BugFix

SciTE - show hex color value in the script

6 posts in this topic

#1 ·  Posted (edited)

Hi,

I think, you all know this: You look at a script containing color values. You have a rough idea of the colors, but would like to know how it looks like. 
I have created a Lua script that displays the color of the value in SciTE as Calltip. Set the cursor in the Hex-value, press the hotkey. Above the value a Call tip appears. The background color corresponds to the hex value.

Read the function header to obtain installation instructions.

So it looks.  calltip_col.png

EDIT:
I think it's better to bind the function not only of AutoIt. If it can be called in all files, also the color settings in the * .properties can view. For this purpose remove the file attachment from the call. Use: command.13.*=  instead of: command.13.*.au3=

 

EDIT 20.07.2015:
Now I've made some changes
- You can switch to show colors as RGB or BGR
- added new function: PreviewBackForeColor
To have a preview for back and fore color:
- Write in one line first the back color, than the fore color (i. e. as comment: "; 0xDEDEDE 0x000080") OR
  have this values inside a function call: "_AnyFunction($param1, $param2, 0xDEDEDE, $param3 0x000080)".
  If the order inside the call is reverse (first hex value is fore color), you can call the function with Flag "_fFore1st=true"
- No other color value may be included in this line. If any - the first and second color will used.
- Set the cursor in this line and hit the Hotkey.
- A Calltip appears with the back color and the text "FORE-COLOR" with color of the fore value.
- If only one color value was find in this line, this value will used as back color or, if Flag is "true", as fore color.
  In this cases the fore color is set to black and with Flag the back color is the default GUI back color "0xF0F0F0"

Because you've different functions in one script, you need another way to install and call it. Read the instructions inside the script.

First color used as back color, second as fore color.

 preview_colors_1.jpg

Function called with flag - first color is now the fore color.

 preview_colors_1_reverse.jpg

preview_colors_2.jpg

 

EDIT 2018-01-16:

Added: 

Now be also recognized in au3 scripts, variables/constants which have an color assignment inside the script or inside an include file from this script.
But it can only be one assignment per line. If the assignment is inside a comment line or -block, it will ignored.
The assignment can also be build by using function(s) [from script or include files].
example:  "Local $COLOR = '0x' & Hex(Mod(@SEC, 2) ? Random(0,0x000FFF, 1) : Random(0x001000, 0xFFF000, 1), 8)"
But the functions must NOT CONTAIN any VARIABLES! This would require a recursive assignment search. Impossible if variables get values only at runtime.

You can disable the search inside include files with an entry in SciTEUser.properties:
#~ "ShowHexColorFromCursor.lua", Dis/Enable search in Includes (0/1  NO/YES)
Get.Color.Assignment.Includes=0

The default value (without settings) is '1', enabled.
Includes in comments will ignored.

current version v0.8

show_col_var.png

 

EDIT 2018-02-22:

Changed: Read assignment from function call got any problems - removed.
Fixed: Unexpected behavior if caret doesn't touch any hex value while calling the function.
Added: Recognition of hex values from length 1 hex character.
Added: Instead of default behavior for hiding the calltip, [line 75] local bCALLTIP_END_ANYKEY = true can be used to immediately fade out the tip every time you press a key or move a mouse.

current version v0.10

-- TIME_STAMP   2018-02-22 10:26:36   v 0.10

--[[------------- I N S T A L L A T I O N   A N D   U S I N G   I N S T R U C T I O N --------------
Save the file.
At first, make an entry in your SciTEStartup.lua

LoadLuaFile("ShowHexColorFromCursor.lua", "C:\\Your Path\\with Backslash\\")


Select free command-numbers from your SciTEUser.properties.
Customize the following settings with this numbers.


# 13 Show HexColor RGB
command.name.13.*=Show RGB-Color From Cursor
command.13.*=dostring ShowHexColorFromCursor()
command.mode.13.*=subsystem:lua,savebefore:yes
command.shortcut.13.*=Ctrl+Shift+F11

# 14 Show HexColor BGR
command.name.14.*=Show BGR-Color From Cursor
command.14.*=dostring ShowHexColorFromCursor(true)
command.mode.14.*=subsystem:lua,savebefore:yes
command.shortcut.14.*=Ctrl+Alt+F11


Set the cursor in the Hex-value, press the hotkey to show the color as RGB or as BGR.
Above the value a Call tip appears. The background color corresponds to the hex value.
A possible alpha component is ignored.

[NEW]
Now be also recognized in au3 scripts, variables/constants which have an color assignment
inside the script or inside an include file from this script.
PLEASE NOTE: Each line may only contain one assignment!
If the assignment is inside a comment line or -block, it will ignored.
You can disable the search inside include files with an entry in SciTEUser.properties:
#~ "ShowHexColorFromCursor.lua", Dis/Enable search in Includes (0/1  NO/YES)
Get.Color.Assignment.Includes=0
The default value (without settings) is '1', enabled.
Includes in comments will ignored.

