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Kanashius

GDIPlus Slider UDF

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Kanashius

This UDF can be used to create a slider with an imagebackground and an image to move.

If you like it, please leave me a comment, also if you have any suggestions to make it better or if you found bugs.

Edit: Its now possible to set the value of the Slider (__GDIPlusSlider_set($Slider,$value))

 

GDIPlusSliderUDF.zip

Edited by Kanashius
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Danyfirex

Nice UDF. Maybe you can fix when click the slide the mouse moves a little bit to left.

 

Saludos

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mLipok

Nice UDF.

 


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joseLB

This UDF can be used to create a slider with an imagebackground and an image to move.

If you like it, please leave me a comment, also if you have any suggestions to make it better or if you found bugs.

GDIPlusSliderUDF_source.zip

Hi Kanashius

Very interesting UDF. One suggestion: to make a new function where whe can set the value of the cursor, that is, the cursor will move to that point.

Something like __GDIPlusSlider_write($Slider, value)

Thanks

Jose

Edited by joseLB

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$__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • MFrancisca
      By MFrancisca
      Hello! 
      I've been checking the logging UDFs in the wiki, mostly Log4a and Loga and I wanted to ask which one would you recommend for a script that will be executed remotely through PSExec. My main question is where the logs are located in that situation and if I can change that location to a custom one., because I need to retrieve them at the end of execution.
      So in a rough description the process is
      Open PSExec
      Send compiled AutoIT script to remote machine
      Execute script
      Copy logs from the remote to the local machine.
       
      Any opinions? 
    • caramen
      By caramen
      I watched _OL_ItemSend&_OL_ItemFind&_OL_ItemCreate in OutlookEx UDF but hmmm
       
      Since it use the test environnement i cant get the orders of the mail creation
       
      Can someone make me win some time of reading all exemples script and lead me how to do one ?
      That whould be lovely.
      Gnight
    • Tersion
      By Tersion
      Here the this wiki page with list of available UDFs for data compression. For my tasks I only need ZIP support, so I started looking at pure AutoIt UDFs without any 3rd party dlls. And found out that most of available realizations uses standard ("native method") Windows dll - "zipfldr.dll". So for now I chose ZIP UDF by wraithdu. I've tested it on Windows 7 (x64) and it seem works fine. But here the comment from another topic where user says that Windows 10 discontinued support of "zipfldr.dll". Now I confused. I don't have around any Windows 10 machine to tested it. So maybe someone could confirm or deny that? Or maybe would better to switch to UDF with 7zip dll?
      I need an advice...
    • TheSaint
      By TheSaint
      Here is the bare bones of a UDF I have started work on.
      Mostly just a proof of concept at this stage, and still need to add some functions and dress the UDF up a bit ... to look like a UDF ... though it has my own distinct styling, especially as I have never really developed a UDF before now .... used plenty and modified plenty though. I've even invented my own UDF variable naming convention, which I am sure some of you will be aghast at. I work with what feels best for me, but others are free to adapt if they wish.
      The idea is to emulate the simplicity of INI files, but gain the benefits of SQL.
      Two scripts are provided.
      (1) The UDF, a work in progress - SimpleSQL_UDF.au3
      (2) An example or testing script - UDF_Test.au3
      Another first for me, is creating a 2D array from scratch, never done that before, that I can recall ... never had a need, and even for 1 dimension arrays, for a long time now, I have just used _StringSplit to create them. So I needed a bit of a refresher course, which my good buddy @TheDcoder assisted me with ... not without some angst I might add. LOL
      SimpleSQL_UDF.zip  (12 downloads previously)
      (I have now completed all the functions I intended to. My next update will be a big improvement, bringing things more inline with my latest INItoSQL DB program changes.)
      Program requires the sqlite3.dll, not included, but easily enough obtained.
      Hopefully the usage is self-evident ... just change the Job number variable in the UDF_Test.au3 file to check the existing functions out.
      Enjoy!
      P.S. This is also related to a new program I have just finished and uploaded - INItoSQL DB
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