArray($aPosSelOrig) Then Local $iXm = $g_aPath_Points[$iIndex][0] + Int(($aPosSelNew[0] - $aPosSelOrig[0]) / ScaleX(1)) Local $iYm = $g_aPath_Points[$iIndex][1] + Int(($aPosSelNew[1] - $aPosSelOrig[1]) / ScaleY(1)) Point_Modify($iIndex, $iXm, $iYm) Points_Update($g_aPath_Points, $g_bClosePath, $g_bShowImage, $iIndex) EndIf EndIf EndFunc ;==>SelSquare_Drag Func SplitDir($FullPath) Local $sDrive, $sDir, $sDummy _PathSplit($FullPath, $sDrive, $sDir, $sDummy, $sDummy) Return $sDrive & $sDir EndFunc ;==>SplitDir Func SplitFileName($FullPath) Local $sDummy, $sFileName, $sExt _PathSplit($FullPath, $sDummy, $sDummy, $sFileName, $sExt) Return $sFileName & "" & $sExt EndFunc ;==>SplitFileName Func State_Cleanup(ByRef $a1) If (UBound($a1) > $g_iUndo_Max + 2) Then Local $a1Rem = _ArrayExtract($a1, 1, Default) $a1Rem[0] = $a1[0] Local $sTmp = $a1[1] If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite("Cleanup Delete (UnD) " & $sTmp & @CRLF) EndIf $a1 = $a1Rem EndIf EndFunc ;==>State_Cleanup Func State_Destroy($bRedo_Only = False) Local $sTmp While (UBound($g_asRedo_Files) > 1) $sTmp = _ArrayPop($g_asRedo_Files) If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite(", Delete (ReD) " & $sTmp) If @error Then ConsoleWriteError("Failed to Delete " & $sTmp) EndIf WEnd GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) If $bRedo_Only Then Return While (UBound($g_asUndo_Files) > 1) $sTmp = _ArrayPop($g_asUndo_Files) If $sTmp <> "" And FileExists($sTmp) Then FileDelete($sTmp) ;ConsoleWrite(", Delete (UnD)" & $sTmp) If @error Then ConsoleWriteError("Failed to Delete " & $sTmp) EndIf WEnd GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) EndFunc ;==>State_Destroy Func State_Is_Diff(ByRef $a1, ByRef $a2) Local $bIsDiff = True If UBound($a1) = UBound($a2) Then $bIsDiff = False For $i = UBound($a1) - 1 To 0 Step -1 If $a1[$i][0] == $a2[$i][0] And $a1[$i][1] == $a2[$i][1] Then ContinueLoop Else ;ConsoleWrite("Diff " & $i & @CRLF) $bIsDiff = True ExitLoop EndIf Next Else ;ConsoleWrite("Diff " & @CRLF) EndIf Return $bIsDiff EndFunc ;==>State_Is_Diff Func State_Restore(ByRef $aPts, $bUndo) Local $sTmp = "" Local $aRes If $bUndo Then $sTmp = _ArrayPop($g_asUndo_Files) ;ConsoleWrite(", Restore (UnD)" & $sTmp) If $sTmp <> "" And FileExists($sTmp) Then _ArrayAdd($g_asRedo_Files, $sTmp) _FileReadToArray($sTmp, $aRes, 0, ",") If UBound($g_asUndo_Files) < 2 Then GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) If UBound($g_asRedo_Files) > 2 Then GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_ENABLE) If UBound($g_asUndo_Files) > 1 And Not State_Is_Diff($aPts, $aRes) Then Return State_Restore($aPts, $bUndo) If Not @error Then Return $aRes Else ConsoleWriteError("Failed to Restore " & $sTmp) EndIf Else $sTmp = _ArrayPop($g_asRedo_Files) ;ConsoleWrite(", Restore (ReD) " & $sTmp) If $sTmp <> "" And FileExists($sTmp) Then _ArrayAdd($g_asUndo_Files, $sTmp) _FileReadToArray($sTmp, $aRes, 