Be recognized AutoIt hex color code "0x12AB34" and also HTML hex color code "#12AB34" with length from 1 to 6 hex characters.
Possible alpha information will ignored.



PREVIEW FOR BACK AND FORE COLOR:
- Write in one line first the back color, than the fore color (i. e. as comment: "; 0xDEDEDE 0x000080") OR
  have this values inside a function call: "_AnyFunction($param1, $param2, 0xDEDEDE, $param3 0x000080)".
  If the order inside the call is reverse (first hex value is fore color), you can call the function with Flag "_fFore1st=true"
- No other color value may be included in this line. If any - the first and second color will used.
- Set the cursor in this line and hit the Hotkey.
- A Calltip appears with the back color and the text "FORE-COLOR" with color of the fore value.
- If only one color value was find in this line, this value will used as back color or, if Flag is "true", as fore color.
  In this cases the fore color is set to black and with Flag the back color is the default GUI back color "0xF0F0F0"

For use with AutoIt color values only.

To have both calls (w/wo flag) make two commands:

# 11 Preview Back and Fore Color / first color value is back color
command.name.11.*.au3=Preview Back and Fore Color
command.11.*.au3=dostring PreviewBackForeColor()
command.mode.11.*.au3=subsystem:lua,savebefore:yes
command.shortcut.11.*.au3=Ctrl+Shift+F12

# 16 Preview Fore and Back Color / first color value is fore color
command.name.16.*.au3=Preview Fore and Back Color
command.16.*.au3=dostring PreviewBackForeColor(true)
command.mode.16.*.au3=subsystem:lua,savebefore:yes
command.shortcut.16.*.au3=Ctrl+Alt+F12
--------------------------------------------------------------------------------------------------]]

local bDEBUG = false                -- set "true" to get debug output
local bCALLTIP_END_ANYKEY = false   -- set "true" to cancel the calltip with any key or mouse move

------------------------------------------------------------ list object to manipulate simple tables
local objList = {
list    = {},
delall  = function(self) self.list = {} return self end,
addonce = function(self, _val, _casesense)     -- return true, if added
			  local	exists = function(_val, _casesense)
				  for k in pairs(self.list) do
					  if _casesense then if self.list[k] == _val then return true end
					  else if tostring(self.list[k]):upper() == tostring(_val):upper() then return true end
					  end
				  end return false
			  end
			  if not exists(_val, _casesense) then
				  table.insert(self.list, _val)
				  return true
			  end return nil
		  end,
new     = function(self, _obj)
			_obj = _obj or {}
			setmetatable(_obj, self)
			self.__index = self
			return _obj
		 end
}
--------------------------------------------------------------------------------------- /object list


--------------------------------------------------------------------------------------- object color
local objColor = {
	--------------------------------------------- variable will un/set if color-calltip is not/shown
	colortip_show = false,
	--------------------------------- user can disable search inside include files, default: enabled
	search_in_includes = true,
	------------------------------------------------------------------- the default calltip position
	calltips_pos_def = false,
	------------------------------------------------------------ the default calltip highlight color
	calltips_colorhlt_def = 0x0000FF,   -- BGR (red)
	---------------------------------------------------------- list with include storage directories
	lInclPathes = objList:new(),
	-------------------------------------------------- list/string with includes from current buffer
	lIncl = objList:new(), sIncl = '',
	---------------------------------------------------------------------------------------- pattern
	pattHex = '()0x([0-9a-fA-F][0-9a-fA-F])([0-9a-fA-F][0-9a-fA-F])([0-9a-fA-F][0-9a-fA-F])',
	pattHex2 = '[0-9a-fA-F][0-9a-fA-F]',
	pattHexN = '0-[x#]([0-9a-fA-F]+)',
	pattHexEnd = '0x[0-9a-fA-F]+()',
	pattCS1 = '^#[Cc][Oo][Mm][Mm][Ee][Nn][Tt][Ss]%-[Ss][Tt][Aa][Rr][Tt]',
	pattCE1 = '^#[Cc][Oo][Mm][Mm][Ee][Nn][Tt][Ss]%-[Ee][Nn][Dd]',
	pattCS2 = '^#[Cc][Ss]',
	pattCE2 = '^#[Cc][Ee]',
	pattComment = '^%s*;',
	----------------------------------------------------------------------------------------- pathes
	sPathGetColorAU3,
	sFileResult,
	TEMPDIR = props['SciteUserHome']..'\\..\\..\\Temp',
	sAU3exe = props['SciteDefaultHome']..'\\..\\AutoIt3.exe',
	------------------------------------------------------------------------------------------------

	------------------------------------------------------------ set calltip values back to defaults
	SetCalltipsDefault = function(self)
		self.colortip_show = false
		scite.SendEditor(SCI_CALLTIPSETBACK, 0xFFFFFF)
		scite.SendEditor(SCI_CALLTIPSETFOREHLT, self.calltips_colorhlt_def)
		scite.SendEditor(SCI_CALLTIPSETPOSITION, self.calltips_pos_def)
		if bDEBUG then output:AppendText('> DEBUG: Calltips set to defaults') end
	end,
	---------------------------------------------------------------------------- /SetCalltipsDefault

