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Ostap

_ArrayDisplay can't show multi-line cell

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Ostap

I have a small script that checks if users from certain security groups exist or are disabled in AD. 

   For $j = Ubound ( $Users, 1 ) -1 To 0 Step -1
      Switch _AD_IsObjectDisabled ( $Users[$j] )
          Case 1
            ClipPut ( $Users[$j] & " - account disabled; " )
          Case 0
            If @error = 1 Then
               ClipPut ( $Users[$j] & " - account not found; " )
            Else
               ClipPut ( $Users[$j] & " - Ok; " )
            EndIf
      EndSwitch

   $Clip = $Clip & @CRLF & ClipGet ()
   Next

  $Data[$O][1] = $Clip

The code works correctly, at the end I have a 2D array $Data with security group in column 1 and checked user accounts in columns 2. However, _ArrayDisplay ( $Data ) shows users in one row, despite I added @CRLF. When I write $Clip to a text file, user accounts are written as column. Isn't it possible to have multiple-line cell split by @CRLF in _ArrayDisplay? 

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Subz

Can you post your full code, why are you using Clip functions, why not just concatenate the array and the string?

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Ostap

Clip functions are easy and they work. Full code is too long and not really relevant here, because question is about output formatting.

Just to illustrate what I am after, here's the code: 

#include <Array.au3>
Global $Array[1][2]
$Cell = "user1 - ok, " & @CRLF & "user2 - disabled, " & @CRLF & "user3 - not found"
$Array[0][0] = "Sometext"
$Array[0][1] = $Cell
_ArrayDisplay ( $Array )
MsgBox ( 0, "", $Cell )

How can I force _ArrayDisplay to show $Array[0][1] as in msgbox? 

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BrewManNH

_ArrayDisplay isn't meant to show multiline items, listviews in general don't show multiline items by default. You can look in the Examples section for something that might work.

That function is usually meant as a debugging tool and not really designed for much else

 


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mLipok

As I remember @LarsJ made this magic in one of his ListView Examples / UDF

Edited by mLipok

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Bilgus

You can do it without too much trouble just be aware that if you are pushing a lot of data its going to be slow

#include <Array.au3>
Global $Array[1][2]
Global $iPos
$Cell = "user1 - ok, " & @LF & "user2 - disabled, " & @LF & "user3 - not found"
$iPos = Array_AddLine($Array, 0, "Sometext")
$iPos = Array_AddLine($Array, 1, $Cell)
$iPos = Array_AddLine($Array, 0, "SomeMoretext")
$iPos = Array_AddLine($Array, 1, $Cell & @LF & "user4 - went home")
ConsoleWrite("UBound " & $iPos & @CRLF)
_ArrayDisplay($Array)
MsgBox(0, "", $Cell)

Func Array_AddLine(ByRef $a2DArray, $iCol, $sItem)
    Local $aOut = StringSplit($sItem, @LF)
    If IsArray($aOut) Then
        Local $iCount = $aOut[0]
        $a2DArray[UBound($a2DArray) - 1][$iCol] = $aOut[1]
        If $iCount > 1 Then
            For $i = 2 To $iCount
                _ArrayAdd($a2DArray, $aOut[$i], $iCol)
            Next
        EndIf
    EndIf
    Return (UBound($a2DArray))
EndFunc

To speed it up a bit you could trade _ArrayAdd out for just straight assignment

 Create $Array with a good number of elements and keep a running count of items added in the first element of $Array

#include <Array.au3>
Global $Array[1000][2]
$Array[0][0] = 1
Global $iPos

$Cell = "user1 - ok, " & @LF & "user2 - disabled, " & @LF & "user3 - not found"
$iPos = Array_AddLine($Array, "Sometext", $Cell)
$iPos = Array_AddLine($Array, "SomeMoretext", $Cell & @LF & "user4 - went home")
ConsoleWrite("Pos " & $iPos & @CRLF)

_ArrayDisplay($Array, "", $iPos)

MsgBox(0, "", $Cell)

Func Array_AddLine(ByRef $a2DArray, $sItem1, $sItem2)
    $a2DArray[$a2DArray[0][0]][0] = $sItem1

    Local $aOut = StringSplit($sItem2, @LF)
    If IsArray($aOut) Then
        Local $iCount = $aOut[0]
        $a2DArray[$a2DArray[0][0]][1] = $aOut[1]
        $a2DArray[0][0] += 1

        If $a2DArray[0][0] + $iCount >= UBound($a2DArray) Then
            ReDim $a2DArray[UBound($a2DArray) + $iCount + 1000][2]
        EndIf

        If $iCount > 1 Then
            For $i = 2 To $iCount
                $a2DArray[$a2DArray[0][0]][1] = $aOut[$i]
                $a2DArray[0][0] += 1
            Next
        EndIf
    EndIf
    Return ($a2DArray[0][0])
EndFunc   ;==>Array_AddLine

 

Edited by Bilgus

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iamtheky

There are plenty of ways to organize it in that fashion if just for display.  Some much simpler to extract and reuse the data.