0, ",") If UBound($g_asRedo_Files) < 2 Then GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) If UBound($g_asUndo_Files) > 2 Then GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_ENABLE) If UBound($g_asRedo_Files) > 1 And Not State_Is_Diff($aPts, $aRes) Then Return State_Restore($aPts, $bUndo) If Not @error Then Return $aRes Else ConsoleWriteError("Failed to Restore " & $sTmp) EndIf EndIf Return $aPts EndFunc ;==>State_Restore Func State_Save($aPts) If $g_iUndo_Max < 1 Then Return Local $sTmp = _TempFile(@TempDir, "DPP_") If UBound($g_asRedo_Files) > 2 Then _ArrayAdd($g_asUndo_Files, _ArrayPop($g_asRedo_Files)) _ArrayAdd($g_asUndo_Files, $sTmp) _FileWriteFromArray($sTmp, $aPts, 0, Default, ",") If UBound($g_asRedo_Files) > 2 Then State_Destroy(True) State_Cleanup($g_asUndo_Files) ;ConsoleWrite("Save State " & UBound($g_asUndo_Files) & " " & $sTmp & @CRLF) If UBound($g_asUndo_Files) > 2 Then GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_ENABLE) If @error Then MsgBox(0, @ScriptName & " Error", "Unable to create undo file " & $sTmp) GUICtrlSetState($g_ahCtl1[$eC1_undo], $GUI_DISABLE) GUICtrlSetState($g_ahCtl1[$eC1_redo], $GUI_DISABLE) $g_iUndo_Max = 0 EndIf EndFunc ;==>State_Save Func Tab1_Select() Local $iStateCtl1, $iStateCtl2 Local $tabindex = GUICtrlRead($g_hTab1) ;ConsoleWrite("tab" & $tabindex + 1 & "_selected" & @CRLF) Select Case $tabindex = 0 $iStateCtl1 = $GUI_SHOW $iStateCtl2 = $GUI_HIDE Case $tabindex = 1 $iStateCtl1 = $GUI_HIDE $iStateCtl2 = $GUI_SHOW Case Else _GUICtrlTab_ActivateTab($g_hTab1, 0) Return EndSelect For $i = 0 To UBound($g_ahCtl1) - 1 GUICtrlSetState($g_ahCtl1[$i], $iStateCtl1) Next For $i = 0 To UBound($g_ahCtl2) - 1 GUICtrlSetState($g_ahCtl2[$i], $iStateCtl2) Next EndFunc ;==>Tab1_Select Func WM_NOTIFY($hWnd, $iMsg, $wParam, $lParam) Static Local $hWndList1 = GUICtrlGetHandle($g_hList1) If Not IsHWnd($hWndList1) Then $hWndList1 = GUICtrlGetHandle($g_hList1) If @error Then Return $GUI_RUNDEFMSG If $wParam = $g_hList1 Then Local $tNMHDR = DllStructCreate($tagNMHDR, $lParam) Switch DllStructGetData($tNMHDR, "Code") Case $LVN_KEYDOWN, $NM_CLICK GUICtrlSendToDummy($g_hList1_LVN, $lParam) EndSwitch EndIf Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY  


      DrawPathPoints.au3
    • fenhanxue
      By fenhanxue
      i want to copy a picture file to clipboard, so that i can paste the picture through ctrl+V
      this is my code ,but it dosen't work :
      #AutoIt3Wrapper_UseX64 = n #Include <Clipboard.au3> #include <GDIPlus.au3> _GDIPlus_Startup() $hClipboard_Bitmap = _GDIPlus_BitmapCreateFromFile('C:\1.jpg') _ClipBoard_Open(0) _ClipBoard_SetDataEx($hClipboard_Bitmap,$CF_BITMAP) _ClipBoard_Close() _GDIPlus_Shutdown() can you help me
    • UEZ
      By UEZ
      I saw this code here: http://zoomquilt.org/ and here: http://arkadia.xyz and thought how this can be implemented in AutoIt. Here the results.