	------------------------------------------------------------------------------ initialize values
	Startup = function(self)
		if props['Get.Color.Assignment.Includes'] == '0' then
			self.search_in_includes = false
		end

		if tonumber(props['calltips.set.above']) == 1 then
			self.calltips_pos_def = true
		end

		if props['calltips.color.highlight'] ~= '' then
			local colorhlt_user = myCallTips:BGR2Decimal(props['calltips.color.highlight'])
			if colorhlt_user ~= nil then self.calltips_colorhlt_def = colorhlt_user end
		end

		local sProp = props['openpath.$(au3)']
	    for w in sProp:gmatch('([^;]+)') do self.lInclPathes:addonce(w) end

		self.sPathGetColorAU3 = self.TEMPDIR..'\\ExecLineGetColor.au3'
		self.sFileResult = self.TEMPDIR..'\\ExecLineColor.txt'
	end,
	--------------------------------------------------------------------------------------- /Startup

	-------- check for comment line/block. Return "true/false, 0/1/-1" (0=comment line/1=#cs/-1=#ce)
    --                                               returned number for de/increase comment counter
	CheckComment = function(self, _s)
		local iMatch = _s:find(self.pattComment)
		if iMatch ~= nil then return true, 0 end
		iMatch = _s:find(self.pattCS1) or _s:find(self.pattCS2)
		if iMatch ~= nil then return true, 1 end
		iMatch = _s:find(self.pattCE1) or _s:find(self.pattCE2)
		if iMatch ~= nil then return true, -1 end
		return false, 0
	end,
	------------------------------------------------------------------------------------------------

	--------------------------------------------------------- read include files from current buffer
	IncludesFromBuffer = function(self)
		local sText, boolCmnt, countCmnt, n, incl = editor:GetText(), false, 0
		self.lIncl:delall()
		self.sIncl = ''
		for line in sText:gmatch('([^\r\n]+)') do
			boolCmnt, n = self:CheckComment(line)
			if boolCmnt then countCmnt = countCmnt + (n) end
			if not boolCmnt and countCmnt == 0 then     -- none comment line or block
				-- #include <abc.au3>
				incl = line:match("#[iI][nN][cC][lL][uU][dD][eE]%s-<([%w%s_.]+)>")
				if incl ~= nil then
					if self.lIncl:addonce(incl) then
						self.sIncl = self.sIncl..'#include <'..incl..'>\n'
						if bDEBUG then output:AppendText('> DEBUG: IncludesFromBuffer.Add "#include <'..incl..'>"\n') end
					end
				else
					-- #include 'abc.au3' or #include "abc.au3"
					_, incl = line:match("#[iI][nN][cC][lL][uU][dD][eE]%s-([\"'])([%w%s_.:\\]+)%1")
					if incl ~= nil then
						if incl:sub(1,1) == '\\' then incl = incl:sub(2,-1) end
						if self.lIncl:addonce(incl) then
							if incl:sub(2,2) == ':' then
								self.sIncl = self.sIncl..'#include "'..incl..'"\n'
								if bDEBUG then output:AppendText('> DEBUG: IncludesFromBuffer.Add "#include '.."'"..incl.."'"..'"\n') end
							else
								self.sIncl = self.sIncl..'#include "'..props['FileDir']..'\\'..incl..'"\n'
								if bDEBUG then output:AppendText('> DEBUG: IncludesFromBuffer.Add "#include '.."'"..props['FileDir']..'\\'..incl.."'"..'"\n') end
							end
						end
					end
				end
			end
		end
	end,
	---------------------------------------------------------------------------- /IncludesFromBuffer

	------------------------------------------ create the au3 file for executing the assignment line
	CreateAU3 = function(self, _sLineAssignment)
		local sTextAU3 = self.sIncl..
			'Global $sFileExport = @TempDir & "\\ExecLineColor.txt"\n'..
			'FileDelete($sFileExport)\n'..
			'Global $sLine = "'.._sLineAssignment..'"   ; line: $Variable = assignment\n'..
			'If $sLine = "NONE" Then Exit\n'..
			'Global $sExec = StringTrimLeft($sLine, StringInStr($sLine, "="))\n'..
			'Global $sColor = "0x" & Hex(Execute($sExec), 6)\n'..
			'If Not StringRegExp($sColor, "^0x[0-9A-F]{6}$") Then Exit\n'..
			'FileWrite($sFileExport, $sColor)\n'
		local fH = io.open(self.sPathGetColorAU3, 'w+')
		fH:write(sTextAU3)
		fH:close()
	end,
	------------------------------------------------------------------------------------- /CreateAU3