#include <Array.au3>
Global $Array[3][2]

$Cell1 = "user1 - ok" & @LF & "user2 - disabled" & @LF & "user3 - not found"
$Cell2 = "user4 - ok"
$Cell3 = "user5 - ok" & @LF & "user6 - ok"

$Array[0][0] = "Sometext1"
$Array[0][1] =  $Cell1
$Array[1][0] = "Sometext2"
$Array[1][1] =  $Cell2
$Array[2][0] = "Sometext3"
$Array[2][1] =  $Cell3

local $aOut[0]

for $i = 0 to ubound($Array) - 1
    _ArrayAdd($aOut , "       " & $Array[$i][0])
     $aSplit = stringsplit($Array[$i][1] , @LF , 2)
    _ArrayConcatenate($aOut , $aSplit)
Next

_ArrayDisplay($aOut)

 


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(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
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Chimp

as @mLipok has already indicated, if you want to truly write more lines in single cells instead of create more array elements, you should use the techniques explained in the following link by @LarsJ... (however it is not a trivial task)

 


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Create custom header with available items If $asHeader[0] Then ; Set as many as available For $iIndex = $iSubItem_Start To $iSubItem_End ; Check custom header available If $iIndex >= UBound($asHeader) Then ExitLoop $sHeader &= $sCurr_Separator & $asHeader[$iIndex] Next EndIf ; Add default headers to fill to end For $j = $iIndex To $iSubItem_End $sHeader &= $sCurr_Separator & "Col " & $j Next EndIf ; Remove "Row" header if not needed If $iNoRow Then $sHeader = StringTrimLeft($sHeader, 4) ; Display splash dialog if required If $iVerbose And ($iItem_End - $iItem_Start + 1) * ($iSubItem_End - $iSubItem_Start + 1) > 10000 Then SplashTextOn($sMsgBoxTitle, "Preparing display" & @CRLF & @CRLF & "Please be patient", 300, 100) EndIf ; GUI Constants Local Const $_ARRAYCONSTANT_GUI_DOCKBOTTOM = 64 Local Const $_ARRAYCONSTANT_GUI_DOCKBORDERS = 102 Local Const $_ARRAYCONSTANT_GUI_DOCKHEIGHT = 512 Local Const $_ARRAYCONSTANT_GUI_DOCKLEFT = 2 Local Const $_ARRAYCONSTANT_GUI_DOCKRIGHT = 4 Local Const $_ARRAYCONSTANT_GUI_DOCKHCENTER = 8 Local Const $_ARRAYCONSTANT_GUI_EVENT_CLOSE = -3 Local Const $_ARRAYCONSTANT_GUI_FOCUS = 256 Local Const $_ARRAYCONSTANT_SS_CENTER = 0x1 Local Const $_ARRAYCONSTANT_SS_CENTERIMAGE = 0x0200 Local Const $_ARRAYCONSTANT_LVM_GETITEMCOUNT = (0x1000 + 4) Local Const $_ARRAYCONSTANT_LVM_GETITEMRECT = (0x1000 + 14) Local Const $_ARRAYCONSTANT_LVM_GETCOLUMNWIDTH = (0x1000 + 29) Local Const $_ARRAYCONSTANT_LVM_SETCOLUMNWIDTH = (0x1000 + 30) Local Const $_ARRAYCONSTANT_LVM_GETITEMSTATE = (0x1000 + 44) Local Const $_ARRAYCONSTANT_LVM_GETSELECTEDCOUNT = (0x1000 + 50) Local Const $_ARRAYCONSTANT_LVM_SETEXTENDEDLISTVIEWSTYLE = (0x1000 + 54) Local Const $_ARRAYCONSTANT_LVS_EX_GRIDLINES = 0x1 Local Const $_ARRAYCONSTANT_LVIS_SELECTED = 0x0002 Local Const $_ARRAYCONSTANT_LVS_SHOWSELALWAYS = 0x8 Local Const $_ARRAYCONSTANT_LVS_EX_FULLROWSELECT = 0x20 Local Const $_ARRAYCONSTANT_WS_EX_CLIENTEDGE = 0x0200 Local Const $_ARRAYCONSTANT_WS_MAXIMIZEBOX = 0x00010000 Local Const $_ARRAYCONSTANT_WS_MINIMIZEBOX = 0x00020000 Local Const $_ARRAYCONSTANT_WS_SIZEBOX = 0x00040000 Local Const $_ARRAYCONSTANT_WM_SETREDRAW = 11 Local Const $_ARRAYCONSTANT_LVSCW_AUTOSIZE = -1 Local Const $_ARRAYCONSTANT_LVSCW_AUTOSIZE_USEHEADER = -2 ; Set coord mode 1 Local $iCoordMode = Opt("GUICoordMode", 1) ; Create GUI Local $iOrgWidth = 210, $iHeight = 200, $iMinSize = 250 Local $hGUI = GUICreate($sTitle, $iOrgWidth, $iHeight, Default, Default, BitOR($_ARRAYCONSTANT_WS_SIZEBOX, $_ARRAYCONSTANT_WS_MINIMIZEBOX, $_ARRAYCONSTANT_WS_MAXIMIZEBOX)) Local $aiGUISize = WinGetClientSize($hGUI) Local $iButtonWidth_1 = $aiGUISize[0] / 2 Local $iButtonWidth_2 = $aiGUISize[0] / 3 ; Create ListView Local $idListView = GUICtrlCreateListView($sHeader, 0, 0, $aiGUISize[0], $aiGUISize[1] - $iButtonBorder, $_ARRAYCONSTANT_LVS_SHOWSELALWAYS) GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_SETEXTENDEDLISTVIEWSTYLE, $_ARRAYCONSTANT_LVS_EX_GRIDLINES, $_ARRAYCONSTANT_LVS_EX_GRIDLINES) GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_SETEXTENDEDLISTVIEWSTYLE, $_ARRAYCONSTANT_LVS_EX_FULLROWSELECT, $_ARRAYCONSTANT_LVS_EX_FULLROWSELECT) GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_SETEXTENDEDLISTVIEWSTYLE, $_ARRAYCONSTANT_WS_EX_CLIENTEDGE, $_ARRAYCONSTANT_WS_EX_CLIENTEDGE) Local $idCopy_ID = 99999, $idCopy_Data = 99999, $idData_Label = 99999, $idUser_Func = 99999, $idExit_Script = 99999 If $bDebug Then ; Create buttons $idCopy_ID = GUICtrlCreateButton("Copy Data && Hdr/Row", 0, $aiGUISize[1] - $iButtonBorder, $iButtonWidth_1, 20) $idCopy_Data = GUICtrlCreateButton("Copy Data Only", $iButtonWidth_1, $aiGUISize[1] - $iButtonBorder, $iButtonWidth_1, 20) ; Check if other buttons are required If Not BitAND($iFlags, $ARRAYDISPLAY_ONLYCOPYBUTTONS) And Not BitAND($iFlags, $ARRAYDISPLAY_NOBUTTONSDISPLAY) Then ;If $iButtonBorder = 40 Then Local $iButtonWidth_Var = $iButtonWidth_1 Local $iOffset = $iButtonWidth_1 If IsFunc($hUser_Function) Then ; Create UserFunc button if function passed $idUser_Func = GUICtrlCreateButton("Run User Func", $iButtonWidth_2, $aiGUISize[1] - 20, $iButtonWidth_2, 20) $iButtonWidth_Var = $iButtonWidth_2 $iOffset = $iButtonWidth_2 * 2 EndIf ; Create Exit button and data label $idExit_Script = GUICtrlCreateButton("Exit Script", $iOffset, $aiGUISize[1] - 20, $iButtonWidth_Var, 20) If Not BitAND($iFlags, $ARRAYDISPLAY_NODATALABELDISPLAY) Then $idData_Label = GUICtrlCreateLabel($sDisplayData, 0, $aiGUISize[1] - 20, $iButtonWidth_Var, 18, BitOR($_ARRAYCONSTANT_SS_CENTER, $_ARRAYCONSTANT_SS_CENTERIMAGE)) Else If Not BitAND($iFlags, $ARRAYDISPLAY_NODATALABELDISPLAY) Then $idData_Label = GUICtrlCreateLabel($sDisplayData, 0, $aiGUISize[1] - 20, $aiGUISize[0], 18, BitOR($_ARRAYCONSTANT_SS_CENTER, $_ARRAYCONSTANT_SS_CENTERIMAGE)) EndIf Else If Not BitAND($iFlags, $ARRAYDISPLAY_NODATALABELDISPLAY) Then $idData_Label = GUICtrlCreateLabel($sDisplayData, 0, $aiGUISize[1] - 20, $aiGUISize[0], 18, BitOR($_ARRAYCONSTANT_SS_CENTER, $_ARRAYCONSTANT_SS_CENTERIMAGE)) EndIf ; Change label colour and create tooltip if required Select Case $iTranspose Or $bRange_Flag GUICtrlSetColor($idData_Label, 0xFF0000) GUICtrlSetTip($idData_Label, $sTipData) EndSelect ; Set resizing GUICtrlSetResizing($idListView, $_ARRAYCONSTANT_GUI_DOCKBORDERS) GUICtrlSetResizing($idCopy_ID, $_ARRAYCONSTANT_GUI_DOCKLEFT + $_ARRAYCONSTANT_GUI_DOCKBOTTOM + $_ARRAYCONSTANT_GUI_DOCKHEIGHT) GUICtrlSetResizing($idCopy_Data, $_ARRAYCONSTANT_GUI_DOCKRIGHT + $_ARRAYCONSTANT_GUI_DOCKBOTTOM + $_ARRAYCONSTANT_GUI_DOCKHEIGHT) GUICtrlSetResizing($idData_Label, $_ARRAYCONSTANT_GUI_DOCKLEFT + $_ARRAYCONSTANT_GUI_DOCKBOTTOM + $_ARRAYCONSTANT_GUI_DOCKHEIGHT) GUICtrlSetResizing($idUser_Func, $_ARRAYCONSTANT_GUI_DOCKHCENTER + $_ARRAYCONSTANT_GUI_DOCKBOTTOM + $_ARRAYCONSTANT_GUI_DOCKHEIGHT) GUICtrlSetResizing($idExit_Script, $_ARRAYCONSTANT_GUI_DOCKRIGHT + $_ARRAYCONSTANT_GUI_DOCKBOTTOM + $_ARRAYCONSTANT_GUI_DOCKHEIGHT) ; Start ListView update GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_WM_SETREDRAW, 0, 0) ; Fill listview Local $iRowIndex, $iColFill If $iTranspose Then For $i = $iSubItem_Start To $iSubItem_End ; Create ListView item $iRowIndex = __ArrayDisplay_AddItem($idListView, "NULL") ; Add row number if required and determine start column for data If $iNoRow Then $iColFill = 0 Else __ArrayDisplay_AddSubItem($idListView, $iRowIndex, "Col " & $i, 0) $iColFill = 1 EndIf ; Fill row with data For $j = $iItem_Start To $iItem_End If $iDimension = 2 Then $vTmp = $aArray[$j][$i] Else $vTmp = $aArray[$j] EndIf Switch VarGetType($vTmp) Case "Array" __ArrayDisplay_AddSubItem($idListView, $iRowIndex, "{Array}", $iColFill) Case Else __ArrayDisplay_AddSubItem($idListView, $iRowIndex, $vTmp, $iColFill) EndSwitch $iColFill += 1 Next Next Else For $i = $iItem_Start To $iItem_End ; Create ListView item $iRowIndex = __ArrayDisplay_AddItem($idListView, "NULL") ; Add row number if required and determine start column for data If $iNoRow Then $iColFill = 0 Else __ArrayDisplay_AddSubItem($idListView, $iRowIndex, "Row " & $i, 0) $iColFill = 1 EndIf ; Fill row with data For $j = $iSubItem_Start To $iSubItem_End If $iDimension = 2 Then $vTmp = $aArray[$i][$j] Else $vTmp = $aArray[$i] EndIf Switch VarGetType($vTmp) Case "Array" __ArrayDisplay_AddSubItem($idListView, $iRowIndex, "{Array}", $iColFill) Case Else __ArrayDisplay_AddSubItem($idListView, $iRowIndex, $vTmp, $iColFill) EndSwitch $iColFill += 1 Next Next EndIf ; Align columns if required - $iColAlign = 2 for Right and 4 for Center If $iColAlign Then ; Loop through columns For $i = 0 To $iColFill - 1 __ArrayDisplay_JustifyColumn($idListView, $i, $iColAlign / 2) Next EndIf ; End ListView update GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_WM_SETREDRAW, 1, 0) ; Allow for borders with and without vertical scrollbar Local $iBorder = (($iRowIndex > 19) ? (65) : (45)) ; Adjust dialog width Local $iWidth = $iBorder, $iColWidth = 0, $aiColWidth[$iColFill], $iMin_ColWidth = 55 ; Get required column widths to fit items For $i = 0 To UBound($aiColWidth) - 1 GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_SETCOLUMNWIDTH, $i, $_ARRAYCONSTANT_LVSCW_AUTOSIZE) $iColWidth = GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_GETCOLUMNWIDTH, $i, 0) ; Check width of header if set If $sHeader <> "" Then GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_SETCOLUMNWIDTH, $i, $_ARRAYCONSTANT_LVSCW_AUTOSIZE_USEHEADER) Local $iColWidthHeader = GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_GETCOLUMNWIDTH, $i, 0) ; Set minimum if required If $iColWidth < $iMin_ColWidth And $iColWidthHeader < $iMin_ColWidth Then GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_SETCOLUMNWIDTH, $i, $iMin_ColWidth) $iColWidth = $iMin_ColWidth ElseIf $iColWidthHeader < $iColWidth Then GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_SETCOLUMNWIDTH, $i, $iColWidth) Else $iColWidth = $iColWidthHeader EndIf Else ; Set minimum if required If $iColWidth < $iMin_ColWidth Then GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_SETCOLUMNWIDTH, $i, $iMin_ColWidth) $iColWidth = $iMin_ColWidth EndIf EndIf ; Add to total width $iWidth += $iColWidth ; Store value $aiColWidth[$i] = $iColWidth Next ; Now check max size If $iWidth > @DesktopWidth - 100 Then ; Apply max col width limit to reduce width $iWidth = $iBorder For $i = 0 To UBound($aiColWidth) - 1 If $aiColWidth[$i] > $iMax_ColWidth Then ; Reset width GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_SETCOLUMNWIDTH, $i, $iMax_ColWidth) $iWidth += $iMax_ColWidth Else ; Retain width $iWidth += $aiColWidth[$i] EndIf Next EndIf ; Check max/min width If $iWidth > @DesktopWidth - 100 Then $iWidth = @DesktopWidth - 100 ElseIf $iWidth < $iMinSize Then $iWidth = $iMinSize EndIf ; Get row height Local $tRECT = DllStructCreate("struct; long Left;long Top;long Right;long Bottom; endstruct") ; $tagRECT DllCall("user32.dll", "struct*", "SendMessageW", "hwnd", GUICtrlGetHandle($idListView), "uint", $_ARRAYCONSTANT_LVM_GETITEMRECT, "wparam", 0, "struct*", $tRECT) ; Set required GUI height Local $aiWin_Pos = WinGetPos($hGUI) Local $aiLV_Pos = ControlGetPos($hGUI, "", $idListView) $iHeight = (($iRowIndex + 4) * (DllStructGetData($tRECT, "Bottom") - DllStructGetData($tRECT, "Top"))) + $aiWin_Pos[3] - $aiLV_Pos[3] ; Check min/max height If $iHeight > @DesktopHeight - 100 Then $iHeight = @DesktopHeight - 100 ElseIf $iHeight < $iMinSize Then $iHeight = $iMinSize EndIf If $iVerbose Then SplashOff() ; Display and resize dialog GUISetState(@SW_HIDE, $hGUI) WinMove($hGUI, "", (@DesktopWidth - $iWidth) / 2, (@DesktopHeight - $iHeight) / 2, $iWidth, $iHeight) GUISetState(@SW_SHOW, $hGUI) ; Switch to GetMessage mode Local $iOnEventMode = Opt("GUIOnEventMode", 0), $iMsg __ArrayDisplay_RegisterSortCallBack($idListView, 2, True, "__ArrayDisplay_SortCallBack") While 1 $iMsg = GUIGetMsg() ; Variable needed to check which "Copy" button was pressed Switch $iMsg Case $_ARRAYCONSTANT_GUI_EVENT_CLOSE ExitLoop Case $idCopy_ID, $idCopy_Data ; Count selected rows Local $iSel_Count = GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_GETSELECTEDCOUNT, 0, 0) ; Display splash dialog if required If $iVerbose And (Not $iSel_Count) And ($iItem_End - $iItem_Start) * ($iSubItem_End - $iSubItem_Start) > 10000 Then SplashTextOn($sMsgBoxTitle, "Copying data" & @CRLF & @CRLF & "Please be patient", 300, 