       
      The Zoomquilt:
      ;coded by UEZ build 2018-01-10, idea and images taken from http://zoomquilt.org/ ;thanks to spudw2k for the MouseZoom function #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit, $iW, $iH Global Const $sTitle = "GDI Image Zoom v2.1.2 coded by UEZ" AutoItSetOption("GUIOnEventMode", 1) Downloader() GDIPlus_ZoomImage() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_ZoomImage($bMultimonitor = False) $bExit = False Local $i, $aImages[46], $hImage, $hObj ConsoleWrite("Loading images from local disk..." & @CRLF) Local $fTimer = TimerInit() For $i = 0 To UBound($aImages) - 1 $hImage = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i)) $aImages[$i] = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _GDIPlus_ImageDispose($hImage) Next ConsoleWrite(UBound($aImages) & " images loaded in " & TimerDiff($fTimer) & " ms" & @CRLF) Local $tDim = DllStructCreate($tagBITMAP) DllCall("GDI32.dll", 'int', 'GetObject', 'int', $aImages[0], 'int', DllStructGetSize($tDim), 'ptr', DllStructGetPtr($tDim)) $iW = $tDim.bmWidth $iH = $tDim.bmHeight Local $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]"), $aFullScreen[4], $iW_Dt, $iH_Dt $aFullScreen = WinGetPos($hFullScreen) If $bMultimonitor Then $iW_Dt = $aFullScreen[2] $iH_Dt = $aFullScreen[3] Else $iW_Dt = @DesktopWidth $iH_Dt = @DesktopHeight $aFullScreen[0] = "" $aFullScreen[1] = "" EndIf $hGUI = GUICreate($sTitle, $iW_Dt, $iH_Dt, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, $WS_EX_TOPMOST) GUISetState(@SW_SHOW, $hGUI) GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW_Dt, $iH_Dt) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC) _WinAPI_SetStretchBltMode($hDC_backbuffer, $STRETCH_DELETESCANS) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFFFFFFF), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 130, 16) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $a[3], $b = 1, $c, $x, $e, $y, $w, $h, $w2 = $iW_Dt / 2, $h2 = $iH_Dt / 2, $q, $r If $iW_Dt > 1.5 * $iH_Dt Then $q = $iW_Dt $r = 0.75 * $iW_Dt Else $q = 1.5 * $iH_Dt $r = 0.75 * $iH_Dt EndIf Do For $e = 0 To 2 $a[$e] = $aImages[Mod(Floor($b) + $e, UBound($aImages))] Next $c = 2^(Mod($b, 1)) For $e = 0 To 2 $x = $w2 - $q / 2 * $c $y = $h2 - $r / 2 * $c $w = $q * $c $h = $r * $c $hObj = _WinAPI_SelectObject($hMemDC, $a[$e]) _WinAPI_StretchBlt($hDC_backbuffer, $x, $y, $w, $h, $hMemDC, 0, 0, $iW, $iH, $SRCCOPY) $c *= 0.5 Next $b += MouseZoom() IF $b < 0 Then $b = UBound($aImages) - $b _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS & " @ " & $iW_Dt & "x" & $iH_Dt & " px", $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) _WinAPI_BitBlt($hDC, 0, 0, $iW_Dt, $iH_Dt, $hDC_backbuffer, 0, 0, $SRCCOPY) $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(0) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hMemDC, $hObj) _WinAPI_DeleteDC($hMemDC) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) For $i = 0 To UBound($aImages) - 1 _WinAPI_DeleteObject($aImages[$i]) Next GUIDelete($hGUI) EndFunc ;==>GDIPlus_ZoomImage Func MouseZoom() ;https://www.arduino.cc/reference/en/language/functions/math/map/ Local $iInput = MouseGetPos(1), $iInMin = 0, $iInMax = @DesktopHeight, $iOutMin = 1, $iOutMax = -1, $iStep = 0.025 Return (($iInput - $iInMin) * ($iOutMax - $iOutMin) / ($iInMax - $iInMin) + $iOutMin) * $iStep EndFunc ;MouseZoom() Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS Func Downloader() Local $i, $A = StringSplit("FUjD9hf gbHhxTR 8YyzJdR xP3aNkR 2Qi4fQr E6pW5Ky zmtWIBF Af7LtYp TuXy30d 3nKGLr2 hNoWscB mSBvv3K f4wJ70e mIt9XmM M4TkAyh P4L4qhd hNM6bTv VoT8JXM jqcGH0B DYVoN8n bOPQkOI NeaTfJ1 18ppMNr FZ3d8Jv HsoX2RP mjv4kzI 6rpJbef pySKauq WjNQYRV Ffooo8y Xei5XfD T5A415r LiV0VNB nGcwiO4 b1Gdjjy GE828iy eSQ7SLe 1mPyGgL GNtwJIr KxBlU7E aKXhms5 9Quu2wu Y07quDf r0yC5Qa 273fCkD 2wMyCUw FUjD9hf", " ", 2) Local $sURL For $i = 0 To UBound($A) - 1 If Not FileExists(@ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i)) Then If Not FileExists(@ScriptDir & "\Images") Then DirCreate(@ScriptDir & "\Images") $sURL = "http://imgur.com/" & $A[Mod(20 + $i, 46)] & ".jpg" ConsoleWrite("Downloading " & $sURL & ": " & InetGet($sURL, @ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i), 8) & " bytes" & @CRLF) ToolTip("Downloading images...Please wait! -> " & $i + 1 & " / " & UBound($A), MouseGetPos(0), MouseGetPos(1)) EndIf Next ToolTip("") EndFunc ;==>Downloader  
       