	--------------------------------- check, if file containing the assignment for selected variable
	FindAssignment = function(self, _path, _sSelection)
		local fH = io.open(_path)
		if fH ~= nil then
			local sRead, boolCmnt, countCmnt, n = fH:read('*all'), false, 0
			fH:close()
			for line in sRead:gmatch('([^\r\n]+)') do
				boolCmnt, n = self:CheckComment(line)
				if boolCmnt then countCmnt = countCmnt + (n) end
				if not boolCmnt and countCmnt == 0 then     -- none comment line or block
					if line:find(_sSelection..'%s*=') then
						if bDEBUG then output:AppendText('> DEBUG: Assignment line  "'..line..'"\n') end
						return line
					end
				end
			end
		end
		return nil
	end,
	-------------------------------------------------------------------------------- /FindAssignment

	-------------------------------------------------------------------- detects color from variable
	GetColorValueFromVariable = function(self, _sSelection, _iCursor, _var_beginPos, _var_endPos, _fBGR)
		local sLine = self:FindAssignment(props['FilePath'], _sSelection)
		if sLine == nil then                -- search inside include files
			-- do it not, if the user has disabled: "Get.Color.Assignment.Includes=0"  (default = 1 - enabled)
			if self.search_in_includes then
				self:IncludesFromBuffer()   -- get include files
				if #self.lIncl.list ~= 0 then
					-- open each include file, search line with assignment "_sSelection ="
					for i=1, #self.lIncl.list do
						if self.lIncl.list[i]:sub(2,2) == ':' then    -- include has full path, search only in this file
							sLine = self:FindAssignment(self.lIncl.list[i], _sSelection)
							if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" in "'..self.lIncl.list[i]..'"  --> '..tostring(sLine ~= nil)..'\n') end
						end
						if sLine == nil and self.lIncl.list[i]:find('\\') then     -- include has partial path, check first if exist in @ScriptDir
							sLine = self:FindAssignment(props['FileDir']..'\\'..self.lIncl.list[i], _sSelection)
							if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" in "'..props['FileDir']..'\\'..self.lIncl.list[i]..'"  --> '..tostring(sLine ~= nil)..'\n') end
						end
						if sLine == nil then                          -- include has filename only (or partial path),
                                                                      -- .. concanate all directories with this for searching
							for j=1, #self.lInclPathes.list do
								sLine = self:FindAssignment(self.lInclPathes.list[j]..'\\'..self.lIncl.list[i], _sSelection)
								if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" in "'..self.lInclPathes.list[j]..'\\'..self.lIncl.list[i]..'"  --> '..tostring(sLine ~= nil)..'\n') end
								if sLine == nil then
									sLine = self:FindAssignment(props['FileDir']..'\\'..self.lIncl.list[i], _sSelection)
									if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" in "'..props['FileDir']..'\\'..self.lIncl.list[i]..'"  --> '..tostring(sLine ~= nil)..'\n') end
								end
								if sLine ~= nil then break end
							end
						end
					end
				end
			end
		end

		if sLine == nil then
			sLine = 'NONE'
		else   -- trim characters right from assignment
			sLine = sLine:sub(1,sLine:match(self.pattHexEnd))
		end
		if bDEBUG then output:AppendText('> DEBUG: Search "'.._sSelection..'" \n> DEBUG: Result "'..sLine..'"\n') end
		-- create the au3-file for executing the assignment line, with 'NONE' - the last result file will delete
		self:CreateAU3(sLine)
		-- run the au3-file
		local sCmd = '"'..self.sAU3exe..'" /AutoIt3ExecuteScript "'..self.sPathGetColorAU3..'"'..' "'..sLine..'"'
		if shell then
			shell.exec(sCmd, nil, true, true)
		else
			os.execute('start "" '..sCmd)
		end

		-- check for result
		local fH = io.open(self.sFileResult)
		if fH == nil then
			scite.SendEditor(SCI_CALLTIPSHOW, _var_beginPos +1, (' NONE COLOR ASSIGNED! '))
			scite.SendEditor(SCI_CALLTIPSETHLT, 0, 22)
			scite.SendEditor(SCI_CALLTIPSETBACK, 0x33FFFF)
			scite.SendEditor(SCI_CALLTIPSETFOREHLT, 0x0000FF)
			scite.SendEditor(SCI_CALLTIPSETPOSITION, true)
			if bDEBUG then output:AppendText('> DEBUG: Set Calltip "'.._sSelection..'" --> "NONE COLOR ASSIGNED!"\n') end
		else
			local sValue = fH:read()
			fH:close()
			local R,G,B = sValue:match('('..self.pattHex2..')('..self.pattHex2..')('..self.pattHex2..')$')
			local iLen = _var_endPos - _var_beginPos -1
			scite.SendEditor(SCI_CALLTIPSHOW, _var_beginPos +1, (' '):rep(iLen))
			scite.SendEditor(SCI_CALLTIPSETHLT, 0, iLen)
			scite.SendEditor(SCI_CALLTIPSETPOSITION, true)
			if _fBGR == true then
				scite.SendEditor(SCI_CALLTIPSETBACK, tonumber(string.format('0x%s%s%s', R,G,B)))
				if bDEBUG then output:AppendText('> DEBUG: Set Calltip BGR  "'.._sSelection..'" --> "'..string.format('0x%s%s%s', R,G,B)..'"\n') end
			else
				scite.SendEditor(SCI_CALLTIPSETBACK, tonumber(string.format('0x%s%s%s', B,G,R)))
				if bDEBUG then output:AppendText('> DEBUG: Set Calltip RGB  "'.._sSelection..'" --> "'..string.format('0x%s%s%s', B,G,R)..'"\n') end
			end
		end
		self.colortip_show = true
		editor:SetSelection(_iCursor, _iCursor)
	end,
	--------------------------------------------------------------------- /GetColorValueFromVariable