100) EndIf ; Generate clipboard text Local $sClip = "", $sItem, $aSplit ; Add items For $i = 0 To GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_GETITEMCOUNT, 0, 0) - 1 ; Skip if copying selected rows and item not selected If $iSel_Count And Not (GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_GETITEMSTATE, $i, $_ARRAYCONSTANT_LVIS_SELECTED) <> 0) Then ContinueLoop EndIf $sItem = __ArrayDisplay_GetItemTextString($idListView, $i) If $iMsg = $idCopy_ID And $iNoRow Then ; Add row data $sItem = "Row " & ($i + (($iTranspose) ? ($iSubItem_Start) : ($iItem_Start))) & $sCurr_Separator & $sItem EndIf If $iMsg = $idCopy_Data And Not $iNoRow Then ; Remove Row data $sItem = StringRegExpReplace($sItem, "^Row\s\d+\|(.*)$", "$1") EndIf If $iCW_ColWidth Then ; Expand columns $aSplit = StringSplit($sItem, $sCurr_Separator) $sItem = "" For $j = 1 To $aSplit[0] $sItem &= StringFormat("%-" & $iCW_ColWidth + 1 & "s", StringLeft($aSplit[$j], $iCW_ColWidth)) Next Else ; Use defined separator $sItem = StringReplace($sItem, $sCurr_Separator, $vUser_Separator) EndIf $sClip &= $sItem & @CRLF Next $sItem = $sHeader ; Add header line if required If $iMsg = $idCopy_ID Then $sItem = $sHeader If $iNoRow Then ; Add "Row" to header $sItem = "Row" & $sCurr_Separator & $sItem EndIf If $iCW_ColWidth Then $aSplit = StringSplit($sItem, $sCurr_Separator) $sItem = "" For $j = 1 To $aSplit[0] $sItem &= StringFormat("%-" & $iCW_ColWidth + 1 & "s", StringLeft($aSplit[$j], $iCW_ColWidth)) Next Else $sItem = StringReplace($sItem, $sCurr_Separator, $vUser_Separator) EndIf $sClip = $sItem & @CRLF & $sClip EndIf ;Send to clipboard ClipPut($sClip) ; Remove splash if used SplashOff() ; Refocus ListView GUICtrlSetState($idListView, $_ARRAYCONSTANT_GUI_FOCUS) Case $idListView ; Kick off the sort callback __ArrayDisplay_SortItems($idListView, GUICtrlGetState($idListView)) Case $idUser_Func ; Get selected indices Local $aiSelItems[1] = [0] For $i = 0 To GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_GETITEMCOUNT, 0, 0) - 1 If (GUICtrlSendMsg($idListView, $_ARRAYCONSTANT_LVM_GETITEMSTATE, $i, $_ARRAYCONSTANT_LVIS_SELECTED) <> 0) Then $aiSelItems[0] += 1 ReDim $aiSelItems[$aiSelItems[0] + 1] $aiSelItems[$aiSelItems[0]] = $i + $iItem_Start EndIf Next ; Pass array and selection to user function $hUser_Function($aArray, $aiSelItems) GUICtrlSetState($idListView, $_ARRAYCONSTANT_GUI_FOCUS) Case $idExit_Script ; Clear up GUIDelete($hGUI) Exit EndSwitch WEnd ; Clear up GUIDelete($hGUI) Opt("GUICoordMode", $iCoordMode) ; Reset original Coord mode Opt("GUIOnEventMode", $iOnEventMode) ; Reset original GUI mode ;~ Opt("GUIDataSeparatorChar", $sCurr_Separator) ; Reset original separator Return 1 EndFunc ;==>__ArrayDisplay_Share ; #DUPLICATED Functions to avoid big #include <GuiListView.au3># ================================================================ ; Functions have been simplified (unicode inprocess) according to __ArrayDisplay_Share() needs Func __ArrayDisplay_RegisterSortCallBack($hWnd, $vCompareType = 2, $bArrows = True, $sSort_Callback = "__ArrayDisplay_SortCallBack") #Au3Stripper_Ignore_Funcs=$sSort_Callback If Not IsHWnd($hWnd) Then $hWnd = GUICtrlGetHandle($hWnd) ;~ Local Const $LVM_GETHEADER = (0x1000 + 31) ; 0x101F Local $hHeader = HWnd(GUICtrlSendMsg($hWnd, 0x101F, 0, 0)) $__g_aArrayDisplay_SortInfo[1] = $hWnd ; Handle of listview $__g_aArrayDisplay_SortInfo[2] = DllCallbackRegister($sSort_Callback, "int", "int;int;hwnd") ; Handle of callback $__g_aArrayDisplay_SortInfo[3] = -1 ; $nColumn $__g_aArrayDisplay_SortInfo[4] = -1 ; nCurCol $__g_aArrayDisplay_SortInfo[5] = 1 ; $nSortDir $__g_aArrayDisplay_SortInfo[6] = -1 ; $nCol $__g_aArrayDisplay_SortInfo[7] = 0 ; $bSet $__g_aArrayDisplay_SortInfo[8] = $vCompareType ; Treat as Strings, Numbers or use Windows API to compare $__g_aArrayDisplay_SortInfo[9] = $bArrows ; Use arrows in the header of the columns? $__g_aArrayDisplay_SortInfo[10] = $hHeader ; Handle to the Header Return $__g_aArrayDisplay_SortInfo[2] <> 0 EndFunc ;==>__ArrayDisplay_RegisterSortCallBack #Au3Stripper_Ignore_Funcs=__ArrayDisplay_SortCallBack Func __ArrayDisplay_SortCallBack($nItem1, $nItem2, $hWnd) ; Switch the sorting direction If $__g_aArrayDisplay_SortInfo[3] = $__g_aArrayDisplay_SortInfo[4] Then ; $nColumn = nCurCol ? If Not $__g_aArrayDisplay_SortInfo[7] Then ; $bSet $__g_aArrayDisplay_SortInfo[5] *= -1 ; $nSortDir $__g_aArrayDisplay_SortInfo[7] = 1 ; $bSet EndIf Else $__g_aArrayDisplay_SortInfo[7] = 1 ; $bSet EndIf $__g_aArrayDisplay_SortInfo[6] = $__g_aArrayDisplay_SortInfo[3] ; $nCol = $nColumn Local $sVal1 = __ArrayDisplay_GetItemText($hWnd, $nItem1, $__g_aArrayDisplay_SortInfo[3]) Local $sVal2 = __ArrayDisplay_GetItemText($hWnd, $nItem2, $__g_aArrayDisplay_SortInfo[3]) If $__g_aArrayDisplay_SortInfo[8] = 1 Then ; force Treat as Number if possible If (StringIsFloat($sVal1) Or StringIsInt($sVal1)) Then $sVal1 = Number($sVal1) If (StringIsFloat($sVal2) Or StringIsInt($sVal2)) Then $sVal2 = Number($sVal2) EndIf Local $nResult If $__g_aArrayDisplay_SortInfo[8] < 2 Then ; Treat as String or Number $nResult = 0 ; No change of item1 and item2 positions If $sVal1 < $sVal2 Then $nResult = -1 ; Put item2 before item1 ElseIf $sVal1 > $sVal2 Then $nResult = 1 ; Put item2 behind item1 EndIf Else ; Use API handling $nResult = DllCall('shlwapi.dll', 'int', 'StrCmpLogicalW', 'wstr', $sVal1, 'wstr', $sVal2)[0] EndIf $nResult = $nResult * $__g_aArrayDisplay_SortInfo[5] ; $nSortDir Return $nResult EndFunc ;==>__ArrayDisplay_SortCallBack Func __ArrayDisplay_SortItems($hWnd, $iCol) If Not IsHWnd($hWnd) Then $hWnd = GUICtrlGetHandle($hWnd) Local $pFunction = DllCallbackGetPtr($__g_aArrayDisplay_SortInfo[2]) ; get pointer to call back $__g_aArrayDisplay_SortInfo[3] = $iCol ; $nColumn = column clicked $__g_aArrayDisplay_SortInfo[7] = 0 ; $bSet $__g_aArrayDisplay_SortInfo[4] = $__g_aArrayDisplay_SortInfo[6] ; nCurCol = $nCol ;~ Local Const $LVM_SORTITEMSEX = ($LVM_FIRST + 81) ; 0x1000 + 81 Local $aResult = DllCall("user32.dll", "lresult", "SendMessageW", "hwnd", $hWnd, "uint", 0x1051, "hwnd", $hWnd, "ptr", $pFunction) If $aResult[0] <> 0 Then If $__g_aArrayDisplay_SortInfo[9] Then ; Use arrow in header Local $hHeader = $__g_aArrayDisplay_SortInfo[10], $iFormat For $x = 0 To __ArrayDisplay_GetItemCount($hHeader) - 1 $iFormat = __ArrayDisplay_GetItemFormat($hHeader, $x) If BitAND($iFormat, 0x00000200) Then ; $HDF_SORTDOWN __ArrayDisplay_SetItemFormat($hHeader, $x, BitXOR($iFormat, 0x00000200)) ElseIf BitAND($iFormat, 0x00000400) Then ; $HDF_SORTUP __ArrayDisplay_SetItemFormat($hHeader, $x, BitXOR($iFormat, 0x00000400)) EndIf Next $iFormat = __ArrayDisplay_GetItemFormat($hHeader, $iCol) If $__g_aArrayDisplay_SortInfo[5] = 1 Then ; ascending __ArrayDisplay_SetItemFormat($hHeader, $iCol, BitOR($iFormat, 0x00000400)) Else ; descending __ArrayDisplay_SetItemFormat($hHeader, $iCol, BitOR($iFormat, 0x00000200)) EndIf EndIf Return True EndIf Return False EndFunc ;==>__ArrayDisplay_SortItems Func __ArrayDisplay_AddItem($hWnd, $sText) Local $tItem = DllStructCreate($_ARRAYCONSTANT_tagLVITEM) DllStructSetData($tItem, "Param", 0) Local $iBuffer = StringLen($sText) + 1 Local $tBuffer = DllStructCreate("wchar Text[" & $iBuffer & "]") $iBuffer *= 2 DllStructSetData($tBuffer, "Text", $sText) DllStructSetData($tItem, "Text", DllStructGetPtr($tBuffer)) DllStructSetData($tItem, "TextMax", $iBuffer) ;~ Local Const $LVIF_PARAM = 0x00000004 ;~ Local Const $LVIF_TEXT = 0x00000001 Local $iMask = 0x00000005 ; LVIF_TEXT + $LVIF_PARAM DllStructSetData($tItem, "Mask", $iMask) DllStructSetData($tItem, "Item", 999999999) ; add item DllStructSetData($tItem, "Image", -1) ; no image Local $pItem = DllStructGetPtr($tItem) ;~ Local Const $_ARRAYCONSTANTS_LVM_INSERTITEMW = (0x1000 + 77) ; 0x104D Local $iRet = GUICtrlSendMsg($hWnd, 0x104D, 0, $pItem) Return $iRet EndFunc ;==>__ArrayDisplay_AddItem Func __ArrayDisplay_AddSubItem($hWnd, $iIndex, $sText, $iSubItem) Local $iBuffer = StringLen($sText) + 1 Local $tBuffer = DllStructCreate("wchar Text[" & $iBuffer & "]") $iBuffer *= 2 Local $pBuffer = DllStructGetPtr($tBuffer) Local $tItem = DllStructCreate($_ARRAYCONSTANT_tagLVITEM) ;~ Local Const $LVIF_TEXT = 0x00000001 Local $iMask = 0x00000001 ; $LVIF_TEXT