      Arkadia:
      ;coded by UEZ build 2018-01-10, idea and images taken from http://arkadia.xyz ;thanks to spudw2k for the MouseZoom function #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit, $iW, $iH Global Const $sTitle = "GDI Image Zoom v2.2.1 coded by UEZ" AutoItSetOption("GUIOnEventMode", 1) Downloader() GDIPlus_ZoomImage() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_ZoomImage($bMultimonitor = False) $bExit = False Local $i, $aImages[49], $hImage, $hObj ConsoleWrite("Loading images from local disk..." & @CRLF) Local $fTimer = TimerInit() For $i = 0 To UBound($aImages) - 1 $hImage = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\Arkadia" & $i & ".jpg") $aImages[$i] = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _GDIPlus_ImageDispose($hImage) Next ConsoleWrite(UBound($aImages) & " images loaded in " & TimerDiff($fTimer) & " ms" & @CRLF) Local $tDim = DllStructCreate($tagBITMAP) DllCall("GDI32.dll", "int", "GetObject", "int", $aImages[0], "int", DllStructGetSize($tDim), "ptr", DllStructGetPtr($tDim)) $iW = $tDim.bmWidth $iH = $tDim.bmHeight Local $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]"), $aFullScreen[4], $iW_Dt, $iH_Dt $aFullScreen = WinGetPos($hFullScreen) If $bMultimonitor Then $iW_Dt = $aFullScreen[2] $iH_Dt = $aFullScreen[3] Else $iW_Dt = @DesktopWidth $iH_Dt = @DesktopHeight $aFullScreen[0] = "" $aFullScreen[1] = "" EndIf $hGUI = GUICreate($sTitle, $iW_Dt, $iH_Dt, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, $WS_EX_TOPMOST) GUISetState(@SW_SHOW, $hGUI) GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW_Dt, $iH_Dt) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC) _WinAPI_SetStretchBltMode($hDC_backbuffer, $STRETCH_DELETESCANS) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFFFFFFF), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 130, 16) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $a[3], $b = 1, $c, $x, $e, $y, $w, $h, $w2 = $iW_Dt / 2, $h2 = $iH_Dt / 2, $q, $r If $iW_Dt > 1.5 * $iH_Dt Then $q = $iW_Dt $r = 0.75 * $iW_Dt Else $q = 1.5 * $iH_Dt $r = 0.75 * $iH_Dt EndIf Do For $e = 0 To 2 $a[$e] = $aImages[Mod(Floor($b) + $e, UBound($aImages))] Next $c = 2^(Mod($b, 1)) For $e = 0 To 2 $x = $w2 - $q / 2 * $c $y = $h2 - $r / 2 * $c $w = $q * $c $h = $r * $c $hObj = _WinAPI_SelectObject($hMemDC, $a[$e]) _WinAPI_StretchBlt($hDC_backbuffer, $x, $y, $w, $h, $hMemDC, 0, 0, $iW, $iH, $SRCCOPY) $c *= 0.5 Next $b += MouseZoom() IF $b < 0 Then $b = UBound($aImages) - $b _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS & " @ " & $iW_Dt & "x" & $iH_Dt & " px", $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) _WinAPI_BitBlt($hDC, 0, 0, $iW_Dt, $iH_Dt, $hDC_backbuffer, 0, 0, $SRCCOPY) $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(0) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hMemDC, $hObj) _WinAPI_DeleteDC($hMemDC) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) For $i = 0 To UBound($aImages) - 1 _WinAPI_DeleteObject($aImages[$i]) Next GUIDelete($hGUI) EndFunc ;==>GDIPlus_ZoomImage Func MouseZoom() ;https://www.arduino.cc/reference/en/language/functions/math/map/ Local $iInput = MouseGetPos(1), $iInMin = 0, $iInMax = @DesktopHeight, $iOutMin = 1, $iOutMax = -1, $iStep = 0.025 Return (($iInput - $iInMin) * ($iOutMax - $iOutMin) / ($iInMax - $iInMin) + $iOutMin) * $iStep EndFunc ;MouseZoom() Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS Func Downloader() Local $sURL, $i For $i = 0 To 48 If Not FileExists(@ScriptDir & "\Images\Arkadia" & $i & ".jpg") Then If Not FileExists(@ScriptDir & "\Images") Then DirCreate(@ScriptDir & "\Images") $sURL = "http://arkadia.xyz/images/arkadia" & $i & ".jpg" ConsoleWrite("Downloading " & $sURL & ": " & InetGet($sURL, @ScriptDir & "\Images\Arkadia" & $i & ".jpg", 8) & " bytes" & @CRLF) ToolTip("Downloading images...Please wait! -> " & $i + 1 & " / " & $i, MouseGetPos(0), MouseGetPos(1)) EndIf Next ToolTip("") EndFunc ;==>Downloader  
      The missing images will be download and saved to script dir in folder images. Due to internal integer format of the GDI functions the screen is little bit wobbling.