	----------------------------------------- grabs the color value or variable from cursor position
	FromCursor = function(self, _fBGR)
		local function isHexChar(_asc)
			local sChar = string.char(_asc)
			if sChar:find('[#x0-9a-fA-F]') then return true else return false end
		end
		local cursor = editor.CurrentPos

		-- check if cursor is possible inside a variable
		local var_beginPos, var_endPos = cursor
		if string.char(editor.CharAt[cursor]) ~= '$' then   -- cursor is inside or behind the variable (if its a variable)
			editor:WordLeft()                               -- skip to the left
		end
		var_beginPos = editor.CurrentPos

		-- is it a variable?
		if string.char(editor.CharAt[var_beginPos]) == '$' then   -- now the cursor is in front of variable
			editor:WordRight()
			var_endPos = editor.CurrentPos
			editor:SetSelection(var_beginPos, var_endPos)
			local sSelection = editor:GetSelText()
			local iLenSel = sSelection:len()
			-- trim spaces on right site, if any
			sSelection = sSelection:gsub('%s+$','')
			var_endPos = var_endPos - (iLenSel - sSelection:len())
			if bDEBUG then output:AppendText('> DEBUG: Cursor on variable "'..sSelection..'"\n') end
			return self:GetColorValueFromVariable(sSelection, cursor, var_beginPos, var_endPos, _fBGR)
		end

		-- cursor inside hex value?
		local beginPos, endPos = cursor, cursor
		while isHexChar(editor.CharAt[beginPos-1]) do beginPos = beginPos - 1
		end
		while isHexChar(editor.CharAt[endPos]) do endPos = endPos + 1
		end
		if beginPos ~= endPos then
			if beginPos > endPos then
				editor:SetSelection(endPos, beginPos)
			else
				editor:SetSelection(beginPos, endPos)
			end
			local sMatch = tostring(editor:GetSelText()):match(self.pattHexN)
			if sMatch == nil then return editor:SetSelection(cursor, cursor) end
			local sHex6 = '0x'..('0'):rep(6-sMatch:len())..sMatch
			local iLen = sMatch:len() +2
			local R,G,B = tostring(sHex6):match('('..self.pattHex2..')('..self.pattHex2..')('..self.pattHex2..')$')
			if bDEBUG then output:AppendText('> DEBUG: Cursor on hex value\n') end
			editor:SetSelection(cursor, cursor)
			scite.SendEditor(SCI_CALLTIPSHOW, beginPos+1, (' '):rep(iLen-1))
			scite.SendEditor(SCI_CALLTIPSETHLT, 0, iLen-1)
			scite.SendEditor(SCI_CALLTIPSETPOSITION, true)
			if _fBGR == true then
				scite.SendEditor(SCI_CALLTIPSETBACK, tonumber(string.format('0x%s%s%s', R,G,B)))
				if bDEBUG then output:AppendText('> DEBUG: Set Calltip BGR hex value --> "'..string.format('0x%s%s%s', R,G,B)..'"\n') end
			else
				scite.SendEditor(SCI_CALLTIPSETBACK, tonumber(string.format('0x%s%s%s', B,G,R)))
				if bDEBUG then output:AppendText('> DEBUG: Set Calltip RGB hex value --> "'..string.format('0x%s%s%s', B,G,R)..'"\n') end
			end
			self.colortip_show = true
		else
			editor:SetSelection(cursor, cursor)
		end
	end,
	------------------------------------------------------------------------------------ /FromCursor