DllStructSetData($tBuffer, "Text", $sText) DllStructSetData($tItem, "Mask", $iMask) ; just text DllStructSetData($tItem, "Item", $iIndex) DllStructSetData($tItem, "SubItem", $iSubItem) DllStructSetData($tItem, "Image", -1) ; no image Local $pItem = DllStructGetPtr($tItem) DllStructSetData($tItem, "Text", $pBuffer) ;~ Local Const $_ARRAYCONSTANTS_LVM_SETITEMW = (0x1000 + 76) ; 0x104C Local $iRet = GUICtrlSendMsg($hWnd, 0x104C, 0, $pItem) Return $iRet <> 0 EndFunc ;==>__ArrayDisplay_AddSubItem Func __ArrayDisplay_GetColumnCount($hWnd) ;~ Local Const $LVM_GETHEADER = (0x1000 + 31) ; 0x101F Local $hHeader = HWnd(GUICtrlSendMsg($hWnd, 0x101F, 0, 0)) Return __ArrayDisplay_GetItemCount($hHeader) EndFunc ;==>__ArrayDisplay_GetColumnCount Func __ArrayDisplay_GetHeader($hWnd) ;~ Local Const $LVM_GETHEADER = (0x1000 + 31) ; 0x101F Return HWnd(GUICtrlSendMsg($hWnd, 0x101F, 0, 0)) EndFunc ;==>__ArrayDisplay_GetHeader Func __ArrayDisplay_GetItem($hWnd, $iIndex, ByRef $tItem) ;Global Const $HDM_GETITEMW = $HDM_FIRST + 11 ; 0x1200 + 11 Local $aResult = DllCall("user32.dll", "lresult", "SendMessageW", "hwnd", $hWnd, "uint", 0x120B, "wparam", $iIndex, "struct*", $tItem) Return $aResult[0] <> 0 EndFunc ;==>__ArrayDisplay_GetItem Func __ArrayDisplay_GetItemCount($hWnd) ;Local Const $HDM_GETITEMCOUNT = 0x1200 Local $aResult = DllCall("user32.dll", "lresult", "SendMessageW", "hwnd", $hWnd, "uint", 0x1200, "wparam", 0, "lparam", 0) Return $aResult[0] EndFunc ;==>__ArrayDisplayr_GetItemCount Func __ArrayDisplay_GetItemFormat($hWnd, $iIndex) Local $tItem = DllStructCreate($_ARRAYCONSTANT_tagHDITEM) DllStructSetData($tItem, "Mask", 0x00000004) ; $HDI_FORMAT __ArrayDisplay_GetItem($hWnd, $iIndex, $tItem) Return DllStructGetData($tItem, "Fmt") EndFunc ;==>__ArrayDisplay_GetItemFormat Func __ArrayDisplay_GetItemText($hWnd, $iIndex, $iSubItem = 0) Local $tBuffer = DllStructCreate("wchar Text[4096]") Local $pBuffer = DllStructGetPtr($tBuffer) Local $tItem = DllStructCreate($_ARRAYCONSTANT_tagLVITEM) DllStructSetData($tItem, "SubItem", $iSubItem) DllStructSetData($tItem, "TextMax", 4096) DllStructSetData($tItem, "Text", $pBuffer) ;Global Const $LVM_GETITEMTEXTW = (0x1000 + 115) ; 0X1073 If IsHWnd($hWnd) Then DllCall("user32.dll", "lresult", "SendMessageW", "hwnd", $hWnd, "uint", 0x1073, "wparam", $iIndex, "struct*", $tItem) Else Local $pItem = DllStructGetPtr($tItem) GUICtrlSendMsg($hWnd, 0x1073, $iIndex, $pItem) EndIf Return DllStructGetData($tBuffer, "Text") EndFunc ;==>__ArrayDisplay_GetItemText Func __ArrayDisplay_GetItemTextString($hWnd, $iItem) Local $sRow = "", $sSeparatorChar = Opt('GUIDataSeparatorChar') Local $iSelected = $iItem ; get row For $x = 0 To __ArrayDisplay_GetColumnCount($hWnd) - 1 $sRow &= __ArrayDisplay_GetItemText($hWnd, $iSelected, $x) & $sSeparatorChar Next Return StringTrimRight($sRow, 1) EndFunc ;==>__ArrayDisplay_GetItemTextString Func __ArrayDisplay_JustifyColumn($idListView, $iIndex, $iAlign = -1) ;Local $aAlign[3] = [$LVCFMT_LEFT, $LVCFMT_RIGHT, $LVCFMT_CENTER] Local $tColumn = DllStructCreate("uint Mask;int Fmt;int CX;ptr Text;int TextMax;int SubItem;int Image;int Order;int cxMin;int cxDefault;int cxIdeal") ; $tagLVCOLUMN If $iAlign < 0 Or $iAlign > 2 Then $iAlign = 0 DllStructSetData($tColumn, "Mask", 0x01) ; $LVCF_FMT DllStructSetData($tColumn, "Fmt", $iAlign) Local $pColumn = DllStructGetPtr($tColumn) Local $iRet = GUICtrlSendMsg($idListView, 0x1060 , $iIndex, $pColumn) ; $_ARRAYCONSTANT_LVM_SETCOLUMNW Return $iRet <> 0 EndFunc ;==>__ArrayDisplay_JustifyColumn Func __ArrayDisplay_SetItemFormat($hWnd, $iIndex, $iFormat) Local $tItem = DllStructCreate($_ARRAYCONSTANT_tagHDITEM) DllStructSetData($tItem, "Mask", 0x00000004) ; $HDI_FORMAT DllStructSetData($tItem, "Fmt", $iFormat) ;Global Const $HDM_SETITEMW = $HDM_FIRST + 12 ; 0x1200 + 12 Local $aResult = DllCall("user32.dll", "lresult", "SendMessageW", "hwnd", $hWnd, "uint", 0x120C, "wparam", $iIndex, "struct*", $tItem) Return $aResult[0] <> 0 EndFunc ;==>__ArrayDisplay_SetItemFormat ; ===============================================================================================================================
       