       
      Happy watching. 
    • Miliardsto
      By Miliardsto
      Hello I have problem with my object drawn in gdi
      Func drawTriangle($tabName,$gui_active = 0) _GDIPlus_Startup() ;initialize GDI+ Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND($sGUI[$gui_active]) ;create a graphics object from a window handle _GDIPlus_GraphicsSetSmoothingMode($hGraphics, $GDIP_SMOOTHINGMODE_HIGHQUALITY) ;sets the graphics object rendering quality (antialiasing) Local $hBrush = _GDIPlus_BrushCreateSolid(0xFFEFEFEF) ;color format AARRGGBB (hex) Local $aPoints[5][3] $aPoints[0][0] = 4 $aPoints[1][0] = 0.0 ; left $aPoints[1][1] = 0.0 ; top $aPoints[2][0] = 0.0 ; left $aPoints[2][1] = 30.0 ; top $aPoints[3][0] = 80.0 ; left $aPoints[3][1] = 30.0 ; top $aPoints[4][0] = 110.0 ; left $aPoints[4][1] = 0.0 ; top _GDIPlus_GraphicsFillPolygon($hGraphics, $aPoints, $hBrush) ;draw the triangle Local $fBrush = _GDIPlus_BrushCreateSolid(0xFFAAAAAA) ;color format AARRGGBB (hex) Local $sString = $tabName, $aInfo ; from the func param Local $hFormat, $hFamily, $hFont, $tLayout $hFormat = _GDIPlus_StringFormatCreate() $hFamily = _GDIPlus_FontFamilyCreate("Segoe UI") $hFont = _GDIPlus_FontCreate($hFamily, 12, 2) $tLayout = _GDIPlus_RectFCreate(6, 2) $aInfo = _GDIPlus_GraphicsMeasureString($hGraphics, $sString, $hFont, $tLayout, $hFormat) _GDIPlus_GraphicsDrawStringEx($hGraphics, $sString, $hFont, $aInfo[0], $hFormat, $fBrush) ;_GDIPlus_GraphicsDrawString($hGraphics, $tabName, 6, 3, "Segoe UI", 12) ; write text ;cleanup GDI+ resources _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() EndFunc After this code execution I got new object rectangle
      Global $ma_border = GUICtrlCreateGraphic(100, 180, 40, 40) GUICtrlSetGraphic($ma_border, $GUI_GR_COLOR, 0x00000, $COLOR_BLUE) GUICtrlSetGraphic($ma_border, $GUI_GR_RECT, 0, 0, 40, 40) GUICtrlSetState(-1,$GUI_DISABLE) And what happens is first func = draw rectangle is pushed to parameters from GUICtrlCreateGraphic func. Left: 100, Top: 180.
      I can simplu reverse order of these func execution but There is too much things to change in my code.
      Can something be done to prevent this slipping?
    • Larnil
      By Larnil
      This script generates Barnsleys Fractal Fern using script only.