	----------------------------------------------------------------------- show back and fore color
	PreviewBackForeColor = function(self, _fFore1st)
		local iBackCol, iForeCol = 0xF0F0F0, 0x000000
		local cursor = editor.CurrentPos
		local sLine, iColumn = editor:GetCurLine()
		local iLineStartPos = cursor - iColumn
		local tMatch, beginPos = {}, nil
		for s, r, g, b in sLine:gmatch(self.pattHex) do
			if beginPos == nil then beginPos = s end
			local t = {} t['R']=r t['G']=g t['B']=b
			table.insert(tMatch, t)
		end
		if #tMatch == 0 then
			if bDEBUG then output:AppendText('> DEBUG: Search back/fore color --> "FAILED"\n') end
			return
		elseif #tMatch == 1 then
			if _fFore1st == true then
				iForeCol = tonumber(string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R))
				if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "ForeColor" --> "'..string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)..'"\n') end
			else
				iBackCol = tonumber(string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R))
				if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "BackColor" --> "'..string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)..'"\n') end
			end
		else
			if _fFore1st == true then
				iForeCol = tonumber(string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R))
				iBackCol = tonumber(string.format('0x%s%s%s', tMatch[2].B, tMatch[2].G, tMatch[2].R))
				if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "ForeColor" --> "'..string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)..'"\n') end
				if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "BackColor" --> "'..string.format('0x%s%s%s', tMatch[2].B, tMatch[2].G, tMatch[2].R)..'"\n') end
			else
				iForeCol = tonumber(string.format('0x%s%s%s', tMatch[2].B, tMatch[2].G, tMatch[2].R))
				iBackCol = tonumber(string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R))
				if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "ForeColor" --> "'..string.format('0x%s%s%s', tMatch[2].B, tMatch[2].G, tMatch[2].R)..'"\n') end
				if bDEBUG then output:AppendText('> DEBUG: Search back/fore color "BackColor" --> "'..string.format('0x%s%s%s', tMatch[1].B, tMatch[1].G, tMatch[1].R)..'"\n') end
			end
		end
		if bDEBUG then output:AppendText('> DEBUG: Set calltip back/fore color\n') end
		scite.SendEditor(SCI_CALLTIPSHOW, iLineStartPos + beginPos, ' FORE-COLOR ')
		scite.SendEditor(SCI_CALLTIPSETHLT, 0, 12)
		scite.SendEditor(SCI_CALLTIPSETBACK, iBackCol)
		scite.SendEditor(SCI_CALLTIPSETFOREHLT, iForeCol)
		self.colortip_show = true
	end
	-------------------------------------------------------------------------- /PreviewBackForeColor
}
-------------------------------------------------------------------------------------- /object color


---------------------------------------------------------------------------------- region EventClass
ShowColorEvt = EventClass:new(Common)

function ShowColorEvt:OnKey()
	if objColor.colortip_show then
		if bCALLTIP_END_ANYKEY then scite.SendEditor(SCI_CALLTIPCANCEL) end
		objColor:SetCalltipsDefault()
	end
end

function ShowColorEvt:OnDwellStart()
	if objColor.colortip_show then
		if bCALLTIP_END_ANYKEY then scite.SendEditor(SCI_CALLTIPCANCEL) end
		objColor:SetCalltipsDefault()
	end
end
--------------------------------------------------------------------------------- /region EventClass


-------------------------------------------------------------------------- function call redirection
function ShowHexColorFromCursor(_fBGR)
	objColor:FromCursor(_fBGR)
end  --> ShowHexColorFromCursor


function PreviewBackForeColor(_fFore1st)
	objColor:PreviewBackForeColor(_fFore1st)
end  --> PreviewBackForeColor
----------------------------------------------------------------------------------------------------


---------------------------------------------------------------------------------------- run startup
objColor:Startup()
----------------------------------------------------------------------------------------------------

 

 

 