       
       
       
      ArrayDisplayInternals.au3
    • TimRude
      By TimRude
      The help text for the _ArrayDisplay function says: "Clicking on a column header sort it."
      I'm wondering why the sorting of hex numbers (specifically window handles like 0x12345678) is so wonky.
      Sample script:
      #include <Array.au3> Local $aList = WinList() _ArrayDisplay($aList) Clicking on the Col1 header to sort by window handle doesn't properly sort the list.
      As a workaround, I'm sorting the array by window handle before displaying it using _ArraySort. But I still wonder what's up with the ListView sorting.
      Workaround:
      #include <Array.au3> Local $aList = WinList() _ArraySort($aList, 0, 1, 0, 1) _ArrayDisplay($aList)  
    • distancesprinter
      By distancesprinter
      _ArrayDisplay($aArray, "Window Title", "1:", 0, Default, "Column") ; Expected results are rows 1 to the end of the array, all columns. The result is rows 0-1, all columns. The API reference is here:
      https://www.autoitscript.com/autoit3/docs/libfunctions/_ArrayDisplay.htm
       
      Am I doing something wrong?
    • SorryButImaNewbie
      By SorryButImaNewbie
      Hello guys!
      I have a little problem in one of my function/functions. Here is my code:
      Func IsVisible($handle) If BitAND(WinGetState($handle), 4) Then ;If Not BitAND(WinGetState($handle), 16) Then If BitAND(WinGetState($handle), 2) Then Return 1 Else Return 0 EndIf EndIf EndFunc ;==>IsVisible Func _GetWindows() ; Global $i = 12 ;Local $anumber = 0 / or use &i? Dim $VisibleWindows[1][2] = [["0", ""]] $AllWindows = WinList() For $i = 1 To $AllWindows[0][0] If IsVisible($AllWindows[$i][1]) Then If $AllWindows[$i][0] <> "" And $AllWindows[$i][0] <> "Program Manager" Then ReDim $VisibleWindows[UBound($VisibleWindows) + 1][2] $VisibleWindows[0][0] = $VisibleWindows[0][0] + 1 $VisibleWindows[($VisibleWindows[0][0])][0] = $AllWindows[$i][0] $VisibleWindows[($VisibleWindows[0][0])][1] = $AllWindows[$i][1] EndIf Else EndIf Next _ArrayDisplay($VisibleWindows, "Visible Windows") ;If WinClose("Visible Windows", "") = 1 Then Idle() EndFunc ;==>_GetWindows This should display all windows and their respective handels that WinList function can find, and display it in a "Visible Windows" titled arraydisplay. All good there, script runs as expected. I copied the code for the _GetWindows() from here, and implemented it with minimal changes as I recall (sorry I found it more then a month ago).
      My problem is that If I try to close the "Visible Windows" Window, the script just reopens anotherone, basicly the only thing I can do is terminate the script somehow after I started to display this. I'm pretty sure that there is something small that I miss, but since I can't really bend my mind around the _GetWindows array creation, I can't really pinpoint why it opens it again when I close it.
      (I try to used WinClose but thats just stupid since there is noproblem with closing, the problem is the reopening, realized that while I was writing it)
      Thank you for your help!
    • TheDcoder
      By TheDcoder
      Hi, Please look at the code below:
      #include <File.au3> #include <Array.au3> ; -- Created with ISN Form Studio 2 for ISN AutoIt Studio -- ; #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #Include <GuiButton.au3> #include <GuiListView.au3> Global $hGUI = GUICreate("GUIx",283,120,-1,-1,-1,-1) GUISetBkColor(0xFFFFFF,$hGUI) $hListX = GUICtrlCreatelistview("ColumnX|ColumnY|ColumnZ",4,4,269,65,4,544) ; GUICtrlCreatelistview("ListX",7,4,269,65,-1,512) GUICtrlSetData(-1, "ColumnX|ColumnY|ColumnZ") $hButtonY = GUICtrlCreateButton("ButtonY",20,80,100,30,-1,-1) $hButtonZ = GUICtrlCreateButton("ButtonZ",160,80,100,30,-1,-1) GUISetState() While True $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $hButtonY AddRows() EndSwitch WEnd Func AddRows() Local $aFiles = _FileListToArray(@ScriptFullPath & '\FolderX', Default, Default, True) _ArrayDisplay($aFiles) Local $aContent[9] For $i = 0 To UBound($aFiles) - 1 MsgBox(0, "", $aFiles) $aContent = FileReadToArray($aFiles[$i]) Next For $i = 0 To UBound($aContent) - 1 Step 3 GUICtrlCreateListViewItem($aContent[$i] & '|' & $aContent[$i + 1] & '|' & $aContent[$i + 2], $hListX) Next EndFunc _ArrayDisplay at line no. 33 is not working, I don't know what is happening...
      Thanks in Advance, TD
      P.S Actually the code was for another question but while debugging the code, I encountered this problem
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