      ; version 2017-10-03 ; Barnsley Fractal Fern ; by larnil #include <GUIConstants.au3> Dim $x, $y, $xn, $yn, $n, $r, $dc $WinSize = 800 ; window size ;Create graphics windows AutoItSetOption("GUIOnEventMode", 1) $GUI = GUICreate("Barnsley Fractal Fern", $WinSize, $WinSize, -1, -1) $Graphic = GuiCtrlCreateGraphic(0, 0, $WinSize, $WinSize) GUICtrlSetBkColor(-1, 0x000000) GUICtrlSetGraphic(-1,$GUI_GR_COLOR, 0x00ff00) GUISetState(@SW_SHOW) GUISetOnEvent($GUI_EVENT_CLOSE,"Bye") ;Main $start = TimerInit() _Fern(800) ; hight of fern - can be larger than window MsgBox(0,"Time taken:",Round(TimerDiff($start)/1000,3) &" seconds") While 1 Sleep(100) WEnd Func Bye() Exit EndFunc Func _Fern($height) $f = $height/10.6 ; scale factor. Complete fern is within 0 <= y <= 9.9983 (with no scale) $offset_x = $height/2 - $height/40 ; Side adjustment. Fern is within −2.1820 < x < 2.6558 (with no scale) For $n = 1 To $height*200 ; Number of iterations $r = Random(0, 99, 1) Select Case $r < 85 ; 0-84 = 85% of the time $xn = 0.85 * $x + 0.04 * $y $yn = -0.04 * $x + 0.85 * $y + 1.6 Case $r > 84 AND $r < 92 ; 85-91 = 7% of the time $xn = 0.2 * $x - 0.26 * $y $yn = 0.23 * $x + 0.22 * $y + 1.6 Case $r > 91 AND $r < 99 ; 92-98 = 7% of the time $xn = -0.15 * $x + 0.28 * $y $yn = 0.26 * $x + 0.24 * $y + 0.44 Case Else ; 99-99 = 1% of the time $xn = 0 $yn = 0.16 * $y EndSelect $x = $xn $y = $yn GUICtrlSetGraphic($Graphic, $GUI_GR_PIXEL, $offset_x + $x * $f, $height - $y * $f) Next GUICtrlSetGraphic($Graphic, $GUI_GR_REFRESH) EndFunc ;==> Fern  
      Here is another example where I have used GDI (my very first attempt at using GDI by the way). This script can generate much larger Ferns and save them to file (png). I have used this script to generate a 20000 x 20000 pixel @ 600 dpi image. Looks really good printed out in full size.
      #include <GDIPlus.au3> #include <GUIConstantsEx.au3> ; Param Local Const $iPxColor = 0xFF00FF00 ; Pixel color for fractal Alpha/R/G/B Local Const $iBgColor = 0xFFFFFFFF ; Background color for image Alpha/R/G/B Local Const $iSize = 1000 ; Hight of fern in pixels - image will have this hight and width too Local Const $iIter = $iSize*400 ; Number of iterations - $iSize * 200 is a good starting point ; Call function ;$start = TimerInit() _Fern($iSize,$iIter) ;MsgBox(0,"Time taken:",Round(TimerDiff($start)/1000,3) &" seconds") ; Function for generating Barnsley Fractal Fern Func _Fern($Size,$Iter) _GDIPlus_Startup() ; initialize GDI+ Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($Size, $Size) ; create an empty bitmap Local $hBmpCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) ; get the graphics context of the image _GDIPlus_GraphicsClear($hBmpCtxt, $iBgColor) ; Set the background color for empty bitmap ; Here the magic happens $x=0 ; init $y=0 ; init $f = $Size/10.6 ; scale factor. Complete fern is within 0 <= y <= 9.9983 (with no scale) $offset_x = $Size/2 - $Size/40 ; Side adjustment. Fern is within −2.1820 < x < 2.6558 (with no scale) For $n = 1 To $Iter ; Number of iterations $r = Random(0, 99, 1) Select Case $r < 85 ; 0-84 = 85% of the time $xn = 0.85 * $x + 0.04 * $y $yn = -0.04 * $x + 0.85 * $y + 1.6 Case $r > 84 AND $r < 92 ; 85-91 = 7% of the time $xn = 0.2 * $x - 0.26 * $y $yn = 0.23 * $x + 0.22 * $y + 1.6 Case $r > 91 AND $r < 99 ; 92-98 = 7% of the time $xn = -0.15 * $x + 0.28 * $y $yn = 0.26 * $x + 0.24 * $y + 0.44 Case Else ; 99-99 = 1% of the time $xn = 0 $yn = 0.16 * $y EndSelect $x = $xn $y = $yn _GDIPlus_BitmapSetPixel($hBitmap, $offset_x + $x * $f, $Size - $y * $f, $iPxColor) ; Change pixel color for calculated X,Y Next ; ==> End of magic $File = "\Fractal_Fern_"&StringRight(Hex($iPxColor),6)&"-"&StringRight(Hex($iBgColor),6)&"-"&$iSize&".png" _GDIPlus_ImageSaveToFile($hBitmap, @MyDocumentsDir & $File) ;save bitmap to disk ShellExecute(@MyDocumentsDir & $File); Show it to the world in your default image viewer ; Cleanup GDI+ resources _GDIPlus_GraphicsDispose($hBmpCtxt) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_Shutdown() EndFunc ;==> _Fern  
       

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