ShowHexColorFromCursor[0.10].lua

Edited by BugFix
4 people like this

Best Regards BugFix  

Share this post


Link to post
Share on other sites

Very cool


_AdapterConnections()_AlwaysRun()_AppMon()_AppMonEx()_BinaryBin()_CheckMsgBox()_CmdLineRaw()_ContextMenu()_ConvertLHWebColor()/_ConvertSHWebColor()_DesktopDimensions()_DisplayPassword()_DotNet_Load()/_DotNet_Unload()_Fibonacci()_FileCompare()_FileCompareContents()_FileNameByHandle()_FilePrefix/SRE()_FindInFile()_GetBackgroundColor()/_SetBackgroundColor()_GetConrolID()_GetCtrlClass()_GetDirectoryFormat()_GetDriveMediaType()_GetFilename()/_GetFilenameExt()_GetHardwareID()_GetIP()_GetIP_Country()_GetOSLanguage()_GetSavedSource()_GetStringSize()_GetSystemPaths()_GetURLImage()_GIFImage()_GoogleWeather()_GUICtrlCreateGroup()_GUICtrlListBox_CreateArray()_GUICtrlListView_CreateArray()_GUICtrlListView_SaveCSV()_GUICtrlListView_SaveHTML()_GUICtrlListView_SaveTxt()_GUICtrlListView_SaveXML()_GUICtrlMenu_Recent()_GUICtrlMenu_SetItemImage()_GUICtrlTreeView_CreateArray()_GUIDisable()_GUIImageList_SetIconFromHandle()_GUIRegisterMsg()_GUISetIcon()_Icon_Clear()/_Icon_Set()_IdleTime()_InetGet()_InetGetGUI()_InetGetProgress()_IPDetails()_IsFileOlder()_IsGUID()_IsHex()_IsPalindrome()_IsRegKey()_IsStringRegExp()_IsSystemDrive()_IsUPX()_IsValidType()_IsWebColor()_Language()_Log()_MicrosoftInternetConnectivity()_MSDNDataType()_PathFull/GetRelative/Split()_PathSplitEx()_PrintFromArray()_ProgressSetMarquee()_ReDim()_RockPaperScissors()/_RockPaperScissorsLizardSpock()_ScrollingCredits_SelfDelete()_SelfRename()_SelfUpdate()_SendTo()_ShellAll()_ShellFile()_ShellFolder()_SingletonHWID()_SingletonPID()_Startup()_StringCompact()_StringIsValid()_StringRegExpMetaCharacters()_StringReplaceWholeWord()_StringStripChars()_Temperature()_TrialPeriod()_UKToUSDate()/_USToUKDate()_WinAPI_Create_CTL_CODE()_WinAPI_CreateGUID()_WMIDateStringToDate()/_DateToWMIDateString()Au3 script parsingAutoIt SearchAutoIt3 PortableAutoIt3WrapperToPragmaAutoItWinGetTitle()/AutoItWinSetTitle()CodingDirToHTML5FileInstallrFileReadLastChars()GeoIP databaseGUI - Only Close ButtonGUI ExamplesGUICtrlDeleteImage()GUICtrlGetBkColor()GUICtrlGetStyle()GUIEventsGUIGetBkColor()Int_Parse() & Int_TryParse()IsISBN()LockFile()Mapping CtrlIDsOOP in AutoItParseHeadersToSciTE()PasswordValidPasteBinPosts Per DayPreExpandProtect GlobalsQueue()Resource UpdateResourcesExSciTE JumpSettings INISHELLHOOKShunting-YardSignature CreatorStack()Stopwatch()StringAddLF()/StringStripLF()StringEOLToCRLF()VSCROLLWM_COPYDATAMore Examples...

Updated: 04/09/2015

Share this post


Link to post
Share on other sites

Now some changes. See first post.

- Display color as RGB or BGR

- New function to have a preview of back and fore color. Useful to test whether color harmony.


Best Regards BugFix  

Share this post


Link to post
Share on other sites

Very usefull.

Thanks for sharing.
 

btw.
Added here: https://www.autoitscript.com/wiki/SciTE4AutoIt3#Useful_Lua_links_and_scripts


Signature beginning:   Wondering who uses AutoIT and what it can be used for ?
* GHAPI UDF - modest begining - comunication with GitHub REST API *
ADO.au3 UDF     POP3.au3 UDF     XML.au3 UDF    How to use IE.au3  UDF with  AutoIt v3.3.14.x  for other useful stuff click the following button

Spoiler

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. 

My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST API *

My contribution to others projects or UDF based on  others projects: * _sql.au3 UDF  * POP3.au3 UDF *  RTF Printer - UDF * XML.au3 - BETA * ADO.au3 UDF SMTP Mailer UDF *

Useful links: * Forum Rules * Forum etiquette *  Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * 

Wiki: Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Best coding practices * 

IE Related:  * How to use IE.au3  UDF with  AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * 

I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions *  EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *

"Homo sum; humani nil a me alienum puto" - Publius Terentius Afer
"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming"
:naughty:  :ranting:, be  :) and       \\//_.

Anticipating Errors :  "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty."

Signature last update: 2017-06-04

Share this post


Link to post
Share on other sites

New version v0.8

Now be also recognized in au3 scripts, variables/constants which have an color assignment inside the script or inside an include file from this script.

See start post.


Best Regards BugFix  

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • okolaris
      By okolaris
      Hey everyone,
      I thought I might share my little Language UDF plus the more powerful SciTE Tool to ship Strings from SciTE into the xml file. While I haven't had the time to fully adapt the small UDF to one of the big XML-UDFs the so called "Language Transmitter" that basically writes the XML file for you runs mostly on "XML DOM wrapper (COM)" by eltorro. The Transmitter should work with other XML-Language-UDFs depending on their encoding.
       
      First let's start with the UDF, there are two functions of interest: _LangInit($sFilePath) and s($sString) As you will have guessed, _LangInit($sFilePath) is called once to initialize the UDF and s($sString) is used to receive the string to your key. Plain and simple.
      Now to the actual "new" part, the Language Transmitter. It basically allows you to transfer a selected String from SciTE into a xml file. While doing so it will scan for AutoIt variables, macros etc. and parse the string to fit StringFormat(). It then saves the formatted string in the xml file and returns the formatted call into SciTE. If the selected string is already defined it will directly parse the key into SciTE. To change the default output file, you can either edit the ini-file in the @ScriptDir of the LanguageTransmitter.exe or press Alt+A on empty space again and keep clicking cancel/no until the Transmitter let's you select the current output file. Standard output is strings.xml in the current opened AutoIt Script.
      Example:
      ; given the line: MsgBox(16, 'Error', 'Error message') ; select 'Error' run the Transmitter follow the instructions, repeat with 'Error message'. Outcome (e.g.): MsgBox(16, s('Error'), s('Error_msg')) ; Variables and Macro example: $sString = "Value: " & $iValue & @CRLF & 'Another value: '& $iValue2 ; Select the full string including all AutoIt variables and macros etc. in SciTE and press Alt+A (default) to run the LanguageTransmitter ; follow the instructions and it will then paste a formatted string like that into SciTE: $sVar = StringFormat(s('Key'), $iValue, $iValue2) ; the correlating xml entry should look like that: ; <string name="Key">Value: %s\r\nAnother value: %s</string> ; as you can see @CRLF has been replaced with \r\n as well. If you are working on a project and want to directly add a string to the xml file just start the Language Transmitter without selecting any text, enter your string and a key.
      SetUp/Installation
      Examples
      Since xml files are required all examples can be found in the zip file. There are two examples, one includes a language selection interface.
      Language File Checker
      I added a script to check whether the xml file contains all required strings or even unnecessary strings.
       
      Hope you like my little helper!
       
      UDF - LanguageSupport.zip
    • wakillon
      By wakillon
      SciTE Hopper : Jump to Any line by one click and many other helpfull functions !


      As Ashalshaikh suggested me after leaving me the task to continue >SciTE Hopper, i open a new Topic about it.
      It will be more easy for futures updates.

      Many helpfull functions in contextual menu.
      SciTE Hopper is now multipurpose.
      • Color Catcher added
      • BinaryToAu3Kompressor added
      • TinyAu3Search replaced by StringFinder
      • RegJumper added
      • Edit With SciTE added (available in Options)
      • SpecialCharactersViewer added (available in Tray menu)
      New Contextual Menu :

      For a right Click on a function :

      • Copy function name
      • Insert a function header
      • Cut function
      • Copy function
      • Delete function
      • Create a variables List
      • Remove usseless Blank lines
      • Remove Debug lines ( all lines starting with ConsoleWrite or _ArrayDisplay )
      • Set AutoIt Code Layout
      • Remove Comments

      For entire script :

      • Create a functions List
      • Create a variables List
      • Remove usseless Blank lines
      • Remove Debug lines ( all lines starting with ConsoleWrite or _ArrayDisplay )
      • Set AutoIt Code Layout
      • Remove Comments
      • ( Open in SciTE a ) Duplicate of current Script in Temp Dir
      • ( Open in SciTE a ) Duplicate of current Script in Same Dir
      • Explore Parent Script Folder
      • Copy Script name
      • Copy Script path
      • Find Unused Functions
      • Find Unused Variables
      • Set all functions in alphabetic order.( func headers and regions ( in fact, all lines between functions ) are not supported.)

      SciTE Editor New Contextual Menu if SciTE Hopper is added ( in Options ) to SciTE Editor :
      when you made a selection in SciTE Editor you can :

      • Open a Reg Key in Regedit using RegJumper
      • Open a Url in your default Browser
      • Search on google in your default Browser
      • Search on AutoIt Website in your default Browser
      Now Can be added to windows start (minimized)
      Options are available by Tray Menu.
      A double click on tray icon will open clipboard content to SciTE Editor ( Handy when you have copied some code from your browser )

      How to proceed for add SciTE Hopper to SciTE Editor :
      Run Scite Editor, run Scite Hopper ( compiled! ) go to Options and select Add/Remove to SciTE Tab. then click on Add button and it's done !
      Right click on SciTE Editor and choose SciTE Hopper in Contextual Menu for run it when you need it !
      Update of 07 Dec 2017
      TinyAu3Search is replaced by StringFinder

      Previous downloads : 1287
      Script and compiled version are available in the download section
       
      Thanks to Ashalshaikh, Melba23, Th3 MMA, Alzri2, taitel, Manadar, taz742, Yashield, Authenticity, Xenobiologist for their help
      and asdf8 for his >Includes Helper and azjio for his >FileSearch.

      Hope it help you and happy Scripting !

       
    • wakillon
      By wakillon
      For more details go to the Topic
    • JaredStroeb
      By JaredStroeb
      I need to open an application and send it keys in Session 0.  I have exe's working locally, I can see the application open in session 0 through interactive services, but my send commands do not go to the application.  The following article running-autoit-session-0, directs me to use ControlSend() however my application has no controls that can be identified by AutoIt v3 Window Info.  Get All Windows Controls also returned nothing for the application's handle.  
      What are my options?  
      Can this be done with AutoIt?
      Is there a different "relatively simple" library/tool to use? (I am familiar with C# if there is a viable library there )

       
    • Skysnake
      By Skysnake
      Scite comes up occasional, almost incidentally, in some support topics.  I have not found a "Scite" topic in the forums, so this is where I will start.  I have recently been using Scite intensively, specifically with a large project and I have certain issues.  I know that Scite is not an AutoIt product, but it is so closely integrated to the core release that it makes sense to raise issues and request support here.  If this is not the right please refer me to the right forum.
      Thx
       
      Skysnake